raze-gles/source
Mitchell Richters 40739d9176 - SW: Add ogameclock and use in places where ototalclock was used.
* Duke used `ototalclock` only to keep track of when the game ticked. SW uses it in the rendering code for differentials between tics so we should preserve that to prevent issues down the track.
2020-08-26 09:48:51 +10:00
..
blood - thinned out Blood's network code. 2020-08-25 23:04:08 +02:00
build - removed unused parts from timer.cpp. 2020-08-25 21:47:03 +02:00
common - i_time: Add I_GetBuildTimeFrac(). 2020-08-25 19:48:26 +02:00
core - added a timerUpdateClock call to the main loop so that Blood and Exhumed work again. 2020-08-25 21:24:45 +02:00
exhumed - added autoaim switch for Exhumed. 2020-08-26 00:22:11 +02:00
games/duke - added a timerUpdateClock call to the main loop so that Blood and Exhumed work again. 2020-08-25 21:24:45 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Add ogameclock and use in places where ototalclock was used. 2020-08-26 09:48:51 +10:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00