mirror of
https://github.com/ZDoom/raze-gles.git
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9465dcfa02
git-svn-id: https://svn.eduke32.com/eduke32@925 1a8010ca-5511-0410-912e-c29ae57300e0
605 lines
22 KiB
C
605 lines
22 KiB
C
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jonof@edgenetwk.com)
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#ifndef __build_h__
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#define __build_h__
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#include "compat.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MAXSECTORSV8 4096
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#define MAXWALLSV8 16384
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#define MAXSPRITESV8 16384
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#define MAXSECTORSV7 1024
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#define MAXWALLSV7 8192
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#define MAXSPRITESV7 4096
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#define MAXSECTORS MAXSECTORSV8
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#define MAXWALLS MAXWALLSV8
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#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
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#define MAXSPRITES MAXSPRITESV8
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#define MAXTILES 15360
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#define MAXVOXELS 4096
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#define MAXSTATUS 1024
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#define MAXPLAYERS 16
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#define MAXXDIM 3072
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#define MAXYDIM 2304
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#define MAXPALOOKUPS 256
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#define MAXPSKYTILES 256
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#define MAXSPRITESONSCREEN 4096
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#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
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#define RESERVEDPALS 8 // don't forget to increment this when adding reserved pals
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#define DETAILPAL (MAXPALOOKUPS - 1)
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#define GLOWPAL (MAXPALOOKUPS - 2)
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#define REDPAL (MAXPALOOKUPS - 3)
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#define BLUEPAL (MAXPALOOKUPS - 4)
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#define BROWNPAL (MAXPALOOKUPS - 5)
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#define GREYPAL (MAXPALOOKUPS - 6)
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#define GREENPAL (MAXPALOOKUPS - 7)
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#define SPECPAL (MAXPALOOKUPS - 8)
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#define TSPR_TEMP 99
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#define TSPR_MIRROR 100
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#define CLIPMASK0 (((1L)<<16)+1L)
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#define CLIPMASK1 (((256L)<<16)+64L)
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//Make all variables in BUILD.H defined in the ENGINE,
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//and externed in GAME
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#ifdef ENGINE
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# define EXTERN
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#else
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# define EXTERN extern
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#endif
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#ifdef __GNUC__
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#define BPACK __attribute__ ((packed))
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#else
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#define BPACK
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#endif
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#ifdef _MSC_VER
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#pragma pack(1)
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#endif
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#ifdef __WATCOMC__
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#pragma pack(push,1);
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#endif
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//ceilingstat/floorstat:
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// bit 0: 1 = parallaxing, 0 = not "P"
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// bit 1: 1 = groudraw, 0 = not
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// bit 2: 1 = swap x&y, 0 = not "F"
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// bit 3: 1 = double smooshiness "E"
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// bit 4: 1 = x-flip "F"
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// bit 5: 1 = y-flip "F"
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// bit 6: 1 = Align texture to first wall of sector "R"
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// bits 7-8: "T"
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// 00 = normal floors
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// 01 = masked floors
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// 10 = transluscent masked floors
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// 11 = reverse transluscent masked floors
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// bits 9-15: reserved
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//40 bytes
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typedef struct BPACK
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{
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short wallptr, wallnum;
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int ceilingz, floorz;
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short ceilingstat, floorstat;
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short ceilingpicnum, ceilingheinum;
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signed char ceilingshade;
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char ceilingpal, ceilingxpanning, ceilingypanning;
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short floorpicnum, floorheinum;
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signed char floorshade;
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char floorpal, floorxpanning, floorypanning;
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char visibility, filler;
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short lotag, hitag, extra;
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} sectortype;
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//cstat:
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// bit 0: 1 = Blocking wall (use with clipmove, getzrange) "B"
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// bit 1: 1 = bottoms of invisible walls swapped, 0 = not "2"
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// bit 2: 1 = align picture on bottom (for doors), 0 = top "O"
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// bit 3: 1 = x-flipped, 0 = normal "F"
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// bit 4: 1 = masking wall, 0 = not "M"
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// bit 5: 1 = 1-way wall, 0 = not "1"
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// bit 6: 1 = Blocking wall (use with hitscan / cliptype 1) "H"
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// bit 7: 1 = Transluscence, 0 = not "T"
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// bit 8: 1 = y-flipped, 0 = normal "F"
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// bit 9: 1 = Transluscence reversing, 0 = normal "T"
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// bits 10-15: reserved
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//32 bytes
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typedef struct BPACK
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{
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int x, y;
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short point2, nextwall, nextsector, cstat;
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short picnum, overpicnum;
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signed char shade;
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char pal, xrepeat, yrepeat, xpanning, ypanning;
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short lotag, hitag, extra;
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} walltype;
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//cstat:
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// bit 0: 1 = Blocking sprite (use with clipmove, getzrange) "B"
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// bit 1: 1 = transluscence, 0 = normal "T"
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// bit 2: 1 = x-flipped, 0 = normal "F"
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// bit 3: 1 = y-flipped, 0 = normal "F"
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// bits 5-4: 00 = FACE sprite (default) "R"
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// 01 = WALL sprite (like masked walls)
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// 10 = FLOOR sprite (parallel to ceilings&floors)
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// bit 6: 1 = 1-sided sprite, 0 = normal "1"
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// bit 7: 1 = Real centered centering, 0 = foot center "C"
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// bit 8: 1 = Blocking sprite (use with hitscan / cliptype 1) "H"
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// bit 9: 1 = Transluscence reversing, 0 = normal "T"
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// bits 10-14: reserved
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// bit 15: 1 = Invisible sprite, 0 = not invisible
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//44 bytes
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typedef struct BPACK
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{
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int x, y, z;
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short cstat, picnum;
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signed char shade;
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char pal, clipdist, filler;
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unsigned char xrepeat, yrepeat;
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signed char xoffset, yoffset;
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short sectnum, statnum;
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short ang, owner, xvel, yvel, zvel;
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short lotag, hitag, extra;
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} spritetype;
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typedef struct BPACK {
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unsigned int mdanimtims;
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short mdanimcur;
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short angoff;
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short pitch, roll;
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int xoff, yoff, zoff;
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unsigned char flags;
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unsigned char xpanning, ypanning;
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char filler[1];
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spritetype *tspr;
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} spriteexttype;
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typedef struct BPACK {
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float smoothduration;
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short mdcurframe, mdoldframe;
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short mdsmooth;
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char filler[2];
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} spritesmoothtype;
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#define SPREXT_NOTMD 1
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#define SPREXT_NOMDANIM 2
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#define SPREXT_AWAY1 4
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#define SPREXT_AWAY2 8
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#define SPREXT_TSPRACCESS 16
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EXTERN spriteexttype *spriteext;
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EXTERN spritesmoothtype *spritesmooth;
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EXTERN int guniqhudid;
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EXTERN sectortype *sector;
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EXTERN walltype *wall;
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EXTERN short maskwall[MAXWALLSB], maskwallcnt;
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EXTERN short thewall[MAXWALLSB];
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EXTERN spritetype *sprite;
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EXTERN spritetype *tspriteptr[MAXSPRITESONSCREEN];
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EXTERN int spritesortcnt;
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EXTERN spritetype *tsprite;
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EXTERN int xdim, ydim, numpages;
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EXTERN int yxaspect, viewingrange;
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EXTERN intptr_t ylookup[MAXYDIM+1];
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#define MAXVALIDMODES 256
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EXTERN int validmodecnt;
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struct validmode_t {
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int xdim,ydim;
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char bpp;
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char fs; // bit 0 = fullscreen flag
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char filler[2];
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int extra; // internal use
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};
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EXTERN struct validmode_t validmode[MAXVALIDMODES];
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EXTERN short numsectors, numwalls;
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EXTERN char display_mirror;
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EXTERN /*volatile*/ int totalclock;
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EXTERN int numframes, randomseed;
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EXTERN short sintable[2048];
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EXTERN char palette[768];
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EXTERN short numpalookups;
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EXTERN char *palookup[MAXPALOOKUPS];
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EXTERN char parallaxtype, showinvisibility;
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EXTERN int parallaxyoffs, parallaxyscale;
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EXTERN int visibility, parallaxvisibility;
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EXTERN int windowx1, windowy1, windowx2, windowy2;
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EXTERN short startumost[MAXXDIM], startdmost[MAXXDIM];
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EXTERN short pskyoff[MAXPSKYTILES], pskybits;
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EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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EXTERN short prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
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EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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EXTERN short tilesizx[MAXTILES], tilesizy[MAXTILES];
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EXTERN char picsiz[MAXTILES];
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EXTERN char walock[MAXTILES];
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EXTERN int pow2long[32];
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EXTERN int numtiles, picanm[MAXTILES];
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EXTERN intptr_t waloff[MAXTILES]; // stores pointers to cache -- SA
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EXTERN int windowpos, windowx, windowy;
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//These variables are for auto-mapping with the draw2dscreen function.
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//When you load a new board, these bits are all set to 0 - since
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//you haven't mapped out anything yet. Note that these arrays are
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//bit-mapped.
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//If you want draw2dscreen() to show sprite #54 then you say:
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// spritenum = 54;
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// show2dsprite[spritenum>>3] |= (1<<(spritenum&7));
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//And if you want draw2dscreen() to not show sprite #54 then you say:
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// spritenum = 54;
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// show2dsprite[spritenum>>3] &= ~(1<<(spritenum&7));
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//Automapping defaults to 0 (do nothing). If you set automapping to 1,
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// then in 3D mode, the walls and sprites that you see will show up the
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// next time you flip to 2D mode.
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EXTERN char show2dsector[(MAXSECTORS+7)>>3];
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EXTERN char show2dwall[(MAXWALLS+7)>>3];
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EXTERN char show2dsprite[(MAXSPRITES+7)>>3];
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EXTERN char automapping;
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EXTERN char gotpic[(MAXTILES+7)>>3];
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EXTERN char gotsector[(MAXSECTORS+7)>>3];
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EXTERN char captureformat;
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extern char vgapalette[5*256];
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extern unsigned int drawlinepat;
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extern void faketimerhandler(void);
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extern char apptitle[256];
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typedef struct {
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unsigned char r,g,b,f;
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} palette_t;
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extern palette_t curpalette[256], curpalettefaded[256], palfadergb;
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extern char palfadedelta;
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extern int dommxoverlay, novoxmips;
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#ifdef SUPERBUILD
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extern int tiletovox[MAXTILES];
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extern int usevoxels, voxscale[MAXVOXELS];
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#endif
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#ifdef POLYMOST
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extern int usemodels, usehightile;
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extern int rendmode;
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#endif
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EXTERN int h_xsize[MAXTILES], h_ysize[MAXTILES];
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EXTERN signed char h_xoffs[MAXTILES], h_yoffs[MAXTILES];
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extern char *engineerrstr;
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extern char noclip;
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/*************************************************************************
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POSITION VARIABLES:
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POSX is your x - position ranging from 0 to 65535
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POSY is your y - position ranging from 0 to 65535
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(the length of a side of the grid in EDITBORD would be 1024)
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POSZ is your z - position (height) ranging from 0 to 65535, 0 highest.
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ANG is your angle ranging from 0 to 2047. Instead of 360 degrees, or
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2 * PI radians, I use 2048 different angles, so 90 degrees would
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be 512 in my system.
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SPRITE VARIABLES:
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EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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EXTERN short prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
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EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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Example: if the linked lists look like the following:
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????????????????????????????????
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Sector lists: Status lists:
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???????????????????????????????J
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Sector0: 4, 5, 8 Status0: 2, 0, 8
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Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9
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Sector2: 3, 9
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????????????????????????????????
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Notice that each number listed above is shown exactly once on both the
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left and right side. This is because any sprite that exists must
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be in some sector, and must have some kind of status that you define.
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Coding example #1:
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To go through all the sprites in sector 1, the code can look like this:
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sectnum = 1;
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i = headspritesect[sectnum];
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while (i != -1)
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{
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nexti = nextspritesect[i];
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//your code goes here
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//ex: printf("Sprite %d is in sector %d\n",i,sectnum);
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i = nexti;
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}
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Coding example #2:
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To go through all sprites with status = 1, the code can look like this:
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statnum = 1; //status 1
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i = headspritestat[statnum];
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while (i != -1)
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{
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nexti = nextspritestat[i];
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//your code goes here
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//ex: printf("Sprite %d has a status of 1 (active)\n",i,statnum);
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i = nexti;
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}
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insertsprite(short sectnum, short statnum);
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deletesprite(short spritenum);
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changespritesect(short spritenum, short newsectnum);
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changespritestat(short spritenum, short newstatnum);
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TILE VARIABLES:
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NUMTILES - the number of tiles found TILES.DAT.
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TILESIZX[MAXTILES] - simply the x-dimension of the tile number.
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TILESIZY[MAXTILES] - simply the y-dimension of the tile number.
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WALOFF[MAXTILES] - the actual 32-bit offset pointing to the top-left
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corner of the tile.
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PICANM[MAXTILES] - flags for animating the tile.
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TIMING VARIABLES:
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TOTALCLOCK - When the engine is initialized, TOTALCLOCK is set to zero.
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From then on, it is incremented 120 times a second by 1. That
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means that the number of seconds elapsed is totalclock / 120.
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NUMFRAMES - The number of times the draw3dscreen function was called
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since the engine was initialized. This helps to determine frame
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rate. (Frame rate = numframes * 120 / totalclock.)
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OTHER VARIABLES:
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STARTUMOST[320] is an array of the highest y-coordinates on each column
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that my engine is allowed to write to. You need to set it only
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once.
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STARTDMOST[320] is an array of the lowest y-coordinates on each column
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that my engine is allowed to write to. You need to set it only
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once.
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SINTABLE[2048] is a sin table with 2048 angles rather than the
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normal 360 angles for higher precision. Also since SINTABLE is in
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all integers, the range is multiplied by 16383, so instead of the
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normal -1<sin(x)<1, the range of sintable is -16383<sintable[]<16383
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If you use this sintable, you can possibly speed up your code as
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well as save space in memory. If you plan to use sintable, 2
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identities you may want to keep in mind are:
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sintable[ang&2047] = sin(ang * (3.141592/1024)) * 16383
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sintable[(ang+512)&2047] = cos(ang * (3.141592/1024)) * 16383
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NUMSECTORS - the total number of existing sectors. Modified every time
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you call the loadboard function.
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***************************************************************************/
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int preinitengine(void); // a partial setup of the engine used for launch windows
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int initengine(void);
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void uninitengine(void);
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void initspritelists(void);
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int loadboard(char *filename, char fromwhere, int *daposx, int *daposy, int *daposz, short *daang, short *dacursectnum);
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int loadmaphack(char *filename);
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int saveboard(char *filename, int *daposx, int *daposy, int *daposz, short *daang, short *dacursectnum);
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int loadpics(char *filename, int askedsize);
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void loadtile(short tilenume);
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int qloadkvx(int voxindex, char *filename);
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int allocatepermanenttile(short tilenume, int xsiz, int ysiz);
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void copytilepiece(int tilenume1, int sx1, int sy1, int xsiz, int ysiz, int tilenume2, int sx2, int sy2);
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void makepalookup(int palnum, char *remapbuf, signed char r, signed char g, signed char b, char dastat);
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void setvgapalette(void);
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void setbrightness(char dabrightness, char *dapal, char noapply);
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void setpalettefade(char r, char g, char b, char offset);
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void squarerotatetile(short tilenume);
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int setgamemode(char davidoption, int daxdim, int daydim, int dabpp);
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void nextpage(void);
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void setview(int x1, int y1, int x2, int y2);
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void setaspect(int daxrange, int daaspect);
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void flushperms(void);
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void plotpixel(int x, int y, char col);
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char getpixel(int x, int y);
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void setviewtotile(short tilenume, int xsiz, int ysiz);
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void setviewback(void);
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void preparemirror(int dax, int day, int daz, short daang, int dahoriz, short dawall, short dasector, int *tposx, int *tposy, short *tang);
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void completemirror(void);
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void drawrooms(int daposx, int daposy, int daposz, short daang, int dahoriz, short dacursectnum);
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void drawmasks(void);
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void clearview(int dacol);
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void clearallviews(int dacol);
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void drawmapview(int dax, int day, int zoome, short ang);
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void rotatesprite(int sx, int sy, int z, short a, short picnum, signed char dashade, char dapalnum, char dastat, int cx1, int cy1, int cx2, int cy2);
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void drawline256(int x1, int y1, int x2, int y2, char col);
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void printext16(int xpos, int ypos, short col, short backcol, char *name, char fontsize);
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void printext256(int xpos, int ypos, short col, short backcol, char *name, char fontsize);
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int clipmove(int *x, int *y, int *z, short *sectnum, int xvect, int yvect, int walldist, int ceildist, int flordist, unsigned int cliptype);
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int clipinsidebox(int x, int y, short wallnum, int walldist);
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int clipinsideboxline(int x, int y, int x1, int y1, int x2, int y2, int walldist);
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int pushmove(int *x, int *y, int *z, short *sectnum, int walldist, int ceildist, int flordist, unsigned int cliptype);
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void getzrange(int x, int y, int z, short sectnum, int *ceilz, int *ceilhit, int *florz, int *florhit, int walldist, unsigned int cliptype);
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int hitscan(int xs, int ys, int zs, short sectnum, int vx, int vy, int vz, short *hitsect, short *hitwall, short *hitsprite, int *hitx, int *hity, int *hitz, unsigned int cliptype);
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int neartag(int xs, int ys, int zs, short sectnum, short ange, short *neartagsector, short *neartagwall, short *neartagsprite, int *neartaghitdist, int neartagrange, char tagsearch);
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int cansee(int x1, int y1, int z1, short sect1, int x2, int y2, int z2, short sect2);
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void updatesector(int x, int y, short *sectnum);
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void updatesectorz(int x, int y, int z, short *sectnum);
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int inside(int x, int y, short sectnum);
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void dragpoint(short pointhighlight, int dax, int day);
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void setfirstwall(short sectnum, short newfirstwall);
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void getmousevalues(int *mousx, int *mousy, int *bstatus);
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int krand(void);
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int ksqrt(int num);
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int getangle(int xvect, int yvect);
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void rotatepoint(int xpivot, int ypivot, int x, int y, short daang, int *x2, int *y2);
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int lastwall(short point);
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int nextsectorneighborz(short sectnum, int thez, short topbottom, short direction);
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int getceilzofslope(short sectnum, int dax, int day);
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int getflorzofslope(short sectnum, int dax, int day);
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void getzsofslope(short sectnum, int dax, int day, int *ceilz, int *florz);
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void alignceilslope(short dasect, int x, int y, int z);
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void alignflorslope(short dasect, int x, int y, int z);
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int sectorofwall(short theline);
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int loopnumofsector(short sectnum, short wallnum);
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int insertsprite(short sectnum, short statnum);
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int deletesprite(short spritenum);
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int changespritesect(short spritenum, short newsectnum);
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int changespritestat(short spritenum, short newstatnum);
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int setsprite(short spritenum, int newx, int newy, int newz);
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int screencapture(char *filename, char inverseit);
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// PLAG: line utility functions
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typedef struct s_equation {
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float a, b, c;
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} _equation;
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typedef struct s_point2d {
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float x, y;
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} _point2d;
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_equation equation(int x1, int y1, int x2, int y2);
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int sameside(_equation* eq, _point2d* p1, _point2d* p2);
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int wallvisible(short wallnum);
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#ifdef POLYMER
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// polymer stuff for the game to provide it with the animatessprites ptr
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typedef void (*animatespritesptr)(int, int, int, int);
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EXTERN void polymer_setanimatesprites(animatespritesptr, int, int, int, int);
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#endif
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#define STATUS2DSIZ 144
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void qsetmode640350(void);
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void qsetmode640480(void);
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void qsetmodeany(int,int);
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void clear2dscreen(void);
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void draw2dgrid(int posxe, int posye, short ange, int zoome, short gride);
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void draw2dscreen(int posxe, int posye, short ange, int zoome, short gride);
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void drawline16(int x1, int y1, int x2, int y2, char col);
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void drawcircle16(int x1, int y1, int r, char col);
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|
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int setrendermode(int renderer);
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int getrendermode(void);
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|
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#ifdef POLYMOST
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void setrollangle(int rolla);
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#endif
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|
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// pal: pass -1 to invalidate all palettes for the tile, or >=0 for a particular palette
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// how: pass -1 to invalidate all instances of the tile in texture memory, or a bitfield
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|
// bit 0: opaque or masked (non-translucent) texture, using repeating
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|
// bit 1: ignored
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|
// bit 2: 33% translucence, using repeating
|
|
// bit 3: 67% translucence, using repeating
|
|
// bit 4: opaque or masked (non-translucent) texture, using clamping
|
|
// bit 5: ignored
|
|
// bit 6: 33% translucence, using clamping
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|
// bit 7: 67% translucence, using clamping
|
|
// clamping is for sprites, repeating is for walls
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|
void invalidatetile(short tilenume, int pal, int how);
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|
|
|
int animateoffs(short tilenum, short fakevar);
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|
|
|
void setpolymost2dview(void); // sets up GL for 2D drawing
|
|
|
|
int polymost_drawtilescreen(int tilex, int tiley, int wallnum, int dimen, int tilezoom);
|
|
void polymost_glreset(void);
|
|
void polymost_precache(int dapicnum, int dapalnum, int datype);
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
extern int glanisotropy;
|
|
extern int glusetexcompr;
|
|
extern int gltexfiltermode;
|
|
extern int glredbluemode;
|
|
extern int glusetexcache, glusetexcachecompression;
|
|
extern int glmultisample, glnvmultisamplehint;
|
|
extern int glwidescreen, glprojectionhacks;
|
|
void gltexapplyprops (void);
|
|
|
|
extern int r_depthpeeling, r_peelscount;
|
|
extern int r_detailmapping;
|
|
extern int r_glowmapping;
|
|
extern int r_vertexarrays;
|
|
extern int r_vbos;
|
|
extern int r_vbocount;
|
|
extern int r_animsmoothing;
|
|
extern int r_parallaxskyclamping;
|
|
extern int r_parallaxskypanning;
|
|
extern int r_modelocclusionchecking;
|
|
extern int r_fullbrights;
|
|
extern int r_downsize;
|
|
extern int mdtims, omdtims;
|
|
#endif
|
|
|
|
void hicinit(void);
|
|
// effect bitset: 1 = greyscale, 2 = invert
|
|
void hicsetpalettetint(int palnum, unsigned char r, unsigned char g, unsigned char b, unsigned char effect);
|
|
// flags bitset: 1 = don't compress
|
|
int hicsetsubsttex(int picnum, int palnum, char *filen, float alphacut, float xscale, float yscale, char flags);
|
|
int hicsetskybox(int picnum, int palnum, char *faces[6]);
|
|
int hicclearsubst(int picnum, int palnum);
|
|
|
|
int Ptile2tile(int tile, int pallet);
|
|
int md_loadmodel(const char *fn);
|
|
int md_setmisc(int modelid, float scale, int shadeoff, float zadd, int flags);
|
|
int md_tilehasmodel(int tilenume, int pal);
|
|
int md_defineframe(int modelid, const char *framename, int tilenume, int skinnum, float smoothduration, int pal);
|
|
int md_defineanimation(int modelid, const char *framestart, const char *frameend, int fps, int flags);
|
|
int md_defineskin(int modelid, const char *skinfn, int palnum, int skinnum, int surfnum, float param);
|
|
int md_definehud (int modelid, int tilex, double xadd, double yadd, double zadd, double angadd, int flags);
|
|
int md_undefinetile(int tile);
|
|
int md_undefinemodel(int modelid);
|
|
|
|
#define MAXPALCONV 200
|
|
void clearconv();
|
|
void setpalconv(int pal,int pal1,int pal2);
|
|
void getpalmap(int *stage,int *pal1,int *pal2);
|
|
int checkpalmaps(int pal);
|
|
void applypalmap(char *pic, char *palmap, int size, int pal);
|
|
|
|
int loaddefinitionsfile(char *fn);
|
|
|
|
extern int mapversion; // if loadboard() fails with -2 return, try loadoldboard(). if it fails with -2, board is dodgy
|
|
int loadoldboard(char *filename, char fromwhere, int *daposx, int *daposy, int *daposz, short *daang, short *dacursectnum);
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma pack()
|
|
#endif
|
|
|
|
#ifdef __WATCOMC__
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
#undef BPACK
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // __build_h__
|