raze-gles/wadsrc/static/engine/shaders
Christoph Oelckers 350acd2ac3 - scale the vertex coordinates that get output to the hardware by 1024.
This is needed to get a coordinate system that is compatible with GZDoom's so that its lighting code can be reused more easily.
2020-06-01 09:55:28 +02:00
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glsl - scale the vertex coordinates that get output to the hardware by 1024. 2020-06-01 09:55:28 +02:00