raze-gles/source
2020-04-16 00:03:02 +02:00
..
blood All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
build - change 'refreshfreq' from int to double. 2020-04-16 00:03:00 +02:00
common - fix loading of CRC cache if file does not exist. 2020-04-16 00:01:13 +02:00
core - don't make assumptions about refreshfreq when calculating smoothratio. 2020-04-16 00:01:51 +02:00
duke3d All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
exhumed All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - change 'refreshfreq' from int to double. 2020-04-16 00:03:00 +02:00
rr All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
sw SW: Use the old interpolation path in drawscreen if player is dead 2020-04-16 00:03:02 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - require ZMusic library for non-MSVC targets 2020-04-13 23:59:50 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00