raze-gles/polymer/eduke32/Makefile

1031 lines
28 KiB
Makefile

#
# EDuke32 Makefile for GNU Make
#
include Makefile.common
DUKE3D_SRC=source
DUKE3D_INC=$(DUKE3D_SRC)
DUKE3D_RSRC=rsrc
ENGINE_ROOT=build
ENGINE_SRC=$(ENGINE_ROOT)/src
ENGINE_INC=$(ENGINE_ROOT)/include
o=o
asm=nasm
obj=obj
COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC)
# EBacktrace
ifndef EBACKTRACEDLL
EBACKTRACEDLL = ebacktrace1.dll
ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
EBACKTRACEDLL = ebacktrace1-64.dll
endif
endif
# BUILD Engine
ENGINE=build
ENGINE_CFLAGS=-I$(ENGINE_SRC)
ENGINE_OBJ=$(obj)/$(ENGINE)
ENGINE_OBJS = \
baselayer \
cache1d \
common \
compat \
crc32 \
defs \
engine \
polymost \
texcache \
dxtfilter \
hightile \
textfont \
smalltextfont \
kplib \
lz4 \
osd \
pragmas \
scriptfile \
mmulti_null \
mutex \
xxhash \
md4 \
colmatch \
ENGINE_EDITOR_OBJS = \
build \
config \
defs \
ifeq (0,$(NOASM))
ENGINE_OBJS+= a
else
ENGINE_OBJS+= a-c
ifneq (0,$(USE_ASM64))
ENGINE_OBJS+= a64
endif
endif
ifeq (1,$(USE_OPENGL))
ENGINE_OBJS+= glbuild voxmodel mdsprite
ifeq (1,$(POLYMER))
ENGINE_OBJS+= polymer
endif
endif
ifneq (0,$(LUNATIC))
ENGINE_OBJS+= lunatic
endif
ifeq ($(PLATFORM),DARWIN)
ENGINE_OBJS += osxbits
ifneq (0,$(OSX_STARTUPWINDOW))
ENGINE_EDITOR_OBJS += startosx.editor
endif
ifeq ($(SDL_TARGET),1)
ifneq ($(SDL_FRAMEWORK),0)
ENGINE_OBJS+=SDLMain
endif
endif
endif
ifeq ($(PLATFORM),WINDOWS)
ENGINE_OBJS+= winbits
ENGINE_EDITOR_OBJS+= startwin.editor
endif
ifeq ($(PLATFORM),WII)
ENGINE_OBJS+= wiibits
LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler
endif
ifeq ($(RENDERTYPE),SDL)
ENGINE_OBJS+= sdlayer
ifeq (1,$(HAVE_GTK2))
ENGINE_OBJS+= gtkbits
ifeq ($(LINKED_GTK),0)
ENGINE_OBJS+= dynamicgtk
endif
ENGINE_EDITOR_OBJS+= startgtk.editor
endif
endif
ifeq ($(RENDERTYPE),WIN)
ENGINE_OBJS+= winlayer rawinput
endif
ENGINE_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_OBJS)))
ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDITOR_OBJS)))
# MACT
MACT=mact
MACT_ROOT=$(DUKE3D_SRC)/jmact
MACT_SRC=$(MACT_ROOT)
MACT_INC=$(MACT_ROOT)
MACT_OBJ=$(obj)/$(MACT)
MACT_OBJS = \
file_lib \
control \
keyboard \
mouse \
joystick \
scriplib \
animlib \
MACT_OBJS_EXP:=$(addprefix $(MACT_OBJ)/,$(addsuffix .$o,$(MACT_OBJS)))
# AudioLib
AUDIOLIB=audiolib
AUDIOLIB_OBJS = \
drivers \
fx_man \
multivoc \
mix \
mixst \
pitch \
formats \
vorbis \
flac \
xa \
driver_nosound \
AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib
AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include
AUDIOLIB_OBJ=$(obj)/$(AUDIOLIB)
AUDIOLIB_CFLAGS=-I$(AUDIOLIB_ROOT)/third-party/common/include
ifeq ($(PLATFORM),WINDOWS)
ifeq ($(MIXERTYPE),WIN)
AUDIOLIB_OBJS+= driver_directsound
endif
endif
ifeq ($(MIXERTYPE),SDL)
ifneq ($(PLATFORM),DARWIN)
ifneq ($(PLATFORM),WINDOWS)
ifneq ($(PLATFORM),WII)
AUDIOLIB_CFLAGS+=`$(PKG_CONFIG) --cflags vorbis`
endif
endif
endif
AUDIOLIB_OBJS+= driver_sdl
endif
AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS)))
# ENet
ENET=enet
ENET_OBJS = \
callbacks \
host \
list \
packet \
peer \
protocol \
compress \
ENET_ROOT=$(DUKE3D_SRC)/enet
ENET_SRC=$(ENET_ROOT)/src
ENET_INC=$(ENET_ROOT)/include
ENET_OBJ=$(obj)/$(ENET)
ENET_CFLAGS=
ifeq ($(PLATFORM),WINDOWS)
ENET_OBJS += win32
else
ENET_OBJS += unix
ENET_CFLAGS += -DHAS_SOCKLEN_T
endif
ENET_OBJS_EXP:=$(addprefix $(ENET_OBJ)/,$(addsuffix .$o,$(ENET_OBJS)))
ifeq ($(NETCODE),0)
ENET_TARGET=
else
ENET_TARGET=$(ENET_OBJS_EXP)
endif
# Tools
UTIL_OBJS = \
compat \
pragmas \
kplib \
cache1d \
crc32 \
colmatch \
compat_tools \
UTILS= \
kextract \
kgroup \
transpal \
wad2art \
wad2map \
kmd2tool \
md2tool \
generateicon \
cacheinfo \
arttool \
givedepth \
mkpalette \
unpackssi \
bsuite \
GAMEUTILS= \
ivfrate \
DXUTILS= \
enumdisplay \
getdxdidf \
SDLUTILS= \
makesdlkeytrans \
ifeq ($(PLATFORM),DARWIN)
UTIL_OBJS += osxbits
endif
UTIL_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTIL_OBJS)))
# KenBuild (Test Game)
KENBUILD=kenbuild
KENBUILD_ROOT=$(DUKE3D_SRC)/testgame
KENBUILD_SRC=$(KENBUILD_ROOT)/src
KENBUILD_RSRC=$(KENBUILD_ROOT)/rsrc
KENBUILD_OBJ=$(obj)/$(KENBUILD)
KENBUILD_CFLAGS=-I$(KENBUILD_SRC)
KENBUILD_GAME ?= kenbuild
KENBUILD_EDITOR ?= kenbuild-editor
KENBUILD_GAME_PROPER ?= KenBuild
KENBUILD_EDITOR_PROPER ?= KenBuild Editor
KENBUILD_GAME_OBJS = \
game \
sound_stub \
common \
config \
KENBUILD_EDITOR_OBJS = \
bstub \
common \
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
KENBUILD_GAME_OBJS+= game_banner startgtk.game
KENBUILD_EDITOR_OBJS+= build_banner
endif
KENBUILD_GAME_OBJS+= game_icon
KENBUILD_EDITOR_OBJS+= build_icon
endif
ifeq ($(PLATFORM),WINDOWS)
KENBUILD_GAME_OBJS+= gameres startwin.game
KENBUILD_EDITOR_OBJS+= buildres
endif
ifeq ($(PLATFORM),DARWIN)
ifneq (0,$(OSX_STARTUPWINDOW))
KENBUILD_GAME_OBJS += StartupWinController.game
endif
endif
KENBUILD_GAME_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_GAME_OBJS)))
KENBUILD_EDITOR_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_EDITOR_OBJS)))
# Duke Nukem 3D
DUKE3D=duke3d
DUKE3D_CFLAGS=-I$(DUKE3D_INC)
DUKE3D_GAME_LDFLAGS=
DUKE3D_EDITOR_LDFLAGS=
DUKE3D_GAME_STRIPFLAGS=
DUKE3D_EDITOR_STRIPFLAGS=
DUKE3D_OBJ=$(obj)/$(DUKE3D)
DUKE3D_GAME ?= eduke32
DUKE3D_EDITOR ?= mapster32
DUKE3D_GAME_PROPER ?= EDuke32
DUKE3D_EDITOR_PROPER ?= Mapster32
COMMON_GAME_OBJS = \
rev \
COMMON_EDITOR_OBJS = \
m32common \
m32def \
m32exec \
m32vars \
rev \
DUKE3D_GAME_OBJS = \
game \
global \
actors \
gamedef \
gameexec \
gamevars \
player \
premap \
sector \
anim \
animsounds \
common \
config \
demo \
input \
menus \
namesdyn \
net \
savegame \
rts \
osdfuncs \
osdcmds \
grpscan \
sounds \
soundsdyn \
cheats \
sbar \
screentext \
screens \
cmdline \
DUKE3D_EDITOR_OBJS = \
astub \
common \
grpscan \
sounds_mapster32 \
ifneq ($(USE_LIBVPX),0)
DUKE3D_GAME_OBJS+= animvpx
endif
DUKE3D_GAME_MISCDEPS=
DUKE3D_EDITOR_MISCDEPS=
# Lunatic object base names. These are not used in targets directly.
LUNATIC_OBJS = \
luaJIT_BC_defs_common \
luaJIT_BC_engine_maptext \
luaJIT_BC_engine \
luaJIT_BC_bcarray \
luaJIT_BC_bcheck \
luaJIT_BC_bitar \
luaJIT_BC_xmath \
luaJIT_BC_v \
luaJIT_BC_dump \
luaJIT_BC_dis_x86 \
luaJIT_BC_dis_x64 \
LUNATIC_GAME_OBJS = \
luaJIT_BC_con_lang \
luaJIT_BC_lunacon \
luaJIT_BC_randgen \
luaJIT_BC_stat \
luaJIT_BC_control \
luaJIT_BC_defs \
luaJIT_BC_savegame \
luaJIT_BC_fs \
## Lunatic devel
ifneq (0,$(LUNATIC))
# TODO: remove debugging modules from release build
DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_OBJS)
DUKE3D_GAME_OBJS+= lunatic_game $(LUNATIC_OBJS)
DUKE3D_EDITOR_OBJS+= luaJIT_BC_defs_m32
ifneq ($(PLATFORM),WINDOWS)
# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
# On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
LIBDIRS+= -L$(DUKE3D_SRC)
ifeq ($(realpath $(DUKE3D_SRC)/liblpeg.a),)
# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
$(error "liblpeg.a not found in $(realpath $(DUKE3D_OBJ)/..)")
endif
endif
LIBS+= -llpeg
DUKE3D_GAME_OBJS+= $(LUNATIC_GAME_OBJS)
# now, take care of having the necessary symbols (sector, wall, etc.) in the
# executable no matter what the debugging level
ifeq ($(PLATFORM),DARWIN)
# strip on OSX says: removing global symbols from a final linked no longer supported.
# Use -exported_symbols_list at link time when building
# But, following _their_ directions does not give us the symbols! wtf?
DUKE3D_GAME_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_osx
DUKE3D_EDITOR_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx
DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_osx
DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx
LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000
# DUKE3D_GAME_LDFLAGS+= #-Wl,-alias_list -Wl,$(DUKE3D_OBJ)/lunatic_aliases_list #-exported_symbols_list $(DUKE3D_OBJ)/lunatic_dynsymlist_osx
endif
ifeq ($(PLATFORM),WINDOWS)
override STRIP=
DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_eduke32.def
DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_mapster32.def
endif
ifeq ($(SUBPLATFORM),LINUX)
override STRIP=
DUKE3D_GAME_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist
DUKE3D_EDITOR_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_m32
endif
endif
ifeq ($(SUBPLATFORM),LINUX)
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
endif
ifeq ($(PLATFORM),BSD)
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo
endif
ifeq ($(PLATFORM),DARWIN)
# LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Apple/lib
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
ifneq (00,$(DARWIN9)$(DARWIN10))
LIBS += -Wl,-framework,QuickTime -lm
endif
ifneq (0,$(OSX_STARTUPWINDOW))
DUKE3D_GAME_OBJS += GrpFile.game GameListSource.game startosx.game
endif
endif
ifeq ($(PLATFORM),WINDOWS)
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB)
DUKE3D_GAME_OBJS+= gameres winbits startwin.game
DUKE3D_EDITOR_OBJS+= buildres
ifeq ($(MIXERTYPE),WIN)
LIBS+= -ldsound
MIDI_OBJS=music midi mpu401
endif
endif
ifeq ($(PLATFORM),WII)
LIBS += -lvorbisidec
endif
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
DUKE3D_GAME_OBJS+= game_banner startgtk.game
DUKE3D_EDITOR_OBJS+= build_banner
endif
DUKE3D_GAME_OBJS+= game_icon
DUKE3D_EDITOR_OBJS+= build_icon
endif
ifeq ($(MIXERTYPE),SDL)
MIDI_OBJS=sdlmusic
endif
## Construct file names of object files
COMMON_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_GAME_OBJS)))
COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS)))
MIDI_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(MIDI_OBJS)))
DUKE3D_GAME_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_GAME_OBJS)))
DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS)))
# Shadow Warrior
SW=sw
SW_ROOT=$(DUKE3D_SRC)/sw
SW_SRC=$(SW_ROOT)/src
SW_INC=$(SW_SRC)
SW_RSRC=$(SW_ROOT)/rsrc
SW_OBJ=$(obj)/$(SW)
SW_CFLAGS=-I$(SW_INC)
SW_GAME ?= voidsw
SW_EDITOR ?= voidsw-editor
SW_GAME_PROPER ?= VoidSW
SW_EDITOR_PROPER ?= VoidSW Editor
SW_GAME_OBJS = \
actor \
ai \
anim \
border \
break \
bunny \
cache \
cheats \
colormap \
common \
config \
console \
coolg \
coolie \
copysect \
demo \
draw \
eel \
game \
girlninj \
goro \
grpscan \
hornet \
interp \
interpsh \
inv \
jplayer \
jsector \
jweapon \
lava \
light \
mclip \
mdastr \
menus \
miscactr \
morph \
net \
ninja \
panel \
player \
predict \
quake \
ripper \
ripper2 \
rooms \
rotator \
rts \
save \
scrip2 \
sector \
serp \
setup \
skel \
skull \
slidor \
sounds \
spike \
sprite \
sumo \
swconfig \
sync \
text \
track \
vator \
vis \
wallmove \
warp \
weapon \
zilla \
zombie \
saveable \
SW_EDITOR_OBJS = \
jnstub \
brooms \
bldscript \
jbhlp \
colormap \
grpscan \
common \
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
SW_GAME_OBJS+= game_banner startgtk.game
SW_EDITOR_OBJS+= build_banner
endif
SW_GAME_OBJS+= game_icon
SW_EDITOR_OBJS+= game_icon
endif
ifeq ($(PLATFORM),WINDOWS)
SW_GAME_OBJS+= gameres startwin.game
SW_EDITOR_OBJS+= buildres
endif
SW_GAME_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_GAME_OBJS)))
SW_EDITOR_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_EDITOR_OBJS)))
ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: all duke3d test sw veryclean clean cleanduke3d cleantest cleansw cleanutils utils dxutils sdlutils printutils printsdlutils printdxutils rev $(DUKE3D_OBJ)/rev.$o
# TARGETS
all: duke3d
duke3d: start $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX)
@ls -l $(DUKE3D_GAME)$(EXESUFFIX)
@ls -l $(DUKE3D_EDITOR)$(EXESUFFIX)
test: start $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(EXESUFFIX)
@ls -l $(KENBUILD_GAME)$(EXESUFFIX)
@ls -l $(KENBUILD_EDITOR)$(EXESUFFIX)
sw: start $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX)
@ls -l $(SW_GAME)$(EXESUFFIX)
@ls -l $(SW_EDITOR)$(EXESUFFIX)
ebacktrace: start $(EBACKTRACEDLL)
@ls -l $(EBACKTRACEDLL)
start:
$(BUILD_STARTED)
utils: $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))
@ls -l $^
dxutils: $(addsuffix $(EXESUFFIX),$(DXUTILS))
@ls -l $^
sdlutils: $(addsuffix $(EXESUFFIX),$(SDLUTILS))
@ls -l $^
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(KENBUILD_GAME)$(DOLSUFFIX): $(KENBUILD_GAME)$(EXESUFFIX)
$(KENBUILD_EDITOR)$(DOLSUFFIX): $(KENBUILD_EDITOR)$(EXESUFFIX)
$(DUKE3D_GAME)$(DOLSUFFIX): $(DUKE3D_GAME)$(EXESUFFIX)
$(DUKE3D_EDITOR)$(DOLSUFFIX): $(DUKE3D_EDITOR)$(EXESUFFIX)
$(SW_GAME)$(DOLSUFFIX): $(SW_GAME)$(EXESUFFIX)
$(SW_EDITOR)$(DOLSUFFIX): $(SW_EDITOR)$(EXESUFFIX)
endif
endif
$(KENBUILD_GAME)$(EXESUFFIX): $(KENBUILD_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_GAME)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@
endif
$(KENBUILD_EDITOR)$(EXESUFFIX): $(KENBUILD_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(KENBUILD_EDITOR)$(EXESUFFIX) $(KENBUILD_EDITOR)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@
endif
$(DUKE3D_GAME)$(EXESUFFIX): $(DUKE3D_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(MIDI_OBJS_EXP) $(ENGINE_OBJS_EXP) $(MACT_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_TARGET) $(DUKE3D_GAME_MISCDEPS)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_GAME_LDFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_GAME)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@ $(DUKE3D_GAME_STRIPFLAGS)
endif
ifeq ($(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/$(DUKE3D_GAME_PROPER).app" "./"
mkdir -p "$(DUKE3D_GAME_PROPER).app/Contents/MacOS"
cp -f "$(DUKE3D_GAME)$(EXESUFFIX)" "$(DUKE3D_GAME_PROPER).app/Contents/MacOS/"
endif
$(DUKE3D_EDITOR)$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(DUKE3D_EDITOR_MISCDEPS)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_EDITOR_LDFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(DUKE3D_EDITOR)$(EXESUFFIX) $(DUKE3D_EDITOR)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@ $(DUKE3D_EDITOR_STRIPFLAGS)
endif
ifeq ($(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/$(DUKE3D_EDITOR_PROPER).app" "./"
mkdir -p "$(DUKE3D_EDITOR_PROPER).app/Contents/MacOS"
cp -f "$(DUKE3D_EDITOR)$(EXESUFFIX)" "$(DUKE3D_EDITOR_PROPER).app/Contents/MacOS/"
endif
$(SW_GAME)$(EXESUFFIX): $(SW_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(MIDI_OBJS_EXP) $(ENGINE_OBJS_EXP) $(MACT_OBJS_EXP) $(AUDIOLIB_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(SW_GAME)$(EXESUFFIX) $(SW_GAME)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@
endif
$(SW_EDITOR)$(EXESUFFIX): $(SW_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(SW_EDITOR)$(EXESUFFIX) $(SW_EDITOR)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@
endif
include $(ENGINE_ROOT)/Makefile.deps
include Makefile.deps
include $(SW_ROOT)/Makefile.deps
# RULES
$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)
libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) -Wall -Wextra -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)
%$(EXESUFFIX): $(ENGINE_OBJ)/%.$o $(UTIL_OBJS_EXP) | $(ENGINE_OBJ)
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)
%$(EXESUFFIX): $(DUKE3D_OBJ)/%.$o | $(DUKE3D_OBJ)
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)
enumdisplay$(EXESUFFIX): $(ENGINE_OBJ)/enumdisplay.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_ONESTEP)
getdxdidf$(EXESUFFIX): $(ENGINE_OBJ)/getdxdidf.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_ONESTEP)
makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)
arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(L_CXX) $(CXXONLYFLAGS) $(L_CXXONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STDCPPLIB) $(RECIPE_RESULT_ONESTEP)
#### Lunatic
# Create object files directly with luajit
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.lua | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
# Same thing for defs*.ilua which I'm too reluctant to rename now:
# NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE
# determination in Makefile.common, because it is embedded into the bytecode as
# debugging information.
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.ilua | $(DUKE3D_OBJ)
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
# List of exported symbols, OS X
$(DUKE3D_OBJ)/lunatic_dynsymlist_osx: $(DUKE3D_SRC)/lunatic/dynsymlist | $(DUKE3D_OBJ)
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
$(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx: $(DUKE3D_SRC)/lunatic/dynsymlist_m32 | $(DUKE3D_OBJ)
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
#$(DUKE3D_OBJ)/lunatic_aliases_list: $(DUKE3D_OBJ)/lunatic_dynsymlist_osx | $(DUKE3D_OBJ)
# sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@
# List of exported symbols, Windows
$(DUKE3D_OBJ)/lunatic_eduke32.def: $(DUKE3D_SRC)/lunatic/dynsymlist | $(DUKE3D_OBJ)
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
$(DUKE3D_OBJ)/lunatic_mapster32.def: $(DUKE3D_SRC)/lunatic/dynsymlist_m32 | $(DUKE3D_OBJ)
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
####
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.nasm | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.yasm | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
# Comment out the following rule to debug a-c.o
$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMMONFLAGS) $(COMPILERFLAGS))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.m | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.cpp | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/misc/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cpp | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cc | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(MACT_OBJ)/%.$o: $(MACT_SRC)/%.c | $(MACT_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(AUDIOLIB_OBJ)/%.o: $(AUDIOLIB_SRC)/%.c | $(AUDIOLIB_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(AUDIOLIB_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENET_OBJ)/%.o: $(ENET_SRC)/%.c $(ENET_INC)/enet/*.h | $(ENET_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENET_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_SRC)/%.c | $(KENBUILD_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_OBJ)/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_SRC)/%.m | $(KENBUILD_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_RSRC)/%.rc | $(KENBUILD_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(KENBUILD_SRC) --include-dir=$(KENBUILD_RSRC) $(RECIPE_RESULT_COMPILE)
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_RSRC)/%.c | $(KENBUILD_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(KENBUILD_OBJ)/%_banner.c: $(KENBUILD_RSRC)/%.bmp | $(KENBUILD_OBJ)
echo "#include \"gtkpixdata_shim.h\"" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_OBJ)/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/rev.$o: $(DUKE3D_SRC)/rev.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/util/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.m | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.cpp | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/misc/%.rc | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(DUKE3D_SRC) --include-dir=$(DUKE3D_RSRC) -DPOLYMER=$(POLYMER) $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%_banner.c: $(DUKE3D_RSRC)/%.bmp | $(DUKE3D_OBJ)
echo "#include \"gtkpixdata_shim.h\"" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(SW_OBJ)/%.$o: $(SW_SRC)/%.c | $(SW_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(SW_OBJ)/%.$o: $(SW_OBJ)/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(SW_OBJ)/%.$o: $(SW_SRC)/%.m | $(SW_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(SW_OBJ)/%.$o: $(SW_RSRC)/%.rc | $(SW_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(SW_SRC) --include-dir=$(SW_RSRC) $(RECIPE_RESULT_COMPILE)
$(SW_OBJ)/%.$o: $(SW_RSRC)/%.c | $(SW_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(SW_OBJ)/%_banner.c: $(SW_RSRC)/%.bmp | $(SW_OBJ)
echo "#include \"gtkpixdata_shim.h\"" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(obj):
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
$(ENGINE_OBJ) $(MACT_OBJ) $(AUDIOLIB_OBJ) $(ENET_OBJ) $(KENBUILD_OBJ) $(DUKE3D_OBJ) $(SW_OBJ): | $(obj)
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
## PHONIES
veryclean: clean
# Delete executables, object files created from sources in source/, and
# miscellaneous generated files related to Lunatic on non-Linux.
cleanduke3d:
-rm -f $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX)
ifeq ($(PLATFORM),DARWIN)
-rm -rf "$(DUKE3D_GAME_PROPER).app" "$(DUKE3D_EDITOR_PROPER).app"
endif
cleantest:
-rm -f $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(EXESUFFIX)
cleansw:
-rm -f $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX)
cleanutils:
-rm -f $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))
clean: cleanduke3d cleanutils
-rm -rf $(obj)/
-rm -f $(EBACKTRACEDLL)
printutils:
echo "$(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))"
printdxutils:
echo "$(addsuffix $(EXESUFFIX),$(DXUTILS))"
printsdlutils:
echo "$(addsuffix $(EXESUFFIX),$(SDLUTILS))"
rev: $(DUKE3D_OBJ)/rev.$o