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65 lines
2 KiB
C
65 lines
2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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//***************************************************************************
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//
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// UTIL_LIB.C - various utils
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//
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//***************************************************************************
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#ifndef _util_lib_public
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#define _util_lib_public
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if RENDERTYPEWIN
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#include "winlayer.h"
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#endif
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void RegisterShutdownFunction( void (* sh) (void) );
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void Error (char *error, ...);
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char CheckParm (char *check);
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void *SafeMalloc (int32 size);
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int32 SafeMallocSize (void * ptr);
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void SafeFree (void * ptr);
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void SafeRealloc (void ** ptr, int32 newsize);
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int32 ParseHex (char *hex);
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int32 ParseNum (char *str);
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int16 MotoShort (int16 l);
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int16 IntelShort (int16 l);
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int32 MotoLong (int32 l);
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int32 IntelLong (int32 l);
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void HeapSort(char * base, int32 nel, int32 width, int32 (*compare)(), void (*switcher)());
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#ifdef __cplusplus
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};
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#endif
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#endif
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