raze-gles/source
2019-12-25 17:13:10 +01:00
..
blood - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
build - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
common - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
duke3d - fixed palette translucency after aborting movie playback. 2019-12-25 17:13:10 +01:00
glbackend - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
libsmackerdec NBlood: Remove std::string from libsmackerdec to fix cutscene crashing with MinGW builds. 2019-12-25 09:02:18 +01:00
platform - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
rr - fixed palette translucency after aborting movie playback. 2019-12-25 17:13:10 +01:00
sw - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00