mirror of
https://github.com/ZDoom/raze-gles.git
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1354d52c05
* Remove fix16.h/cpp and utilise library from m_fixed.h. * Extend m_fixed.h with two inline functions for int to/from float operations. * Replace fix16_floor operations with those from xs_Float.h * Replace multiple Q16.16 conversions from 0 to just be 0. * Replaced all found in-game bit-shifts and multiplications/divisions with inline functions from m_fixed.h * Replaced many casts of FRACUNIT as double in SW's panel.cpp as it is converted to double by way of type promotion. * Fixed missed precision fixes in SW's panel.cpp where some types weren't declared correctly. * Replaced 100+ `Cos()/Sin() >> 16` operations for Blood with inline functions `CosScale16()/SinScale16()`.
60 lines
1.7 KiB
C
60 lines
1.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __view_h__
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#define __view_h__
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#include "build.h"
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BEGIN_PS_NS
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extern short bSubTitles;
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extern short besttarget;
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extern short bCamera;
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void InitView();
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void DrawStatusBar();
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void DrawView(double smoothRatio, bool sceneonly = false);
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void ResetView();
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void NoClip();
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void Clip();
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int viewSetInterpolation(int32_t *const posptr);
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void viewStopInterpolation(const int32_t * const posptr);
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void viewDoInterpolations(int smoothRatio);
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void viewUpdateInterpolations(void);
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void viewRestoreInterpolations(void);
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extern fixed_t nDestVertPan[];
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extern short dVertPan[];
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extern short nQuake[];
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extern int nCamerax;
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extern int nCameray;
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extern int nCameraz;
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extern short bTouchFloor;
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extern short nChunkTotal;
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extern int gFov;
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static inline int angle_interpolate16(int a, int b, int smooth)
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{
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return a + mulscale16(((b+1024-a)&2047)-1024, smooth);
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}
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END_PS_NS
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#endif
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