raze-gles/polymer/eduke32/platform/Windows/lib/32
hendricks266 b1a7a6368a Update libpng to 1.6.10.
git-svn-id: https://svn.eduke32.com/eduke32@4468 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:34:46 +00:00
..
libcompat-from-mingw-w64.a Windows: Full library refresh. 2014-02-10 10:58:38 +00:00
libcompat-to-msvc.a Fix 32-bit MSVC builds. DONT_BUILD. 2014-02-11 06:14:03 +00:00
libdsound.a Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
libdxguid.a Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
libdxguid_sdl.a Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
liblpeg.a Windows: Full library refresh. 2014-02-10 10:58:38 +00:00
libluajit.a Windows: Full library refresh. 2014-02-10 10:58:38 +00:00
libpng_mini.a Update libpng to 1.6.10. 2014-05-17 12:34:46 +00:00
libSDL2.a SDL 2.0.3 (plus a MinGW build fix that didn't make 2.0.3) for Windows builds. 2014-03-28 03:42:15 +00:00
libSDL2_mixer.a Windows: Add SDL2 headers and libraries to the repo for quick-and-easy building and static linking. (SDL2 uses the zlib license so we are in the clear.) 2013-10-13 06:17:07 +00:00
libSDL2main.a SDL 2.0.3 (plus a MinGW build fix that didn't make 2.0.3) for Windows builds. 2014-03-28 03:42:15 +00:00
libvpx.a Windows: Full library refresh. 2014-02-10 10:58:38 +00:00
libz_mini.a Windows: Full library refresh. 2014-02-10 10:58:38 +00:00
SDL_mixer.lib Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00