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3e5e956b72
The remaining excpetions are the "give" CCMD and any level change action. Unfortunately the implementation of most cheats is not multiplayer safe so right now it'd only be useful for demo recording (assuming that worked to begin with... ;))
141 lines
No EOL
3.9 KiB
C++
141 lines
No EOL
3.9 KiB
C++
/*
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** cheats.cpp
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** Common cheat code
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**
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**---------------------------------------------------------------------------
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OFf
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "build.h"
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#include "gamestruct.h"
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#include "printf.h"
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#include "c_cvars.h"
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#include "cheathandler.h"
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#include "c_dispatch.h"
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#include "d_net.h"
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#include "gamestate.h"
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#include "mmulti.h"
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#include "gstrings.h"
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CVAR(Bool, sv_cheats, true, CVAR_ARCHIVE|CVAR_SERVERINFO)
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CVAR(Bool, cl_blockcheats, false, 0)
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bool CheckCheatmode (bool printmsg, bool sponly)
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{
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if ((sponly && netgame) || gamestate != GS_LEVEL)
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{
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if (printmsg) Printf ("Not in a singleplayer game.\n");
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return true;
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}
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else if ((netgame /*|| deathmatch*/) && (!sv_cheats))
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{
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if (printmsg) Printf ("sv_cheats must be true to enable this command.\n");
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return true;
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}
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else if (cl_blockcheats != 0)
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{
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if (printmsg && cl_blockcheats == 1) Printf ("cl_blockcheats is turned on and disabled this command.\n");
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return true;
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}
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else
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{
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const char *gamemsg = gi->CheckCheatMode(); // give the game anopportuity to add its own blocks.
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if (printmsg && gamemsg)
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{
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Printf("%s\n", gamemsg);
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return true;
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}
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return false;
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}
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}
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void genericCheat(int player, uint8_t** stream, bool skip)
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{
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int cheat = ReadByte(stream);
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if (skip) return;
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const char *msg = gi->GenericCheat(player, cheat);
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if (!msg || !*msg) // Don't print blank lines.
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return;
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if (player == myconnectindex)
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Printf("%s\n", msg);
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else
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{
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FString message = GStrings("TXT_X_CHEATS");
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//message.Substitute("%s", player->userinfo.GetName()); // fixme - make globally accessible
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Printf("%s: %s\n", message.GetChars(), msg);
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}
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}
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CCMD(god)
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{
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if (!CheckCheatmode(true, true)) // Right now the god cheat is a global setting in some games and not a player property. This should be changed.
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{
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Net_WriteByte(DEM_GENERICCHEAT);
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Net_WriteByte(CHT_GOD);
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}
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}
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CCMD(godon)
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{
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if (!CheckCheatmode(true, true))
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{
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Net_WriteByte(DEM_GENERICCHEAT);
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Net_WriteByte(CHT_GODON);
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}
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}
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CCMD(godoff)
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{
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if (!CheckCheatmode(true, true))
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{
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Net_WriteByte(DEM_GENERICCHEAT);
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Net_WriteByte(CHT_GODOFF);
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}
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}
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CCMD(noclip)
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{
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if (!CheckCheatmode(true, true))
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{
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Net_WriteByte(DEM_GENERICCHEAT);
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Net_WriteByte(CHT_NOCLIP);
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}
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}
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CCMD(allmap)
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{
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if (!CheckCheatmode(true, false))
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{
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gFullMap = !gFullMap;
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Printf("%s\n", GStrings(gFullMap ? "SHOW MAP: ON" : "SHOW MAP: OFF"));
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}
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} |