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105 lines
3.3 KiB
C
105 lines
3.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef config_public_h_
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#define config_public_h_
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#include "keyboard.h"
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#include "function.h"
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#include "control.h"
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#include "_control.h"
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#include "hash.h"
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#include "gamecvars.h"
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BEGIN_BLD_NS
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#define MAXRIDECULE 10
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#define MAXRIDECULELENGTH 40
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#define MAXPLAYERNAME 16
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#define MAXMOUSEAXES 2
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extern int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
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extern int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
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extern int32_t MouseAnalogueAxes[MAXMOUSEAXES];
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extern int32_t MouseAnalogueScale[MAXMOUSEAXES];
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extern int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
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extern int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
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extern int32_t JoystickAnalogueAxes[MAXJOYAXES];
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extern int32_t JoystickAnalogueScale[MAXJOYAXES];
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extern int32_t JoystickAnalogueDead[MAXJOYAXES];
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extern int32_t JoystickAnalogueSaturate[MAXJOYAXES];
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extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
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extern int32_t scripthandle;
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extern int32_t setupread;
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extern int32_t configversion;
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extern int32_t CheckForUpdates;
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extern int32_t LastUpdateCheck;
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extern char CommbatMacro[MAXRIDECULE][MAXRIDECULELENGTH];
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extern char szPlayerName[MAXPLAYERNAME];
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extern int32_t gTurnSpeed;
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extern int32_t gDetail;
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extern int32_t gAutoRun;
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extern int32_t gFollowMap;
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extern int32_t gOverlayMap;
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extern int32_t gRotateMap;
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extern int32_t gMessageState;
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extern int32_t gMessageCount;
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extern int32_t gMessageTime;
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extern int32_t gMessageFont;
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extern int32_t gbAdultContent;
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extern char gzAdultPassword[9];
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extern int32_t gMouseSensitivity;
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extern int32_t in_mouseflip;
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extern bool gNoClip;
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extern bool gInfiniteAmmo;
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extern bool gFullMap;
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extern hashtable_t h_gamefuncs;
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extern int32_t gUpscaleFactor;
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extern int32_t gPowerupDuration;
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extern int32_t gDeliriumBlur;
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///////
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extern int gWeaponsV10x;
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//////
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int CONFIG_ReadSetup(void);
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void CONFIG_WriteSetup(uint32_t flags);
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void CONFIG_SetDefaults(void);
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void CONFIG_SetupMouse(void);
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void CONFIG_SetupJoystick(void);
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void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy=false);
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int32_t CONFIG_GetMapBestTime(char const *mapname, uint8_t const *mapmd4);
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int CONFIG_SetMapBestTime(uint8_t const *mapmd4, int32_t tm);
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int32_t CONFIG_FunctionNameToNum(const char *func);
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char * CONFIG_FunctionNumToName(int32_t func);
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int32_t CONFIG_AnalogNameToNum(const char *func);
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const char *CONFIG_AnalogNumToName(int32_t func);
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void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
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END_BLD_NS
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#endif
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