mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
90bcba302e
In particular SW's main menu was far too tightly spaced, allowing no room for accents.
508 lines
16 KiB
C++
508 lines
16 KiB
C++
/*
|
|
** palette.cpp
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2019-2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "build.h"
|
|
#include "imagehelpers.h"
|
|
|
|
#include "palette.h"
|
|
#include "superfasthash.h"
|
|
#include "memarena.h"
|
|
#include "palettecontainer.h"
|
|
#include "palutil.h"
|
|
#include "colormatcher.h"
|
|
#include "m_swap.h"
|
|
#include "v_colortables.h"
|
|
#include "v_font.h"
|
|
#include "printf.h"
|
|
#include "v_draw.h"
|
|
#include "../../glbackend/glbackend.h"
|
|
|
|
LookupTableInfo lookups;
|
|
int numshades;
|
|
|
|
//==========================================================================
|
|
//
|
|
// Adds a palette to the global list of base palettes
|
|
//
|
|
//==========================================================================
|
|
|
|
void paletteSetColorTable(int32_t id, uint8_t const* table, bool notransparency, bool twodonly)
|
|
{
|
|
if (id == 0)
|
|
{
|
|
GPalette.SetPalette(table, 255);
|
|
GPalette.BaseColors[255] = 0;
|
|
BuildTransTable(GPalette.BaseColors);
|
|
}
|
|
FRemapTable remap;
|
|
remap.AddColors(0, 256, table, -1);
|
|
if (!notransparency)
|
|
{
|
|
remap.Palette[255] = 0;
|
|
remap.Remap[255] = 255;
|
|
}
|
|
remap.TwodOnly = twodonly; //
|
|
remap.NoTransparency = notransparency;
|
|
GPalette.UpdateTranslation(TRANSLATION(Translation_BasePalettes, id), &remap);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// loads the main palette file.
|
|
//
|
|
//==========================================================================
|
|
|
|
void paletteLoadFromDisk(void)
|
|
{
|
|
for (auto & x : glblend)
|
|
x = defaultglblend;
|
|
|
|
auto fil = fileSystem.OpenFileReader("palette.dat");
|
|
if (!fil.isOpen())
|
|
return;
|
|
|
|
// Base palette
|
|
uint8_t palette[768];
|
|
if (768 != fil.Read(palette, 768))
|
|
return;
|
|
|
|
for (auto & pe : palette)
|
|
pe <<= 2;
|
|
|
|
paletteSetColorTable(0, palette, false, false);
|
|
paletteloaded |= PALETTE_MAIN;
|
|
|
|
// LameDuke and Witchaven use an older variant.
|
|
if (fil.GetLength() == 41600)
|
|
{
|
|
numshades = 32;
|
|
}
|
|
else
|
|
{
|
|
// Shade tables
|
|
numshades = fil.ReadInt16();
|
|
|
|
if (numshades <= 1)
|
|
{
|
|
Printf("Warning: Invalid number of shades in \"palette.dat\"!\n");
|
|
numshades = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Read base shade table (lookuptables 0).
|
|
int length = numshades * 256;
|
|
auto buffer = fil.Read(length);
|
|
if (buffer.Size() != length) return;
|
|
lookups.setTable(0, buffer.Data());
|
|
|
|
paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// postprocess the palette data after everything has been loaded
|
|
//
|
|
//==========================================================================
|
|
|
|
void LookupTableInfo::postLoadTables(void)
|
|
{
|
|
GPalette.GenerateGlobalBrightmapFromColormap(getTable(0), numshades);
|
|
|
|
// Try to detect fullbright translations. Unfortunately this cannot be used to detect fade strength because of loss of color precision in the palette map.
|
|
for (int j = 0; j < MAXPALOOKUPS; j++)
|
|
{
|
|
if (tables[j].FadeColor) continue;
|
|
auto lookup = tables[j].Shades;
|
|
if (lookup.Len() > 0)
|
|
{
|
|
auto basetable = (uint8_t*)lookup.GetChars();
|
|
auto midtable = basetable + ((numshades / 2) - 1) * 256;
|
|
int lumibase = 0, lumimid = 0;
|
|
for (int i = 1; i < 255; i++) // intentionally leave out 0 and 255, because the table here is not translucency adjusted to the palette.
|
|
{
|
|
lumibase += GPalette.BaseColors[basetable[i]].Amplitude();
|
|
lumimid += GPalette.BaseColors[midtable[i]].Amplitude();
|
|
}
|
|
float divider = float(lumimid) / float(lumibase);
|
|
bool isbright = false;
|
|
if (divider > 0.9)
|
|
{
|
|
tables[j].ShadeFactor = 1 / 10000.f; // this translation is fullbright.
|
|
}
|
|
else
|
|
{
|
|
if (tables[j].ShadeFactor == 0) tables[j].ShadeFactor = 1.f;
|
|
// Fullbright lookups do not need brightmaps.
|
|
auto fog = tables[j].FadeColor;
|
|
if (GPalette.HasGlobalBrightmap && fog.r == 0 && fog.g == 0 && fog.b == 0)
|
|
{
|
|
isbright = true;
|
|
// A translation is fullbright only if all fullbright colors in the base table are mapped to another fullbright color.
|
|
auto brightmap = GPalette.GlobalBrightmap.Remap;
|
|
for (int i = 1; i < 255; i++) // This also ignores entries 0 and 255 for the same reason as above.
|
|
{
|
|
int map = basetable[i];
|
|
if (brightmap[i] == GPalette.WhiteIndex && brightmap[map] != GPalette.WhiteIndex)
|
|
{
|
|
isbright = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
tables[j].hasBrightmap = isbright;
|
|
DPrintf(DMSG_NOTIFY, "Lookup %d is %sbright\n", j, isbright ? "" : "not ");
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// load the lookup tables from lookup.dat
|
|
//
|
|
//==========================================================================
|
|
|
|
int32_t LookupTableInfo::loadTable(FileReader &fp)
|
|
{
|
|
uint8_t buffer[256];
|
|
int numlookups = fp.ReadUInt8();
|
|
if (numlookups < 1)
|
|
return -1;
|
|
|
|
for (int j=0; j<numlookups; j++)
|
|
{
|
|
int palnum = fp.ReadUInt8();
|
|
|
|
if (256 != fp.Read(buffer, 256))
|
|
return -1;
|
|
|
|
if (palnum < 0 || palnum >= 256 - RESERVEDPALS)
|
|
{
|
|
Printf("ERROR: attempt to load lookup at invalid index %d\n", palnum);
|
|
}
|
|
else
|
|
makeTable(palnum, buffer, 0, 0, 0, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Find a gap of four consecutive unused pal numbers to generate fog shade tables.
|
|
//
|
|
//==========================================================================
|
|
|
|
void LookupTableInfo::setupDefaultFog(void)
|
|
{
|
|
for (int j = 1; j <= 255 - 3; j++)
|
|
{
|
|
if (tables[j].Shades.IsEmpty() && tables[j+1].Shades.IsEmpty() && tables[j + 2].Shades.IsEmpty() && tables[j + 3].Shades.IsEmpty())
|
|
{
|
|
makeTable(j, NULL, 60, 60, 60, 1);
|
|
makeTable(j + 1, NULL, 60, 0, 0, 1);
|
|
makeTable(j + 2, NULL, 0, 60, 0, 1);
|
|
makeTable(j + 3, NULL, 0, 0, 60, 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// post process the lookup tables once everything has been loaded
|
|
//
|
|
//==========================================================================
|
|
|
|
void LookupTableInfo::postLoadLookups()
|
|
{
|
|
int numpalettes = GPalette.NumTranslations(Translation_BasePalettes);
|
|
if (numpalettes == 0) return;
|
|
auto basepalette = GPalette.GetTranslation(Translation_BasePalettes, 0);
|
|
|
|
for (int i = 0; i < numpalettes; i++)
|
|
{
|
|
auto palette = GPalette.GetTranslation(Translation_BasePalettes, i);
|
|
if (!palette) continue;
|
|
|
|
if (palette->TwodOnly)
|
|
{
|
|
GPalette.CopyTranslation(TRANSLATION(Translation_Remap + i, 0), TRANSLATION(Translation_BasePalettes, i));
|
|
}
|
|
else
|
|
{
|
|
for (int l = 0; l < MAXPALOOKUPS; l++)
|
|
{
|
|
if (!tables[l].Shades.IsEmpty())
|
|
{
|
|
const uint8_t* lookup = (uint8_t*)tables[l].Shades.GetChars();
|
|
FRemapTable remap;
|
|
memcpy(remap.Remap, lookup, 256);
|
|
for (int j = 0; j < 256; j++)
|
|
{
|
|
remap.Palette[j] = palette->Palette[remap.Remap[j]];
|
|
}
|
|
remap.NumEntries = 256;
|
|
GPalette.UpdateTranslation(TRANSLATION(i + Translation_Remap, l), &remap);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Swap colors 0 and 255. Note that color 255 may not be translucent!
|
|
auto colorswap = [](FRemapTable* remap)
|
|
{
|
|
std::swap(remap->Palette[255], remap->Palette[0]);
|
|
std::swap(remap->Remap[255], remap->Remap[0]);
|
|
for (auto& c : remap->Remap)
|
|
{
|
|
if (c == 0) c = 255;
|
|
else if (c == 255) c = 0;
|
|
}
|
|
if (!remap->NoTransparency)
|
|
{
|
|
remap->Remap[0] = 0;
|
|
remap->Palette[0] = 0;
|
|
}
|
|
};
|
|
|
|
for (auto remap : GPalette.uniqueRemaps)
|
|
{
|
|
if (!remap->ForFont) colorswap(remap);
|
|
}
|
|
colorswap(&GPalette.GlobalBrightmap);
|
|
std::swap(GPalette.BaseColors[0], GPalette.BaseColors[255]);
|
|
GPalette.Remap[0] = 255;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// set a lookup table from external data
|
|
//
|
|
//==========================================================================
|
|
|
|
int32_t LookupTableInfo::setTable(int palnum, const uint8_t *shtab)
|
|
{
|
|
if (shtab != NULL)
|
|
{
|
|
int length = numshades * 256;
|
|
tables[palnum].Shades = FString((const char*)shtab, length);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// creates a lookup table from scratch
|
|
//
|
|
//==========================================================================
|
|
|
|
void LookupTableInfo::makeTable(int palnum, const uint8_t *remapbuf, int r, int g, int b, bool noFloorPal)
|
|
{
|
|
uint8_t idmap[256];
|
|
|
|
// NOTE: palnum==0 is allowed
|
|
if (paletteloaded == 0 || (unsigned)palnum >= MAXPALOOKUPS)
|
|
return;
|
|
|
|
tables[palnum].noFloorPal = noFloorPal;
|
|
|
|
if (remapbuf == nullptr)
|
|
{
|
|
if (r == 0 && g == 0 && b == 0)
|
|
{
|
|
clearTable(palnum);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < 256; i++) idmap[i] = i;
|
|
remapbuf = idmap;
|
|
}
|
|
|
|
int length = numshades * 256;
|
|
auto p = tables[palnum].Shades.LockNewBuffer(length);
|
|
if (r == 0 && g == 0 && b == 0)
|
|
{
|
|
// "black fog"/visibility case -- only remap color indices
|
|
|
|
auto src = getTable(0);
|
|
|
|
for (int j = 0; j < numshades; j++)
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
p[256 * j + i] = src[256 * j + remapbuf[i]];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// colored fog case
|
|
|
|
for (int i = 0; i < numshades; i++)
|
|
{
|
|
int colfac = (numshades - i);
|
|
for (int j = 0; j < 256; j++)
|
|
{
|
|
PalEntry pe = GPalette.BaseColors[remapbuf[j]];
|
|
p[256 * i + j] = ColorMatcher.Pick(
|
|
(pe.r * colfac + r * i) / numshades,
|
|
(pe.g * colfac + g * i) / numshades,
|
|
(pe.b * colfac + b * i) / numshades);
|
|
}
|
|
}
|
|
}
|
|
|
|
tables[palnum].FadeColor.r = r;
|
|
tables[palnum].FadeColor.g = g;
|
|
tables[palnum].FadeColor.b = b;
|
|
tables[palnum].FadeColor.a = 1;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// hicsetpalettetint(pal,r,g,b,sr,sg,sb,effect)
|
|
// The tinting values represent a mechanism for emulating the effect of global sector
|
|
// palette shifts on true-colour textures and only true-colour textures.
|
|
// effect bitset: 1 = greyscale, 2 = invert
|
|
//
|
|
//==========================================================================
|
|
|
|
void LookupTableInfo::setPaletteTint(int palnum, int r, int g, int b, int sr, int sg, int sb, int flags)
|
|
{
|
|
if ((unsigned)palnum >= MAXPALOOKUPS) return;
|
|
|
|
auto &lookup = tables[palnum];
|
|
lookup.tintColor = PalEntry(r, g, b);
|
|
lookup.tintShade = PalEntry(sr, sg, sb);
|
|
if (flags == 0) flags = TINTF_COLORIZE;
|
|
lookup.tintFlags = flags | TINTF_ENABLE;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// todo: everything below belongs elsewhere. Move it out
|
|
//
|
|
//==========================================================================
|
|
#include "v_2ddrawer.h"
|
|
|
|
uint8_t curbasepal;
|
|
PalEntry palfadergb;
|
|
static int32_t tint_blood_r = 0, tint_blood_g = 0, tint_blood_b = 0;
|
|
glblend_t glblend[MAXBLENDTABS];
|
|
|
|
|
|
void videoSetPalette(int palid)
|
|
{
|
|
curbasepal = (GPalette.GetTranslation(Translation_BasePalettes, palid) == nullptr)? 0 : palid;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// map Build blend definitions to actual render style / alpha combos.
|
|
//
|
|
//==========================================================================
|
|
|
|
glblend_t const nullglblend =
|
|
{
|
|
{
|
|
{ 1.f, STYLEALPHA_One, STYLEALPHA_Zero, 0 },
|
|
{ 1.f, STYLEALPHA_One, STYLEALPHA_Zero, 0 },
|
|
},
|
|
};
|
|
glblend_t const defaultglblend =
|
|
{
|
|
{
|
|
{ 2.f / 3.f, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 },
|
|
{ 1.f / 3.f, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 },
|
|
},
|
|
};
|
|
|
|
|
|
FRenderStyle GetRenderStyle(int blend, int def)
|
|
{
|
|
FRenderStyle rs;
|
|
rs.BlendOp = STYLEOP_Add;
|
|
auto glbdef = &glblend[blend].def[def];
|
|
rs.SrcAlpha = glbdef->src;
|
|
rs.DestAlpha = glbdef->dst;
|
|
rs.Flags = 0;
|
|
return rs;
|
|
}
|
|
|
|
void SetRenderStyleFromBlend(uint8_t enable, uint8_t blend, uint8_t def)
|
|
{
|
|
if (!enable)
|
|
{
|
|
GLInterface.SetRenderStyle(LegacyRenderStyles[STYLE_Translucent]);
|
|
return;
|
|
}
|
|
auto rs = GetRenderStyle(blend, def);
|
|
GLInterface.SetRenderStyle(rs);
|
|
}
|
|
|
|
float GetAlphaFromBlend(uint32_t method, uint32_t blend)
|
|
{
|
|
return method == DAMETH_TRANS1 || method == DAMETH_TRANS2 ? glblend[blend].def[method - DAMETH_TRANS1].alpha : 1.f;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Fullscreen blend effects
|
|
//
|
|
//==========================================================================
|
|
|
|
void DrawFullscreenBlends()
|
|
{
|
|
// These get prepended to the 2D drawer so they must be submitted in reverse order of drawing.
|
|
if (tint_blood_r | tint_blood_g | tint_blood_b)
|
|
{
|
|
PalEntry color2(255, std::max(-tint_blood_r, 0), std::max(-tint_blood_g, 0), std::max(-tint_blood_b, 0));
|
|
twod->AddColorOnlyQuad(0, 0, twod->GetWidth(), twod->GetHeight(), color2, &LegacyRenderStyles[STYLE_Subtract], true);
|
|
PalEntry color(255, std::max(tint_blood_r, 0), std::max(tint_blood_g, 0), std::max(tint_blood_b, 0));
|
|
twod->AddColorOnlyQuad(0, 0, twod->GetWidth(), twod->GetHeight(), color, &LegacyRenderStyles[STYLE_Add], true);
|
|
}
|
|
|
|
if (palfadergb.a > 0)
|
|
{
|
|
twod->AddColorOnlyQuad(0, 0, twod->GetWidth(), twod->GetHeight(), palfadergb, &LegacyRenderStyles[STYLE_Translucent], true);
|
|
}
|
|
}
|
|
|
|
void videoTintBlood(int32_t r, int32_t g, int32_t b)
|
|
{
|
|
tint_blood_r = r;
|
|
tint_blood_g = g;
|
|
tint_blood_b = b;
|
|
}
|