mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
73d6ad1d04
git-svn-id: https://svn.eduke32.com/eduke32@1803 1a8010ca-5511-0410-912e-c29ae57300e0
221 lines
6.5 KiB
C
221 lines
6.5 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "compat.h"
|
|
|
|
#define TICSPERFRAME 3
|
|
|
|
// #define VULGARITY
|
|
|
|
const char *defsfilename = "duke3d.def";
|
|
|
|
extern char keystatus[];
|
|
extern int32_t horiz, qsetmode;
|
|
extern vec3_t pos;
|
|
extern int16_t ang, cursectnum;
|
|
extern int16_t ceilingheinum, floorheinum;
|
|
extern char names[MAXTILES][25];
|
|
|
|
extern int32_t ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d;
|
|
|
|
extern int32_t zmode, kensplayerheight, zlock;
|
|
|
|
extern int16_t editstatus, searchit;
|
|
extern int32_t searchx, searchy, osearchx, osearchy; //search input
|
|
extern int16_t searchsector, searchwall, searchstat; //search output
|
|
extern int16_t searchbottomwall;
|
|
|
|
#define COLOR_RED 248
|
|
#define COLOR_WHITE 31
|
|
|
|
#define NUMOPTIONS 9
|
|
char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
|
|
|
|
uint8_t keys[NUMBUILDKEYS] =
|
|
{
|
|
0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
|
|
0x1e,0x2c,0xd1,0xc9,0x47,0x49,
|
|
0x9c,0x1c,0xd,0xc,0xf,0x29
|
|
};
|
|
|
|
int32_t nextvoxid = 0;
|
|
|
|
extern int32_t whitecol;
|
|
extern char vgapal16[4*256];
|
|
extern void AutoAlignWalls(int32_t nWall0, int32_t ply);
|
|
extern char changechar(char dachar, int32_t dadir, char smooshyalign, char boundcheck);
|
|
extern void updatenumsprites(void);
|
|
|
|
extern int32_t lastpm16time, synctics;
|
|
extern int32_t halfxdim16, midydim16, zoom;
|
|
|
|
static char autospritehelp=0,autosecthelp=0;
|
|
//int16_t MinRate=24, MinD=3;
|
|
//int32_t xoldtimerhandler;
|
|
static int32_t lastmessagetime=-1;
|
|
|
|
static char tempbuf[1024];
|
|
static int32_t numsprite[MAXTILES], multisprite[MAXTILES];
|
|
static char lo[64];
|
|
static char levelname[BMAX_PATH];
|
|
static int16_t curwall=0, curwallnum=0;
|
|
static int16_t /*cursearchsprite=0,*/ cursearchspritenum=0, cursector_lotag=0, cursectornum=0;
|
|
static int16_t search_lotag=0,search_hitag=0;
|
|
static char wallsprite=0;
|
|
static char helpon=0;
|
|
//static char onwater=0;
|
|
static uint8_t onnames=4, usedcount=1;
|
|
static int16_t cursprite;
|
|
int32_t mousxplc, mousyplc;
|
|
static int32_t ppointhighlight;
|
|
//static int32_t counter=0;
|
|
static uint8_t nosprites=0,purpleon=0,skill=4;
|
|
static uint8_t framerateon=1,shadepreview=0;
|
|
|
|
int32_t autosave=180;
|
|
static int32_t autosavetimer;
|
|
|
|
extern int32_t vel, svel, hvel, angvel;
|
|
|
|
static void SearchSectors(int32_t dir);
|
|
static inline void SpriteName(int16_t spritenum, char *lo2);
|
|
//static void PrintStatus(const char *string,int32_t num,char x,char y,char color);
|
|
void SetBOSS1Palette();
|
|
void SetSLIMEPalette();
|
|
void SetWATERPalette();
|
|
void SetGAMEPalette();
|
|
|
|
extern int32_t grid, autogrid;
|
|
|
|
static void EditSpriteData(int16_t spritenum);
|
|
static void EditWallData(int16_t wallnum);
|
|
static void EditSectorData(int16_t sectnum);
|
|
static void FuncMenu(void);
|
|
|
|
#define BASEPALCOUNT 7
|
|
|
|
static uint8_t GAMEpalette[768], WATERpalette[768], SLIMEpalette[768], TITLEpalette[768];
|
|
static uint8_t REALMSpalette[768], BOSS1palette[768];
|
|
|
|
uint8_t *basepaltable[BASEPALCOUNT] = { palette, WATERpalette, SLIMEpalette, TITLEpalette, REALMSpalette, BOSS1palette, GAMEpalette };
|
|
|
|
|
|
static char num_tables;
|
|
|
|
static int32_t updownunits=1024;
|
|
|
|
extern int16_t highlightsector[MAXSECTORS], highlightsectorcnt;
|
|
extern int16_t highlight[MAXWALLS];
|
|
extern int16_t pointhighlight, linehighlight, highlightcnt;
|
|
extern int16_t asksave;
|
|
|
|
static char getmessage[162], getmessageleng;
|
|
static int32_t getmessagetimeoff; //, charsperline;
|
|
|
|
extern int32_t startposx, startposy, startposz;
|
|
extern int16_t startang, startsectnum;
|
|
|
|
extern int32_t numsprites;
|
|
extern int32_t showfirstwall;
|
|
extern char spritecol2d[MAXTILES][2];
|
|
extern char custom2dcolors;
|
|
|
|
//int32_t intro=0;
|
|
extern int32_t ydim16, halfxdim16, midydim16, zoom;
|
|
extern intptr_t frameplace;
|
|
//extern char pow2char[8];
|
|
|
|
static int32_t acurpalette=0;
|
|
|
|
extern int32_t checksectorpointer(int16_t i, int16_t sectnum);
|
|
|
|
extern double msens;
|
|
|
|
//void ContextHelp(int16_t spritenum);
|
|
//void ResetKeys();
|
|
|
|
extern void fixspritesectors(void);
|
|
//#define KEY_PRESSED(sc) KB_KeyPressed((sc))
|
|
|
|
// This table defines the various zoom levels, the numbers being the pixel width
|
|
// and height of the sprite when plotted on the screen. Probably zooms in too far
|
|
// for some, but I'm a blind old git :-(
|
|
|
|
#define FUCKING_GOOD_EYESIGHT 16
|
|
static const int32_t ZoomToThumbSize[] =
|
|
{
|
|
FUCKING_GOOD_EYESIGHT, 32, 64, 128, 192, 256, 384, 512
|
|
};
|
|
|
|
#define NUM_ZOOMS (sizeof(ZoomToThumbSize)/sizeof(ZoomToThumbSize[0]))
|
|
#define INITIAL_ZOOM 2
|
|
|
|
typedef struct
|
|
{
|
|
int32_t *pIds; // ptr to list of tile Ids
|
|
int32_t nIds; // num of tile ids
|
|
char *szText; // description to present to user.
|
|
char key1; // key1 and key2 are two alternative keypresses used to
|
|
char key2; // select tile set. Bodge to do eary upper/lower case handling
|
|
char color1; // 2d sprite color 1
|
|
char color2; // 2d sprite color 2
|
|
} TileGroup;
|
|
|
|
#define MAX_TILE_GROUPS 32
|
|
#define MAX_TILE_GROUP_ENTRIES 1024
|
|
|
|
static TileGroup s_TileGroups[MAX_TILE_GROUPS];
|
|
static int32_t tilegroupItems;
|
|
static int32_t tilegroupActors;
|
|
static int32_t tile_groups = 0;
|
|
|
|
|
|
#define NUMPRINTABLES 94
|
|
#define MAX_ALPHABETS 32
|
|
// alphabet definitions struct for the sprite text renderer
|
|
typedef struct
|
|
{
|
|
int16_t pic[NUMPRINTABLES]; // maps printable ASCII chars to tilenums
|
|
int8_t xofs[NUMPRINTABLES]; // additional offset
|
|
int8_t yofs[NUMPRINTABLES];
|
|
} alphabet_t;
|
|
|
|
static alphabet_t alphabets[MAX_ALPHABETS];
|
|
static int32_t numalphabets = 0;
|
|
|
|
#define FIRST_USER_ART_TILE 3584
|
|
// Some atomic tiles are sprinkled in the V1.3d's area but
|
|
// this is where the main atomic tiles start :-
|
|
#define FIRST_ATOMIC_TILE 4096
|
|
#define FIRST_EXTENDED_TILE 6144
|
|
#define SECOND_EXTENDED_TILE 9216
|
|
|
|
extern int16_t localartfreq[MAXTILES];
|
|
extern int16_t localartlookup[MAXTILES], localartlookupnum;
|
|
extern int32_t lockclock;
|
|
extern void clearkeys(void);
|
|
|
|
static int32_t gs_spriteTagValue[3][7];
|
|
static char gs_spriteTagInterested[3][7];
|
|
static int16_t gs_cursprite=-1;
|
|
|
|
int32_t g_musicSize=0;
|