raze-gles/source/build/include/winlayer.h
hendricks266 1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

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git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00

39 lines
771 B
C

// Windows DIB/DirectDraw interface layer for the Build Engine
// Originally by Jonathon Fowler (jf@jonof.id.au)
#ifndef build_interface_layer_
#define build_interface_layer_ WIN
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
extern uint32_t maxrefreshfreq;
extern int32_t glusecds;
extern char di_disabled;
extern char forcegl;
HWND win_gethwnd(void);
HINSTANCE win_gethinstance(void);
extern void idle_waitevent_timeout(uint32_t timeout);
static inline void idle_waitevent(void)
{
idle_waitevent_timeout(100);
}
static inline void idle(void)
{
idle_waitevent();
}
#include "baselayer.h"
#else
#if (build_interface_layer_ != WIN)
#error "Already using the " build_interface_layer_ ". Can't now use Windows."
#endif
#endif // build_interface_layer_