raze-gles/source/glbackend
Christoph Oelckers 3be9deb070 - removed the different shadeDiv for Ion Fury.
This isn't necessary and was apparently caused by a bug that got fixed in the mean time.
2019-11-11 23:24:31 +01:00
..
buffers.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_buffers.cpp - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_buffers.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_hwtexture.cpp - fixed console event processing and added a texture memory calculator. 2019-11-09 23:58:26 +01:00
gl_hwtexture.h - fixed console event processing and added a texture memory calculator. 2019-11-09 23:58:26 +01:00
gl_palmanager.cpp - use the precalculated or script-specified fade colors, if present. 2019-11-10 21:11:17 +01:00
gl_renderstate.h - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
gl_samplers.cpp - cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option). 2019-10-19 19:10:09 +02:00
gl_samplers.h - cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option). 2019-10-19 19:10:09 +02:00
gl_shader.cpp - made brightmaps operational. 2019-11-10 19:42:26 +01:00
gl_shader.h - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
gl_texture.cpp - made brightmaps operational. 2019-11-10 19:42:26 +01:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - made brightmaps operational. 2019-11-10 19:42:26 +01:00
glbackend.h - removed the different shadeDiv for Ion Fury. 2019-11-11 23:24:31 +01:00
hw_draw2d.cpp - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00