..
blood
- make controller input identical across all games.
2020-06-24 20:08:56 +02:00
build
- simplify visibility calculation from changes performed in d80a32d379
.
2020-06-23 14:16:42 +02:00
common
- change cl_defaultconfiguration default from '2' (leftbinds) to '0' (defbinds).
2020-06-23 12:16:11 +02:00
core
- make controller input identical across all games.
2020-06-24 20:08:56 +02:00
duke3d
- make controller input identical across all games.
2020-06-24 20:08:56 +02:00
exhumed
- Do not start multiple instances of the same sound on the same source in Exhumed.
2020-06-24 22:02:23 +02:00
glbackend
- initial palette shader work.
2020-06-17 12:26:01 +02:00
libsmackerdec
- manual update of some missed content.
2020-05-22 18:28:03 +02:00
platform
- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
2020-06-16 08:01:37 -04:00
rr
- make controller input identical across all games.
2020-06-24 20:08:56 +02:00
sw
- make controller input identical across all games.
2020-06-24 20:08:56 +02:00
thirdparty
engine: update libdivide
2020-06-17 12:26:03 +02:00
__autostart.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00
CMakeLists.txt
- added some ZScript basics.
2020-06-20 09:46:41 +02:00
g_pch.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
zzautozend.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00