raze-gles/polymer/eduke32/Apple
2012-03-08 19:16:30 +00:00
..
bundles JFDuke3D port: OS X Startup Window, copied almost verbatim 2012-03-04 09:30:27 +00:00
include Patch from Marcus Herbert to add OSX support 2008-08-20 22:58:09 +00:00
lib Patch from Marcus Herbert to add OSX support 2008-08-20 22:58:09 +00:00
GameListSource.game.h JFDuke3D port: OS X Startup Window, copied almost verbatim 2012-03-04 09:30:27 +00:00
GameListSource.game.m JFDuke3D port: OS X Startup Window, copied almost verbatim 2012-03-04 09:30:27 +00:00
GrpFile.game.h JFDuke3D port: OS X Startup Window, copied almost verbatim 2012-03-04 09:30:27 +00:00
GrpFile.game.m JFDuke3D port: OS X Startup Window, copied almost verbatim 2012-03-04 09:30:27 +00:00
SDLMain.h A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run. 2011-06-17 11:53:41 +00:00
SDLMain.m Replacing 'NSApp' with the value returned from [NSApplication sharedApplication] is the last step to avoid null addresses in the x86 code. Go figure... 2011-06-17 11:58:37 +00:00
StartupWinController.game.m OS X: fix and enable startup windows; enable PPC build in osxbuild.sh. 2012-03-08 19:16:30 +00:00