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43033e830a
I had to refactor the LoadSave data to allow automatic takedown, the linked list was not the most convenient thing - an array is better.
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include <stdio.h>
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#include "levels.h"
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struct FSavegameNode;
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BEGIN_BLD_NS
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class LoadSave {
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public:
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static LoadSave head;
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static FileWriter *hSFile;
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static FileReader hLFile;
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static TDeletingArray<LoadSave*> loadSaves;
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LoadSave() {
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loadSaves.Push(this);
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}
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//~LoadSave() { }
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virtual void Save(void);
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virtual void Load(void);
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void Read(void *, int);
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void Write(void *, int);
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static void LoadGame(FSavegameNode *);
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static void SaveGame(FSavegameNode*);
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};
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extern unsigned int gSavedOffset;
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extern char *gSaveGamePic[10];
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void UpdateSavedInfo(int nSlot);
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void LoadSavedInfo(void);
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void LoadSaveSetup(void);
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END_BLD_NS
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