raze-gles/source/common/rendering/gl
Christoph Oelckers 594ec6626c - transitioned to using GZDoom's texture creation code.
Also added support for creating indexed textures directly into CreateTexBuffer, where this functionality can be shared.
As an added plus, brightmaps are working again, this time with less hackery.
2020-05-29 19:21:18 +02:00
..
gl_debug.cpp - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
gl_debug.h - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
gl_hwtexture.cpp - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
gl_hwtexture.h - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
gl_samplers.cpp - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
gl_samplers.h - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00