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Christoph Oelckers 3c193bb243 - moved the animvpx shader to the backend code.
This removes the final access to OpenGL from the rest of the source, with the exception of the glFinish call in the swap code.
2019-10-05 13:38:02 +02:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries - made enet a separate library. 2019-09-23 08:40:02 +02:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
source - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore Maphack support (#186) 2019-09-23 01:30:04 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - added an engine resource file. 2019-10-04 23:29:00 +02:00
GNUmakefile RFS parser wip 2019-09-21 11:46:37 +02:00