raze-gles/source
Christoph Oelckers 3bd36bfb9d - more savegame stuff.
Should be complete now. We'll see...
2019-12-26 23:17:11 +01:00
..
blood - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
build Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
common - Exhumed menu tweaks - draw a background and caption for the option menus the game originally did not have. 2019-12-26 17:42:45 +01:00
duke3d - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
exhumed - more savegame stuff. 2019-12-26 23:17:11 +01:00
glbackend - Exhumed menu tweaks - draw a background and caption for the option menus the game originally did not have. 2019-12-26 17:42:45 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
rr Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
sw Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - Exhumed menu tweaks - draw a background and caption for the option menus the game originally did not have. 2019-12-26 17:42:45 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00