raze-gles/polymer/eduke32
terminx 3eb979f8da Split 2d mode editor stuff that remained in engine.c into 2d.c.
git-svn-id: https://svn.eduke32.com/eduke32@5790 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:14 +00:00
..
build Split 2d mode editor stuff that remained in engine.c into 2d.c. 2016-06-21 00:33:14 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL. 2016-06-15 07:08:45 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Move palette related functionality from engine.c to palette.c/h. 2016-06-21 00:33:06 +00:00
Android.mk Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL. 2016-06-15 07:08:45 +00:00
Makefile Split 2d mode editor stuff that remained in engine.c into 2d.c. 2016-06-21 00:33:14 +00:00
Makefile.common Makefile: Revamp setup of all things SDL. 2016-06-15 07:08:35 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc Split 2d mode editor stuff that remained in engine.c into 2d.c. 2016-06-21 00:33:14 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Split 2d mode editor stuff that remained in engine.c into 2d.c. 2016-06-21 00:33:14 +00:00
eduke32.vcxproj.filters Split 2d mode editor stuff that remained in engine.c into 2d.c. 2016-06-21 00:33:14 +00:00