raze-gles/source/blood
Christoph Oelckers 435e13dfa4 cleanup of the timer interface.
* rewrote all uses of timerSetCallback. Most were unnecessary or long obsolete, the sound updates need to run per frame, not per tic and the UI tickers need to be handled in the main loop anyway.
* Use a more precise timer to animate the menu transition.
* uncouple other menu animations from the game timer.
2020-08-25 19:42:11 +02:00
..
src cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
CMakeLists.txt - split sprite animation off view.cpp 2020-08-02 19:59:14 +02:00