raze-gles/source
Christoph Oelckers 43f899f2ce - Do not start multiple instances of the same sound on the same source in Exhumed.
From the looks of it the engine calls the sound function repeatedly while the sound plays to perform distance checks.
With the OpenAL backend these checks are totally unnecessary and shouldn't do anything.
2020-06-24 22:02:23 +02:00
..
blood - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
build - simplify visibility calculation from changes performed in d80a32d379. 2020-06-23 14:16:42 +02:00
common - change cl_defaultconfiguration default from '2' (leftbinds) to '0' (defbinds). 2020-06-23 12:16:11 +02:00
core - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
duke3d - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
exhumed - Do not start multiple instances of the same sound on the same source in Exhumed. 2020-06-24 22:02:23 +02:00
glbackend - initial palette shader work. 2020-06-17 12:26:01 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
sw - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
thirdparty engine: update libdivide 2020-06-17 12:26:03 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00