raze-gles/source/core/g_mapinfo.cpp
Christoph Oelckers 1fde9f2173 - workaround to allow playing SW's Last Warrior mod in one go.
This disables the boss's death in L4 ending the game and just advances to the next level.
This seems to be the intent with this mod as the second episode starting at L5 is not defined and the first episode's subtitle advertises the full game.
2021-07-26 00:58:00 +02:00

1331 lines
32 KiB
C++

/*
** g_level.cpp
** Parses MAPINFO
**
**---------------------------------------------------------------------------
** Copyright 1998-2016 Randy Heit
** Copyright 2009-2021 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <assert.h>
#include "mapinfo.h"
#include "g_mapinfo.h"
#include "templates.h"
#include "filesystem.h"
#include "cmdlib.h"
#include "v_video.h"
#include "gi.h"
#include "gstrings.h"
#include "autosegs.h"
#include "i_system.h"
#include "gamecontrol.h"
#include "autosegs.h"
extern TArray<ClusterDef> clusters;
extern TArray<VolumeRecord> volumes;
extern TArray<TPointer<MapRecord>> mapList; // must be allocated as pointers because it can whack the currentlLevel pointer if this was a flat array.
static MapRecord TheDefaultLevelInfo;
static ClusterDef TheDefaultClusterInfo;
TArray<int> ParsedLumps(8);
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseOpenBrace()
{
sc.MustGetStringName("{");
sc.SetCMode(true);
}
//==========================================================================
//
//
//==========================================================================
bool FMapInfoParser::ParseCloseBrace()
{
return sc.Compare("}");
}
//==========================================================================
//
//
//==========================================================================
bool FMapInfoParser::CheckAssign()
{
return sc.CheckString("=");
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseAssign()
{
sc.MustGetStringName("=");
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::MustParseAssign()
{
sc.MustGetStringName("=");
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseComma()
{
sc.MustGetStringName(",");
}
//==========================================================================
//
//
//==========================================================================
bool FMapInfoParser::CheckNumber()
{
if (sc.CheckString(","))
{
sc.MustGetNumber();
return true;
}
return false;
}
//==========================================================================
//
//
//==========================================================================
bool FMapInfoParser::CheckFloat()
{
if (sc.CheckString(","))
{
sc.MustGetFloat();
return true;
}
return false;
}
//==========================================================================
//
// skips an entire parameter list that's separated by commas
//
//==========================================================================
void FMapInfoParser::SkipToNext()
{
if (sc.CheckString("="))
{
do
{
sc.MustGetString();
}
while (sc.CheckString(","));
}
}
//==========================================================================
//
// checks if the current block was properly terminated
//
//==========================================================================
void FMapInfoParser::CheckEndOfFile(const char *block)
{
if (sc.End)
{
sc.ScriptError("Unexpected end of file in %s definition", block);
}
}
//==========================================================================
//
// ParseLookupname
//
//==========================================================================
bool FMapInfoParser::ParseLookupName(FString &dest)
{
sc.MustGetString();
dest = sc.String;
return true;
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseLumpOrTextureName(FString &name)
{
sc.MustGetString();
name = sc.String;
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseMusic(FString &name, int &order)
{
sc.MustGetString();
name = sc.String;
if (CheckNumber())
{
order = sc.Number;
}
}
//==========================================================================
//
//
//
//==========================================================================
void FMapInfoParser::ParseCutscene(CutsceneDef& cdef)
{
FString sound;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("video")) { ParseAssign(); sc.MustGetString(); cdef.video = sc.String; cdef.function = ""; }
else if (sc.Compare("function")) { ParseAssign(); sc.SetCMode(false); sc.MustGetString(); sc.SetCMode(true); cdef.function = sc.String; cdef.video = ""; }
else if (sc.Compare("sound")) { ParseAssign(); sc.MustGetString(); cdef.soundName = sc.String; }
else if (sc.Compare("soundid")) { ParseAssign(); sc.MustGetNumber(); cdef.soundID = sc.Number; }
else if (sc.Compare("fps")) { ParseAssign(); sc.MustGetNumber(); cdef.framespersec = sc.Number; }
else if (sc.Compare("transitiononly")) cdef.transitiononly = true;
else if (sc.Compare("delete")) { cdef.function = "none"; cdef.video = ""; } // this means 'play nothing', not 'not defined'.
else if (sc.Compare("clear")) cdef = {};
}
}
//==========================================================================
//
//
//
//==========================================================================
void FMapInfoParser::ParseCluster()
{
sc.MustGetNumber ();
auto clusterinfo = MustFindCluster(sc.Number);
ParseOpenBrace();
while (sc.GetString())
{
if (sc.Compare("clear"))
{
*clusterinfo = {};
}
else if (sc.Compare("name"))
{
ParseAssign();
ParseLookupName(clusterinfo->name);
}
else if (sc.Compare("intro"))
{
ParseCutscene(clusterinfo->intro);
}
else if (sc.Compare("outro"))
{
ParseCutscene(clusterinfo->outro);
}
else if (sc.Compare("gameover"))
{
ParseCutscene(clusterinfo->gameover);
}
else if (sc.Compare("interbackground"))
{
ParseAssign();
ParseLookupName(clusterinfo->InterBackground);
}
else if (!ParseCloseBrace())
{
// Unknown
sc.ScriptMessage("Unknown property '%s' found in cluster definition\n", sc.String);
SkipToNext();
}
else
{
break;
}
}
CheckEndOfFile("cluster");
}
//==========================================================================
//
// allow modification of maps defined through legacy means.
//
//==========================================================================
bool FMapInfoParser::CheckLegacyMapDefinition(FString& mapname)
{
if (Internal && (g_gameType & GAMEFLAG_BLOOD | GAMEFLAG_DUKECOMPAT | GAMEFLAG_SW) && sc.CheckString("{"))
{
sc.MustGetNumber();
int vol = sc.Number;
if (!isSWALL())
{
// Blood and Duke use volume/level pairs
sc.MustGetStringName(",");
sc.MustGetNumber();
int indx = sc.Number;
auto map = FindMapByIndexOnly(vol, indx);
if (!map) mapname = "";
else mapname = map->labelName;
}
else
{
// SW only uses the level number
auto map = FindMapByLevelNum(vol);
if (!map) mapname = "";
else mapname = map->labelName;
}
sc.MustGetStringName("}");
return true;
}
return false;
}
//==========================================================================
//
// ParseNextMap
// Parses a next map field
//
//==========================================================================
void FMapInfoParser::ParseMapName(FString &mapname)
{
if (!CheckLegacyMapDefinition(mapname))
{
sc.MustGetString();
mapname = ExtractFileBase(sc.String);
}
}
//==========================================================================
//
// Map options
//
//==========================================================================
DEFINE_MAP_OPTION(clear, true)
{
// Save the names, reset and restore the names
FString fn = info->fileName;
FString dn = info->name;
FString ln = info->labelName;
*info = *parse.defaultinfoptr;
info->fileName = fn;
info->name = dn;
info->labelName = ln;
}
DEFINE_MAP_OPTION(levelnum, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->levelNumber = parse.sc.Number;
}
DEFINE_MAP_OPTION(next, true)
{
parse.ParseAssign();
parse.ParseMapName(info->NextMap);
}
DEFINE_MAP_OPTION(author, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->Author = parse.sc.String;
}
DEFINE_MAP_OPTION(secretnext, true)
{
parse.ParseAssign();
parse.ParseMapName(info->NextSecret);
}
DEFINE_MAP_OPTION(cluster, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->cluster = parse.sc.Number;
// If this cluster hasn't been defined yet, add it.
MustFindCluster(info->cluster);
}
DEFINE_MAP_OPTION(fade, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->fadeto = V_GetColor(nullptr, parse.sc);
}
DEFINE_MAP_OPTION(partime, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->parTime = parse.sc.Number;
}
DEFINE_MAP_OPTION(designertime, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->designerTime = parse.sc.Number;
}
DEFINE_MAP_OPTION(music, true)
{
parse.ParseAssign();
parse.ParseMusic(info->music, info->musicorder);
}
DEFINE_MAP_OPTION(cdtrack, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->cdSongId = parse.sc.Number;
}
DEFINE_MAP_OPTION(intro, true)
{
parse.ParseCutscene(info->intro);
}
DEFINE_MAP_OPTION(outro, true)
{
parse.ParseCutscene(info->outro);
}
DEFINE_MAP_OPTION(interbackground, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->InterBackground = parse.sc.String;
}
/* currently all sounds are precached. This requires significant work on sound management and info collection.
DEFINE_MAP_OPTION(PrecacheSounds, true)
{
parse.ParseAssign();
do
{
parse.sc.MustGetString();
FSoundID snd = parse.sc.String;
if (snd == 0)
{
parse.sc.ScriptMessage("Unknown sound \"%s\"", parse.sc.String);
}
else
{
info->PrecacheSounds.Push(snd);
}
} while (parse.sc.CheckString(","));
}
*/
DEFINE_MAP_OPTION(PrecacheTextures, true)
{
parse.ParseAssign();
do
{
parse.sc.MustGetString();
//the texture manager is not initialized here so all we can do is store the texture's name.
info->PrecacheTextures.Push(parse.sc.String);
} while (parse.sc.CheckString(","));
}
DEFINE_MAP_OPTION(bordertexture, true)
{
parse.ParseAssign();
parse.ParseLumpOrTextureName(info->BorderTexture);
}
DEFINE_MAP_OPTION(fogdensity, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->fogdensity = clamp(parse.sc.Number, 0, 512) >> 1;
}
DEFINE_MAP_OPTION(skyfog, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->skyfog = parse.sc.Number;
}
DEFINE_MAP_OPTION(message, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
if (parse.sc.Number < 1 || parse.sc.Number > MAX_MESSAGES) parse.sc.ScriptError("Invalid message ID %d - must be 1..32", parse.sc.Number);
int num = parse.sc.Number;
parse.ParseComma();
parse.sc.MustGetString();
info->messages[num] = parse.sc.String;
}
/* stuff for later when the new renderer is done.
DEFINE_MAP_OPTION(lightmode, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
if ((parse.sc.Number >= 0 && parse.sc.Number <= 4) || parse.sc.Number == 8 || parse.sc.Number == 16)
{
info->lightmode = ELightMode(parse.sc.Number);
}
else
{
parse.sc.ScriptMessage("Invalid light mode %d", parse.sc.Number);
}
}
*/
DEFINE_MAP_OPTION(skyrotate, false)
{
parse.ParseAssign();
parse.sc.MustGetFloat();
info->skyrotatevector.X = (float)parse.sc.Float;
parse.sc.MustGetStringName(",");
parse.sc.MustGetFloat();
info->skyrotatevector.Y = (float)parse.sc.Float;
parse.sc.MustGetStringName(",");
parse.sc.MustGetFloat();
info->skyrotatevector.Z = (float)parse.sc.Float;
info->skyrotatevector.W = 0;
info->skyrotatevector.MakeUnit();
parse.sc.MustGetStringName(",");
parse.sc.MustGetFloat();
info->skyrotatevector.W = (float)parse.sc.Float; // W is the rotation speed. This must not be normalized
}
DEFINE_MAP_OPTION(rr_startsound, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->rr_startsound = parse.sc.Number;
}
DEFINE_MAP_OPTION(rr_mamaspawn, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->rr_mamaspawn = parse.sc.Number;
}
DEFINE_MAP_OPTION(ex_ramses_horiz, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->ex_ramses_horiz = parse.sc.Number;
}
DEFINE_MAP_OPTION(ex_ramses_cdtrack, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->ex_ramses_cdtrack = parse.sc.Number;
}
DEFINE_MAP_OPTION(ex_ramses_pup, false)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->ex_ramses_pup = parse.sc.String;
}
DEFINE_MAP_OPTION(ex_ramses_text, false)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->ex_ramses_text = parse.sc.String;
}
int ex_ramses_horiz = 11;
int ex_ramses_cdtrack = -1; // this is not music, it is the actual dialogue!
FString ex_ramses_pup;
FString ex_ramses_text;
//==========================================================================
//
// All flag based map options
//
//==========================================================================
enum EMIType
{
MITYPE_IGNORE,
MITYPE_EATNEXT,
MITYPE_SETFLAG,
MITYPE_CLRFLAG,
MITYPE_SCFLAGS,
MITYPE_SETFLAGG,
MITYPE_CLRFLAGG,
MITYPE_SCFLAGSG,
MITYPE_COMPATFLAG,
};
struct MapInfoFlagHandler
{
const char *name;
EMIType type;
uint32_t data1, data2;
int gameflagmask;
}
MapFlagHandlers[] =
{
{ "nointermission", MITYPE_SETFLAG, LEVEL_NOINTERMISSION, 0, -1 },
{ "secretexitoverride", MITYPE_SETFLAG, LEVEL_SECRETEXITOVERRIDE, 0, -1 },
{ "clearinventory", MITYPE_SETFLAG, LEVEL_CLEARINVENTORY, 0, -1 },
{ "clearweapons", MITYPE_SETFLAG, LEVEL_CLEARWEAPONS, 0, -1 },
{ "forcenoeog", MITYPE_SETFLAG, LEVEL_FORCENOEOG, 0, -1 },
{ "wt_bossspawn", MITYPE_SETFLAG, LEVEL_WT_BOSSSPAWN, 0, -1 },
{ "rrra_hulkspawn", MITYPE_SETFLAGG,LEVEL_RR_HULKSPAWN, 0, GAMEFLAG_RRRA },
{ "rr_clearmoonshine", MITYPE_SETFLAGG,LEVEL_RR_CLEARMOONSHINE, 0, GAMEFLAG_RR },
{ "ex_training", MITYPE_SETFLAGG,LEVEL_EX_TRAINING, 0, GAMEFLAG_PSEXHUMED },
{ "ex_altsound", MITYPE_SETFLAGG,LEVEL_EX_ALTSOUND, 0, GAMEFLAG_PSEXHUMED },
{ "ex_countdown", MITYPE_SETFLAGG,LEVEL_EX_COUNTDOWN, 0, GAMEFLAG_PSEXHUMED },
{ "ex_multi", MITYPE_SETFLAGG,LEVEL_EX_MULTI, 0, GAMEFLAG_PSEXHUMED },
{ "sw_bossmeter_serpent", MITYPE_SETFLAGG,LEVEL_SW_BOSSMETER_SERPENT, 0, GAMEFLAG_SW },
{ "sw_bossmeter_sumo", MITYPE_SETFLAGG,LEVEL_SW_BOSSMETER_SUMO, 0, GAMEFLAG_SW },
{ "sw_bossmeter_zilla", MITYPE_SETFLAGG,LEVEL_SW_BOSSMETER_ZILLA, 0, GAMEFLAG_SW },
{ "sw_deathexit_serpent", MITYPE_SETFLAGG,LEVEL_SW_DEATHEXIT_SERPENT, 0, GAMEFLAG_SW },
{ "sw_deathexit_serpent_next", MITYPE_SETFLAGG,LEVEL_SW_DEATHEXIT_SERPENT | LEVEL_SW_DEATHEXIT_SERPENT_NEXT, 0, GAMEFLAG_SW },
{ "sw_deathexit_sumo", MITYPE_SETFLAGG,LEVEL_SW_DEATHEXIT_SUMO, 0, GAMEFLAG_SW },
{ "sw_deathexit_zilla", MITYPE_SETFLAGG,LEVEL_SW_DEATHEXIT_ZILLA, 0, GAMEFLAG_SW },
{ "sw_spawnmines", MITYPE_SETFLAGG,LEVEL_SW_SPAWNMINES, 0, GAMEFLAG_SW },
{ NULL, MITYPE_IGNORE, 0, 0}
};
void PrintCutscene(const char* name, CutsceneDef& cut)
{
if (cut.function.IsEmpty() && cut.video.IsEmpty()) return;
Printf("\t%s\n\t{\n", name);
if (cut.function.IsNotEmpty())
{
Printf("\t\tfunction = %s\n", cut.function.GetChars());
}
if (cut.video.IsNotEmpty())
{
Printf("\t\tvideo = \"%s\"\n", cut.video.GetChars());
}
if (cut.soundName.IsNotEmpty())
{
Printf("\t\tsound = \"%s\"\n", cut.soundName.GetChars());
}
Printf("\t}\n");
}
CCMD(mapinfo)
{
for (auto& vol : volumes)
{
Printf("episode %s\n{\n", vol.startmap.GetChars());
if (vol.name.IsNotEmpty()) Printf("\tname = \"%s\"\n", vol.name.GetChars());
if (vol.subtitle.IsNotEmpty()) Printf("\tsubtitle = \"%s\"\n{\n", vol.subtitle.GetChars());
Printf("}\n");
}
for (auto& clust : clusters)
{
Printf("cluster %d\n{\n", clust.index);
if (clust.name.IsNotEmpty()) Printf("\tname = \"%s\"\n", clust.name.GetChars());
if (clust.InterBackground.IsNotEmpty()) Printf("\tInterBackground = %s\n", clust.InterBackground.GetChars());
PrintCutscene("intro", clust.intro);
PrintCutscene("outro", clust.outro);
PrintCutscene("gameover", clust.gameover);
Printf("}\n");
}
for (auto& map : mapList)
{
int lump = fileSystem.FindFile(map->fileName);
if (lump >= 0)
{
int rfnum = fileSystem.GetFileContainer(lump);
Printf("map %s \"%s\"\n{\n", map->labelName.GetChars(), map->DisplayName());
Printf("\tlevelnum = %d\n\tCluster = %d\n", map->levelNumber, map->cluster);
if (map->Author.IsNotEmpty())
{
FString auth = map->Author;
auth.Substitute("\"", "\\\"");
Printf("\tAuthor = \"%s\"\n", auth.GetChars());
}
if (map->NextMap.IsNotEmpty()) Printf("\tNext = %s\n", map->NextMap.GetChars());
if (map->NextSecret.IsNotEmpty()) Printf("\tSecretNext = %s\n", map->NextSecret.GetChars());
if (map->InterBackground.IsNotEmpty()) Printf("\tInterBackground = %s\n", map->InterBackground.GetChars());
if (map->music.IsNotEmpty()) Printf("\tMusic = \"%s\"\n", map->music.GetChars());
if (map->musicorder > 0) Printf("\tMusicorder = %d\n", map->musicorder);
if (map->cdSongId > 0) Printf("\tCDtrack = %d\n", map->cdSongId);
if (map->parTime) Printf("\tParTime = %d\n", map->parTime);
if (map->designerTime) Printf("\tDesignerTime = %d\n", map->designerTime);
for (int i = 0; i < MAX_MESSAGES; i++)
{
if (map->messages[i].IsNotEmpty()) Printf("\tMessage = %d, \"%s\"\n", i + 1, map->messages[i].GetChars());
}
for (auto& flagh : MapFlagHandlers)
{
if (flagh.type == MITYPE_SETFLAG)
{
if (map->flags & flagh.data1) Printf("\t%s\n", flagh.name);
}
if (flagh.type == MITYPE_SETFLAGG)
{
if (map->gameflags & flagh.data1) Printf("\t%s\n", flagh.name);
}
}
PrintCutscene("intro", map->intro);
PrintCutscene("outro", map->outro);
Printf("}\n");
}
else
{
//Printf("%s - %s (defined but does not exist)\n", map->fileName.GetChars(), map->DisplayName());
}
}
}
//==========================================================================
//
// ParseMapDefinition
// Parses the body of a map definition, including defaultmap etc.
//
//==========================================================================
void FMapInfoParser::ParseMapDefinition(MapRecord &info)
{
int index;
ParseOpenBrace();
while (sc.GetString())
{
if ((index = sc.MatchString(&MapFlagHandlers->name, sizeof(*MapFlagHandlers))) >= 0)
{
MapInfoFlagHandler *handler = &MapFlagHandlers[index];
switch (handler->type)
{
case MITYPE_EATNEXT:
ParseAssign();
sc.MustGetString();
break;
case MITYPE_IGNORE:
break;
case MITYPE_SETFLAG:
if (!CheckAssign())
{
info.flags |= handler->data1;
}
else
{
sc.MustGetNumber();
if (sc.Number) info.flags |= handler->data1;
else info.flags &= ~handler->data1;
}
info.flags |= handler->data2;
break;
case MITYPE_CLRFLAG:
info.flags &= ~handler->data1;
info.flags |= handler->data2;
break;
case MITYPE_SCFLAGS:
info.flags = (info.flags & handler->data2) | handler->data1;
break;
case MITYPE_SETFLAGG:
if (!CheckAssign())
{
info.gameflags |= handler->data1;
}
else
{
sc.MustGetNumber();
if (sc.Number) info.gameflags |= handler->data1;
else info.gameflags &= ~handler->data1;
}
info.gameflags |= handler->data2;
break;
case MITYPE_CLRFLAGG:
info.gameflags &= ~handler->data1;
info.gameflags |= handler->data2;
break;
case MITYPE_SCFLAGSG:
info.gameflags = (info.gameflags & handler->data2) | handler->data1;
break;
default:
// should never happen
assert(false);
break;
}
}
else
{
bool success = false;
AutoSegs::MapInfoOptions.ForEach([this, &success, &info](FMapOptInfo* option)
{
if (sc.Compare(option->name))
{
option->handler(*this, &info);
success = true;
return false; // break
}
return true; // continue
});
if (!success)
{
if (!ParseCloseBrace())
{
// Unknown
sc.ScriptMessage("Unknown property '%s' found in map definition\n", sc.String);
SkipToNext();
}
else
{
break;
}
}
}
}
CheckEndOfFile("map");
}
//==========================================================================
//
// GetDefaultLevelNum
// Gets a default level num from a map name.
//
//==========================================================================
static int GetDefaultLevelNum(const char *mapname)
{
if ((!strnicmp (mapname, "MAP", 3) || !strnicmp(mapname, "LEV", 3)) && strlen(mapname) <= 5)
{
int mapnum = atoi (mapname + 3);
if (mapnum >= 1 && mapnum <= 99)
return mapnum;
}
else if (mapname[0] == 'E' &&
mapname[1] >= '0' && mapname[1] <= '9' &&
(mapname[2] == 'M' || mapname[2] == 'L') &&
mapname[3] >= '0' && mapname[3] <= '9')
{
int epinum = mapname[1] - '0';
int mapnum = mapname[3] - '0';
return makelevelnum(epinum, mapnum);
}
return 0;
}
//==========================================================================
//
// ParseMapHeader
// Parses the header of a map definition ('map mapxx mapname')
//
//==========================================================================
static MapRecord sink;
MapRecord *FMapInfoParser::ParseMapHeader(MapRecord &defaultinfo)
{
FString mapname;
MapRecord* map;
if (!CheckLegacyMapDefinition(mapname))
{
ParseLookupName(mapname);
}
if (mapname.IsEmpty())
{
map = &sink; // parse over the entire definition but discard the result.
}
else
{
map = FindMapByName(mapname);
if (!map)
{
map = AllocateMap();
*map = defaultinfo;
DefaultExtension(mapname, ".map");
map->SetFileName(mapname);
}
}
if (!sc.CheckString("{"))
{
sc.MustGetString();
map->name = sc.String;
}
else
{
if (map != &sink && map->name.IsEmpty()) sc.ScriptError("Missing level name");
sc.UnGet();
}
if (map->levelNumber <= 0) map->levelNumber = GetDefaultLevelNum(map->labelName);
return map;
}
//==========================================================================
//
// Episode definitions start with the header "episode <start-map>"
// and then can be followed by any of the following:
//
// name "Episode name as text"
// picname "Picture to display the episode name"
// key "Shortcut key for the menu"
// noskillmenu
// remove
//
//==========================================================================
void FMapInfoParser::ParseEpisodeInfo ()
{
unsigned int i;
FString map;
FString pic;
FString name;
bool remove = false;
char key = 0;
int flags = 0;
// Get map name
sc.MustGetString ();
map = sc.String;
ParseOpenBrace();
while (sc.GetString())
{
if (sc.Compare ("optional"))
{
flags |= VF_OPTIONAL;
}
else if (sc.Compare("sharewarelock"))
{
flags |= VF_SHAREWARELOCK;
}
else if (sc.Compare ("name"))
{
ParseAssign();
sc.MustGetString ();
name = sc.String;
}
else if (sc.Compare ("remove"))
{
remove = true;
}
else if (sc.Compare ("key"))
{
ParseAssign();
sc.MustGetString ();
key = sc.String[0];
}
else if (sc.Compare("noskillmenu"))
{
flags |= VF_NOSKILL;
}
else if (!ParseCloseBrace())
{
// Unknown
sc.ScriptMessage("Unknown property '%s' found in episode definition\n", sc.String);
SkipToNext();
}
else
{
break;
}
}
CheckEndOfFile("episode");
for (i = 0; i < volumes.Size(); i++)
{
if (volumes[i].startmap.CompareNoCase(map) == 0)
{
break;
}
}
if (remove)
{
// If the remove property is given for an episode, remove it.
volumes.Delete(i);
}
else
{
// Only allocate a new entry if this doesn't replace an existing episode.
if (i >= volumes.Size())
{
i = volumes.Reserve(1);
}
auto epi = &volumes[i];
epi->startmap = map;
epi->name = name;
epi->shortcut = tolower(key);
epi->flags = flags;
epi->index = i;
}
}
//==========================================================================
//
//
//
//==========================================================================
void FMapInfoParser::ParseCutsceneInfo()
{
FString map;
FString pic;
FString name;
bool remove = false;
char key = 0;
int flags = 0;
ParseOpenBrace();
while (sc.GetString())
{
if (sc.Compare("intro"))
{
ParseCutscene(globalCutscenes.Intro);
}
else if (sc.Compare("defaultmapintro"))
{
ParseCutscene(globalCutscenes.DefaultMapIntro);
}
else if (sc.Compare("defaultmapoutro"))
{
ParseCutscene(globalCutscenes.DefaultMapOutro);
}
else if (sc.Compare("defaultgameover"))
{
ParseCutscene(globalCutscenes.DefaultGameover);
}
else if (sc.Compare("sharewareend"))
{
ParseCutscene(globalCutscenes.SharewareEnd);
}
else if (sc.Compare("loadscreen"))
{
ParseCutscene(globalCutscenes.LoadingScreen);
}
else if (!ParseCloseBrace())
{
// Unknown
sc.ScriptMessage("Unknown property '%s' found in cutscene definition\n", sc.String);
SkipToNext();
}
else
{
break;
}
}
CheckEndOfFile("cutscenes");
}
//==========================================================================
//
//
//
//==========================================================================
void FMapInfoParser::ParseGameInfo()
{
FString map;
FString pic;
FString name;
bool remove = false;
char key = 0;
int flags = 0;
ParseOpenBrace();
while (sc.GetString())
{
if (sc.Compare("summaryscreen"))
{
ParseAssign();
sc.SetCMode(false);
sc.MustGetString();
sc.SetCMode(false);
globalCutscenes.SummaryScreen = sc.String;
}
else if (sc.Compare("mpsummaryscreen"))
{
ParseAssign();
sc.SetCMode(false);
sc.MustGetString();
sc.SetCMode(false);
globalCutscenes.MPSummaryScreen = sc.String;
}
else if (sc.Compare("statusbarclass"))
{
ParseAssign();
sc.SetCMode(false);
sc.MustGetString();
sc.SetCMode(false);
globalCutscenes.StatusBarClass = sc.String;
}
else if (!ParseCloseBrace())
{
// Unknown
sc.ScriptMessage("Unknown property '%s' found in gameinfo definition\n", sc.String);
SkipToNext();
}
else
{
break;
}
}
CheckEndOfFile("cutscenes");
}
//==========================================================================
//
// SetLevelNum
// Avoid duplicate levelnums. The level being set always has precedence.
//
//==========================================================================
void SetLevelNum (MapRecord *info, int num)
{
for (auto& map : mapList)
{
if (map->levelNumber == num)
map->levelNumber = 0;
}
info->levelNumber = num;
}
//==========================================================================
//
// G_DoParseMapInfo
// Parses a single MAPINFO lump
// data for wadlevelinfos and wadclusterinfos.
//
//==========================================================================
void FMapInfoParser::ParseMapInfo (int lump, MapRecord &gamedefaults, MapRecord &defaultinfo)
{
sc.OpenLumpNum(lump);
Internal = (fileSystem.GetFileContainer(lump) == 0);
defaultinfo = gamedefaults;
defaultinfoptr = &defaultinfo;
if (ParsedLumps.Find(lump) != ParsedLumps.Size())
{
sc.ScriptMessage("MAPINFO file is processed more than once\n");
}
else
{
ParsedLumps.Push(lump);
}
while (sc.GetString ())
{
if (sc.Compare("include"))
{
sc.MustGetString();
int inclump = fileSystem.CheckNumForFullName(sc.String, true);
if (inclump < 0)
{
sc.ScriptError("include file '%s' not found", sc.String);
}
if (fileSystem.GetFileContainer(sc.LumpNum) != fileSystem.GetFileContainer(inclump))
{
// Do not allow overriding includes from the default MAPINFO
if (fileSystem.GetFileContainer(sc.LumpNum) == 0)
{
I_FatalError("File %s is overriding core lump %s.",
fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(inclump)), sc.String);
}
}
FScanner saved_sc = sc;
ParseMapInfo(inclump, gamedefaults, defaultinfo);
sc = saved_sc;
}
else if (sc.Compare("gamedefaults"))
{
gamedefaults = {};
ParseMapDefinition(gamedefaults);
defaultinfo = gamedefaults;
}
else if (sc.Compare("defaultmap"))
{
defaultinfo = gamedefaults;
ParseMapDefinition(defaultinfo);
}
else if (sc.Compare("adddefaultmap"))
{
// Same as above but adds to the existing definitions instead of replacing them completely
ParseMapDefinition(defaultinfo);
}
else if (sc.Compare("map"))
{
auto levelinfo = ParseMapHeader(defaultinfo);
ParseMapDefinition(*levelinfo);
SetLevelNum (levelinfo, levelinfo->levelNumber); // Wipe out matching levelnums from other maps.
}
// clusterdef is the old keyword but the new format has enough
// structuring that 'cluster' can be handled, too. The old format does not.
else if (sc.Compare("cluster"))
{
ParseCluster();
}
else if (sc.Compare("episode"))
{
ParseEpisodeInfo();
}
else if (sc.Compare("clearepisodes"))
{
volumes.Clear();
}
else if (sc.Compare("clearall"))
{
// Wipe out all legacy content to start a fresh definition.
volumes.Clear();
mapList.Clear();
clusters.Clear();
}
else if (sc.Compare("cutscenes"))
{
ParseCutsceneInfo();
}
else if (sc.Compare("gameinfo"))
{
ParseGameInfo();
}
else if (sc.Compare("clearall"))
{
// clears all map and progression related data, so that a mod can start with a clean slate.
mapList.Clear();
volumes.Clear();
clusters.Clear();
globalCutscenes.DefaultMapIntro = {};
globalCutscenes.DefaultMapOutro = {};
globalCutscenes.DefaultGameover = {};
}
else
{
sc.ScriptError("%s: Unknown top level keyword", sc.String);
}
}
}
//==========================================================================
//
// G_ParseMapInfo
// Parses the MAPINFO lumps of all loaded WADs and generates
// data for wadlevelinfos and wadclusterinfos.
//
//==========================================================================
void G_ParseMapInfo ()
{
int lump, lastlump = 0;
MapRecord gamedefaults;
// first parse the internal one which sets up the needed basics and patches the legacy definitions of each game.
FMapInfoParser parse;
MapRecord defaultinfo;
// Parse internal RMAPINFOs.
while ((lump = fileSystem.FindLumpFullName("engine/rmapinfo.txt", &lastlump, false)) != -1)
{
if (fileSystem.GetFileContainer(lump) > 0) break; // only load from raze.pk3
FMapInfoParser parse;
MapRecord defaultinfo;
parse.ParseMapInfo(lump, gamedefaults, defaultinfo);
}
// Parse any extra RMAPINFOs.
lastlump = 0;
while ((lump = fileSystem.FindLump ("RMAPINFO", &lastlump, false)) != -1)
{
FMapInfoParser parse;
MapRecord defaultinfo;
parse.ParseMapInfo(lump, gamedefaults, defaultinfo);
}
if (volumes.Size() == 0)
{
I_FatalError ("No volumes defined.");
}
}