raze-gles/polymer/eduke32/source/lunatic/test/weaponvars.con
2013-02-10 16:23:59 +00:00

39 lines
1.1 KiB
Text

gamevar snd 351 0 // thunder sound
gamevar tmp 0 0
gamevar tmp2 0 0
gamevar shoots 2605 2 // RPG
gamevar WEAPON1_SHOOTS 2605 0
define MORTER2 1653
defineprojectile MORTER2 PROJ_WORKSLIKE 6150
defineprojectile MORTER2 PROJ_SPAWNS EXPLOSION2
defineprojectile MORTER2 PROJ_SOUND RPG_SHOOT
defineprojectile MORTER2 PROJ_VEL 600
defineprojectile MORTER2 PROJ_EXTRA 165
defineprojectile MORTER2 PROJ_EXTRA_RAND 10
defineprojectile MORTER2 PROJ_DROP -200 // tested in test.elua
defineprojectile MORTER2 PROJ_ISOUND PIPEBOMB_EXPLODE
defineprojectile MORTER2 PROJ_HITRADIUS 2800
defineprojectile MORTER2 PROJ_BOUNCES 4
defineprojectile MORTER2 PROJ_OFFSET 128
defineprojectile MORTER2 PROJ_CLIPDIST 24
defineprojectile MORTER2 PROJ_TRAIL -1 // overridden in test.elua
defineprojectile MORTER2 PROJ_TNUM 6
onevent EVENT_GAME
setvarvar WEAPON1_FIRESOUND snd
// setvarvar WEAPON1_SHOOTS shoots
endevent
useractor notenemy 909 // tree trunk
ifcount 120
{
ezshoot -4096 MORTER2
getthisprojectile[RETURN].vel tmp
randvar tmp2 500
subvarvar tmp tmp2
setthisprojectile[RETURN].vel tmp
resetcount
}
enda