raze-gles/wadsrc
Christoph Oelckers ee93c6e366 - fixed voxel lighting.
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct.
That Polymost renderer really needs to go away. :(
2019-12-19 17:51:33 +01:00
..
static - fixed voxel lighting. 2019-12-19 17:51:33 +01:00
CMakeLists.txt - added an engine resource file. 2019-10-04 23:29:00 +02:00