raze-gles/source/blood
Christoph Oelckers 3c7151810f - made the game interfaces classes instead of function pointer lists because that is far better at error catching.
- fixed: Blood's monster flag is a 'have_monsters', not 'nomonsters' flag. As a result none were spawned.
2019-11-03 12:32:58 +01:00
..
src - made the game interfaces classes instead of function pointer lists because that is far better at error catching. 2019-11-03 12:32:58 +01:00
CMakeLists.txt - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00