mirror of
https://github.com/ZDoom/raze-gles.git
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46e8549b5e
- Consolidate psky* arrays into a "typedef struct psky_t" "g_psky" and "multipsky[]". - Factor out getting parallaxed sky properties into getpsky(). - Condense initial multi-psky setup by memcpy'ing from multipsky[]. - New function: MultiPsky_TileToIdx(). - Add new define PSKYOFF_MAX and related consistency-checking assertions. - Lower MAXPSKYTILES to 8 to reflect current usage (was 256). - Game: make multi-pskies consider dynamically-remapped MOONSKY1, BIGORBIT1 and LA. (Not very useful as the editor will still only act for the static values -- 80, 84 and 89, respectively.) An attempt has been made to preserve behavior even in strange cases, so this commit is unlikely to introduce regressions. Because of point 6, BYTEVERSION had to be bumped. git-svn-id: https://svn.eduke32.com/eduke32@3975 1a8010ca-5511-0410-912e-c29ae57300e0
95 lines
2.7 KiB
C
95 lines
2.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __savegame_h__
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#define __savegame_h__
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#ifdef LUNATIC
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# define SV_MAJOR_VER 2
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#else
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# define SV_MAJOR_VER 1
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#endif
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#define SV_MINOR_VER 3
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#pragma pack(push,1)
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typedef struct
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{
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char headerstr[11];
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uint8_t majorver, minorver, ptrsize;
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uint16_t bytever;
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// 16 bytes
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uint8_t comprthres;
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uint8_t recdiffsp, diffcompress, synccompress;
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// 4 bytes
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int32_t reccnt, snapsiz;
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// 8 bytes
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char savename[22]; // should be of the same length as ud.savegame[i]
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uint8_t numplayers, volnum, levnum, skill;
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char boardfn[256]; // BMAX_PATH
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// 282 bytes
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} savehead_t;
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#pragma pack(pop)
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EDUKE32_STATIC_ASSERT(sizeof(savehead_t) == 310);
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int32_t sv_updatestate(int32_t frominit);
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int32_t sv_readdiff(int32_t fil);
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uint32_t sv_writediff(FILE *fil);
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int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h);
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int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h);
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int32_t sv_saveandmakesnapshot(FILE *fil, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress);
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void sv_freemem();
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int32_t G_SavePlayer(int32_t spot);
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int32_t G_LoadPlayer(int32_t spot);
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int32_t G_LoadSaveHeaderNew(int32_t spot, savehead_t *saveh);
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//int32_t G_LoadSaveHeader(char spot,struct savehead_ *saveh);
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void ReadSaveGameHeaders(void);
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void G_SavePlayerMaybeMulti(int32_t slot);
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void G_LoadPlayerMaybeMulti(int32_t slot);
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#ifdef YAX_ENABLE
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extern void sv_postyaxload(void);
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#endif
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// XXX: The 'bitptr' decl really belongs into gamedef.h, but we don't want to
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// pull all of it in savegame.c?
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extern char *bitptr;
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extern uint8_t g_oldverSavegame[10];
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enum
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{
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P2I_BACK_BIT = 1,
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P2I_ONLYNON0_BIT = 2,
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P2I_FWD = 0,
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P2I_BACK = 1,
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P2I_FWD_NON0 = 0+2,
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P2I_BACK_NON0 = 1+2,
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};
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void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode);
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void G_Util_PtrToIdx2(void *ptr, int32_t count, size_t stride, const void *base, int32_t mode);
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#endif
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