raze-gles/source
Christoph Oelckers 41f2c62ed1 - use the original Build engine compatibility for Shadow Warrior.
The 'modern' code causes problems with the tank in the fourth map and probably elsewhere, too.
2020-02-10 22:38:17 +01:00
..
blood - allow all keys to open the menu in Blood's demo loop. 2020-02-10 20:35:21 +01:00
build - fixed: Voxels did not explicitly set their palette and took the last one set. 2020-02-10 22:05:53 +01:00
common - removed double detection of DN3D addons. 2020-02-10 20:38:38 +01:00
duke3d - fixed two crash bugs I found while testing some mods. 2020-02-09 22:32:13 +01:00
exhumed - fixed a few changes constants. 2020-02-05 18:49:47 +01:00
glbackend - reworked voxel texture generation to use the backend's palette manager. 2020-02-09 20:14:26 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed useless call in SDL backend 2020-02-10 15:09:59 +02:00
rr - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
sw - use the original Build engine compatibility for Shadow Warrior. 2020-02-10 22:38:17 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - made ZMusic library required for non-MSVC targets 2020-02-09 16:48:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00