raze-gles/polymer/eduke32/source/game.c

13933 lines
453 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "scriplib.h"
#include "file_lib.h"
#include "mathutil.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "mouse.h" // JBF 20030809
#include "function.h"
#include "control.h"
#include "fx_man.h"
#include "sounds.h"
#include "config.h"
#include "osd.h"
#include "osdfuncs.h"
#include "osdcmds.h"
#include "scriptfile.h"
#include "grpscan.h"
#include "gamedef.h"
#include "kplib.h"
//#include "crc32.h"
#include "util_lib.h"
#include "hightile.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <shellapi.h>
extern int32_t G_GetVersionFromWebsite(char *buffer);
#define UPDATEINTERVAL 604800 // 1w
#else
static int32_t usecwd = 0;
#endif /* _WIN32 */
int32_t g_scriptSanityChecks = 1;
#define IDFSIZE 479985668
#define IDFILENAME "DUKE3D.IDF"
#define TIMERUPDATESIZ 32
int32_t g_cameraDistance = 0, g_cameraClock = 0;
static int32_t playerswhenstarted;
static int32_t qe,cp;
static int32_t g_commandSetup = 0;
int32_t g_noSetup = 0;
static int32_t g_noAutoLoad = 0;
static int32_t g_noSound = 0;
static int32_t g_noMusic = 0;
static char *CommandMap = NULL;
static char *CommandName = NULL;
#ifndef RANCID_NETWORKING
static char *CommandNet = NULL;
#endif
static int32_t g_keepAddr = 0;
int32_t CommandWeaponChoice = 0;
static struct strllist
{
struct strllist *next;
char *str;
}
*CommandPaths = NULL, *CommandGrps = NULL;
char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0};
char root[BMAX_PATH];
uint8_t waterpal[768], slimepal[768], titlepal[768], drealms[768], endingpal[768], animpal[768];
static char firstdemofile[80] = { '\0' };
static int32_t userconfiles = 0;
static int32_t netparamcount = 0;
static char **netparam = NULL;
int32_t voting = -1;
int32_t vote_map = -1, vote_episode = -1;
int32_t recfilep,totalreccnt;
int32_t debug_on = 0,g_noEnemies = 0;
static char *rtsptr;
//extern char syncstate;
extern int32_t numlumps;
static FILE *frecfilep = (FILE *)NULL;
int32_t g_restorePalette, g_screenCapture;
static int32_t g_noLogoAnim = 0;
static int32_t g_noLogo = 0;
static int32_t g_chatPlayer = -1;
char defaultduke3dgrp[BMAX_PATH] = "duke3d.grp";
static char defaultduke3ddef[BMAX_PATH] = "duke3d.def";
static char defaultconfilename[BMAX_PATH] = {"EDUKE.CON"};
char *duke3dgrp = defaultduke3dgrp;
char *duke3ddef = defaultduke3ddef;
static char *confilename = defaultconfilename;
char *duke3dgrpstring = NULL;
char mod_dir[BMAX_PATH] = "/";
#if defined(POLYMOST)
extern char TEXCACHEFILE[BMAX_PATH];
#endif
extern int32_t lastvisinc;
int32_t g_Shareware = 0;
int32_t g_gameType = 0;
#define MAXUSERQUOTES 6
static int32_t quotebot, quotebotgoal;
static int32_t user_quote_time[MAXUSERQUOTES];
static char user_quote[MAXUSERQUOTES][178];
// char typebuflen,typebuf[41];
static int32_t MAXCACHE1DSIZE = (32*1048576);
int32_t tempwallptr;
static int32_t nonsharedtimer;
static void G_DrawCameraText(int16_t i);
static inline int32_t G_MoveLoop(void);
static void G_DoOrderScreen(void);
static void Net_DoPrediction(void);
static void Net_CorrectPrediction(void);
static int32_t G_DoMoveThings(void);
static int32_t G_PlaybackDemo(void);
static char recbuf[180];
extern void computergetinput(int32_t snum, input_t *syn);
#define USERQUOTE_LEFTOFFSET 5
#define USERQUOTE_RIGHTOFFSET 14
int32_t althud_numbertile = 2930;
int32_t althud_numberpal = 0;
int32_t althud_shadows = 1;
int32_t althud_flashing = 1;
int32_t hud_glowingquotes = 1;
int32_t hud_showmapname = 1;
int32_t g_levelTextTime = 0;
int32_t r_maxfps = 0;
uint32_t g_frameDelay = 0;
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
extern char forcegl;
#endif
int32_t kopen4loadfrommod(char *filename, char searchfirst)
{
static char fn[BMAX_PATH];
int32_t r;
Bsprintf(fn,"%s/%s",mod_dir,filename);
r = kopen4load(fn,searchfirst);
if (r < 0)
r = kopen4load(filename,searchfirst);
return r;
}
enum
{
T_EOF = -2,
T_ERROR = -1,
T_INCLUDE = 0,
T_INTERFACE = 0,
T_LOADGRP = 1,
T_MODE = 1,
T_CACHESIZE = 2,
T_ALLOW = 2,
T_NOAUTOLOAD,
T_MUSIC,
T_SOUND,
T_FILE,
T_ID
};
typedef struct
{
char *text;
int32_t tokenid;
}
tokenlist;
static int32_t getatoken(scriptfile *sf, tokenlist *tl, int32_t ntokens)
{
char *tok;
int32_t i;
if (!sf) return T_ERROR;
tok = scriptfile_gettoken(sf);
if (!tok) return T_EOF;
for (i=ntokens-1; i>=0; i--)
{
if (!Bstrcasecmp(tok, tl[i].text))
return tl[i].tokenid;
}
return T_ERROR;
}
inline void G_SetStatusBarScale(int32_t sc)
{
ud.statusbarscale = min(100,max(10,sc));
G_UpdateScreenArea();
}
static inline int32_t sbarx(int32_t x)
{
if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return scale(x<<16,ud.statusbarscale,100);
return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
}
static inline int32_t sbarxr(int32_t x)
{
if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return (320l<<16) - scale(x<<16,ud.statusbarscale,100);
return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
}
static inline int32_t sbary(int32_t y)
{
return ((200l<<16) - scale(200l<<16,ud.statusbarscale,100) + scale(y<<16,ud.statusbarscale,100));
}
static inline int32_t sbarsc(int32_t sc)
{
return scale(sc,ud.statusbarscale,100);
}
static inline int32_t textsc(int32_t sc)
{
// prevent ridiculousness to a degree
if (xdim <= 320) return sc;
else if (xdim <= 640) return scale(sc,min(200,ud.textscale),100);
else if (xdim <= 800) return scale(sc,min(300,ud.textscale),100);
else if (xdim <= 1024) return scale(sc,min(350,ud.textscale),100);
return scale(sc,ud.textscale,100);
}
static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
int32_t scl, tx, ty;
int32_t clx1,cly1,clx2,cly2,clofx,clofy;
scl = sbarsc(65536);
tx = sbarx(0);
ty = sbary(200-tilesizy[BOTTOMSTATUSBAR]);
clx1 = scale(scale(x1,xdim,320),ud.statusbarscale,100);
cly1 = scale(scale(y1,ydim,200),ud.statusbarscale,100);
clx2 = scale(scale(x2,xdim,320),ud.statusbarscale,100);
cly2 = scale(scale(y2,ydim,200),ud.statusbarscale,100);
clofx = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
clofy = (ydim - scale(ydim,ud.statusbarscale,100));
// if (ud.statusbarmode == 0)
rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1+clofx,cly1+clofy,clx2+clofx-1,cly2+clofy-1);
// else rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1,cly1,clx2+clofx-1,cly2+clofy-1);
}
void P_SetGamePalette(DukePlayer_t *player, uint8_t *pal, int32_t set)
{
if (player != g_player[screenpeek].ps)
{
// another head
player->palette = pal;
return;
}
if (!(pal == palette || pal == waterpal || pal == slimepal || pal == drealms || pal == titlepal || pal == endingpal || pal == animpal))
pal = palette;
setbrightness(ud.brightness>>2, pal, set);
player->palette = pal;
}
int32_t gametext_z(int32_t small, int32_t starttile, int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t orientation,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
{
int32_t ac,newx,oldx=x;
char centre;
char *oldt;
int32_t squishtext = ((small&2)!=0);
// int32_t ht = usehightile;
int32_t shift = 16, widthx = 320, ox, oy;
int32_t origy = y;
if (orientation & 256)
{
widthx = 320<<16;
shift = 0;
}
centre = (x == (widthx>>1));
newx = 0;
oldt = (char *)t;
if (t == NULL)
return -1;
if (centre)
{
do
{
if (*t == '^' && isdigit(*(t+1)))
{
t++;
if (isdigit(*t)) t++;
continue;
}
if (*t == 32)
{
if (small&8)
newx+=(8-squishtext)*z/65536;
else
newx+=(5-squishtext)*z/65536;
continue;
}
else ac = *t - '!' + starttile;
if (ac < starttile || ac > (starttile + 93)) break;
if (*t >= '0' && *t <= '9')
newx += (8)*z/65536;
else
{
if (small&8)
newx += (8-squishtext)*z/65536;
else newx += (tilesizx[ac]-squishtext)*z/65536;
}
}
while (*(++t));
t = oldt;
if (small&4)
x = (xres>>1)-textsc(newx>>1);
else x = (widthx>>1)-((orientation & 256)?newx<<15:newx>>1);
}
// usehightile = (ht && r_downsize < 2);
ox=x;
oy=y;
do
{
if (*t == '^' && isdigit(*(t+1)))
{
char smallbuf[4];
if (!isdigit(*(++t+1)))
{
smallbuf[0] = *(t);
smallbuf[1] = '\0';
p = atoi(smallbuf);
continue;
}
smallbuf[0] = *(t++);
smallbuf[1] = *(t);
smallbuf[2] = '\0';
p = atoi(smallbuf);
continue;
}
if (*t == 32)
{
if (small&8)
x+=(8-squishtext)*z/65536;
else
x+=(5-squishtext)*z/65536;
continue;
}
else ac = *t - '!' + starttile;
if (ac < starttile || ac > (starttile + 93))
break;
if (orientation&256)
{
x+=(x-ox)<<16;
y+=(y-oy)<<16;
ox=x; oy=y;
}
if (small&4)
{
rotatesprite(textsc(x<<shift),(origy<<shift)+textsc((y-origy)<<shift),textsc(z),0,ac,s,p,(8|16|(orientation&1)|(orientation&32)),x1,y1,x2,y2);
}
else
{
rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(small&1)?(8|16|(orientation&1)|(orientation&32)):(2|orientation),x1,y1,x2,y2);
}
if ((*t >= '0' && *t <= '9'))
x += (8)*z/65536;
else if (small&8)
x += (8-squishtext)*z/65536;//(tilesizx[ac]>>small);
else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small);
if ((orientation&256) == 0) // warpping long strings doesn't work for precise coordinates due to overflow
{
if (small&4)
{
if (textsc(x) > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
oldt = (char *)t, x = oldx, y+=8*z/65536;
}
else if (x > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
oldt = (char *)t, x = oldx, y+=8*z/65536;
}
}
while (*(++t));
// usehightile = ht;
return (x);
}
int32_t G_GameTextLen(int32_t x,const char *t)
{
int32_t ac;
if (t == NULL)
return -1;
do
{
if (*t == 32)
{
x+=5;
continue;
}
else ac = *t - '!' + STARTALPHANUM;
if (ac < STARTALPHANUM || ac > (STARTALPHANUM + 93))
break;
if ((*t >= '0' && *t <= '9'))
x += 8;
else x += tilesizx[ac];
}
while (*(++t));
return (textsc(x));
}
static inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits)
{
// if (xdim < 640 || ydim < 480)
// return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
return(gametext_z(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
}
int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb)
{
int32_t ac;
char ch, cmode;
// int32_t ht = usehightile;
cmode = (sb&256)!=0;
sb &= 255;
// usehightile = (ht && !r_downsize);
do
{
if (*t == '^' && isdigit(*(t+1)))
{
char smallbuf[4];
if (!isdigit(*(++t+1)))
{
smallbuf[0] = *(t);
smallbuf[1] = '\0';
p = atoi(smallbuf);
continue;
}
smallbuf[0] = *(t++);
smallbuf[1] = *(t);
smallbuf[2] = '\0';
p = atoi(smallbuf);
continue;
}
ch = Btoupper(*t);
if (ch == 32)
{
x+=5;
continue;
}
else ac = ch - '!' + MINIFONT;
if (cmode) rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,ac,s,p,sb,0,0,xdim-1,ydim-1);
else rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,sb,0,0,xdim-1,ydim-1);
x += 4; // tilesizx[ac]+1;
}
while (*(++t));
// usehightile = ht;
return (x);
}
void G_AddUserQuote(const char *daquote)
{
int32_t i;
for (i=MAXUSERQUOTES-1; i>0; i--)
{
Bstrcpy(user_quote[i],user_quote[i-1]);
user_quote_time[i] = user_quote_time[i-1];
}
Bstrcpy(user_quote[0],daquote);
OSD_Printf("%s\n",daquote);
user_quote_time[0] = ud.msgdisptime;
pub = NUMPAGES;
}
int32_t lastpackettime = 0;
#include "sync.c"
void G_HandleSpecialKeys(void)
{
CONTROL_ProcessBinds();
if (ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
{
if (setgamemode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
{
OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n");
if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
G_GameExit("Failed to recover from failure to set fullscreen video mode.\n");
}
else ud.config.ScreenMode = !ud.config.ScreenMode;
KB_ClearKeyDown(sc_Enter);
g_restorePalette = 1;
G_UpdateScreenArea();
}
if (KB_UnBoundKeyPressed(sc_F12))
{
KB_ClearKeyDown(sc_F12);
screencapture("duke0000.tga",0);
P_DoQuote(103,g_player[myconnectindex].ps);
}
// only dispatch commands here when not in a game
if (!(g_player[myconnectindex].ps->gm&MODE_GAME))
{
OSD_DispatchQueued();
}
if (qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End)))
{
qe = 1;
G_GameExit("Quick Exit.");
}
}
void Net_GetPackets(void)
{
int32_t i, j, k, l;
int32_t other;
int32_t packbufleng;
input_t *osyn, *nsyn;
sampletimer();
AudioUpdate();
G_HandleSpecialKeys();
if (numplayers < 2) return;
while ((packbufleng = mmulti_getpacket(&other,packbuf)) > 0)
{
lastpackettime = totalclock;
#if 0
initprintf("RECEIVED PACKET: type: %d : len %d\n", packbuf[0], packbufleng);
#endif
switch (packbuf[0])
{
case PACKET_MASTER_TO_SLAVE: //[0] (receive master sync buffer)
j = 1;
if ((g_player[other].movefifoend&(TIMERUPDATESIZ-1)) == 0)
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
{
if (g_player[i].playerquitflag == 0) continue;
if (i == myconnectindex)
otherminlag = (int32_t)((int8_t)packbuf[j]);
j++;
}
osyn = (input_t *)&inputfifo[(g_player[connecthead].movefifoend-1)&(MOVEFIFOSIZ-1)][0];
nsyn = (input_t *)&inputfifo[(g_player[connecthead].movefifoend)&(MOVEFIFOSIZ-1)][0];
k = j;
TRAVERSE_CONNECT(i)
j += g_player[i].playerquitflag+g_player[i].playerquitflag;
TRAVERSE_CONNECT(i)
{
if (g_player[i].playerquitflag == 0) continue;
l = packbuf[k]+(int32_t)(packbuf[k+1]<<8);
k += 2;
if (i == myconnectindex)
{
j += ((l&1)<<1)+(l&2)+((l&4)>>2)+((l&8)>>3)+((l&16)>>4)+((l&32)>>5)+((l&64)>>6)+((l&128)>>7)+((l&256)>>8)/*+((l&512)>>9)+((l&1024)>>10)+((l&2048)>>11)*/;
continue;
}
copybufbyte(&osyn[i],&nsyn[i],sizeof(input_t));
if (l&1) nsyn[i].fvel = packbuf[j]+((int16_t)packbuf[j+1]<<8), j += 2;
if (l&2) nsyn[i].svel = packbuf[j]+((int16_t)packbuf[j+1]<<8), j += 2;
if (l&4) nsyn[i].avel = (int8_t)packbuf[j++];
if (l&8) nsyn[i].bits = ((nsyn[i].bits&0xffffff00)|((int32_t)packbuf[j++]));
if (l&16) nsyn[i].bits = ((nsyn[i].bits&0xffff00ff)|((int32_t)packbuf[j++])<<8);
if (l&32) nsyn[i].bits = ((nsyn[i].bits&0xff00ffff)|((int32_t)packbuf[j++])<<16);
if (l&64) nsyn[i].bits = ((nsyn[i].bits&0x00ffffff)|((int32_t)packbuf[j++])<<24);
if (l&128) nsyn[i].horz = (int8_t)packbuf[j++];
if (l&256) nsyn[i].extbits = (uint8_t)packbuf[j++];
/* if (l&256) nsyn[i].extbits = ((nsyn[i].extbits&0xffffff00)|((int32_t)packbuf[j++]));
if (l&512) nsyn[i].extbits = ((nsyn[i].extbits&0xffff00ff)|((int32_t)packbuf[j++])<<8);
if (l&1024) nsyn[i].extbits = ((nsyn[i].extbits&0xff00ffff)|((int32_t)packbuf[j++])<<16);
if (l&2048) nsyn[i].extbits = ((nsyn[i].extbits&0x00ffffff)|((int32_t)packbuf[j++])<<24); */
if (TEST_SYNC_KEY(nsyn[i].bits,SK_GAMEQUIT)) g_player[i].playerquitflag = 0;
g_player[i].movefifoend++;
}
Net_GetSyncData(packbuf, packbufleng, &j, other);
TRAVERSE_CONNECT(i)
if (i != myconnectindex)
for (j=g_movesPerPacket-1; j>=1; j--)
{
copybufbyte(&nsyn[i],&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t));
g_player[i].movefifoend++;
}
movefifosendplc += g_movesPerPacket;
break;
case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer)
j = 3;
k = packbuf[1] + (int32_t)(packbuf[2]<<8);
osyn = (input_t *)&inputfifo[(g_player[other].movefifoend-1)&(MOVEFIFOSIZ-1)][0];
nsyn = (input_t *)&inputfifo[(g_player[other].movefifoend)&(MOVEFIFOSIZ-1)][0];
copybufbyte(&osyn[other],&nsyn[other],sizeof(input_t));
if (k&1) nsyn[other].fvel = packbuf[j]+((int16_t)packbuf[j+1]<<8), j += 2;
if (k&2) nsyn[other].svel = packbuf[j]+((int16_t)packbuf[j+1]<<8), j += 2;
if (k&4) nsyn[other].avel = (int8_t)packbuf[j++];
if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((int32_t)packbuf[j++]));
if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((int32_t)packbuf[j++])<<8);
if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((int32_t)packbuf[j++])<<16);
if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((int32_t)packbuf[j++])<<24);
if (k&128) nsyn[other].horz = (int8_t)packbuf[j++];
if (k&256) nsyn[other].extbits = (uint8_t)packbuf[j++];
/* if (k&256) nsyn[other].extbits = ((nsyn[other].extbits&0xffffff00)|((int32_t)packbuf[j++]));
if (k&512) nsyn[other].extbits = ((nsyn[other].extbits&0xffff00ff)|((int32_t)packbuf[j++])<<8);
if (k&1024) nsyn[other].extbits = ((nsyn[other].extbits&0xff00ffff)|((int32_t)packbuf[j++])<<16);
if (k&2048) nsyn[other].extbits = ((nsyn[other].extbits&0x00ffffff)|((int32_t)packbuf[j++])<<24); */
g_player[other].movefifoend++;
Net_GetSyncData(packbuf, packbufleng, &j, other);
for (i=g_movesPerPacket-1; i>=1; i--)
{
copybufbyte(&nsyn[other],&inputfifo[g_player[other].movefifoend&(MOVEFIFOSIZ-1)][other],sizeof(input_t));
g_player[other].movefifoend++;
}
break;
case PACKET_BROADCAST:
g_player[other].movefifoend = movefifoplc = movefifosendplc = predictfifoplc = 0;
g_player[other].syncvalhead = syncvaltottail = 0L;
case SERVER_GENERATED_BROADCAST:
j = 1;
if ((g_player[other].movefifoend&(TIMERUPDATESIZ-1)) == 0)
if (other == connecthead)
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
{
if (i == myconnectindex)
otherminlag = (int32_t)((int8_t)packbuf[j]);
j++;
}
osyn = (input_t *)&inputfifo[(g_player[other].movefifoend-1)&(MOVEFIFOSIZ-1)][0];
nsyn = (input_t *)&inputfifo[(g_player[other].movefifoend)&(MOVEFIFOSIZ-1)][0];
copybufbyte(&osyn[other],&nsyn[other],sizeof(input_t));
k = packbuf[j] + (int32_t)(packbuf[j+1]<<8);
j += 2;
if (k&1) nsyn[other].fvel = packbuf[j]+((int16_t)packbuf[j+1]<<8), j += 2;
if (k&2) nsyn[other].svel = packbuf[j]+((int16_t)packbuf[j+1]<<8), j += 2;
if (k&4) nsyn[other].avel = (int8_t)packbuf[j++];
if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((int32_t)packbuf[j++]));
if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((int32_t)packbuf[j++])<<8);
if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((int32_t)packbuf[j++])<<16);
if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((int32_t)packbuf[j++])<<24);
if (k&128) nsyn[other].horz = (int8_t)packbuf[j++];
if (k&256) nsyn[other].extbits = (uint8_t)packbuf[j++];
/* if (k&256) nsyn[other].extbits = ((nsyn[other].extbits&0xffffff00)|((int32_t)packbuf[j++]));
if (k&512) nsyn[other].extbits = ((nsyn[other].extbits&0xffff00ff)|((int32_t)packbuf[j++])<<8);
if (k&1024) nsyn[other].extbits = ((nsyn[other].extbits&0xff00ffff)|((int32_t)packbuf[j++])<<16);
if (k&2048) nsyn[other].extbits = ((nsyn[other].extbits&0x00ffffff)|((int32_t)packbuf[j++])<<24); */
g_player[other].movefifoend++;
for (i=g_movesPerPacket-1; i>=1; i--)
{
copybufbyte(&nsyn[other],&inputfifo[g_player[other].movefifoend&(MOVEFIFOSIZ-1)][other],sizeof(input_t));
g_player[other].movefifoend++;
}
Net_GetSyncData(packbuf, packbufleng, &j, other);
if (j > packbufleng)
initprintf("INVALID GAME PACKET!!! (packet %d, %d too many bytes (%d %d))\n",packbuf[0],j-packbufleng,packbufleng,k);
break;
case PACKET_NULL_PACKET:
break;
case PACKET_PLAYER_READY:
if (g_player[other].playerreadyflag == 0)
initprintf("Player %d is ready\n", other);
g_player[other].playerreadyflag++;
return;
case PACKET_QUIT:
G_GameExit(" ");
break;
default:
switch (packbuf[0])
{
case PACKET_MESSAGE:
//slaves in M/S mode only send to master
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
{
if (packbuf[1] == 255)
{
//Master re-transmits message to all others
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other)
mmulti_sendpacket(i,packbuf,packbufleng);
}
else if (((int32_t)packbuf[1]) != myconnectindex)
{
//Master re-transmits message not intended for master
mmulti_sendpacket((int32_t)packbuf[1],packbuf,packbufleng);
break;
}
}
Bstrcpy(recbuf,packbuf+2);
recbuf[packbufleng-2] = 0;
G_AddUserQuote(recbuf);
S_PlaySound(EXITMENUSOUND);
pus = NUMPAGES;
pub = NUMPAGES;
break;
case PACKET_NEW_GAME:
//Slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other) mmulti_sendpacket(i,packbuf,packbufleng);
if (vote_map != -1 || vote_episode != -1 || voting != -1)
G_AddUserQuote("VOTE SUCCEEDED");
ud.m_level_number = ud.level_number = packbuf[1];
ud.m_volume_number = ud.volume_number = packbuf[2];
ud.m_player_skill = ud.player_skill = packbuf[3];
ud.m_monsters_off = ud.monsters_off = packbuf[4];
ud.m_respawn_monsters = ud.respawn_monsters = packbuf[5];
ud.m_respawn_items = ud.respawn_items = packbuf[6];
ud.m_respawn_inventory = ud.respawn_inventory = packbuf[7];
ud.m_coop = packbuf[8];
ud.m_marker = ud.marker = packbuf[9];
ud.m_ffire = ud.ffire = packbuf[10];
ud.m_noexits = ud.noexits = packbuf[11];
TRAVERSE_CONNECT(i)
{
P_ResetWeapons(i);
P_ResetInventory(i);
}
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
ud.coop = ud.m_coop;
if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
break;
case PACKET_VERSION:
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other) mmulti_sendpacket(i,packbuf,packbufleng);
if (packbuf[2] != (uint8_t)atoi(s_buildDate))
{
initprintf("Player %d has version %d, expecting %d\n",packbuf[2],(uint8_t)atoi(s_buildDate));
G_GameExit("You cannot play with different versions of EDuke32!");
}
if (packbuf[3] != BYTEVERSION)
{
initprintf("Player %d has version %d, expecting %d\n",packbuf[3],BYTEVERSION);
G_GameExit("You cannot play Duke with different versions!");
}
if (packbuf[4] > g_numSyncBytes)
{
initprintf("Sync debugging enabled\n");
g_numSyncBytes = packbuf[4];
}
break;
case PACKET_PLAYER_OPTIONS:
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other) mmulti_sendpacket(i,packbuf,packbufleng);
other = packbuf[1];
i = 2;
g_player[other].ps->aim_mode = packbuf[i++];
g_player[other].ps->auto_aim = packbuf[i++];
g_player[other].ps->weaponswitch = packbuf[i++];
g_player[other].ps->palookup = g_player[other].pcolor = packbuf[i++];
g_player[other].pteam = packbuf[i++];
break;
case PACKET_PLAYER_NAME:
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other) mmulti_sendpacket(i,packbuf,packbufleng);
other = packbuf[1];
for (i=2; packbuf[i]; i++)
g_player[other].user_name[i-2] = packbuf[i];
g_player[other].user_name[i-2] = 0;
i++;
break;
case PACKET_WEAPON_CHOICE:
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other) mmulti_sendpacket(i,packbuf,packbufleng);
other = packbuf[1];
i = 2;
j = i; //This used to be Duke packet #9... now concatenated with Duke packet #6
for (; i-j<10; i++) g_player[other].wchoice[i-j] = packbuf[i];
break;
case PACKET_RTS:
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other) mmulti_sendpacket(i,packbuf,packbufleng);
if (numlumps == 0) break;
if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0 || !(ud.config.VoiceToggle & 4))
break;
rtsptr = (char *)RTS_GetSound(packbuf[1]-1);
if (*rtsptr == 'C')
FX_PlayVOC3D(rtsptr,0,0,0,255,-packbuf[1]);
else
FX_PlayWAV3D(rtsptr,0,0,0,255,-packbuf[1]);
g_RTSPlaying = 7;
break;
case PACKET_MENU_LEVEL_QUIT:
//slaves in M/S mode only send to master
if (myconnectindex == connecthead)
{
//Master re-transmits message to all others
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other)
mmulti_sendpacket(i,packbuf,packbufleng);
}
/*
j = packbuf[1];
playerquitflag[j] = 0;
j = -1;
for(i=connecthead;i>=0;i=connectpoint2[i])
{
if (g_player[i].playerquitflag) { j = i; continue; }
if (i == connecthead) connecthead = connectpoint2[connecthead];
else connectpoint2[j] = connectpoint2[i];
numplayers--;
ud.multimode--;
Bsprintf(buf,"%s is history!",g_player[i].user_name);
G_AddUserQuote(buf);
if (numplayers < 2)
S_PlaySound(GENERIC_AMBIENCE17);
if(i == 0 && g_networkBroadcastMode == 0) */
G_GameExit("Game aborted from menu; disconnected.");
// }
break;
case PACKET_USER_MAP:
//slaves in M/S mode only send to master
if (myconnectindex == connecthead)
{
//Master re-transmits message to all others
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other)
mmulti_sendpacket(i,packbuf,packbufleng);
}
Bstrcpy(boardfilename,packbuf+1);
boardfilename[packbufleng-1] = 0;
Bcorrectfilename(boardfilename,0);
if (boardfilename[0] != 0)
{
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
{
Bmemset(boardfilename,0,sizeof(boardfilename));
Net_SendUserMapName();
}
else kclose(i);
}
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
ud.m_level_number = 0;
break;
case PACKET_MAP_VOTE:
case PACKET_MAP_VOTE_INITIATE:
case PACKET_MAP_VOTE_CANCEL:
if (myconnectindex == connecthead)
{
//Master re-transmits message to all others
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other)
mmulti_sendpacket(i,packbuf,packbufleng);
}
switch (packbuf[0])
{
case PACKET_MAP_VOTE:
if (voting == myconnectindex && g_player[(uint8_t)packbuf[1]].gotvote == 0)
{
g_player[(uint8_t)packbuf[1]].gotvote = 1;
g_player[(uint8_t)packbuf[1]].vote = packbuf[2];
Bsprintf(tempbuf,"CONFIRMED VOTE FROM %s",g_player[(uint8_t)packbuf[1]].user_name);
G_AddUserQuote(tempbuf);
}
break;
case PACKET_MAP_VOTE_INITIATE: // call map vote
/* if (g_networkBroadcastMode == 0 && packbuf[1] == connecthead)
break; // ignore this from master */
voting = packbuf[1];
vote_episode = packbuf[2];
vote_map = packbuf[3];
Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",
g_player[(uint8_t)packbuf[1]].user_name,
MapInfo[(uint8_t)(packbuf[2]*MAXLEVELS + packbuf[3])].name,
packbuf[2]+1,packbuf[3]+1);
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE");
G_AddUserQuote(tempbuf);
for (i=MAXPLAYERS-1; i>=0; i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[voting].gotvote = g_player[voting].vote = 1;
break;
case PACKET_MAP_VOTE_CANCEL: // cancel map vote
if (voting == packbuf[1])
{
voting = -1;
i = 0;
for (j=MAXPLAYERS-1; j>=0; j--)
i += g_player[j].gotvote;
if (i != numplayers)
Bsprintf(tempbuf,"%s^00 HAS CANCELED THE VOTE",g_player[(uint8_t)packbuf[1]].user_name);
else Bsprintf(tempbuf,"VOTE FAILED");
for (i=MAXPLAYERS-1; i>=0; i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
G_AddUserQuote(tempbuf);
}
break;
}
break;
case PACKET_LOAD_GAME:
//Slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (i != other) mmulti_sendpacket(i,packbuf,packbufleng);
multiflag = 2;
multiwhat = 0;
multiwho = packbuf[2]; //other: need to send in m/s mode because of possible re-transmit
multipos = packbuf[1];
G_LoadPlayer(multipos);
multiflag = 0;
break;
}
break;
}
}
}
void faketimerhandler(void)
{
int32_t i, j, k;
// short who;
input_t *osyn, *nsyn;
if (qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && KB_KeyPressed(sc_Delete))
{
qe = 1;
G_GameExit("Quick Exit.");
}
sampletimer();
AudioUpdate();
if ((totalclock < ototalclock+TICSPERFRAME) || (ready2send == 0)) return;
ototalclock += TICSPERFRAME;
Net_GetPackets();
// if (getoutputcirclesize() >= 16) return;
// for (i=connecthead;i>=0;i=connectpoint2[i])
// if (i != myconnectindex)
// if (g_player[i].movefifoend < g_player[myconnectindex].movefifoend-200) return;
if (g_player[myconnectindex].movefifoend - movefifoplc >= 100)
return;
getinput(myconnectindex);
avgfvel += loc.fvel;
avgsvel += loc.svel;
avgavel += loc.avel;
avghorz += loc.horz;
avgbits |= loc.bits;
avgextbits |= loc.extbits;
if (g_player[myconnectindex].movefifoend&(g_movesPerPacket-1))
{
copybufbyte(&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex],
&inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex],sizeof(input_t));
g_player[myconnectindex].movefifoend++;
return;
}
nsyn = &inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex];
nsyn[0].fvel = avgfvel/g_movesPerPacket;
nsyn[0].svel = avgsvel/g_movesPerPacket;
nsyn[0].avel = avgavel/g_movesPerPacket;
nsyn[0].horz = avghorz/g_movesPerPacket;
nsyn[0].bits = avgbits;
nsyn[0].extbits = avgextbits;
avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0;
g_player[myconnectindex].movefifoend++;
if (numplayers < 2)
{
if (ud.multimode > 1)
TRAVERSE_CONNECT(i)
if (i != myconnectindex)
{
//clearbufbyte(&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t),0L);
if (ud.playerai)
computergetinput(i,&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i]);
inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i].svel++;
inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i].fvel++;
g_player[i].movefifoend++;
}
return;
}
TRAVERSE_CONNECT(i)
if (i != myconnectindex)
{
k = (g_player[myconnectindex].movefifoend-1)-g_player[i].movefifoend;
g_player[i].myminlag = min(g_player[i].myminlag,k);
mymaxlag = max(mymaxlag,k);
}
#if 0
if (((g_player[myconnectindex].movefifoend - 1) & (TIMERUPDATESIZ - 1)) == 0)
{
i = mymaxlag - bufferjitter;
mymaxlag = 0;
if (i > 0)
bufferjitter += ((2 + i) >> 2);
else if (i < 0)
bufferjitter -= ((2 - i) >> 2);
}
#else
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
{
i = mymaxlag-bufferjitter; mymaxlag = 0;
if (i > 0) bufferjitter += ((3+i)>>2);
else if (i < 0) bufferjitter -= ((1-i)>>2);
}
#endif
if (g_networkBroadcastMode == 1)
{
packbuf[0] = SERVER_GENERATED_BROADCAST;
if ((g_player[myconnectindex].movefifoend-1) == 0) packbuf[0] = PACKET_BROADCAST;
j = 1;
//Fix timers and buffer/jitter value
#if 0
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
{
if (myconnectindex == connecthead)
{
for (i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
packbuf[j++] = min(max(g_player[i].myminlag, -128), 127);
}
else
{
i = g_player[connecthead].myminlag - otherminlag;
if (klabs(i) > 2)
{
////DSPRINTF(ds,"lag correction: %d,%d,%d",i,Player[connecthead].myminlag,otherminlag);
//MONO_PRINT(ds);
if (klabs(i) > 8)
{
if (i < 0)
i++;
i >>= 1;
}
else
{
if (i < 0)
i = -1;
if (i > 0)
i = 1;
}
totalclock -= TICSPERFRAME * i;
otherminlag += i;
}
}
TRAVERSE_CONNECT(i)
g_player[i].myminlag = 0x7fffffff;
}
#else
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
{
if (myconnectindex != connecthead)
{
i = g_player[connecthead].myminlag-otherminlag;
if (klabs(i) > 8) i >>= 1;
else if (klabs(i) > 2) i = ksgn(i);
else i = 0;
totalclock -= TICSPERFRAME*i;
g_player[connecthead].myminlag -= i; otherminlag += i;
}
if (myconnectindex == connecthead)
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
packbuf[j++] = min(max(g_player[i].myminlag,-128),127);
for (i=connecthead; i>=0; i=connectpoint2[i])
g_player[i].myminlag = 0x7fffffff;
}
#endif
osyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex];
nsyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex];
k = j;
packbuf[j++] = 0;
packbuf[j++] = 0;
if (nsyn[0].fvel != osyn[0].fvel)
{
packbuf[j++] = (uint8_t)nsyn[0].fvel;
packbuf[j++] = (uint8_t)(nsyn[0].fvel>>8);
packbuf[k] |= 1;
}
if (nsyn[0].svel != osyn[0].svel)
{
packbuf[j++] = (uint8_t)nsyn[0].svel;
packbuf[j++] = (uint8_t)(nsyn[0].svel>>8);
packbuf[k] |= 2;
}
if (nsyn[0].avel != osyn[0].avel)
{
packbuf[j++] = (int8_t)nsyn[0].avel;
packbuf[k] |= 4;
}
if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[k] |= 8;
if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[k] |= 16;
if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[k] |= 32;
if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[k] |= 64;
if (nsyn[0].horz != osyn[0].horz)
{
packbuf[j++] = (uint8_t)nsyn[0].horz;
packbuf[k] |= 128;
}
// k++;
packbuf[++k] = 0;
if (nsyn[0].extbits != osyn[0].extbits) packbuf[j++] = nsyn[0].extbits, packbuf[k] |= 1;
/* if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[k] |= 1;
if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[k] |= 2;
if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[k] |= 4;
if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[k] |= 8; */
/* while (g_player[myconnectindex].syncvalhead != syncvaltail)
{
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
syncvaltail++;
} */
Net_AddSyncData(&j);
TRAVERSE_CONNECT(i)
if (i != myconnectindex)
mmulti_sendpacket(i,packbuf,j);
return;
}
if (myconnectindex != connecthead) //Slave
{
//Fix timers and buffer/jitter value
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
{
i = g_player[connecthead].myminlag - otherminlag;
if (klabs(i) > 2)
{
if (klabs(i) > 8)
{
if (i < 0)
i++;
i >>= 1;
}
else
{
if (i < 0)
i = -1;
if (i > 0)
i = 1;
}
totalclock -= TICSPERFRAME * i;
otherminlag += i;
}
TRAVERSE_CONNECT(i)
{
g_player[i].myminlag = 0x7fffffff;
}
}
packbuf[0] = PACKET_SLAVE_TO_MASTER;
packbuf[1] = 0;
packbuf[2] = 0;
j = 3;
osyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex];
nsyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex];
if (nsyn[0].fvel != osyn[0].fvel)
{
packbuf[j++] = (uint8_t)nsyn[0].fvel;
packbuf[j++] = (uint8_t)(nsyn[0].fvel>>8);
packbuf[1] |= 1;
}
if (nsyn[0].svel != osyn[0].svel)
{
packbuf[j++] = (uint8_t)nsyn[0].svel;
packbuf[j++] = (uint8_t)(nsyn[0].svel>>8);
packbuf[1] |= 2;
}
if (nsyn[0].avel != osyn[0].avel)
{
packbuf[j++] = (int8_t)nsyn[0].avel;
packbuf[1] |= 4;
}
if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[1] |= 8;
if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[1] |= 16;
if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[1] |= 32;
if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[1] |= 64;
if (nsyn[0].horz != osyn[0].horz)
{
packbuf[j++] = (uint8_t)nsyn[0].horz;
packbuf[1] |= 128;
}
packbuf[2] = 0;
if (nsyn[0].extbits != osyn[0].extbits) packbuf[j++] = nsyn[0].extbits, packbuf[2] |= 1;
/* if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[2] |= 1;
if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[2] |= 2;
if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[2] |= 4;
if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[2] |= 8; */
/* while (g_player[myconnectindex].syncvalhead != syncvaltail)
{
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
syncvaltail++;
} */
Net_AddSyncData(&j);
mmulti_sendpacket(connecthead,packbuf,j);
return;
}
//This allows allow packet resends
TRAVERSE_CONNECT(i)
if (g_player[i].movefifoend <= movefifosendplc)
{
packbuf[0] = PACKET_NULL_PACKET;
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
mmulti_sendpacket(i,packbuf,1);
return;
}
while (1) //Master
{
TRAVERSE_CONNECT(i)
if (g_player[i].playerquitflag && (g_player[i].movefifoend <= movefifosendplc)) return;
osyn = (input_t *)&inputfifo[(movefifosendplc-1)&(MOVEFIFOSIZ-1)][0];
nsyn = (input_t *)&inputfifo[(movefifosendplc)&(MOVEFIFOSIZ-1)][0];
//MASTER -> SLAVE packet
packbuf[0] = PACKET_MASTER_TO_SLAVE;
j = 1;
//Fix timers and buffer/jitter value
if ((movefifosendplc&(TIMERUPDATESIZ-1)) == 0)
{
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (g_player[i].playerquitflag)
packbuf[j++] = min(max(g_player[i].myminlag,-128),127);
TRAVERSE_CONNECT(i)
g_player[i].myminlag = 0x7fffffff;
}
k = j;
TRAVERSE_CONNECT(i)
j += g_player[i].playerquitflag + g_player[i].playerquitflag;
TRAVERSE_CONNECT(i)
{
if (g_player[i].playerquitflag == 0) continue;
packbuf[k] = 0;
if (nsyn[i].fvel != osyn[i].fvel)
{
packbuf[j++] = (uint8_t)nsyn[i].fvel;
packbuf[j++] = (uint8_t)(nsyn[i].fvel>>8);
packbuf[k] |= 1;
}
if (nsyn[i].svel != osyn[i].svel)
{
packbuf[j++] = (uint8_t)nsyn[i].svel;
packbuf[j++] = (uint8_t)(nsyn[i].svel>>8);
packbuf[k] |= 2;
}
if (nsyn[i].avel != osyn[i].avel)
{
packbuf[j++] = (int8_t)nsyn[i].avel;
packbuf[k] |= 4;
}
if ((nsyn[i].bits^osyn[i].bits)&0x000000ff) packbuf[j++] = (nsyn[i].bits&255), packbuf[k] |= 8;
if ((nsyn[i].bits^osyn[i].bits)&0x0000ff00) packbuf[j++] = ((nsyn[i].bits>>8)&255), packbuf[k] |= 16;
if ((nsyn[i].bits^osyn[i].bits)&0x00ff0000) packbuf[j++] = ((nsyn[i].bits>>16)&255), packbuf[k] |= 32;
if ((nsyn[i].bits^osyn[i].bits)&0xff000000) packbuf[j++] = ((nsyn[i].bits>>24)&255), packbuf[k] |= 64;
if (nsyn[i].horz != osyn[i].horz)
{
packbuf[j++] = (uint8_t)nsyn[i].horz;
packbuf[k] |= 128;
}
k++;
packbuf[k] = 0;
if (nsyn[i].extbits != osyn[i].extbits) packbuf[j++] = nsyn[i].extbits, packbuf[k] |= 1;
/*
if ((nsyn[i].extbits^osyn[i].extbits)&0x000000ff) packbuf[j++] = (nsyn[i].extbits&255), packbuf[k] |= 1;
if ((nsyn[i].extbits^osyn[i].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[i].extbits>>8)&255), packbuf[k] |= 2;
if ((nsyn[i].extbits^osyn[i].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[i].extbits>>16)&255), packbuf[k] |= 4;
if ((nsyn[i].extbits^osyn[i].extbits)&0xff000000) packbuf[j++] = ((nsyn[i].extbits>>24)&255), packbuf[k] |= 8; */
k++;
}
/* while (g_player[myconnectindex].syncvalhead != syncvaltail)
{
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
syncvaltail++;
} */
Net_AddSyncData(&j);
for (i=connectpoint2[connecthead]; i>=0; i=connectpoint2[i])
if (g_player[i].playerquitflag)
{
mmulti_sendpacket(i,packbuf,j);
if (TEST_SYNC_KEY(nsyn[i].bits,SK_GAMEQUIT))
g_player[i].playerquitflag = 0;
}
movefifosendplc += g_movesPerPacket;
}
}
extern int32_t cacnum;
typedef struct
{
int32_t *hand, leng;
char *lock ;
}
cactype;
extern cactype cac[];
static void G_ShowCacheLocks(void)
{
int16_t i,k;
k = 0;
for (i=cacnum-1; i>=0; i--)
if ((*cac[i].lock) >= 200)
{
Bsprintf(tempbuf,"Locked- %d: Leng:%d, Lock:%d",i,cac[i].leng,*cac[i].lock);
printext256(0L,k,31,-1,tempbuf,1);
k += 6;
}
k += 6;
for (i=10; i>=0; i--)
if (lumplockbyte[i] >= 200)
{
Bsprintf(tempbuf,"RTS Locked %d:",i);
printext256(0L,k,31,-1,tempbuf,1);
k += 6;
}
}
int32_t A_CheckInventorySprite(spritetype *s)
{
switch (DynamicTileMap[s->picnum])
{
case FIRSTAID__STATIC:
case STEROIDS__STATIC:
case HEATSENSOR__STATIC:
case BOOTS__STATIC:
case JETPACK__STATIC:
case HOLODUKE__STATIC:
case AIRTANK__STATIC:
return 1;
}
return 0;
}
void G_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
{
int32_t p = sector[g_player[screenpeek].ps->cursectnum].floorpal, a = 0;
if (orientation&4)
a = 1024;
rotatesprite((orientation&256)?x:(x<<16),(orientation&256)?y:(y<<16),65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}
void G_DrawTilePal(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
{
int32_t a = 0;
if (orientation&4)
a = 1024;
rotatesprite((orientation&256)?x:(x<<16),(orientation&256)?y:(y<<16),65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}
void G_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
{
int32_t p = sector[g_player[screenpeek].ps->cursectnum].floorpal, a = 0;
if (orientation&4)
a = 1024;
rotatesprite((orientation&256)?x:(x<<16),(orientation&256)?y:(y<<16),32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}
void G_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
{
int32_t a = 0;
if (orientation&4)
a = 1024;
rotatesprite((orientation&256)?x:(x<<16),(orientation&256)?y:(y<<16),32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}
#define POLYMOSTTRANS (1)
#define POLYMOSTTRANS2 (1|32)
// draws inventory numbers in the HUD for both the full and mini status bars
static void G_DrawInvNum(int32_t x,int32_t y,char num1,char ha,char sbits)
{
char dabuf[80] = {0};
int32_t shd = (x < 0);
if (shd) x = -x;
Bsprintf(dabuf,"%d",num1);
if (num1 > 99)
{
if (shd && ud.screen_size == 4 && getrendermode() >= 3 && althud_shadows)
{
rotatesprite(sbarx(x-4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
}
rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
return;
}
if (num1 > 9)
{
if (shd && ud.screen_size == 4 && getrendermode() >= 3 && althud_shadows)
{
rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
}
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
return;
}
rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,sbits,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
}
static void G_DrawWeapNum(int16_t ind,int32_t x,int32_t y,int32_t num1, int32_t num2,char ha)
{
char dabuf[80] = {0};
rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x-3),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
{
minitextshade(x+1,y-4,"ORDER",20,11,2+8+16+256);
return;
}
rotatesprite(sbarx(x+9),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1);
if (num1 > 99) num1 = 99;
if (num2 > 99) num2 = 99;
Bsprintf(dabuf,"%d",num1);
if (num1 > 9)
{
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
}
else rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
Bsprintf(dabuf,"%d",num2);
if (num2 > 9)
{
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
return;
}
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
}
static void G_DrawWeapNum2(char ind,int32_t x,int32_t y,int32_t num1, int32_t num2,char ha)
{
char dabuf[80] = {0};
rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1);
Bsprintf(dabuf,"%d",num1);
if (num1 > 99)
{
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1);
}
else if (num1 > 9)
{
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
}
else rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
Bsprintf(dabuf,"%d",num2);
if (num2 > 99)
{
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1);
}
else if (num2 > 9)
{
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
return;
}
else
rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
}
static void G_DrawWeapAmounts(DukePlayer_t *p,int32_t x,int32_t y,int32_t u)
{
int32_t cw = p->curr_weapon;
if (u&4)
{
if (u != -1) G_PatchStatusBar(88,178,88+37,178+6); //original code: (96,178,96+12,178+6);
G_DrawWeapNum2(PISTOL_WEAPON,x,y,
p->ammo_amount[PISTOL_WEAPON],p->max_ammo_amount[PISTOL_WEAPON],
12-20*(cw == PISTOL_WEAPON));
}
if (u&8)
{
if (u != -1) G_PatchStatusBar(88,184,88+37,184+6); //original code: (96,184,96+12,184+6);
G_DrawWeapNum2(SHOTGUN_WEAPON,x,y+6,
p->ammo_amount[SHOTGUN_WEAPON],p->max_ammo_amount[SHOTGUN_WEAPON],
(!p->gotweapon[SHOTGUN_WEAPON]*9)+12-18*
(cw == SHOTGUN_WEAPON));
}
if (u&16)
{
if (u != -1) G_PatchStatusBar(88,190,88+37,190+6); //original code: (96,190,96+12,190+6);
G_DrawWeapNum2(CHAINGUN_WEAPON,x,y+12,
p->ammo_amount[CHAINGUN_WEAPON],p->max_ammo_amount[CHAINGUN_WEAPON],
(!p->gotweapon[CHAINGUN_WEAPON]*9)+12-18*
(cw == CHAINGUN_WEAPON));
}
if (u&32)
{
if (u != -1) G_PatchStatusBar(127,178,127+29,178+6); //original code: (135,178,135+8,178+6);
G_DrawWeapNum(RPG_WEAPON,x+39,y,
p->ammo_amount[RPG_WEAPON],p->max_ammo_amount[RPG_WEAPON],
(!p->gotweapon[RPG_WEAPON]*9)+12-19*
(cw == RPG_WEAPON));
}
if (u&64)
{
if (u != -1) G_PatchStatusBar(127,184,127+29,184+6); //original code: (135,184,135+8,184+6);
G_DrawWeapNum(HANDBOMB_WEAPON,x+39,y+6,
p->ammo_amount[HANDBOMB_WEAPON],p->max_ammo_amount[HANDBOMB_WEAPON],
(((!p->ammo_amount[HANDBOMB_WEAPON])|(!p->gotweapon[HANDBOMB_WEAPON]))*9)+12-19*
((cw == HANDBOMB_WEAPON) || (cw == HANDREMOTE_WEAPON)));
}
if (u&128)
{
if (u != -1) G_PatchStatusBar(127,190,127+29,190+6); //original code: (135,190,135+8,190+6);
if (p->subweapon&(1<<GROW_WEAPON))
G_DrawWeapNum(SHRINKER_WEAPON,x+39,y+12,
p->ammo_amount[GROW_WEAPON],p->max_ammo_amount[GROW_WEAPON],
(!p->gotweapon[GROW_WEAPON]*9)+12-18*
(cw == GROW_WEAPON));
else
G_DrawWeapNum(SHRINKER_WEAPON,x+39,y+12,
p->ammo_amount[SHRINKER_WEAPON],p->max_ammo_amount[SHRINKER_WEAPON],
(!p->gotweapon[SHRINKER_WEAPON]*9)+12-18*
(cw == SHRINKER_WEAPON));
}
if (u&256)
{
if (u != -1) G_PatchStatusBar(158,178,162+29,178+6); //original code: (166,178,166+8,178+6);
G_DrawWeapNum(DEVISTATOR_WEAPON,x+70,y,
p->ammo_amount[DEVISTATOR_WEAPON],p->max_ammo_amount[DEVISTATOR_WEAPON],
(!p->gotweapon[DEVISTATOR_WEAPON]*9)+12-18*
(cw == DEVISTATOR_WEAPON));
}
if (u&512)
{
if (u != -1) G_PatchStatusBar(158,184,162+29,184+6); //original code: (166,184,166+8,184+6);
G_DrawWeapNum(TRIPBOMB_WEAPON,x+70,y+6,
p->ammo_amount[TRIPBOMB_WEAPON],p->max_ammo_amount[TRIPBOMB_WEAPON],
(!p->gotweapon[TRIPBOMB_WEAPON]*9)+12-18*
(cw == TRIPBOMB_WEAPON));
}
if (u&65536L)
{
if (u != -1) G_PatchStatusBar(158,190,162+29,190+6); //original code: (166,190,166+8,190+6);
G_DrawWeapNum(-1,x+70,y+12,
p->ammo_amount[FREEZE_WEAPON],p->max_ammo_amount[FREEZE_WEAPON],
(!p->gotweapon[FREEZE_WEAPON]*9)+12-18*
(cw == FREEZE_WEAPON));
}
}
static void G_DrawDigiNum(int32_t x,int32_t y,int32_t n,char s,char cs)
{
int32_t i, j = 0, k, p, c;
char b[10];
Bsnprintf(b,10,"%d",n);
i = Bstrlen(b);
for (k=i-1; k>=0; k--)
{
p = DIGITALNUM+*(b+k)-'0';
j += tilesizx[p]+1;
}
c = x-(j>>1);
j = 0;
for (k=0; k<i; k++)
{
p = DIGITALNUM+*(b+k)-'0';
rotatesprite(sbarx(c+j),sbary(y),sbarsc(65536L),0,p,s,0,cs,0,0,xdim-1,ydim-1);
j += tilesizx[p]+1;
}
}
void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
{
int32_t i, j = 0, k, p, c;
char b[10];
int32_t shift = (cs&256)?0:16;
//ltoa(n,b,10);
Bsnprintf(b,10,"%d",n);
i = Bstrlen(b);
for (k=i-1; k>=0; k--)
{
p = starttile+*(b+k)-'0';
j += (tilesizx[p]+1)*z/65536;
}
if (cs&256) j<<=16;
c = x-(j>>1);
j = 0;
for (k=0; k<i; k++)
{
p = starttile+*(b+k)-'0';
rotatesprite((c+j)<<shift,y<<shift,z,0,p,s,pal,2|cs,x1,y1,x2,y2);
/* rotatesprite((c+j)<<16,y<<16,65536L,0,p,s,pal,cs,0,0,xdim-1,ydim-1);
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);*/
j += ((tilesizx[p]+1)*z/65536)<<((cs&256)?16:0);
}
}
static void G_DrawAltDigiNum(int32_t x,int32_t y,int32_t n,char s,char cs)
{
int32_t i, j = 0, k, p, c;
char b[10];
int32_t rev = (x < 0);
int32_t shd = (y < 0);
if (rev) x = -x;
if (shd) y = -y;
Bsnprintf(b,10,"%d",n);
i = Bstrlen(b);
for (k=i-1; k>=0; k--)
{
p = althud_numbertile+*(b+k)-'0';
j += tilesizx[p]+1;
}
c = x-(j>>1);
if (rev)
{
// j = 0;
for (k=0; k<i; k++)
{
p = althud_numbertile+*(b+k)-'0';
if (shd && getrendermode() >= 3 && althud_shadows)
rotatesprite(sbarxr(c+j-1),sbary(y+1),sbarsc(65536L),0,p,s,4,cs|POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
rotatesprite(sbarxr(c+j),sbary(y),sbarsc(65536L),0,p,s,althud_numberpal,cs,0,0,xdim-1,ydim-1);
j -= tilesizx[p]+1;
}
return;
}
j = 0;
for (k=0; k<i; k++)
{
p = althud_numbertile+*(b+k)-'0';
if (shd && getrendermode() >= 3 && althud_shadows)
rotatesprite(sbarx(c+j+1),sbary(y+1),sbarsc(65536L),0,p,s,4,cs|POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(c+j),sbary(y),sbarsc(65536L),0,p,s,althud_numberpal,cs,0,0,xdim-1,ydim-1);
j += tilesizx[p]+1;
}
}
static void G_DrawInventory(DukePlayer_t *p)
{
int32_t n, j = 0, xoff = 0, y;
n = (p->jetpack_amount > 0)<<3;
if (n&8) j++;
n |= (p->scuba_amount > 0)<<5;
if (n&32) j++;
n |= (p->steroids_amount > 0)<<1;
if (n&2) j++;
n |= (p->holoduke_amount > 0)<<2;
if (n&4) j++;
n |= (p->firstaid_amount > 0);
if (n&1) j++;
n |= (p->heat_amount > 0)<<4;
if (n&16) j++;
n |= (p->boot_amount > 0)<<6;
if (n&64) j++;
xoff = 160-(j*11);
j = 0;
// if (ud.screen_size > 4)
y = 154;
// else y = (ud.drawweapon == 2?150:172);
/* if (ud.screen_size == 4 && ud.drawweapon != 2)
{
xoff += 65;
if (ud.multimode > 1)
xoff -= 9;
}
*/
while (j <= 9)
{
if (n&(1<<j))
{
switch (n&(1<<j))
{
case 1:
rotatesprite(xoff<<16,y<<16,65536L,0,FIRSTAID_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
break;
case 2:
rotatesprite((xoff+1)<<16,y<<16,65536L,0,STEROIDS_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
break;
case 4:
rotatesprite((xoff+2)<<16,y<<16,65536L,0,HOLODUKE_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
break;
case 8:
rotatesprite(xoff<<16,y<<16,65536L,0,JETPACK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
break;
case 16:
rotatesprite(xoff<<16,y<<16,65536L,0,HEAT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
break;
case 32:
rotatesprite(xoff<<16,y<<16,65536L,0,AIRTANK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
break;
case 64:
rotatesprite(xoff<<16,(y-1)<<16,65536L,0,BOOT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
break;
}
xoff += 22;
if (p->inven_icon == j+1)
rotatesprite((xoff-2)<<16,(y+19)<<16,65536L,1024,ARROW,-32,0,2+16,windowx1,windowy1,windowx2,windowy2);
}
j++;
}
}
void G_DrawFrags(void)
{
int32_t i, j = 0;
TRAVERSE_CONNECT(i)
if (i > j) j = i;
rotatesprite(0,0,65600L,0,FRAGBAR,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
if (j >= 4) rotatesprite(319,(8)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
if (j >= 8) rotatesprite(319,(16)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
if (j >= 12) rotatesprite(319,(24)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
TRAVERSE_CONNECT(i)
{
minitext(21+(73*(i&3)),2+((i&28)<<1),&g_player[i].user_name[0],/*sprite[g_player[i].ps->i].pal*/g_player[i].ps->palookup,2+8+16);
Bsprintf(tempbuf,"%d",g_player[i].ps->frag-g_player[i].ps->fraggedself);
minitext(17+50+(73*(i&3)),2+((i&28)<<1),tempbuf,/*sprite[g_player[i].ps->i].pal*/g_player[i].ps->palookup,2+8+16);
}
}
#define SBY (200-tilesizy[BOTTOMSTATUSBAR])
static void G_DrawStatusBar(int32_t snum)
{
DukePlayer_t *p = g_player[snum].ps;
int32_t i, j, o, ss = ud.screen_size, u;
int32_t permbit = 0;
if (ss < 4) return;
if (g_player[snum].ps->gm&MODE_MENU)
if ((g_currentMenu >= 400 && g_currentMenu <= 405))
return;
if (getrendermode() >= 3) pus = NUMPAGES; // JBF 20040101: always redraw in GL
if (ud.multimode > 1 && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
if (pus)
{
G_DrawFrags();
}
else
{
TRAVERSE_CONNECT(i)
if (g_player[i].ps->frag != sbar.frag[i])
{
G_DrawFrags();
break;
}
}
TRAVERSE_CONNECT(i)
if (i != myconnectindex)
sbar.frag[i] = g_player[i].ps->frag;
}
if (ss == 4) //DRAW MINI STATUS BAR:
{
if (ud.althud) // althud
{
static int32_t ammo_sprites[MAX_WEAPONS];
if (!ammo_sprites[0])
{
/* this looks stupid but it lets us initialize static memory to dynamic values
these values can be changed from the CONs with dynamic tile remapping
but we don't want to have to recreate the values in memory every time
the HUD is drawn */
int32_t asprites[MAX_WEAPONS] = { BOOTS, AMMO, SHOTGUNAMMO,
BATTERYAMMO, RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO
};
Bmemcpy(ammo_sprites,asprites,sizeof(ammo_sprites));
}
// rotatesprite(sbarx(5+1),sbary(200-25+1),sbarsc(49152L),0,SIXPAK,0,4,10+16+1+32,0,0,xdim-1,ydim-1);
// rotatesprite(sbarx(5),sbary(200-25),sbarsc(49152L),0,SIXPAK,0,0,10+16,0,0,xdim-1,ydim-1);
if (getrendermode() >= 3 && althud_shadows)
rotatesprite(sbarx(2+1),sbary(200-21+1),sbarsc(49152L),0,COLA,0,4,10+16+POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(2),sbary(200-21),sbarsc(49152L),0,COLA,0,0,10+16,0,0,xdim-1,ydim-1);
if (sprite[p->i].pal == 1 && p->last_extra < 2)
G_DrawAltDigiNum(40,-(200-22),1,-16,10+16);
else if (!althud_flashing || p->last_extra > (p->max_player_health>>2) || totalclock&32)
{
int32_t s = -8;
if (althud_flashing && p->last_extra > p->max_player_health)
s += (sintable[(totalclock<<5)&2047]>>10);
G_DrawAltDigiNum(40,-(200-22),p->last_extra,s,10+16);
}
if (getrendermode() >= 3 && althud_shadows)
rotatesprite(sbarx(62+1),sbary(200-25+1),sbarsc(49152L),0,SHIELD,0,4,10+16+POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(62),sbary(200-25),sbarsc(49152L),0,SHIELD,0,0,10+16,0,0,xdim-1,ydim-1);
G_DrawAltDigiNum(105,-(200-22),p->shield_amount,-16,10+16);
if (getrendermode() >= 3 && althud_shadows)
{
if (p->got_access&1) rotatesprite(sbarxr(39-1),sbary(200-43+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
if (p->got_access&4) rotatesprite(sbarxr(34-1),sbary(200-41+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
if (p->got_access&2) rotatesprite(sbarxr(29-1),sbary(200-39+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
}
if (p->got_access&1) rotatesprite(sbarxr(39),sbary(200-43),sbarsc(32768),0,ACCESSCARD,0,0,10+16,0,0,xdim-1,ydim-1);
if (p->got_access&4) rotatesprite(sbarxr(34),sbary(200-41),sbarsc(32768),0,ACCESSCARD,0,23,10+16,0,0,xdim-1,ydim-1);
if (p->got_access&2) rotatesprite(sbarxr(29),sbary(200-39),sbarsc(32768),0,ACCESSCARD,0,21,10+16,0,0,xdim-1,ydim-1);
i = 32768;
if (p->curr_weapon == PISTOL_WEAPON) i = 16384;
if (getrendermode() >= 3 && althud_shadows)
rotatesprite(sbarxr(57-1),sbary(200-15+1),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,4,2+POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
rotatesprite(sbarxr(57),sbary(200-15),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,0,2,0,0,xdim-1,ydim-1);
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
else i = p->curr_weapon;
if (p->curr_weapon != KNEE_WEAPON &&
(!althud_flashing || totalclock&32 || p->ammo_amount[i] > (p->max_ammo_amount[i]/10)))
G_DrawAltDigiNum(-20,-(200-22),p->ammo_amount[i],-16,10+16);
o = 102;
permbit = 0;
if (p->inven_icon)
{
switch (p->inven_icon)
{
case 1:
i = FIRSTAID_ICON;
break;
case 2:
i = STEROIDS_ICON;
break;
case 3:
i = HOLODUKE_ICON;
break;
case 4:
i = JETPACK_ICON;
break;
case 5:
i = HEAT_ICON;
break;
case 6:
i = AIRTANK_ICON;
break;
case 7:
i = BOOT_ICON;
break;
default:
i = -1;
}
if (i >= 0)
{
if (getrendermode() >= 3 && althud_shadows)
rotatesprite(sbarx(231-o+1),sbary(200-21-2+1),sbarsc(65536L),0,i,0,4,10+16+permbit+POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(231-o),sbary(200-21-2),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
}
if (getrendermode() >= 3 && althud_shadows)
minitext(292-30-o+1,190-3+1,"%",4,POLYMOSTTRANS+10+16+permbit + 256);
minitext(292-30-o,190-3,"%",6,10+16+permbit + 256);
j = 0x80000000;
switch (p->inven_icon)
{
case 1:
i = p->firstaid_amount;
break;
case 2:
i = ((p->steroids_amount+3)>>2);
break;
case 3:
i = ((p->holoduke_amount+15)/24);
j = p->holoduke_on;
break;
case 4:
i = ((p->jetpack_amount+15)>>4);
j = p->jetpack_on;
break;
case 5:
i = p->heat_amount/12;
j = p->heat_on;
break;
case 6:
i = ((p->scuba_amount+63)>>6);
break;
case 7:
i = (p->boot_amount>>1);
break;
}
G_DrawInvNum(-(284-30-o),200-6-3,(uint8_t)i,0,10+permbit);
if (j > 0)
{
if (getrendermode() >= 3 && althud_shadows)
minitext(288-30-o+1,180-3+1,"ON",4,POLYMOSTTRANS+10+16+permbit + 256);
minitext(288-30-o,180-3,"ON",0,10+16+permbit + 256);
}
else if ((uint32_t)j != 0x80000000)
{
if (getrendermode() >= 3 && althud_shadows)
minitext(284-30-o+1,180-3+1,"OFF",4,POLYMOSTTRANS+10+16+permbit + 256);
minitext(284-30-o,180-3,"OFF",2,10+16+permbit + 256);
}
if (p->inven_icon >= 6)
{
if (getrendermode() >= 3 && althud_shadows)
minitext(284-35-o+1,180-3+1,"AUTO",4,POLYMOSTTRANS+10+16+permbit + 256);
minitext(284-35-o,180-3,"AUTO",2,10+16+permbit + 256);
}
}
return;
}
rotatesprite(sbarx(5),sbary(200-28),sbarsc(65536L),0,HEALTHBOX,0,21,10+16,0,0,xdim-1,ydim-1);
if (p->inven_icon)
rotatesprite(sbarx(69),sbary(200-30),sbarsc(65536L),0,INVENTORYBOX,0,21,10+16,0,0,xdim-1,ydim-1);
if (sprite[p->i].pal == 1 && p->last_extra < 2) // frozen
G_DrawDigiNum(20,200-17,1,-16,10+16);
else G_DrawDigiNum(20,200-17,p->last_extra,-16,10+16);
rotatesprite(sbarx(37),sbary(200-28),sbarsc(65536L),0,AMMOBOX,0,21,10+16,0,0,xdim-1,ydim-1);
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
else i = p->curr_weapon;
G_DrawDigiNum(53,200-17,p->ammo_amount[i],-16,10+16);
o = 158;
permbit = 0;
if (p->inven_icon)
{
switch (p->inven_icon)
{
case 1:
i = FIRSTAID_ICON;
break;
case 2:
i = STEROIDS_ICON;
break;
case 3:
i = HOLODUKE_ICON;
break;
case 4:
i = JETPACK_ICON;
break;
case 5:
i = HEAT_ICON;
break;
case 6:
i = AIRTANK_ICON;
break;
case 7:
i = BOOT_ICON;
break;
default:
i = -1;
}
if (i >= 0) rotatesprite(sbarx(231-o),sbary(200-21),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
minitext(292-30-o,190,"%",6,10+16+permbit + 256);
j = 0x80000000;
switch (p->inven_icon)
{
case 1:
i = p->firstaid_amount;
break;
case 2:
i = ((p->steroids_amount+3)>>2);
break;
case 3:
i = ((p->holoduke_amount+15)/24);
j = p->holoduke_on;
break;
case 4:
i = ((p->jetpack_amount+15)>>4);
j = p->jetpack_on;
break;
case 5:
i = p->heat_amount/12;
j = p->heat_on;
break;
case 6:
i = ((p->scuba_amount+63)>>6);
break;
case 7:
i = (p->boot_amount>>1);
break;
}
G_DrawInvNum(284-30-o,200-6,(uint8_t)i,0,10+permbit);
if (j > 0) minitext(288-30-o,180,"ON",0,10+16+permbit + 256);
else if ((uint32_t)j != 0x80000000) minitext(284-30-o,180,"OFF",2,10+16+permbit + 256);
if (p->inven_icon >= 6) minitext(284-35-o,180,"AUTO",2,10+16+permbit + 256);
}
return;
}
//DRAW/UPDATE FULL STATUS BAR:
if (pus)
{
pus = 0;
u = -1;
}
else u = 0;
if (sbar.frag[myconnectindex] != p->frag)
{
sbar.frag[myconnectindex] = p->frag;
u |= 32768;
}
if (sbar.got_access != p->got_access)
{
sbar.got_access = p->got_access;
u |= 16384;
}
if (sbar.last_extra != p->last_extra)
{
sbar.last_extra = p->last_extra;
u |= 1;
}
{
int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
if (lAmount == -1)
{
if (sbar.shield_amount != p->shield_amount)
{
sbar.shield_amount = p->shield_amount;
u |= 2;
}
}
else
{
if (sbar.shield_amount != lAmount)
{
sbar.shield_amount = lAmount;
u |= 2;
}
}
}
if (sbar.curr_weapon != p->curr_weapon)
{
sbar.curr_weapon = p->curr_weapon;
u |= (4+8+16+32+64+128+256+512+1024+65536L);
}
for (i=1; i<MAX_WEAPONS; i++)
{
if (sbar.ammo_amount[i] != p->ammo_amount[i])
{
sbar.ammo_amount[i] = p->ammo_amount[i];
if (i < 9)
u |= ((2<<i)+1024);
else u |= 65536L+1024;
}
if (sbar.gotweapon[i] != p->gotweapon[i])
{
sbar.gotweapon[i] = p->gotweapon[i];
if (i < 9)
u |= ((2<<i)+1024);
else u |= 65536L+1024;
}
}
if (sbar.inven_icon != p->inven_icon)
{
sbar.inven_icon = p->inven_icon;
u |= (2048+4096+8192);
}
if (sbar.holoduke_on != p->holoduke_on)
{
sbar.holoduke_on = p->holoduke_on;
u |= (4096+8192);
}
if (sbar.jetpack_on != p->jetpack_on)
{
sbar.jetpack_on = p->jetpack_on;
u |= (4096+8192);
}
if (sbar.heat_on != p->heat_on)
{
sbar.heat_on = p->heat_on;
u |= (4096+8192);
}
if (sbar.firstaid_amount != p->firstaid_amount)
{
sbar.firstaid_amount = p->firstaid_amount;
u |= 8192;
}
if (sbar.steroids_amount != p->steroids_amount)
{
sbar.steroids_amount = p->steroids_amount;
u |= 8192;
}
if (sbar.holoduke_amount != p->holoduke_amount)
{
sbar.holoduke_amount = p->holoduke_amount;
u |= 8192;
}
if (sbar.jetpack_amount != p->jetpack_amount)
{
sbar.jetpack_amount = p->jetpack_amount;
u |= 8192;
}
if (sbar.heat_amount != p->heat_amount)
{
sbar.heat_amount = p->heat_amount;
u |= 8192;
}
if (sbar.scuba_amount != p->scuba_amount)
{
sbar.scuba_amount = p->scuba_amount;
u |= 8192;
}
if (sbar.boot_amount != p->boot_amount)
{
sbar.boot_amount = p->boot_amount;
u |= 8192;
}
if (u == 0) return;
//0 - update health
//1 - update armor
//2 - update PISTOL_WEAPON ammo
//3 - update SHOTGUN_WEAPON ammo
//4 - update CHAINGUN_WEAPON ammo
//5 - update RPG_WEAPON ammo
//6 - update HANDBOMB_WEAPON ammo
//7 - update SHRINKER_WEAPON ammo
//8 - update DEVISTATOR_WEAPON ammo
//9 - update TRIPBOMB_WEAPON ammo
//10 - update ammo display
//11 - update inventory icon
//12 - update inventory on/off
//13 - update inventory %
//14 - update keys
//15 - update kills
//16 - update FREEZE_WEAPON ammo
if (u == -1)
{
G_PatchStatusBar(0,0,320,200);
if (ud.multimode > 1 && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
rotatesprite(sbarx(277+1),sbary(SBY+7-1),sbarsc(65536L),0,KILLSICON,0,0,10+16,0,0,xdim-1,ydim-1);
}
if (ud.multimode > 1 && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
if (u&32768)
{
if (u != -1) G_PatchStatusBar(276,SBY+17,299,SBY+17+10);
G_DrawDigiNum(287,SBY+17,max(p->frag-p->fraggedself,0),-16,10+16);
}
}
else
{
if (u&16384)
{
if (u != -1) G_PatchStatusBar(275,SBY+18,299,SBY+18+12);
if (p->got_access&4) rotatesprite(sbarx(275),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,23,10+16,0,0,xdim-1,ydim-1);
if (p->got_access&2) rotatesprite(sbarx(288),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,21,10+16,0,0,xdim-1,ydim-1);
if (p->got_access&1) rotatesprite(sbarx(281),sbary(SBY+23),sbarsc(65536L),0,ACCESS_ICON,0,0,10+16,0,0,xdim-1,ydim-1);
}
}
if (u&(4+8+16+32+64+128+256+512+65536L)) G_DrawWeapAmounts(p,96,SBY+16,u);
if (u&1)
{
if (u != -1) G_PatchStatusBar(20,SBY+17,43,SBY+17+11);
if (sprite[p->i].pal == 1 && p->last_extra < 2)
G_DrawDigiNum(32,SBY+17,1,-16,10+16);
else G_DrawDigiNum(32,SBY+17,p->last_extra,-16,10+16);
}
if (u&2)
{
int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
if (u != -1) G_PatchStatusBar(52,SBY+17,75,SBY+17+11);
if (lAmount == -1)
G_DrawDigiNum(64,SBY+17,p->shield_amount,-16,10+16);
else
G_DrawDigiNum(64,SBY+17,lAmount,-16,10+16);
}
if (u&1024)
{
if (u != -1) G_PatchStatusBar(196,SBY+17,219,SBY+17+11);
if (p->curr_weapon != KNEE_WEAPON)
{
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
else i = p->curr_weapon;
G_DrawDigiNum(230-22,SBY+17,p->ammo_amount[i],-16,10+16);
}
}
if (u&(2048+4096+8192))
{
if (u != -1)
{
if (u&(2048+4096))
{
G_PatchStatusBar(231,SBY+13,265,SBY+13+18);
}
else
{
G_PatchStatusBar(250,SBY+24,261,SBY+24+6);
}
}
if (p->inven_icon)
{
o = 0;
// permbit = 128;
if (u&(2048+4096))
{
switch (p->inven_icon)
{
case 1:
i = FIRSTAID_ICON;
break;
case 2:
i = STEROIDS_ICON;
break;
case 3:
i = HOLODUKE_ICON;
break;
case 4:
i = JETPACK_ICON;
break;
case 5:
i = HEAT_ICON;
break;
case 6:
i = AIRTANK_ICON;
break;
case 7:
i = BOOT_ICON;
break;
}
rotatesprite(sbarx(231-o),sbary(SBY+13),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
minitext(292-30-o,SBY+24,"%",6,10+16+permbit + 256);
if (p->inven_icon >= 6) minitext(284-35-o,SBY+14,"AUTO",2,10+16+permbit + 256);
}
if (u&(2048+4096))
{
switch (p->inven_icon)
{
case 3:
j = p->holoduke_on;
break;
case 4:
j = p->jetpack_on;
break;
case 5:
j = p->heat_on;
break;
default:
j = 0x80000000;
}
if (j > 0) minitext(288-30-o,SBY+14,"ON",0,10+16+permbit + 256);
else if ((uint32_t)j != 0x80000000) minitext(284-30-o,SBY+14,"OFF",2,10+16+permbit + 256);
}
if (u&8192)
{
switch (p->inven_icon)
{
case 1:
i = p->firstaid_amount;
break;
case 2:
i = ((p->steroids_amount+3)>>2);
break;
case 3:
i = ((p->holoduke_amount+15)/24);
break;
case 4:
i = ((p->jetpack_amount+15)>>4);
break;
case 5:
i = p->heat_amount/12;
break;
case 6:
i = ((p->scuba_amount+63)>>6);
break;
case 7:
i = (p->boot_amount>>1);
break;
}
G_DrawInvNum(284-30-o,SBY+28,(uint8_t)i,0,10+permbit);
}
}
}
}
#define COLOR_RED 248
#define COLOR_WHITE 31
#define LOW_FPS 30
static void G_PrintFPS(void)
{
// adapted from ZDoom because I like it better than what we had
// applicable ZDoom code available under GPL from csDoom
static int32_t FrameCount = 0;
static int32_t LastCount = 0;
static int32_t LastSec = 0;
static int32_t LastMS = 0;
int32_t ms = getticks();
int32_t howlong = ms - LastMS;
if (howlong >= 0)
{
int32_t thisSec = ms/1000;
int32_t x = (xdim <= 640);
if (ud.tickrate)
{
int32_t chars = Bsprintf(tempbuf, "%2u ms (%3u fps)", howlong, LastCount);
printext256(windowx2-(chars<<(3-x))+1,windowy1+2,0,-1,tempbuf,x);
printext256(windowx2-(chars<<(3-x)),windowy1+1,
(LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
// lag meter
if (numplayers > 1 && (totalclock - lastpackettime) > 1)
{
for (howlong = (totalclock - lastpackettime); howlong>0 && howlong<(xdim>>2); howlong--)
printext256(4L*howlong,0,COLOR_WHITE,-1,".",0);
}
}
if (LastSec < thisSec)
{
g_currentFrameRate = LastCount = FrameCount / (thisSec - LastSec);
LastSec = thisSec;
FrameCount = 0;
}
FrameCount++;
}
LastMS = ms;
}
static void G_PrintCoords(int32_t snum)
{
int32_t y = 16;
if ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
if (ud.multimode > 4)
y = 32;
else if (ud.multimode > 1)
y = 24;
}
Bsprintf(tempbuf,"XYZ= (%d,%d,%d)",g_player[snum].ps->posx,g_player[snum].ps->posy,g_player[snum].ps->posz);
printext256(250L,y,31,-1,tempbuf,0);
Bsprintf(tempbuf,"A/H= %d,%d",g_player[snum].ps->ang,g_player[snum].ps->horiz);
printext256(250L,y+9L,31,-1,tempbuf,0);
Bsprintf(tempbuf,"ZV= %d",g_player[snum].ps->poszv);
printext256(250L,y+18L,31,-1,tempbuf,0);
Bsprintf(tempbuf,"OG= %d",g_player[snum].ps->on_ground);
printext256(250L,y+27L,31,-1,tempbuf,0);
Bsprintf(tempbuf,"SECTL= %d",sector[g_player[snum].ps->cursectnum].lotag);
printext256(250L,y+36L,31,-1,tempbuf,0);
Bsprintf(tempbuf,"SEED= %d",randomseed);
printext256(250L,y+45L,31,-1,tempbuf,0);
Bsprintf(tempbuf,"THOLD= %d",g_player[snum].ps->transporter_hold);
printext256(250L,y+54L+7,31,-1,tempbuf,0);
}
// this handles both multiplayer and item pickup message type text
// both are passed on to gametext
static void G_PrintGameQuotes(void)
{
int32_t i, j, k, l;
k = 1;
if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 && ud.multimode > 1)
{
j = 0;
k += 8;
TRAVERSE_CONNECT(i)
if (i > j) j = i;
if (j >= 4 && j <= 8) k += 8;
else if (j > 8 && j <= 12) k += 16;
else if (j > 12) k += 24;
}
if (g_player[screenpeek].ps->fta > 1 && (g_player[screenpeek].ps->ftq < 115 || g_player[screenpeek].ps->ftq > 117))
{
if (g_player[screenpeek].ps->fta > 6)
k += 7;
else k += g_player[screenpeek].ps->fta; /*if (g_player[screenpeek].ps->fta > 2)
k += 3;
else k += 1; */
}
/* if (xdim >= 640 && ydim >= 480)
k = scale(k,ydim,200); */
j = k;
// quotebot = min(quotebot,j);
// quotebotgoal = min(quotebotgoal,j);
// if (g_player[myconnectindex].ps->gm&MODE_TYPE) j -= 8;
//quotebotgoal = j;
//j = quotebot;
j = scale(j,ydim,200);
for (i=MAXUSERQUOTES-1; i>=0; i--)
{
if (user_quote_time[i] <= 0) continue;
k = user_quote_time[i];
if (hud_glowingquotes)
{
if (k > 4) { mpgametext(j,user_quote[i],(sintable[((totalclock+(i<<2))<<5)&2047]>>11),2+8+16); j += textsc(8); }
else if (k > 2) { mpgametext(j,user_quote[i],(sintable[((totalclock+(i<<2))<<5)&2047]>>11),2+8+16+1); j += textsc(k<<1); }
else { mpgametext(j,user_quote[i],(sintable[((totalclock+(i<<2))<<5)&2047]>>11),2+8+16+1+32); j += textsc(k<<1); }
}
else
{
if (k > 4) { mpgametext(j,user_quote[i],0,2+8+16); j += textsc(8); }
else if (k > 2) { mpgametext(j,user_quote[i],0,2+8+16+1); j += textsc(k<<1); }
else { mpgametext(j,user_quote[i],0,2+8+16+1+32); j += textsc(k<<1); }
}
l = G_GameTextLen(USERQUOTE_LEFTOFFSET,stripcolorcodes(tempbuf,user_quote[i]));
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
{
l -= (ud.config.ScreenWidth-USERQUOTE_RIGHTOFFSET);
if (k > 4) j += textsc(8);
else j += textsc(k<<1);
}
}
if ((klabs(quotebotgoal-quotebot) <= 16) && (ud.screen_size <= 8))
quotebot += ksgn(quotebotgoal-quotebot);
else
quotebot = quotebotgoal;
if (g_player[screenpeek].ps->fta <= 1) return;
if (ScriptQuotes[g_player[screenpeek].ps->ftq] == NULL)
{
OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,g_player[screenpeek].ps->ftq);
return;
}
k = 0;
if (g_player[screenpeek].ps->ftq == 115 || g_player[screenpeek].ps->ftq == 116 || g_player[screenpeek].ps->ftq == 117)
{
k = 140;//quotebot-8-4;
}
else if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 && ud.multimode > 1)
{
j = 0;
k = 8;
TRAVERSE_CONNECT(i)
if (i > j) j = i;
if (j >= 4 && j <= 8) k += 8;
else if (j > 8 && j <= 12) k += 16;
else if (j > 12) k += 24;
}
j = g_player[screenpeek].ps->fta;
if (!hud_glowingquotes)
{
if (j > 4) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],0,2+8+16);
else if (j > 2) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],0,2+8+16+1);
else gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],0,2+8+16+1+32);
return;
}
if (j > 4) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16);
else if (j > 2) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1);
else gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1+32);
}
void P_DoQuote(int32_t q, DukePlayer_t *p)
{
int32_t cq = 0;
if (q & MAXQUOTES)
{
cq = 1;
q &= ~MAXQUOTES;
}
if (ScriptQuotes[q] == NULL)
{
OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,q);
return;
}
if (ud.fta_on == 0)
return;
if (p->fta > 0 && q != 115 && q != 116)
if (p->ftq == 115 || p->ftq == 116) return;
p->fta = 100;
// if(p->ftq != q || q == 26)
// || q == 26 || q == 115 || q ==116 || q == 117 || q == 122)
{
if (p->ftq != q)
if (p == g_player[screenpeek].ps)
{
if (cq) OSD_Printf(OSDTEXT_BLUE "%s\n",ScriptQuotes[q]);
else OSD_Printf("%s\n",ScriptQuotes[q]);
}
p->ftq = q;
pub = NUMPAGES;
pus = NUMPAGES;
}
}
void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
{
if (getrendermode() >= 3) return;
if (step > 0) for (; start < end; start += step) G_FadePalette(r,g,b,start);
else for (; start >= end; start += step) G_FadePalette(r,g,b,start);
}
static void G_DisplayExtraScreens(void)
{
int32_t flags = Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);
MUSIC_StopSong();
FX_StopAllSounds();
if (!VOLUMEALL || flags & LOGO_SHAREWARESCREENS)
{
setview(0,0,xdim-1,ydim-1);
flushperms();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
fadepal(0,0,0, 0,64,7);
KB_FlushKeyboardQueue();
rotatesprite(0,0,65536L,0,3291,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
IFISSOFTMODE fadepal(0,0,0, 63,0,-7);
else nextpage();
while (!KB_KeyWaiting())
{
handleevents();
Net_GetPackets();
}
fadepal(0,0,0, 0,64,7);
KB_FlushKeyboardQueue();
rotatesprite(0,0,65536L,0,3290,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
IFISSOFTMODE fadepal(0,0,0, 63,0,-7);
else nextpage();
while (!KB_KeyWaiting())
{
handleevents();
Net_GetPackets();
}
}
if (flags & LOGO_TENSCREEN)
{
setview(0,0,xdim-1,ydim-1);
flushperms();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
fadepal(0,0,0, 0,64,7);
KB_FlushKeyboardQueue();
rotatesprite(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
IFISSOFTMODE fadepal(0,0,0, 63,0,-7);
else nextpage();
while (!KB_KeyWaiting() && totalclock < 2400)
{
handleevents();
Net_GetPackets();
}
}
}
extern int32_t qsetmode;
extern int32_t g_doQuickSave;
void G_GameExit(const char *t)
{
if (*t != 0) g_player[myconnectindex].ps->palette = (uint8_t *) &palette[0];
if (numplayers > 1)
{
int32_t i, j, oldtotalclock;
ready2send = 0;
for (j=MAXPLAYERS-1; j>=0; j--)
{
oldtotalclock = totalclock;
while (totalclock < oldtotalclock+TICSPERFRAME)
{
handleevents();
Net_GetPackets();
}
if (KB_KeyPressed(sc_Escape)) return;
packbuf[0] = PACKET_NULL_PACKET;
TRAVERSE_CONNECT(i)
{
if (i != myconnectindex) mmulti_sendpacket(i,packbuf,1);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
}
mmulti_uninitmultiplayers();
if (ud.recstat == 1) G_CloseDemoWrite();
else if (ud.recstat == 2)
{
if (frecfilep) fclose(frecfilep);
} // JBF: fixes crash on demo playback
if (!qe && !cp)
{
if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *t == ' ')
{
G_BonusScreen(1);
setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP);
}
if (*t != 0 && *(t+1) != 'V' && *(t+1) != 'Y')
G_DisplayExtraScreens();
}
if (*t != 0) initprintf("%s\n",t);
if (qsetmode == 200)
G_Shutdown();
if (*t != 0)
{
//setvmode(0x3); // JBF
//binscreen();
// if(*t == ' ' && *(t+1) == 0) *t = 0;
//printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (!(t[0] == ' ' && t[1] == 0))
{
char titlebuf[256];
Bsprintf(titlebuf,HEAD2 " %s",s_buildDate);
wm_msgbox(titlebuf, (char *)t);
}
}
uninitgroupfile();
//unlink("duke3d.tmp");
exit(0);
}
char inputloc = 0;
int32_t _EnterText(int32_t small,int32_t x,int32_t y,char *t,int32_t dalen,int32_t c)
{
char ch;
int32_t i;
while ((ch = KB_Getch()) != 0 || (g_player[myconnectindex].ps->gm&MODE_MENU && MOUSE_GetButtons()&RIGHT_MOUSE))
{
if (ch == asc_BackSpace)
{
if (inputloc > 0)
{
inputloc--;
*(t+inputloc) = 0;
}
}
else
{
if (ch == asc_Enter)
{
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
return (1);
}
else if (ch == asc_Escape || (g_player[myconnectindex].ps->gm&MODE_MENU && MOUSE_GetButtons()&RIGHT_MOUSE))
{
KB_ClearKeyDown(sc_Escape);
MOUSE_ClearButton(RIGHT_MOUSE);
return (-1);
}
else if (ch >= 32 && inputloc < dalen && ch < 127)
{
ch = Btoupper(ch);
if (c != 997 || (ch >= '0' && ch <= '9'))
{
// JBF 20040508: so we can have numeric only if we want
*(t+inputloc) = ch;
*(t+inputloc+1) = 0;
inputloc++;
}
}
}
}
if (c == 999) return(0);
if (c == 998)
{
char b[91],ii;
for (ii=0; ii<inputloc; ii++)
b[(uint8_t)ii] = '*';
b[(uint8_t)inputloc] = 0;
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
x = mpgametext(y,b,c,2+8+16);
else x = gametext(x,y,b,c,2+8+16);
}
else
{
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
x = mpgametext(y,t,c,2+8+16);
else x = gametext(x,y,t,c,2+8+16);
}
c = 4-(sintable[(totalclock<<4)&2047]>>11);
i = G_GameTextLen(USERQUOTE_LEFTOFFSET,stripcolorcodes(tempbuf,t));
while (i > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
{
i -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
if (small&1)
y += textsc(6);
y += 8;
}
if (small&1)
rotatesprite(textsc(x)<<16,(y<<16),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(small&1)?(8|16):2+8,0,0,xdim-1,ydim-1);
else rotatesprite((x+((small&1)?4:8))<<16,((y+((small&1)?0:4))<<16),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(small&1)?(8|16):2+8,0,0,xdim-1,ydim-1);
return (0);
}
static void Net_EnterMessage(void)
{
int16_t ch, hitstate, i, j, l;
if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM)
{
if (g_chatPlayer != -1 || ud.multimode < 3 || g_movesPerPacket == 4)
{
tempbuf[0] = PACKET_MESSAGE;
tempbuf[2] = 0;
recbuf[0] = 0;
if (ud.multimode < 3)
g_chatPlayer = 2;
if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E')
{
Bstrcat(recbuf,"* ");
i = 3, j = Bstrlen(typebuf);
Bstrcpy(tempbuf,typebuf);
while (i < j)
{
typebuf[i-3] = tempbuf[i];
i++;
}
typebuf[i-3] = '\0';
Bstrcat(recbuf,g_player[myconnectindex].user_name);
}
else
{
Bstrcat(recbuf,g_player[myconnectindex].user_name);
Bstrcat(recbuf,": ");
}
Bstrcat(recbuf,"^00");
Bstrcat(recbuf,typebuf);
j = Bstrlen(recbuf);
recbuf[j] = 0;
Bstrcat(tempbuf+2,recbuf);
if (g_chatPlayer >= ud.multimode || g_movesPerPacket == 4)
{
tempbuf[1] = 255;
TRAVERSE_CONNECT(ch)
{
if (ch != myconnectindex) mmulti_sendpacket(ch,tempbuf,j+2);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
G_AddUserQuote(recbuf);
quotebot += 8;
l = G_GameTextLen(USERQUOTE_LEFTOFFSET,stripcolorcodes(tempbuf,recbuf));
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
{
l -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
quotebot += 8;
}
quotebotgoal = quotebot;
}
else if (g_chatPlayer >= 0)
{
tempbuf[1] = (uint8_t)g_chatPlayer;
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead))
g_chatPlayer = connecthead;
mmulti_sendpacket(g_chatPlayer,tempbuf,j+2);
}
g_chatPlayer = -1;
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
}
else if (g_chatPlayer == -1)
{
j = 50;
gametext(320>>1,j,"SEND MESSAGE TO...",0,2+8+16);
j += 8;
TRAVERSE_CONNECT(i)
{
if (i == myconnectindex)
{
minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16);
j += 7;
}
else
{
Bsprintf(buf," %d - %s",i+1,g_player[i].user_name);
minitextshade((320>>1)-40-6+1,j+1,buf,26,0,2+8+16);
minitext((320>>1)-40-6,j,buf,0,2+8+16);
j += 7;
}
}
minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16);
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16);
j += 7;
if (ud.screen_size > 0) j = 200-45;
else j = 200-8;
mpgametext(j,typebuf,0,2+8+16);
if (KB_KeyWaiting())
{
i = KB_GetCh();
if (i == 'A' || i == 'a' || i == 13)
g_chatPlayer = ud.multimode;
else if (i >= '1' || i <= (ud.multimode + '1'))
g_chatPlayer = i - '1';
else
{
g_chatPlayer = ud.multimode;
if (i == 27)
{
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
g_chatPlayer = -1;
}
else
typebuf[0] = 0;
}
KB_ClearKeyDown(sc_1);
KB_ClearKeyDown(sc_2);
KB_ClearKeyDown(sc_3);
KB_ClearKeyDown(sc_4);
KB_ClearKeyDown(sc_5);
KB_ClearKeyDown(sc_6);
KB_ClearKeyDown(sc_7);
KB_ClearKeyDown(sc_8);
KB_ClearKeyDown(sc_A);
KB_ClearKeyDown(sc_Escape);
KB_ClearKeyDown(sc_Enter);
}
}
}
else
{
if (ud.screen_size > 1) j = 200-45;
else j = 200-8;
if (xdim >= 640 && ydim >= 480)
j = scale(j,ydim,200);
hitstate = Net_EnterText(320>>1,j,typebuf,120,1);
if (hitstate == 1)
{
KB_ClearKeyDown(sc_Enter);
if (Bstrlen(typebuf) == 0)
{
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
return;
}
if (ud.automsg)
{
if (SHIFTS_IS_PRESSED) g_chatPlayer = -1;
else g_chatPlayer = ud.multimode;
}
g_player[myconnectindex].ps->gm |= MODE_SENDTOWHOM;
}
else if (hitstate == -1)
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
else pub = NUMPAGES;
}
}
static inline void G_MoveClouds(void)
{
if (totalclock > cloudtotalclock || totalclock < (cloudtotalclock-7))
{
int32_t i;
cloudtotalclock = totalclock+6;
for (i=g_numClouds-1; i>=0; i--)
{
cloudx[i] += (sintable[(g_player[screenpeek].ps->ang+512)&2047]>>9);
cloudy[i] += (sintable[g_player[screenpeek].ps->ang&2047]>>9);
sector[clouds[i]].ceilingxpanning = cloudx[i]>>6;
sector[clouds[i]].ceilingypanning = cloudy[i]>>6;
}
}
}
static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
{
int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
int32_t xvect, yvect, xvect2, yvect2;
int16_t p;
char col;
walltype *wal, *wal2;
spritetype *spr;
xvect = sintable[(-cang)&2047] * czoom;
yvect = sintable[(1536-cang)&2047] * czoom;
xvect2 = mulscale16(xvect,yxaspect);
yvect2 = mulscale16(yvect,yxaspect);
//Draw red lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z1 = sector[i].ceilingz;
z2 = sector[i].floorz;
for (j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++)
{
k = wal->nextwall;
if (k < 0) continue;
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
//if ((k > j) && ((show2dwall[k>>3]&(1<<(k&7))) > 0)) continue;
if (sector[wal->nextsector].ceilingz == z1)
if (sector[wal->nextsector].floorz == z2)
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
col = 139; //red
if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta
if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
col = 24;
else continue;
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
wal2 = &wall[wal->point2];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
drawline256(x1,y1,x2,y2,col);
}
}
//Draw sprites
k = g_player[screenpeek].ps->i;
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
//if ((show2dsprite[j>>3]&(1<<(j&7))) > 0)
{
spr = &sprite[j];
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
col = 71; //cyan
if (spr->cstat&1) col = 234; //magenta
sprx = spr->x;
spry = spr->y;
if ((spr->cstat&257) != 0) switch (spr->cstat&48)
{
case 0:
break;
ox = sprx-cposx;
oy = spry-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect);
y1 = dmulscale16(oy,xvect2,ox,yvect2);
ox = (sintable[(spr->ang+512)&2047]>>7);
oy = (sintable[(spr->ang)&2047]>>7);
x2 = dmulscale16(ox,xvect,-oy,yvect);
y2 = dmulscale16(oy,xvect,ox,yvect);
x3 = mulscale16(x2,yxaspect);
y3 = mulscale16(y2,yxaspect);
drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11),
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11),
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11),
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
break;
case 16:
if (spr->picnum == LASERLINE)
{
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = (int32_t)((int8_t)((picanm[tilenum]>>8)&255))+((int32_t)spr->xoffset);
if ((spr->cstat&4) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
dax = sintable[k&2047]*l;
day = sintable[(k+1536)&2047]*l;
l = tilesizx[tilenum];
k = (l>>1)+xoff;
x1 -= mulscale16(dax,k);
x2 = x1+mulscale16(dax,l);
y1 -= mulscale16(day,k);
y2 = y1+mulscale16(day,l);
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect);
y1 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect);
y2 = dmulscale16(oy,xvect2,ox,yvect2);
drawline256(x1+(xdim<<11),y1+(ydim<<11),
x2+(xdim<<11),y2+(ydim<<11),col);
}
break;
case 32:
tilenum = spr->picnum;
xoff = (int32_t)((int8_t)((picanm[tilenum]>>8)&255))+((int32_t)spr->xoffset);
yoff = (int32_t)((int8_t)((picanm[tilenum]>>16)&255))+((int32_t)spr->yoffset);
if ((spr->cstat&4) > 0) xoff = -xoff;
if ((spr->cstat&8) > 0) yoff = -yoff;
k = spr->ang;
cosang = sintable[(k+512)&2047];
sinang = sintable[k];
xspan = tilesizx[tilenum];
xrepeat = spr->xrepeat;
yspan = tilesizy[tilenum];
yrepeat = spr->yrepeat;
dax = ((xspan>>1)+xoff)*xrepeat;
day = ((yspan>>1)+yoff)*yrepeat;
x1 = sprx + dmulscale16(sinang,dax,cosang,day);
y1 = spry + dmulscale16(sinang,day,-cosang,dax);
l = xspan*xrepeat;
x2 = x1 - mulscale16(sinang,l);
y2 = y1 + mulscale16(cosang,l);
l = yspan*yrepeat;
k = -mulscale16(cosang,l);
x3 = x2+k;
x4 = x1+k;
k = -mulscale16(sinang,l);
y3 = y2+k;
y4 = y1+k;
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect);
y1 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect);
y2 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x3-cposx;
oy = y3-cposy;
x3 = dmulscale16(ox,xvect,-oy,yvect);
y3 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x4-cposx;
oy = y4-cposy;
x4 = dmulscale16(ox,xvect,-oy,yvect);
y4 = dmulscale16(oy,xvect2,ox,yvect2);
drawline256(x1+(xdim<<11),y1+(ydim<<11),
x2+(xdim<<11),y2+(ydim<<11),col);
drawline256(x2+(xdim<<11),y2+(ydim<<11),
x3+(xdim<<11),y3+(ydim<<11),col);
drawline256(x3+(xdim<<11),y3+(ydim<<11),
x4+(xdim<<11),y4+(ydim<<11),col);
drawline256(x4+(xdim<<11),y4+(ydim<<11),
x1+(xdim<<11),y1+(ydim<<11),col);
break;
}
}
}
//Draw white lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
k = -1;
for (j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++)
{
if (wal->nextwall >= 0) continue;
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
if (tilesizx[wal->picnum] == 0) continue;
if (tilesizy[wal->picnum] == 0) continue;
if (j == k)
{
x1 = x2;
y1 = y2;
}
else
{
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
}
k = wal->point2;
wal2 = &wall[k];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
drawline256(x1,y1,x2,y2,24);
}
}
TRAVERSE_CONNECT(p)
{
if (ud.scrollmode && p == screenpeek) continue;
ox = sprite[g_player[p].ps->i].x-cposx;
oy = sprite[g_player[p].ps->i].y-cposy;
daang = (sprite[g_player[p].ps->i].ang-cang)&2047;
if (p == screenpeek)
{
ox = 0;
oy = 0;
daang = 0;
}
x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16);
y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16);
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
{
if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground)
i = APLAYERTOP+((totalclock>>4)&3);
else
i = APLAYERTOP;
j = klabs(g_player[p].ps->truefz-g_player[p].ps->posz)>>8;
j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j),yxaspect,16);
if (j < 22000) j = 22000;
else if (j > (65536<<1)) j = (65536<<1);
rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j,daang,i,sprite[g_player[p].ps->i].shade,
(g_player[p].ps->cursectnum > -1)?sector[g_player[p].ps->cursectnum].floorpal:0,
(sprite[g_player[p].ps->i].cstat&2)>>1,windowx1,windowy1,windowx2,windowy2);
}
}
}
#define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1)
palette_t CrosshairColors = { 255, 255, 255, 0 };
palette_t DefaultCrosshairColors = { 0, 0, 0, 0 };
int32_t g_crosshairSum = 0;
void G_GetCrosshairColor(void)
{
if (DefaultCrosshairColors.f == 0)
{
// use the brightest color in the original 8-bit tile
int32_t bri = 0, j = 0, i;
int32_t ii;
char *ptr = (char *)waloff[CROSSHAIR];
if (waloff[CROSSHAIR] == 0)
{
loadtile(CROSSHAIR);
ptr = (char *)waloff[CROSSHAIR];
}
ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
if (ii <= 0) return;
do
{
if (*ptr != 255)
{
i = curpalette[(int32_t)*ptr].r+curpalette[(int32_t)*ptr].g+curpalette[(int32_t)*ptr].b;
if (i > j) { j = i; bri = *ptr; }
}
ptr++;
ii--;
}
while (ii > 0);
DefaultCrosshairColors.r = CrosshairColors.r = curpalette[bri].r;
DefaultCrosshairColors.g = CrosshairColors.g = curpalette[bri].g;
DefaultCrosshairColors.b = CrosshairColors.b = curpalette[bri].b;
DefaultCrosshairColors.f = 1; // this flag signifies that the color has been detected
}
}
void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
{
char *ptr = (char *)waloff[CROSSHAIR];
int32_t i, ii;
if (DefaultCrosshairColors.f == 0 || g_crosshairSum == r+(g<<1)+(b<<2)) return;
g_crosshairSum = r+(g<<1)+(b<<2);
CrosshairColors.r = r;
CrosshairColors.g = g;
CrosshairColors.b = b;
if (waloff[CROSSHAIR] == 0)
{
loadtile(CROSSHAIR);
ptr = (char *)waloff[CROSSHAIR];
}
ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
if (ii <= 0) return;
if (getrendermode() < 3)
i = getclosestcol(CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2);
else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color
do
{
if (*ptr != 255)
*ptr = i;
ptr++;
ii--;
}
while (ii > 0);
for (i = 255; i >= 0; i--)
tempbuf[i] = i;
makepalookup(CROSSHAIR_PAL,tempbuf,CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2,1);
#if defined(USE_OPENGL) && defined(POLYMOST)
hictinting[CROSSHAIR_PAL].r = CrosshairColors.r;
hictinting[CROSSHAIR_PAL].g = CrosshairColors.g;
hictinting[CROSSHAIR_PAL].b = CrosshairColors.b;
hictinting[CROSSHAIR_PAL].f = 9;
#endif
invalidatetile(CROSSHAIR, -1, -1);
}
void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
{
int32_t tc;
/*
for(i=0;i<768;i+=3)
{
temparray[i ] =
g_player[myconnectindex].ps->palette[i+0]+((((int32_t)r-(int32_t)g_player[myconnectindex].ps->palette[i+0])*(int32_t)(e&127))>>6);
temparray[i+1] =
g_player[myconnectindex].ps->palette[i+1]+((((int32_t)g-(int32_t)g_player[myconnectindex].ps->palette[i+1])*(int32_t)(e&127))>>6);
temparray[i+2] =
g_player[myconnectindex].ps->palette[i+2]+((((int32_t)b-(int32_t)g_player[myconnectindex].ps->palette[i+2])*(int32_t)(e&127))>>6);
}
*/
//setbrightness(ud.brightness>>2,temparray);
setpalettefade(r,g,b,e&127);
if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time
if ((e&128) == 0)
{
nextpage();
for (tc = totalclock; totalclock < tc + 4; handleevents(), Net_GetPackets());
}
}
void G_DisplayRest(int32_t smoothratio)
{
int32_t a, i, j;
int32_t applyTint=0;
palette_t tempFade = { 0, 0, 0, 0 };
palette_t tempTint = { 0, 0, 0, 0 };
DukePlayer_t *pp = g_player[screenpeek].ps;
walltype *wal;
int32_t cposx, cposy, cang;
#if defined(USE_OPENGL) && defined(POLYMOST)
// this takes care of fullscreen tint for OpenGL
if (getrendermode() >= 3)
{
#if 0
if (pp->palette == waterpal) tintr=0,tintg=0,tintb=63,tintf=8;
else if (pp->palette == slimepal) tintr=20,tintg=63,tintb=20,tintf=8;
#else
if (pp->palette == waterpal)
{
if (hictinting[MAXPALOOKUPS-2].r == 255 && hictinting[MAXPALOOKUPS-2].g == 255 && hictinting[MAXPALOOKUPS-2].b == 255)
{
hictinting[MAXPALOOKUPS-1].r = 192;
hictinting[MAXPALOOKUPS-1].g = 192;
hictinting[MAXPALOOKUPS-1].b = 255;
}
else Bmemcpy(&hictinting[MAXPALOOKUPS-1],&hictinting[MAXPALOOKUPS-2],sizeof(hictinting[0]));
}
else if (pp->palette == slimepal)
{
if (hictinting[MAXPALOOKUPS-3].r == 255 && hictinting[MAXPALOOKUPS-3].g == 255 && hictinting[MAXPALOOKUPS-3].b == 255)
{
hictinting[MAXPALOOKUPS-1].r = 208;
hictinting[MAXPALOOKUPS-1].g = 255;
hictinting[MAXPALOOKUPS-1].b = 192;
}
else Bmemcpy(&hictinting[MAXPALOOKUPS-1],&hictinting[MAXPALOOKUPS-3],sizeof(hictinting[0]));
}
else
{
hictinting[MAXPALOOKUPS-1].r = 255;
hictinting[MAXPALOOKUPS-1].g = 255;
hictinting[MAXPALOOKUPS-1].b = 255;
}
#endif
}
#endif /* USE_OPENGL && POLYMOST */
// this does pain tinting etc from the CON
if (pp->pals_time >= 0 && pp->loogcnt == 0) // JBF 20040101: pals_time > 0 now >= 0
{
tempFade.r = pp->pals[0];
tempFade.g = pp->pals[1];
tempFade.b = pp->pals[2];
tempFade.f = pp->pals_time;
g_restorePalette = 1; // JBF 20040101
applyTint = 1;
}
// reset a normal palette
else if (g_restorePalette)
{
//setbrightness(ud.brightness>>2,&pp->palette[0],0);
P_SetGamePalette(pp,pp->palette,2);
g_restorePalette = 0;
}
// loogies courtesy of being snotted on
else if (pp->loogcnt > 0)
{
//G_FadePalette(0,64,0,(pp->loogcnt>>1)+128);
tempFade.r = 0;
tempFade.g = 64;
tempFade.b = 0;
tempFade.f = pp->loogcnt>>1;
applyTint = 1;
}
if (tempFade.f > tempTint.f)
{
tempTint.r = tempFade.r;
tempTint.g = tempFade.g;
tempTint.b = tempFade.b;
tempTint.f = tempFade.f;
}
if (ud.show_help)
{
switch (ud.show_help)
{
case 1:
rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1);
break;
case 2:
rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1);
break;
}
if (KB_KeyPressed(sc_Escape) || MOUSE_GetButtons()&RIGHT_MOUSE)
{
KB_ClearKeyDown(sc_Escape);
MOUSE_ClearButton(RIGHT_MOUSE);
ud.show_help = 0;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
G_UpdateScreenArea();
}
if (tempTint.f > 0 || applyTint) G_FadePalette(tempTint.r,tempTint.g,tempTint.b,tempTint.f|128);
return;
}
i = pp->cursectnum;
if (i > -1)
{
show2dsector[i>>3] |= (1<<(i&7));
wal = &wall[sector[i].wallptr];
for (j=sector[i].wallnum; j>0; j--,wal++)
{
i = wal->nextsector;
if (i < 0) continue;
if (wal->cstat&0x0071) continue;
if (wall[wal->nextwall].cstat&0x0071) continue;
if (sector[i].lotag == 32767) continue;
if (sector[i].ceilingz >= sector[i].floorz) continue;
show2dsector[i>>3] |= (1<<(i&7));
}
}
if (ud.camerasprite == -1)
{
if (ud.overhead_on != 2)
{
if (pp->newowner >= 0)
G_DrawCameraText(pp->newowner);
else
{
P_DisplayWeapon(screenpeek);
if (pp->over_shoulder_on == 0)
P_DisplayScubaMask(screenpeek);
}
G_MoveClouds();
}
if (ud.overhead_on > 0)
{
// smoothratio = min(max(smoothratio,0),65536);
smoothratio = min(max((totalclock - ototalclock) * (65536 / TICSPERFRAME),0),65536);
G_DoInterpolations(smoothratio);
if (ud.scrollmode == 0)
{
if (pp->newowner == -1 && !ud.pause_on)
{
if (screenpeek == myconnectindex && numplayers > 1)
{
cposx = omy.x+mulscale16((int32_t)(my.x-omy.x),smoothratio);
cposy = omy.y+mulscale16((int32_t)(my.y-omy.y),smoothratio);
cang = omyang+mulscale16((int32_t)(((myang+1024-omyang)&2047)-1024),smoothratio);
}
else
{
cposx = pp->oposx+mulscale16((int32_t)(pp->posx-pp->oposx),smoothratio);
cposy = pp->oposy+mulscale16((int32_t)(pp->posy-pp->oposy),smoothratio);
cang = pp->oang+mulscale16((int32_t)(((pp->ang+1024-pp->oang)&2047)-1024),smoothratio);
}
}
else
{
cposx = pp->oposx;
cposy = pp->oposy;
cang = pp->oang;
}
}
else
{
if (!ud.pause_on)
{
ud.fola += ud.folavel>>3;
ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14;
}
cposx = ud.folx;
cposy = ud.foly;
cang = ud.fola;
}
if (ud.overhead_on == 2)
{
clearview(0L);
drawmapview(cposx,cposy,pp->zoom,cang);
}
G_DrawOverheadMap(cposx,cposy,pp->zoom,cang);
G_RestoreInterpolations();
if (ud.overhead_on == 2)
{
if (ud.screen_size > 0) a = 147;
else a = 179;
minitext(5,a+6,EpisodeNames[ud.volume_number],0,2+8+16);
minitext(5,a+6+6,MapInfo[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16);
}
}
}
if (pp->invdisptime > 0) G_DrawInventory(pp);
aGameVars[g_iReturnVarID].val.lValue = 0;
if (apScriptGameEvent[EVENT_DISPLAYSBAR])
X_OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek, -1);
if (aGameVars[g_iReturnVarID].val.lValue == 0)
G_DrawStatusBar(screenpeek);
G_PrintGameQuotes();
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
{
int32_t bits = 10+16;
if (g_levelTextTime > 4)
bits = bits;
else if (g_levelTextTime > 2)
bits |= 1;
else bits |= 1+32;
if (MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
{
if (currentboardfilename[0] != 0 && ud.volume_number == 0 && ud.level_number == 7)
menutext_(160,75,-g_levelTextTime+22/*(sintable[(totalclock<<5)&2047]>>11)*/,0,currentboardfilename,bits);
else menutext_(160,75,-g_levelTextTime+22/*(sintable[(totalclock<<5)&2047]>>11)*/,0,MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name,bits);
}
}
if (KB_KeyPressed(sc_Escape) && ud.overhead_on == 0
&& ud.show_help == 0
&& g_player[myconnectindex].ps->newowner == -1)
{
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && g_currentMenu < 51)
{
KB_ClearKeyDown(sc_Escape);
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
g_cameraClock = totalclock;
g_cameraDistance = 65536L;
}
walock[TILE_SAVESHOT] = 199;
G_UpdateScreenArea();
}
else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
g_player[myconnectindex].ps->newowner == -1 &&
(g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
{
KB_ClearKeyDown(sc_Escape);
FX_StopAllSounds();
S_ClearSoundLocks();
S_MenuSound();
g_player[myconnectindex].ps->gm |= MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2) ready2send = 0;
if (g_player[myconnectindex].ps->gm&MODE_GAME) ChangeToMenu(50);
else ChangeToMenu(0);
screenpeek = myconnectindex;
}
}
if (apScriptGameEvent[EVENT_DISPLAYREST])
X_OnEvent(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek, -1);
if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
{
aGameVars[g_iReturnVarID].val.lValue = 0;
if (apScriptGameEvent[EVENT_DISPLAYCROSSHAIR])
X_OnEvent(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek, -1);
if (aGameVars[g_iReturnVarID].val.lValue == 0)
rotatesprite((160L-(g_player[myconnectindex].ps->look_ang>>1))<<16,100L<<16,scale(65536,ud.crosshairscale,100),0,CROSSHAIR,0,CROSSHAIR_PAL,2+1,windowx1,windowy1,windowx2,windowy2);
}
#if 0
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
{
for (i=0; i<ud.multimode; i++)
{
if (g_player[i].ps->team == g_player[myconnectindex].ps->team)
{
j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->posx-g_player[myconnectindex].ps->posx,g_player[i].ps->posy-g_player[myconnectindex].ps->posy),g_player[myconnectindex].ps->ang))>>1,-160),160);
rotatesprite((160-j)<<16,100L<<16,65536L,0,DUKEICON,0,0,2+1,windowx1,windowy1,windowx2,windowy2);
}
}
}
#endif
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
menutext(160,100,0,0,"GAME PAUSED");
if (ud.coords)
G_PrintCoords(screenpeek);
#if defined(POLYMOST) && defined(USE_OPENGL)
{
extern int32_t mdpause;
mdpause = 0;
if (ud.pause_on || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2))
mdpause = 1;
}
#endif
G_PrintFPS();
// JBF 20040124: display level stats in screen corner
if ((ud.overhead_on != 2 && ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
{
if (ud.screen_size == 4)
{
i = scale(ud.althud?tilesizy[BIGALPHANUM]+10:tilesizy[INVENTORYBOX]+2,ud.statusbarscale,100);
// j = scale(scale(6,ud.config.ScreenWidth,320),ud.statusbarscale,100);
}
else if (ud.screen_size > 2)
{
i = scale(tilesizy[BOTTOMSTATUSBAR]+1,ud.statusbarscale,100);
// j = scale(2,ud.config.ScreenWidth,320);
}
else
{
i = 2;
// j = scale(2,ud.config.ScreenWidth,320);
}
j = scale(2,ud.config.ScreenWidth,320);
Bsprintf(tempbuf,"T:^15%d:%02d.%02d",
(g_player[myconnectindex].ps->player_par/(GAMETICSPERSEC*60)),
(g_player[myconnectindex].ps->player_par/GAMETICSPERSEC)%60,
((g_player[myconnectindex].ps->player_par%GAMETICSPERSEC)*38)/10
);
gametext_z(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
if (ud.player_skill > 3 || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?g_player[myconnectindex].ps->frag-g_player[myconnectindex].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
else
{
if (g_player[myconnectindex].ps->actors_killed >= g_player[myconnectindex].ps->max_actors_killed)
Bsprintf(tempbuf,"K:%d/%d",g_player[myconnectindex].ps->actors_killed,
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
else
Bsprintf(tempbuf,"K:^15%d/%d",g_player[myconnectindex].ps->actors_killed,
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
}
gametext_z(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
gametext_z(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
}
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
Net_EnterMessage();
else
M_DisplayMenus();
if (tempTint.f > 0 || applyTint)
G_FadePalette(tempTint.r,tempTint.g,tempTint.b,tempTint.f|128);
}
static void G_DoThirdPerson(DukePlayer_t *pp, vec3_t *vect,int16_t *vsectnum, int32_t ang, int32_t horiz)
{
spritetype *sp = &sprite[pp->i];
int32_t i, hx, hy;
int32_t nx = (sintable[(ang+1536)&2047]>>4);
int32_t ny = (sintable[(ang+1024)&2047]>>4);
int32_t nz = (horiz-100)*128;
int16_t daang;
int16_t bakcstat = sp->cstat;
hitdata_t hitinfo;
sp->cstat &= (int16_t)~0x101;
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
hitscan((const vec3_t *)vect,*vsectnum,nx,ny,nz,&hitinfo,CLIPMASK1);
if (*vsectnum < 0)
{
sp->cstat = bakcstat;
return;
}
hx = hitinfo.pos.x-(vect->x);
hy = hitinfo.pos.y-(vect->y);
if (klabs(nx)+klabs(ny) > klabs(hx)+klabs(hy))
{
*vsectnum = hitinfo.hitsect;
if (hitinfo.hitwall >= 0)
{
daang = getangle(wall[wall[hitinfo.hitwall].point2].x-wall[hitinfo.hitwall].x,
wall[wall[hitinfo.hitwall].point2].y-wall[hitinfo.hitwall].y);
i = nx*sintable[daang]+ny*sintable[(daang+1536)&2047];
if (klabs(nx) > klabs(ny)) hx -= mulscale28(nx,i);
else hy -= mulscale28(ny,i);
}
else if (hitinfo.hitsprite < 0)
{
if (klabs(nx) > klabs(ny)) hx -= (nx>>5);
else hy -= (ny>>5);
}
if (klabs(nx) > klabs(ny)) i = divscale16(hx,nx);
else i = divscale16(hy,ny);
if (i < g_cameraDistance) g_cameraDistance = i;
}
vect->x += mulscale16(nx,g_cameraDistance);
vect->y += mulscale16(ny,g_cameraDistance);
vect->z += mulscale16(nz,g_cameraDistance);
g_cameraDistance = min(g_cameraDistance+((totalclock-g_cameraClock)<<10),65536);
g_cameraClock = totalclock;
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
sp->cstat = bakcstat;
}
//REPLACE FULLY
void G_DrawBackground(void)
{
int32_t dapicnum;
int32_t x,y,x1,y1,x2,y2,rx;
flushperms();
switch (ud.m_volume_number)
{
default:
dapicnum = BIGHOLE;
break;
case 1:
dapicnum = BIGHOLE;
break;
case 2:
dapicnum = BIGHOLE;
break;
}
if (tilesizx[dapicnum] == 0 || tilesizy[dapicnum] == 0)
{
pus = pub = NUMPAGES;
return;
}
y1 = 0;
y2 = ydim;
if (g_player[myconnectindex].ps->gm & MODE_GAME || ud.recstat == 2)
//if (ud.recstat == 0 || ud.recstat == 1 || (ud.recstat == 2 && ud.reccnt > 0)) // JBF 20040717
{
// if (ud.screen_size == 8 && ud.statusbarmode == 0)
// y1 = scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200);
//else
if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
{
if (ud.multimode > 1) y1 += scale(ydim,8,200);
if (ud.multimode > 4) y1 += scale(ydim,8,200);
}
}
else
{
// when not rendering a game, fullscreen wipe
#define MENUTILE (!getrendermode()?MENUSCREEN:LOADSCREEN)
// Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
aGameVars[g_iReturnVarID].val.lValue = (tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE);
if (apScriptGameEvent[EVENT_GETMENUTILE])
X_OnEvent(EVENT_GETMENUTILE, -1, myconnectindex, -1);
if (Gv_GetVarByLabel("MENU_TILE", tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?0:1, -1, -1))
{
for (y=y1; y<y2; y+=tilesizy[aGameVars[g_iReturnVarID].val.lValue])
for (x=0; x<xdim; x+=tilesizx[aGameVars[g_iReturnVarID].val.lValue])
rotatesprite(x<<16,y<<16,65536L,0,aGameVars[g_iReturnVarID].val.lValue,bpp==8?16:8,0,8+16+64,0,0,xdim-1,ydim-1);
}
else rotatesprite(320<<15,200<<15,65536L,0,aGameVars[g_iReturnVarID].val.lValue,bpp==8?16:8,0,2+8+64,0,0,xdim-1,ydim-1);
return;
}
y2 = scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200);
if (ud.screen_size > 8)
{
// across top
for (y=0; y<windowy1; y+=tilesizy[dapicnum])
for (x=0; x<xdim; x+=tilesizx[dapicnum])
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y1,xdim-1,windowy1-1);
// sides
rx = windowx2-windowx2%tilesizx[dapicnum];
for (y=windowy1-windowy1%tilesizy[dapicnum]; y<windowy2; y+=tilesizy[dapicnum])
for (x=0; x<windowx1 || x+rx<xdim; x+=tilesizx[dapicnum])
{
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,windowy1,windowx1-1,windowy2-1);
rotatesprite((x+rx)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,windowx2,windowy1,xdim-1,windowy2-1);
}
// along bottom
for (y=windowy2-(windowy2%tilesizy[dapicnum]); y<y2; y+=tilesizy[dapicnum])
for (x=0; x<xdim; x+=tilesizx[dapicnum])
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,windowy2,xdim-1,y2-1);
}
// draw in the bits to the left and right of the non-fullsize status bar
if (ud.statusbarscale < 100 && ud.screen_size >= 8 && ud.statusbarmode == 0)
{
/*
y1 = y2;
x2 = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
x1 = xdim-x2;
x1 -= x1%tilesizx[dapicnum];
for (y=y1-y1%tilesizy[dapicnum]; y<y2; y+=tilesizy[dapicnum])
for (x=0;x<x2 || x1+x<xdim; x+=tilesizx[dapicnum])
{
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y1,x2-1,ydim-1);
rotatesprite((x+x1)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,xdim-x2,y1,xdim-1,ydim-1);
}
*/
// when not rendering a game, fullscreen wipe
x2 = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
for (y=y2-y2%tilesizy[dapicnum]; y<ydim; y+=tilesizy[dapicnum])
for (x=0; x<xdim>>1; x+=tilesizx[dapicnum])
{
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y2,x2,ydim-1);
rotatesprite((xdim-x)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,xdim-x2-1,y2,xdim-1,ydim-1);
}
}
if (ud.screen_size > 8)
{
y = 0;
if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
{
if (ud.multimode > 1) y += 8;
if (ud.multimode > 4) y += 8;
}
x1 = max(windowx1-4,0);
y1 = max(windowy1-4,y);
x2 = min(windowx2+4,xdim-1);
y2 = min(windowy2+4,scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200)-1);
for (y=y1+4; y<y2-4; y+=64)
{
rotatesprite(x1<<16,y<<16,65536L,0,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
rotatesprite((x2+1)<<16,(y+64)<<16,65536L,1024,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
}
for (x=x1+4; x<x2-4; x+=64)
{
rotatesprite((x+64)<<16,y1<<16,65536L,512,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
rotatesprite(x<<16,(y2+1)<<16,65536L,1536,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
}
rotatesprite(x1<<16,y1<<16,65536L,0,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
rotatesprite((x2+1)<<16,y1<<16,65536L,512,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
rotatesprite((x2+1)<<16,(y2+1)<<16,65536L,1024,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
rotatesprite(x1<<16,(y2+1)<<16,65536L,1536,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
}
pus = pub = NUMPAGES;
}
#define SE40
#ifdef SE40
// Floor Over Floor
// If standing in sector with SE42 or SE44
// then draw viewing to SE41 and raise all =hi SE43 cielings.
// If standing in sector with SE43 or SE45
// then draw viewing to SE40 and lower all =hi SE42 floors.
static void SE40_Draw(int32_t spnum,int32_t x,int32_t y,int32_t z,int32_t a,int32_t h,int32_t smoothratio)
{
static int32_t tempsectorz[MAXSECTORS];
static int32_t tempsectorpicnum[MAXSECTORS];
int32_t i=0,j=0,k=0;
int32_t floor1=0,floor2=0,ok=0,fofmode=0,draw_both=0;
int32_t offx,offy,offz;
if (sprite[spnum].ang!=512) return;
// Things are a little different now, as we allow for masked transparent
// floors and ceilings. So the FOF textures is no longer required
// Additionally names.h also defines FOF as 13 which isn't useful for us
// so we'll use 562 instead
tilesizx[562] = 0;
tilesizy[562] = 0;
floor1=spnum;
if (sprite[spnum].lotag==42) fofmode=40;
if (sprite[spnum].lotag==43) fofmode=41;
if (sprite[spnum].lotag==44) fofmode=40;
if (sprite[spnum].lotag==45) fofmode=41;
// fofmode=sprite[spnum].lotag-2;
// sectnum=sprite[j].sectnum;
// sectnum=cursectnum;
ok++;
/* recursive? - Not at the moment
for(j=0;j<MAXSPRITES;j++)
{
if(
sprite[j].sectnum==sectnum &&
sprite[j].picnum==1 &&
sprite[j].lotag==110
) { DrawFloorOverFloor(j); break;}
}
*/
// if(ok==0) { Message("no fof",RED); return; }
for (j=headspritestat[15]; j>=0; j=nextspritestat[j])
{
if (sprite[j].picnum==1 && sprite[j].lotag==fofmode && sprite[j].hitag==sprite[floor1].hitag)
{
floor1=j;
fofmode=sprite[j].lotag;
ok++;
break;
}
}
// if(ok==1) { Message("no floor1",RED); return; }
if (fofmode==40) k=41;
else k=40;
for (j=headspritestat[15]; j>=0; j=nextspritestat[j])
{
if (sprite[j].picnum==1 && sprite[j].lotag==k && sprite[j].hitag==sprite[floor1].hitag)
{
floor2=j;
ok++;
break;
}
}
i=floor1;
offx=sprite[floor2].x-sprite[floor1].x;
offy=sprite[floor2].y-sprite[floor1].y;
offz=0;
if (sprite[floor2].ang >= 1024)
offz = sprite[floor2].z;
else if (fofmode==41)
offz = sector[sprite[floor2].sectnum].floorz;
else
offz = sector[sprite[floor2].sectnum].ceilingz;
if (sprite[floor1].ang >= 1024)
offz -= sprite[floor1].z;
else if (fofmode==40)
offz -= sector[sprite[floor1].sectnum].floorz;
else
offz -= sector[sprite[floor1].sectnum].ceilingz;
// if(ok==2) { Message("no floor2",RED); return; }
for (j=headspritestat[15]; j>=0; j=nextspritestat[j]) // raise ceiling or floor
{
if (sprite[j].picnum==1 && sprite[j].lotag==k+2 && sprite[j].hitag==sprite[floor1].hitag)
{
if (k==40)
{
tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].floorz;
sector[sprite[j].sectnum].floorz+=(((z-sector[sprite[j].sectnum].floorz)/32768)+1)*32768;
tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].floorpicnum;
sector[sprite[j].sectnum].floorpicnum=562;
}
else
{
tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingz;
sector[sprite[j].sectnum].ceilingz+=(((z-sector[sprite[j].sectnum].ceilingz)/32768)-1)*32768;
tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingpicnum;
sector[sprite[j].sectnum].ceilingpicnum=562;
}
draw_both = 1;
}
}
drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum);
G_DoSpriteAnimations(x,y,a,smoothratio);
drawmasks();
if (draw_both)
{
for (j=headspritestat[15]; j>=0; j=nextspritestat[j]) // restore ceiling or floor for the draw both sectors
{
if (sprite[j].picnum==1 &&
sprite[j].lotag==k+2 &&
sprite[j].hitag==sprite[floor1].hitag)
{
if (k==40)
{
sector[sprite[j].sectnum].floorz=tempsectorz[sprite[j].sectnum];
sector[sprite[j].sectnum].floorpicnum=tempsectorpicnum[sprite[j].sectnum];
}
else
{
sector[sprite[j].sectnum].ceilingz=tempsectorz[sprite[j].sectnum];
sector[sprite[j].sectnum].ceilingpicnum=tempsectorpicnum[sprite[j].sectnum];
}
}// end if
}// end for
// Now re-draw
drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum);
G_DoSpriteAnimations(x,y,a,smoothratio);
drawmasks();
}
} // end SE40
void se40code(int32_t x,int32_t y,int32_t z,int32_t a,int32_t h, int32_t smoothratio)
{
int32_t i= headspritestat[15];
while (i >= 0)
{
int32_t t = sprite[i].lotag;
switch (t)
{
// case 40:
// case 41:
// SE40_Draw(i,x,y,a,smoothratio);
// break;
case 42:
case 43:
case 44:
case 45:
if (g_player[screenpeek].ps->cursectnum == sprite[i].sectnum)
SE40_Draw(i,x,y,z,a,h,smoothratio);
break;
}
i = nextspritestat[i];
}
}
#endif /* SE40 */
static int32_t oyrepeat=-1;
extern float r_ambientlight;
void G_DrawRooms(int32_t snum,int32_t smoothratio)
{
int32_t dst,j,fz,cz;
int32_t tposx,tposy,i;
int16_t k;
DukePlayer_t *p = g_player[snum].ps;
int16_t tang;
int32_t tiltcx,tiltcy,tiltcs=0; // JBF 20030807
if (pub > 0 || getrendermode() >= 3) // JBF 20040101: redraw background always
{
if (getrendermode() >= 3 || ud.screen_size > 8 || (ud.screen_size == 8 && ud.statusbarscale<100))
G_DrawBackground();
pub = 0;
}
if (ud.overhead_on == 2 || ud.show_help || (p->cursectnum == -1 && getrendermode() < 3))
return;
// smoothratio = min(max(smoothratio,0),65536);
smoothratio = min(max((totalclock - ototalclock) * (65536 / TICSPERFRAME),0),65536);
visibility = (int32_t)(p->visibility*(numplayers>1?1.f:r_ambientlightrecip));
if (ud.pause_on || g_player[snum].ps->on_crane > -1) smoothratio = 65536;
ud.camerasect = p->cursectnum;
if (getrendermode() < 3 && (ud.camerasect < 0 || ud.camerasect >= MAXSECTORS)) return;
G_DoInterpolations(smoothratio);
G_AnimateCamSprite();
if (ud.camerasprite >= 0)
{
spritetype *s = &sprite[ud.camerasprite];
if (s->yvel < 0) s->yvel = -100;
else if (s->yvel > 199) s->yvel = 300;
ud.cameraang = ActorExtra[ud.camerasprite].tempang+mulscale16((int32_t)(((s->ang+1024-ActorExtra[ud.camerasprite].tempang)&2047)-1024),smoothratio);
#ifdef SE40
se40code(s->x,s->y,s->z,ud.cameraang,s->yvel,smoothratio);
#endif
#ifdef POLYMER
if (getrendermode() == 4)
polymer_setanimatesprites(G_DoSpriteAnimations, s->x, s->y, ud.cameraang, smoothratio);
#endif
drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum);
G_DoSpriteAnimations(s->x,s->y,ud.cameraang,smoothratio);
drawmasks();
}
else
{
i = divscale22(1,sprite[p->i].yrepeat+28);
if (i != oyrepeat)
{
oyrepeat = i;
setaspect(oyrepeat,yxaspect);
}
if (g_screenCapture)
{
walock[TILE_SAVESHOT] = 199;
if (waloff[TILE_SAVESHOT] == 0)
allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
setviewtotile(TILE_SAVESHOT,200L,320L);
}
else if (getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || ud.detail==0))
{
if (ud.screen_tilting) tang = p->rotscrnang;
else tang = 0;
if (xres <= 320 && yres <= 240)
{
// JBF 20030807: Increased tilted-screen quality
tiltcs = 1;
tiltcx = 320;
tiltcy = 200;
}
else
{
tiltcs = 2;
tiltcx = 640;
tiltcy = 480;
}
walock[TILE_TILT] = 255;
if (waloff[TILE_TILT] == 0)
allocache(&waloff[TILE_TILT],tiltcx*tiltcx,&walock[TILE_TILT]);
if ((tang&1023) == 0)
setviewtotile(TILE_TILT,tiltcy>>(1-ud.detail),tiltcx>>(1-ud.detail));
else
setviewtotile(TILE_TILT,tiltcx>>(1-ud.detail),tiltcx>>(1-ud.detail));
if ((tang&1023) == 512)
{
//Block off unscreen section of 90ø tilted screen
j = ((tiltcx-(60*tiltcs))>>(1-ud.detail));
for (i=((60*tiltcs)>>(1-ud.detail))-1; i>=0; i--)
{
startumost[i] = 1;
startumost[i+j] = 1;
startdmost[i] = 0;
startdmost[i+j] = 0;
}
}
i = (tang&511);
if (i > 256) i = 512-i;
i = sintable[i+512]*8 + sintable[i]*5L;
setaspect(i>>1,yxaspect);
}
else if (getrendermode() > 0 && ud.screen_tilting /*&& (p->rotscrnang || p->orotscrnang)*/)
{
#ifdef POLYMOST
setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024,smoothratio));
#endif
p->orotscrnang = p->rotscrnang; // JBF: save it for next time
}
if ((snum == myconnectindex) && (numplayers > 1))
{
ud.camerax = omy.x+mulscale16((int32_t)(my.x-omy.x),smoothratio);
ud.cameray = omy.y+mulscale16((int32_t)(my.y-omy.y),smoothratio);
ud.cameraz = omy.z+mulscale16((int32_t)(my.z-omy.z),smoothratio);
ud.cameraang = omyang+mulscale16((int32_t)(((myang+1024-omyang)&2047)-1024),smoothratio);
ud.camerahoriz = omyhoriz+omyhorizoff+mulscale16((int32_t)(myhoriz+myhorizoff-omyhoriz-omyhorizoff),smoothratio);
ud.camerasect = mycursectnum;
}
else
{
ud.camerax = p->oposx+mulscale16((int32_t)(p->posx-p->oposx),smoothratio);
ud.cameray = p->oposy+mulscale16((int32_t)(p->posy-p->oposy),smoothratio);
ud.cameraz = p->oposz+mulscale16((int32_t)(p->posz-p->oposz),smoothratio);
ud.cameraang = p->oang+mulscale16((int32_t)(((p->ang+1024-p->oang)&2047)-1024),smoothratio);
ud.camerahoriz = p->ohoriz+p->ohorizoff+mulscale16((int32_t)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smoothratio);
}
ud.cameraang += p->look_ang;
if (p->newowner >= 0)
{
ud.cameraang = p->ang+p->look_ang;
ud.camerahoriz = p->horiz+p->horizoff;
ud.camerax = p->posx;
ud.cameray = p->posy;
ud.cameraz = p->posz;
ud.camerasect = sprite[p->newowner].sectnum;
smoothratio = 65536L;
}
else if (ud.viewbob) // if (p->over_shoulder_on == 0)
{
if (p->over_shoulder_on)
ud.cameraz += (p->opyoff+mulscale16((int32_t)(p->pyoff-p->opyoff),smoothratio))>>3;
else ud.cameraz += p->opyoff+mulscale16((int32_t)(p->pyoff-p->opyoff),smoothratio);
}
if (p->over_shoulder_on)
{
ud.cameraz -= 3072;
G_DoThirdPerson(p,(vec3_t *)&ud,&ud.camerasect,ud.cameraang,ud.camerahoriz);
}
cz = ActorExtra[p->i].ceilingz;
fz = ActorExtra[p->i].floorz;
if (g_earthquakeTime > 0 && p->on_ground == 1)
{
ud.cameraz += 256-(((g_earthquakeTime)&1)<<9);
ud.cameraang += (2-((g_earthquakeTime)&2))<<2;
}
if (sprite[p->i].pal == 1) ud.cameraz -= (18<<8);
if (p->newowner >= 0)
ud.camerahoriz = 100+sprite[p->newowner].shade;
else if (p->spritebridge == 0)
{
if (ud.cameraz < (p->truecz + (4<<8))) ud.cameraz = cz + (4<<8);
else if (ud.cameraz > (p->truefz - (4<<8))) ud.cameraz = fz - (4<<8);
}
if (ud.camerasect >= 0)
{
getzsofslope(ud.camerasect,ud.camerax,ud.cameray,&cz,&fz);
if (ud.cameraz < cz+(4<<8)) ud.cameraz = cz+(4<<8);
if (ud.cameraz > fz-(4<<8)) ud.cameraz = fz-(4<<8);
}
if (ud.camerahoriz > HORIZ_MAX) ud.camerahoriz = HORIZ_MAX;
else if (ud.camerahoriz < HORIZ_MIN) ud.camerahoriz = HORIZ_MIN;
if (apScriptGameEvent[EVENT_DISPLAYROOMS])
X_OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek, -1);
#ifdef SE40
se40code(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,smoothratio);
#endif
if (((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
#if defined(POLYMOST) && defined(USE_OPENGL)
&& (getrendermode() != 4)
#endif
)
{
dst = 0x7fffffff;
i = 0;
for (k=g_mirrorCount-1; k>=0; k--)
{
j = klabs(wall[g_mirrorWall[k]].x-ud.camerax);
j += klabs(wall[g_mirrorWall[k]].y-ud.cameray);
if (j < dst) dst = j, i = k;
}
if (wall[g_mirrorWall[i]].overpicnum == MIRROR)
{
preparemirror(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,g_mirrorWall[i],g_mirrorSector[i],&tposx,&tposy,&tang);
j = visibility;
visibility = (j>>1) + (j>>2);
drawrooms(tposx,tposy,ud.cameraz,tang,ud.camerahoriz,g_mirrorSector[i]+MAXSECTORS);
display_mirror = 1;
G_DoSpriteAnimations(tposx,tposy,tang,smoothratio);
display_mirror = 0;
drawmasks();
completemirror(); //Reverse screen x-wise in this function
visibility = j;
}
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
}
#ifdef POLYMER
if (getrendermode() == 4)
{
polymer_setanimatesprites(G_DoSpriteAnimations, ud.camerax,ud.cameray,ud.cameraang,smoothratio);
}
#endif
drawrooms(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,ud.camerasect);
#ifdef POLYMER
framelightcount = 0;
#endif
G_DoSpriteAnimations(ud.camerax,ud.cameray,ud.cameraang,smoothratio);
drawmasks();
if (g_screenCapture == 1)
{
setviewback();
g_screenCapture = 0;
// walock[TILE_SAVESHOT] = 1;
}
else if (getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || ud.detail==0))
{
if (ud.screen_tilting) tang = p->rotscrnang;
else tang = 0;
if (getrendermode() == 0)
{
setviewback();
picanm[TILE_TILT] &= 0xff0000ff;
i = (tang&511);
if (i > 256) i = 512-i;
i = sintable[i+512]*8 + sintable[i]*5L;
if ((1-ud.detail) == 0) i >>= 1;
i>>=(tiltcs-1); // JBF 20030807
rotatesprite(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64,windowx1,windowy1,windowx2,windowy2);
walock[TILE_TILT] = 199;
}
}
}
G_RestoreInterpolations();
if (totalclock < lastvisinc)
{
if (klabs(p->visibility-ud.const_visibility) > 8)
p->visibility += (ud.const_visibility-p->visibility)>>2;
}
else p->visibility = ud.const_visibility;
}
static void G_DumpDebugInfo(void)
{
int32_t i,j,x;
// FILE * fp=fopen("condebug.log","w");
OSD_Printf("Current gamevar values:\n");
for (i=0; i<MAX_WEAPONS; i++)
{
for (j=0; j<numplayers; j++)
{
OSD_Printf("Player %d\n\n",j);
OSD_Printf("WEAPON%d_CLIP %" PRIdPTR "\n",i,aplWeaponClip[i][j]);
OSD_Printf("WEAPON%d_RELOAD %" PRIdPTR "\n",i,aplWeaponReload[i][j]);
OSD_Printf("WEAPON%d_FIREDELAY %" PRIdPTR "\n",i,aplWeaponFireDelay[i][j]);
OSD_Printf("WEAPON%d_TOTALTIME %" PRIdPTR "\n",i,aplWeaponTotalTime[i][j]);
OSD_Printf("WEAPON%d_HOLDDELAY %" PRIdPTR "\n",i,aplWeaponHoldDelay[i][j]);
OSD_Printf("WEAPON%d_FLAGS %" PRIdPTR "\n",i,aplWeaponFlags[i][j]);
OSD_Printf("WEAPON%d_SHOOTS %" PRIdPTR "\n",i,aplWeaponShoots[i][j]);
OSD_Printf("WEAPON%d_SPAWNTIME %" PRIdPTR "\n",i,aplWeaponSpawnTime[i][j]);
OSD_Printf("WEAPON%d_SPAWN %" PRIdPTR "\n",i,aplWeaponSpawn[i][j]);
OSD_Printf("WEAPON%d_SHOTSPERBURST %" PRIdPTR "\n",i,aplWeaponShotsPerBurst[i][j]);
OSD_Printf("WEAPON%d_WORKSLIKE %" PRIdPTR "\n",i,aplWeaponWorksLike[i][j]);
OSD_Printf("WEAPON%d_INITIALSOUND %" PRIdPTR "\n",i,aplWeaponInitialSound[i][j]);
OSD_Printf("WEAPON%d_FIRESOUND %" PRIdPTR "\n",i,aplWeaponFireSound[i][j]);
OSD_Printf("WEAPON%d_SOUND2TIME %" PRIdPTR "\n",i,aplWeaponSound2Time[i][j]);
OSD_Printf("WEAPON%d_SOUND2SOUND %" PRIdPTR "\n",i,aplWeaponSound2Sound[i][j]);
OSD_Printf("WEAPON%d_RELOADSOUND1 %" PRIdPTR "\n",i,aplWeaponReloadSound1[i][j]);
OSD_Printf("WEAPON%d_RELOADSOUND2 %" PRIdPTR "\n",i,aplWeaponReloadSound2[i][j]);
OSD_Printf("WEAPON%d_SELECTSOUND %" PRIdPTR "\n",i,aplWeaponSelectSound[i][j]);
OSD_Printf("WEAPON%d_FLASHCOLOR %" PRIdPTR "\n",i,aplWeaponFlashColor[i][j]);
}
OSD_Printf("\n");
}
for (x=0; x<MAXSTATUS; x++)
{
j = headspritestat[x];
while (j >= 0)
{
OSD_Printf("Sprite %d (%d,%d,%d) (picnum: %d)\n",j,sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].picnum);
for (i=0; i<g_gameVarCount; i++)
{
if (aGameVars[i].dwFlags & (GAMEVAR_PERACTOR))
{
if (aGameVars[i].val.plValues[j] != aGameVars[i].lDefault)
{
OSD_Printf("gamevar %s ",aGameVars[i].szLabel);
OSD_Printf("%" PRIdPTR "",aGameVars[i].val.plValues[j]);
OSD_Printf(" GAMEVAR_PERACTOR");
if (aGameVars[i].dwFlags != GAMEVAR_PERACTOR)
{
OSD_Printf(" // ");
if (aGameVars[i].dwFlags & (GAMEVAR_SYSTEM))
{
OSD_Printf(" (system)");
}
}
OSD_Printf("\n");
}
}
}
OSD_Printf("\n");
j = nextspritestat[j];
}
}
Gv_DumpValues();
// fclose(fp);
saveboard("debug.map",&g_player[myconnectindex].ps->posx,&g_player[myconnectindex].ps->posy,&g_player[myconnectindex].ps->posz,&g_player[myconnectindex].ps->ang,&g_player[myconnectindex].ps->cursectnum);
}
int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss)
{
int32_t i = insertsprite(whatsect,s_ss);
int32_t p;
spritetype *s = &sprite[i];
if (i < 0)
{
G_DumpDebugInfo();
OSD_Printf("Failed spawning sprite with tile %d from sprite %d (%d) at x:%d,y:%d,z:%d,sector:%d\n",s_pn,s_ow,sprite[s_ow].picnum,s_x,s_y,s_z,whatsect);
G_GameExit("Too many sprites spawned.");
}
ActorExtra[i].bposx = s_x;
ActorExtra[i].bposy = s_y;
ActorExtra[i].bposz = s_z;
s->x = s_x;
s->y = s_y;
s->z = s_z;
s->cstat = 0;
s->picnum = s_pn;
s->shade = s_s;
s->xrepeat = s_xr;
s->yrepeat = s_yr;
s->pal = 0;
s->ang = s_a;
s->xvel = s_ve;
s->zvel = s_zv;
s->owner = s_ow;
s->xoffset = 0;
s->yoffset = 0;
s->yvel = 0;
s->clipdist = 0;
s->pal = 0;
s->lotag = 0;
if (s_ow > -1 && s_ow < MAXSPRITES)
{
ActorExtra[i].picnum = sprite[s_ow].picnum;
ActorExtra[i].floorz = ActorExtra[s_ow].floorz;
ActorExtra[i].ceilingz = ActorExtra[s_ow].ceilingz;
}
ActorExtra[i].lastvx = 0;
ActorExtra[i].lastvy = 0;
ActorExtra[i].timetosleep = 0;
ActorExtra[i].actorstayput = -1;
ActorExtra[i].extra = -1;
ActorExtra[i].owner = s_ow;
ActorExtra[i].cgg = 0;
ActorExtra[i].movflag = 0;
ActorExtra[i].tempang = 0;
ActorExtra[i].dispicnum = 0;
T1=T3=T4=T6=T7=T8=T9=0;
ActorExtra[i].flags = 0;
sprpos[i].ang = sprpos[i].oldang = sprite[i].ang;
if (actorscrptr[s_pn])
{
s->extra = *actorscrptr[s_pn];
T5 = *(actorscrptr[s_pn]+1);
T2 = *(actorscrptr[s_pn]+2);
s->hitag = *(actorscrptr[s_pn]+3);
}
else
{
T2=T5=0;
s->extra = 0;
s->hitag = 0;
}
if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7));
else show2dsprite[i>>3] &= ~(1<<(i&7));
clearbufbyte(&spriteext[i], sizeof(spriteext_t), 0);
clearbufbyte(&spritesmooth[i], sizeof(spritesmooth_t), 0);
/*
if(s->sectnum < 0)
{
s->xrepeat = s->yrepeat = 0;
changespritestat(i,5);
}
*/
A_ResetVars(i);
ActorExtra[i].flags = 0;
if (apScriptGameEvent[EVENT_EGS])
{
extern int32_t block_deletesprite;
int32_t pl=A_FindPlayer(&sprite[i],&p);
block_deletesprite++;
X_OnEvent(EVENT_EGS,i, pl, p);
block_deletesprite--;
}
return(i);
}
int32_t A_Spawn(int32_t j, int32_t pn)
{
int32_t i, s, startwall, endwall, sect, clostest=0;
int32_t x, y, d, p;
spritetype *sp;
if (j >= 0)
{
i = A_InsertSprite(sprite[j].sectnum,sprite[j].x,sprite[j].y,sprite[j].z
,pn,0,0,0,0,0,0,j,0);
ActorExtra[i].picnum = sprite[j].picnum;
}
else
{
i = pn;
ActorExtra[i].picnum = PN;
ActorExtra[i].timetosleep = 0;
ActorExtra[i].extra = -1;
ActorExtra[i].bposx = SX;
ActorExtra[i].bposy = SY;
ActorExtra[i].bposz = SZ;
OW = ActorExtra[i].owner = i;
ActorExtra[i].cgg = 0;
ActorExtra[i].movflag = 0;
ActorExtra[i].tempang = 0;
ActorExtra[i].dispicnum = 0;
ActorExtra[i].floorz = sector[SECT].floorz;
ActorExtra[i].ceilingz = sector[SECT].ceilingz;
ActorExtra[i].lastvx = 0;
ActorExtra[i].lastvy = 0;
ActorExtra[i].actorstayput = -1;
T1 = T2 = T3 = T4 = T5 = T6 = T7 = T8 = T9 = 0;
ActorExtra[i].flags = 0;
sprpos[i].ang = sprpos[i].oldang = sprite[i].ang;
if (PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48))
if (!(PN >= CRACK1 && PN <= CRACK4))
{
if (SS == 127) return i;
if (A_CheckSwitchTile(i) == 1 && (CS&16))
{
if (PN != ACCESSSWITCH && PN != ACCESSSWITCH2 && sprite[i].pal)
{
if ((ud.multimode < 2) || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_DMSWITCHES)))
{
sprite[i].xrepeat = sprite[i].yrepeat = 0;
sprite[i].cstat = SLT = SHT = 0;
return i;
}
}
CS |= 257;
if (sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2)
sprite[i].pal = 0;
return i;
}
if (SHT)
{
changespritestat(i,12);
CS |= 257;
SH = g_impactDamage;
return i;
}
}
s = PN;
if (CS&1) CS |= 256;
if (actorscrptr[s])
{
SH = *(actorscrptr[s]);
T5 = *(actorscrptr[s]+1);
T2 = *(actorscrptr[s]+2);
if (*(actorscrptr[s]+3) && SHT == 0)
SHT = *(actorscrptr[s]+3);
}
else T2 = T5 = 0;
}
sp = &sprite[i];
sect = sp->sectnum;
//some special cases that can't be handled through the dynamictostatic system.
if (((sp->picnum >= BOLT1)&&(sp->picnum <= BOLT1+3))||((sp->picnum >= SIDEBOLT1)&&(sp->picnum <= SIDEBOLT1+3)))
{
T1 = sp->xrepeat;
T2 = sp->yrepeat;
sp->yvel = 0;
changespritestat(i,6);
}
else if (((sp->picnum >= CAMERA1)&&(sp->picnum <= CAMERA1+3))||(sp->picnum==CAMERAPOLE)||(sp->picnum==GENERICPOLE))
{
if (sp->picnum != GENERICPOLE)
{
sp->extra = 1;
if (g_damageCameras) sp->cstat = 257;
else sp->cstat = 0;
}
if (ud.multimode < 2 && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
}
else
{
sp->pal = 0;
if (!(sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE))
{
sp->picnum = CAMERA1;
changespritestat(i, STAT_ACTOR);
}
}
}
else switch (DynamicTileMap[sp->picnum])
{
default:
if (actorscrptr[sp->picnum])
{
if (j == -1 && sp->lotag > ud.player_skill)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
break;
}
// Init the size
if (sp->xrepeat == 0 || sp->yrepeat == 0)
sp->xrepeat = sp->yrepeat = 1;
if (ActorType[sp->picnum] & 3)
{
if (ud.monsters_off == 1)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
break;
}
A_Fall(i);
if (ActorType[sp->picnum] & 2)
ActorExtra[i].actorstayput = sp->sectnum;
g_player[myconnectindex].ps->max_actors_killed++;
sp->clipdist = 80;
if (j >= 0)
{
if (sprite[j].picnum == RESPAWN)
ActorExtra[i].tempang = sprite[i].pal = sprite[j].pal;
changespritestat(i, STAT_ACTOR);
}
else changespritestat(i, STAT_ZOMBIEACTOR);
}
else
{
sp->clipdist = 40;
sp->owner = i;
changespritestat(i, STAT_ACTOR);
}
ActorExtra[i].timetosleep = 0;
if (j >= 0)
sp->ang = sprite[j].ang;
}
break;
case FOF__STATIC:
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
case WATERSPLASH2__STATIC:
if (j >= 0)
{
setsprite(i,(vec3_t *)&sprite[j]);
sp->xrepeat = sp->yrepeat = 8+(krand()&7);
}
else sp->xrepeat = sp->yrepeat = 16+(krand()&15);
sp->shade = -16;
sp->cstat |= 128;
if (j >= 0)
{
if (sector[sprite[j].sectnum].lotag == 2)
{
sp->z = getceilzofslope(SECT,SX,SY)+(16<<8);
sp->cstat |= 8;
}
else if (sector[sprite[j].sectnum].lotag == 1)
sp->z = getflorzofslope(SECT,SX,SY);
}
if (sector[sect].floorpicnum == FLOORSLIME ||
sector[sect].ceilingpicnum == FLOORSLIME)
sp->pal = 7;
case NEON1__STATIC:
case NEON2__STATIC:
case NEON3__STATIC:
case NEON4__STATIC:
case NEON5__STATIC:
case NEON6__STATIC:
case DOMELITE__STATIC:
if (sp->picnum != WATERSPLASH2)
sp->cstat |= 257;
case NUKEBUTTON__STATIC:
if (sp->picnum == DOMELITE)
sp->cstat |= 257;
case JIBS1__STATIC:
case JIBS2__STATIC:
case JIBS3__STATIC:
case JIBS4__STATIC:
case JIBS5__STATIC:
case JIBS6__STATIC:
case HEADJIB1__STATIC:
case ARMJIB1__STATIC:
case LEGJIB1__STATIC:
case LIZMANHEAD1__STATIC:
case LIZMANARM1__STATIC:
case LIZMANLEG1__STATIC:
case DUKETORSO__STATIC:
case DUKEGUN__STATIC:
case DUKELEG__STATIC:
changespritestat(i,5);
break;
case TONGUE__STATIC:
if (j >= 0)
sp->ang = sprite[j].ang;
sp->z -= 38<<8;
sp->zvel = 256-(krand()&511);
sp->xvel = 64-(krand()&127);
changespritestat(i,4);
break;
case NATURALLIGHTNING__STATIC:
sp->cstat &= ~257;
sp->cstat |= 32768;
break;
case TRANSPORTERSTAR__STATIC:
case TRANSPORTERBEAM__STATIC:
if (j == -1) break;
if (sp->picnum == TRANSPORTERBEAM)
{
sp->xrepeat = 31;
sp->yrepeat = 1;
sp->z = sector[sprite[j].sectnum].floorz-(40<<8);
}
else
{
if (sprite[j].statnum == 4)
{
sp->xrepeat = 8;
sp->yrepeat = 8;
}
else
{
sp->xrepeat = 48;
sp->yrepeat = 64;
if (sprite[j].statnum == 10 || A_CheckEnemySprite(&sprite[j]))
sp->z -= (32<<8);
}
}
sp->shade = -127;
sp->cstat = 128|2;
sp->ang = sprite[j].ang;
sp->xvel = 128;
changespritestat(i,5);
A_SetSprite(i,CLIPMASK0);
setsprite(i,(vec3_t *)sp);
break;
case FRAMEEFFECT1_13__STATIC:
if (PLUTOPAK) break;
case FRAMEEFFECT1__STATIC:
if (j >= 0)
{
sp->xrepeat = sprite[j].xrepeat;
sp->yrepeat = sprite[j].yrepeat;
T2 = sprite[j].picnum;
}
else sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
case LASERLINE__STATIC:
sp->yrepeat = 6;
sp->xrepeat = 32;
if (g_tripbombLaserMode == 1)
sp->cstat = 16 + 2;
else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2)
sp->cstat = 16;
else
{
sp->xrepeat = 0;
sp->yrepeat = 0;
}
if (j >= 0) sp->ang = ActorExtra[j].temp_data[5]+512;
changespritestat(i,5);
break;
case FORCESPHERE__STATIC:
if (j == -1)
{
sp->cstat = (int16_t) 32768;
changespritestat(i, STAT_ZOMBIEACTOR);
}
else
{
sp->xrepeat = sp->yrepeat = 1;
changespritestat(i,5);
}
break;
case BLOOD__STATIC:
sp->xrepeat = sp->yrepeat = 16;
sp->z -= (26<<8);
if (j >= 0 && sprite[j].pal == 6)
sp->pal = 6;
changespritestat(i,5);
break;
case BLOODPOOL__STATIC:
case PUKE__STATIC:
{
int16_t s1;
s1 = sp->sectnum;
updatesector(sp->x+108,sp->y+108,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x-108,sp->y-108,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x+108,sp->y-108,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x-108,sp->y+108,&s1);
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
}
if (sector[SECT].lotag == 1)
{
changespritestat(i,5);
break;
}
if (j >= 0 && sp->picnum != PUKE)
{
if (sprite[j].pal == 1)
sp->pal = 1;
else if (sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE)
{
if (sprite[j].picnum == FECES)
sp->pal = 7; // Brown
else sp->pal = 2; // Red
}
else sp->pal = 0; // green
if (sprite[j].picnum == TIRE)
sp->shade = 127;
}
sp->cstat |= 32;
case FECES__STATIC:
if (j >= 0)
sp->xrepeat = sp->yrepeat = 1;
changespritestat(i,5);
break;
case BLOODSPLAT1__STATIC:
case BLOODSPLAT2__STATIC:
case BLOODSPLAT3__STATIC:
case BLOODSPLAT4__STATIC:
sp->cstat |= 16;
sp->xrepeat = 7+(krand()&7);
sp->yrepeat = 7+(krand()&7);
sp->z -= (16<<8);
if (j >= 0 && sprite[j].pal == 6)
sp->pal = 6;
A_AddToDeleteQueue(i);
changespritestat(i,5);
break;
case TRIPBOMB__STATIC:
if (sp->lotag > ud.player_skill)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
break;
}
sp->xrepeat=4;
sp->yrepeat=5;
sp->owner = i;
sp->hitag = i;
sp->xvel = 16;
A_SetSprite(i,CLIPMASK0);
ActorExtra[i].temp_data[0] = 17;
ActorExtra[i].temp_data[2] = 0;
ActorExtra[i].temp_data[5] = sp->ang;
case SPACEMARINE__STATIC:
if (sp->picnum == SPACEMARINE)
{
sp->extra = 20;
sp->cstat |= 257;
}
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case HYDRENT__STATIC:
case PANNEL1__STATIC:
case PANNEL2__STATIC:
case SATELITE__STATIC:
case FUELPOD__STATIC:
case SOLARPANNEL__STATIC:
case ANTENNA__STATIC:
case GRATE1__STATIC:
case CHAIR1__STATIC:
case CHAIR2__STATIC:
case CHAIR3__STATIC:
case BOTTLE1__STATIC:
case BOTTLE2__STATIC:
case BOTTLE3__STATIC:
case BOTTLE4__STATIC:
case BOTTLE5__STATIC:
case BOTTLE6__STATIC:
case BOTTLE7__STATIC:
case BOTTLE8__STATIC:
case BOTTLE10__STATIC:
case BOTTLE11__STATIC:
case BOTTLE12__STATIC:
case BOTTLE13__STATIC:
case BOTTLE14__STATIC:
case BOTTLE15__STATIC:
case BOTTLE16__STATIC:
case BOTTLE17__STATIC:
case BOTTLE18__STATIC:
case BOTTLE19__STATIC:
case OCEANSPRITE1__STATIC:
case OCEANSPRITE2__STATIC:
case OCEANSPRITE3__STATIC:
case OCEANSPRITE5__STATIC:
case MONK__STATIC:
case INDY__STATIC:
case LUKE__STATIC:
case JURYGUY__STATIC:
case SCALE__STATIC:
case VACUUM__STATIC:
case FANSPRITE__STATIC:
case CACTUS__STATIC:
case CACTUSBROKE__STATIC:
case HANGLIGHT__STATIC:
case FETUS__STATIC:
case FETUSBROKE__STATIC:
case CAMERALIGHT__STATIC:
case MOVIECAMERA__STATIC:
case IVUNIT__STATIC:
case POT1__STATIC:
case POT2__STATIC:
case POT3__STATIC:
case TRIPODCAMERA__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case SUSHIPLATE5__STATIC:
case WAITTOBESEATED__STATIC:
case VASE__STATIC:
case PIPE1__STATIC:
case PIPE2__STATIC:
case PIPE3__STATIC:
case PIPE4__STATIC:
case PIPE5__STATIC:
case PIPE6__STATIC:
sp->clipdist = 32;
sp->cstat |= 257;
case OCEANSPRITE4__STATIC:
changespritestat(i,0);
break;
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
sp->cstat &= ~257;
changespritestat(i,0);
break;
case DUKETAG__STATIC:
case SIGN1__STATIC:
case SIGN2__STATIC:
if (ud.multimode < 2 && sp->pal)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
}
else sp->pal = 0;
break;
case MASKWALL1__STATIC:
case MASKWALL2__STATIC:
case MASKWALL3__STATIC:
case MASKWALL4__STATIC:
case MASKWALL5__STATIC:
case MASKWALL6__STATIC:
case MASKWALL7__STATIC:
case MASKWALL8__STATIC:
case MASKWALL9__STATIC:
case MASKWALL10__STATIC:
case MASKWALL11__STATIC:
case MASKWALL12__STATIC:
case MASKWALL13__STATIC:
case MASKWALL14__STATIC:
case MASKWALL15__STATIC:
j = sp->cstat&60;
sp->cstat = j|1;
changespritestat(i,0);
break;
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (j >= 0)
{
int16_t s1;
s1 = sp->sectnum;
updatesector(sp->x+84,sp->y+84,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x-84,sp->y-84,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x+84,sp->y-84,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x-84,sp->y+84,&s1);
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
break;
}
sp->cstat = 32+((g_player[sprite[j].yvel].ps->footprintcount&1)<<2);
sp->ang = sprite[j].ang;
}
sp->z = sector[sect].floorz;
if (sector[sect].lotag != 1 && sector[sect].lotag != 2)
sp->xrepeat = sp->yrepeat = 32;
A_AddToDeleteQueue(i);
changespritestat(i,5);
break;
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
case FEM10__STATIC:
case PODFEM1__STATIC:
case NAKED1__STATIC:
case STATUE__STATIC:
case TOUGHGAL__STATIC:
sp->yvel = sp->hitag;
sp->hitag = -1;
if (sp->picnum == PODFEM1) sp->extra <<= 1;
case BLOODYPOLE__STATIC:
case QUEBALL__STATIC:
case STRIPEBALL__STATIC:
if (sp->picnum == QUEBALL || sp->picnum == STRIPEBALL)
{
sp->cstat = 256;
sp->clipdist = 8;
}
else
{
sp->cstat |= 257;
sp->clipdist = 32;
}
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case DUKELYINGDEAD__STATIC:
if (j >= 0 && sprite[j].picnum == APLAYER)
{
sp->xrepeat = sprite[j].xrepeat;
sp->yrepeat = sprite[j].yrepeat;
sp->shade = sprite[j].shade;
sp->pal = g_player[sprite[j].yvel].ps->palookup;
}
case DUKECAR__STATIC:
case HELECOPT__STATIC:
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
sp->cstat = 0;
sp->extra = 1;
sp->xvel = 292;
sp->zvel = 360;
case RESPAWNMARKERRED__STATIC:
case BLIMP__STATIC:
if (sp->picnum == RESPAWNMARKERRED)
{
sp->xrepeat = sp->yrepeat = 24;
if (j >= 0) sp->z = ActorExtra[j].floorz; // -(1<<4);
}
else
{
sp->cstat |= 257;
sp->clipdist = 128;
}
case MIKE__STATIC:
if (sp->picnum == MIKE)
{
sp->yvel = sp->hitag;
sp->hitag = 0;
}
case WEATHERWARN__STATIC:
changespritestat(i, STAT_ACTOR);
break;
case SPOTLITE__STATIC:
T1 = sp->x;
T2 = sp->y;
break;
case BULLETHOLE__STATIC:
sp->xrepeat = sp->yrepeat = 3;
sp->cstat = 16+(krand()&12);
A_AddToDeleteQueue(i);
case MONEY__STATIC:
case MAIL__STATIC:
case PAPER__STATIC:
if (sp->picnum == MONEY || sp->picnum == MAIL || sp->picnum == PAPER)
{
ActorExtra[i].temp_data[0] = krand()&2047;
sp->cstat = krand()&12;
sp->xrepeat = sp->yrepeat = 8;
sp->ang = krand()&2047;
}
changespritestat(i,5);
break;
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
sp->owner = i;
sp->lotag = 1;
sp->extra = 1;
changespritestat(i,6);
break;
case SHELL__STATIC: //From the player
case SHOTGUNSHELL__STATIC:
if (j >= 0)
{
int32_t snum,a;
if (sprite[j].picnum == APLAYER)
{
snum = sprite[j].yvel;
a = g_player[snum].ps->ang-(krand()&63)+8; //Fine tune
T1 = krand()&1;
sp->z = (3<<8)+g_player[snum].ps->pyoff+g_player[snum].ps->posz-
((g_player[snum].ps->horizoff+g_player[snum].ps->horiz-100)<<4);
if (sp->picnum == SHOTGUNSHELL)
sp->z += (3<<8);
sp->zvel = -(krand()&255);
}
else
{
a = sp->ang;
sp->z = sprite[j].z-PHEIGHT+(3<<8);
}
sp->x = sprite[j].x+(sintable[(a+512)&2047]>>7);
sp->y = sprite[j].y+(sintable[a&2047]>>7);
sp->shade = -8;
if (sp->yvel == 1 || NAM)
{
sp->ang = a+512;
sp->xvel = 30;
}
else
{
sp->ang = a-512;
sp->xvel = 20;
}
sp->xrepeat=sp->yrepeat=4;
changespritestat(i,5);
}
break;
case RESPAWN__STATIC:
sp->extra = 66-13;
case MUSICANDSFX__STATIC:
if (ud.multimode < 2 && sp->pal == 1)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
sp->cstat = (int16_t)32768;
changespritestat(i,11);
break;
case EXPLOSION2__STATIC:
G_AddGameLight(0, sp->sectnum, sp->x, sp->y, sp->z-((sp->yrepeat*tilesizy[sp->picnum])<<1), 8192, 255+(80<<8),PR_LIGHT_PRIO_MAX_GAME);
case EXPLOSION2BOT__STATIC:
case BURNING__STATIC:
case BURNING2__STATIC:
case SMALLSMOKE__STATIC:
case SHRINKEREXPLOSION__STATIC:
case COOLEXPLOSION1__STATIC:
if (j >= 0)
{
sp->ang = sprite[j].ang;
sp->shade = -64;
sp->cstat = 128|(krand()&4);
}
if (sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT)
{
sp->xrepeat = 48;
sp->yrepeat = 48;
sp->shade = -127;
sp->cstat |= 128;
}
else if (sp->picnum == SHRINKEREXPLOSION)
{
sp->xrepeat = 32;
sp->yrepeat = 32;
}
else if (sp->picnum == SMALLSMOKE)
{
// 64 "money"
sp->xrepeat = 24;
sp->yrepeat = 24;
}
else if (sp->picnum == BURNING || sp->picnum == BURNING2)
{
sp->xrepeat = 4;
sp->yrepeat = 4;
}
if (j >= 0)
{
x = getflorzofslope(sp->sectnum,sp->x,sp->y);
if (sp->z > x-(12<<8))
sp->z = x-(12<<8);
}
changespritestat(i,5);
break;
case PLAYERONWATER__STATIC:
if (j >= 0)
{
sp->xrepeat = sprite[j].xrepeat;
sp->yrepeat = sprite[j].yrepeat;
sp->zvel = 128;
if (sector[sp->sectnum].lotag != 2)
sp->cstat |= 32768;
}
changespritestat(i,13);
break;
case APLAYER__STATIC:
sp->xrepeat = sp->yrepeat = 0;
//j = ud.coop;
//if(j == 2) j = 0;
j=(GametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN) / GAMETYPE_COOPSPAWN ;
if (ud.multimode < 2 || (ud.multimode > 1 && j != sp->lotag))
changespritestat(i,5);
else
changespritestat(i,10);
break;
case WATERBUBBLE__STATIC:
if (j >= 0 && sprite[j].picnum == APLAYER)
sp->z -= (16<<8);
if (sp->picnum == WATERBUBBLE)
{
if (j >= 0)
sp->ang = sprite[j].ang;
sp->xrepeat = sp->yrepeat = 4;
}
else sp->xrepeat = sp->yrepeat = 32;
changespritestat(i,5);
break;
case CRANE__STATIC:
sp->cstat |= 64|257;
sp->picnum += 2;
sp->z = sector[sect].ceilingz+(48<<8);
T5 = tempwallptr;
msx[tempwallptr] = sp->x;
msy[tempwallptr] = sp->y;
msx[tempwallptr+2] = sp->z;
s = headspritestat[STAT_DEFAULT];
while (s >= 0)
{
if (sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag))
{
msy[tempwallptr+2] = s;
T2 = sprite[s].sectnum;
sprite[s].xrepeat = 48;
sprite[s].yrepeat = 128;
msx[tempwallptr+1] = sprite[s].x;
msy[tempwallptr+1] = sprite[s].y;
sprite[s].x = sp->x;
sprite[s].y = sp->y;
sprite[s].z = sp->z;
sprite[s].shade = sp->shade;
setsprite(s,(vec3_t *)&sprite[s]);
break;
}
s = nextspritestat[s];
}
tempwallptr += 3;
sp->owner = -1;
sp->extra = 8;
changespritestat(i,6);
break;
case WATERDRIP__STATIC:
if (j >= 0 && (sprite[j].statnum == 10 || sprite[j].statnum == 1))
{
sp->shade = 32;
if (sprite[j].pal != 1)
{
sp->pal = 2;
sp->z -= (18<<8);
}
else sp->z -= (13<<8);
sp->ang = getangle(g_player[connecthead].ps->posx-sp->x,g_player[connecthead].ps->posy-sp->y);
sp->xvel = 48-(krand()&31);
A_SetSprite(i,CLIPMASK0);
}
else if (j == -1)
{
sp->z += (4<<8);
T1 = sp->z;
T2 = krand()&127;
}
case TRASH__STATIC:
if (sp->picnum != WATERDRIP)
sp->ang = krand()&2047;
case WATERDRIPSPLASH__STATIC:
sp->xrepeat = 24;
sp->yrepeat = 24;
changespritestat(i,6);
break;
case PLUG__STATIC:
sp->lotag = 9999;
changespritestat(i,6);
break;
case TOUCHPLATE__STATIC:
T3 = sector[sect].floorz;
if (sector[sect].lotag != 1 && sector[sect].lotag != 2)
sector[sect].floorz = sp->z;
if (sp->pal && ud.multimode > 1)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
break;
}
case WATERBUBBLEMAKER__STATIC:
if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
{
// JBF 20030913: Pisses off X_Move(), eg. in bobsp2
OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
i,sp->x,sp->y);
sp->hitag = 0;
}
sp->cstat |= 32768;
changespritestat(i,6);
break;
//case BOLT1:
//case BOLT1+1:
//case BOLT1+2:
//case BOLT1+3:
//case SIDEBOLT1:
//case SIDEBOLT1+1:
//case SIDEBOLT1+2:
//case SIDEBOLT1+3:
// T1 = sp->xrepeat;
// T2 = sp->yrepeat;
case MASTERSWITCH__STATIC:
if (sp->picnum == MASTERSWITCH)
sp->cstat |= 32768;
sp->yvel = 0;
changespritestat(i,6);
break;
case TARGET__STATIC:
case DUCK__STATIC:
case LETTER__STATIC:
sp->extra = 1;
sp->cstat |= 257;
changespritestat(i, STAT_ACTOR);
break;
case OCTABRAINSTAYPUT__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case PIGCOPSTAYPUT__STATIC:
case LIZMANSTAYPUT__STATIC:
case BOSS1STAYPUT__STATIC:
case PIGCOPDIVE__STATIC:
case COMMANDERSTAYPUT__STATIC:
case BOSS4STAYPUT__STATIC:
ActorExtra[i].actorstayput = sp->sectnum;
case BOSS1__STATIC:
case BOSS2__STATIC:
case BOSS3__STATIC:
case BOSS4__STATIC:
case ROTATEGUN__STATIC:
case GREENSLIME__STATIC:
if (sp->picnum == GREENSLIME)
sp->extra = 1;
case DRONE__STATIC:
case LIZTROOPONTOILET__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOP__STATIC:
case OCTABRAIN__STATIC:
case COMMANDER__STATIC:
case PIGCOP__STATIC:
case LIZMAN__STATIC:
case LIZMANSPITTING__STATIC:
case LIZMANFEEDING__STATIC:
case LIZMANJUMP__STATIC:
case ORGANTIC__STATIC:
case RAT__STATIC:
case SHARK__STATIC:
if (sp->pal == 0)
{
switch (DynamicTileMap[sp->picnum])
{
case LIZTROOPONTOILET__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOP__STATIC:
sp->pal = 22;
break;
}
}
if (sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 || sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4)
{
if (j >= 0 && sprite[j].picnum == RESPAWN)
sp->pal = sprite[j].pal;
if (sp->pal)
{
sp->clipdist = 80;
sp->xrepeat = 40;
sp->yrepeat = 40;
}
else
{
sp->xrepeat = 80;
sp->yrepeat = 80;
sp->clipdist = 164;
}
}
else
{
if (sp->picnum != SHARK)
{
sp->xrepeat = 40;
sp->yrepeat = 40;
sp->clipdist = 80;
}
else
{
sp->xrepeat = 60;
sp->yrepeat = 60;
sp->clipdist = 40;
}
}
if (j >= 0) sp->lotag = 0;
if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
break;
}
else
{
A_Fall(i);
if (sp->picnum == RAT)
{
sp->ang = krand()&2047;
sp->xrepeat = sp->yrepeat = 48;
sp->cstat = 0;
}
else
{
sp->cstat |= 257;
if (sp->picnum != SHARK)
g_player[myconnectindex].ps->max_actors_killed++;
}
if (sp->picnum == ORGANTIC) sp->cstat |= 128;
if (j >= 0)
{
ActorExtra[i].timetosleep = 0;
A_PlayAlertSound(i);
changespritestat(i, STAT_ACTOR);
}
else changespritestat(i, STAT_ZOMBIEACTOR);
}
if (sp->picnum == ROTATEGUN)
sp->zvel = 0;
break;
case LOCATORS__STATIC:
sp->cstat |= 32768;
changespritestat(i,7);
break;
case ACTIVATORLOCKED__STATIC:
case ACTIVATOR__STATIC:
sp->cstat = (int16_t) 32768;
if (sp->picnum == ACTIVATORLOCKED)
sector[sp->sectnum].lotag |= 16384;
changespritestat(i,8);
break;
case DOORSHOCK__STATIC:
sp->cstat |= 1+256;
sp->shade = -12;
changespritestat(i,6);
break;
case OOZ__STATIC:
case OOZ2__STATIC:
sp->shade = -12;
if (j >= 0)
{
if (sprite[j].picnum == NUKEBARREL)
sp->pal = 8;
A_AddToDeleteQueue(i);
}
changespritestat(i, STAT_ACTOR);
A_GetZLimits(i);
j = (ActorExtra[i].floorz-ActorExtra[i].ceilingz)>>9;
sp->yrepeat = j;
sp->xrepeat = 25-(j>>1);
sp->cstat |= (krand()&4);
break;
case HEAVYHBOMB__STATIC:
if (j >= 0)
sp->owner = j;
else sp->owner = i;
sp->xrepeat = sp->yrepeat = 9;
sp->yvel = 4;
case REACTOR2__STATIC:
case REACTOR__STATIC:
case RECON__STATIC:
if (sp->picnum == RECON)
{
if (sp->lotag > ud.player_skill)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
return i;
}
g_player[myconnectindex].ps->max_actors_killed++;
ActorExtra[i].temp_data[5] = 0;
if (ud.monsters_off == 1)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
sp->extra = 130;
CS |= 256; // Make it hitable
}
else CS |= 257;
if (sp->picnum == REACTOR || sp->picnum == REACTOR2)
sp->extra = g_impactDamage;
if (ud.multimode < 2 && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
sp->pal = 0;
SS = -17;
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case ATOMICHEALTH__STATIC:
case STEROIDS__STATIC:
case HEATSENSOR__STATIC:
case SHIELD__STATIC:
case AIRTANK__STATIC:
case TRIPBOMBSPRITE__STATIC:
case JETPACK__STATIC:
case HOLODUKE__STATIC:
case FIRSTGUNSPRITE__STATIC:
case CHAINGUNSPRITE__STATIC:
case SHOTGUNSPRITE__STATIC:
case RPGSPRITE__STATIC:
case SHRINKERSPRITE__STATIC:
case FREEZESPRITE__STATIC:
case DEVISTATORSPRITE__STATIC:
case SHOTGUNAMMO__STATIC:
case FREEZEAMMO__STATIC:
case HBOMBAMMO__STATIC:
case CRYSTALAMMO__STATIC:
case GROWAMMO__STATIC:
case BATTERYAMMO__STATIC:
case DEVISTATORAMMO__STATIC:
case RPGAMMO__STATIC:
case BOOTS__STATIC:
case AMMO__STATIC:
case AMMOLOTS__STATIC:
case COLA__STATIC:
case FIRSTAID__STATIC:
case SIXPAK__STATIC:
if (j >= 0)
{
sp->lotag = 0;
sp->z -= (32<<8);
sp->zvel = -1024;
A_SetSprite(i,CLIPMASK0);
sp->cstat = krand()&4;
}
else
{
sp->owner = i;
sp->cstat = 0;
}
if ((ud.multimode < 2 && sp->pal != 0) || (sp->lotag > ud.player_skill))
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
sp->pal = 0;
case ACCESSCARD__STATIC:
if (sp->picnum == ATOMICHEALTH)
sp->cstat |= 128;
if (ud.multimode > 1 && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
else
{
if (sp->picnum == AMMO)
sp->xrepeat = sp->yrepeat = 16;
else sp->xrepeat = sp->yrepeat = 32;
}
sp->shade = -17;
if (j >= 0) changespritestat(i, STAT_ACTOR);
else
{
changespritestat(i, STAT_ZOMBIEACTOR);
A_Fall(i);
}
break;
case WATERFOUNTAIN__STATIC:
SLT = 1;
case TREE1__STATIC:
case TREE2__STATIC:
case TIRE__STATIC:
case CONE__STATIC:
case BOX__STATIC:
CS = 257; // Make it hitable
sprite[i].extra = 1;
changespritestat(i,6);
break;
case FLOORFLAME__STATIC:
sp->shade = -127;
changespritestat(i,6);
break;
case BOUNCEMINE__STATIC:
sp->owner = i;
sp->cstat |= 1+256; //Make it hitable
sp->xrepeat = sp->yrepeat = 24;
sp->shade = -127;
sp->extra = g_impactDamage<<2;
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case STEAM__STATIC:
if (j >= 0)
{
sp->ang = sprite[j].ang;
sp->cstat = 16+128+2;
sp->xrepeat=sp->yrepeat=1;
sp->xvel = -8;
A_SetSprite(i,CLIPMASK0);
}
case CEILINGSTEAM__STATIC:
changespritestat(i,6);
break;
case SECTOREFFECTOR__STATIC:
sp->cstat |= 32768;
sp->xrepeat = sp->yrepeat = 0;
switch (sp->lotag)
{
case 49:
case 50:
changespritestat(i, STAT_EFFECTOR);
goto SPAWN_END;
break;
}
sp->yvel = sector[sect].extra;
switch (sp->lotag)
{
case 28:
T6 = 65;// Delay for lightning
break;
case 7: // Transporters!!!!
case 23:// XPTR END
if (sp->lotag != 23)
{
for (j=0; j<MAXSPRITES; j++)
if (sprite[j].statnum < MAXSTATUS && sprite[j].picnum == SECTOREFFECTOR && (sprite[j].lotag == 7 || sprite[j].lotag == 23) && i != j && sprite[j].hitag == SHT)
{
OW = j;
break;
}
}
else OW = i;
T5 = sector[sect].floorz == SZ;
sp->cstat = 0;
changespritestat(i,9);
return i;
case 1:
sp->owner = -1;
T1 = 1;
break;
case 18:
if (sp->ang == 512)
{
T2 = sector[sect].ceilingz;
if (sp->pal)
sector[sect].ceilingz = sp->z;
}
else
{
T2 = sector[sect].floorz;
if (sp->pal)
sector[sect].floorz = sp->z;
}
sp->hitag <<= 2;
break;
case 19:
sp->owner = -1;
break;
case 25: // Pistons
T4 = sector[sect].ceilingz;
T5 = 1;
sector[sect].ceilingz = sp->z;
G_SetInterpolation(&sector[sect].ceilingz);
break;
case 35:
sector[sect].ceilingz = sp->z;
break;
case 27:
if (ud.recstat == 1)
{
sp->xrepeat=sp->yrepeat=64;
sp->cstat &= 32768;
}
break;
case 12:
T2 = sector[sect].floorshade;
T3 = sector[sect].ceilingshade;
break;
case 13:
T1 = sector[sect].ceilingz;
T2 = sector[sect].floorz;
if (klabs(T1-sp->z) < klabs(T2-sp->z))
sp->owner = 1;
else sp->owner = 0;
if (sp->ang == 512)
{
if (sp->owner)
sector[sect].ceilingz = sp->z;
else
sector[sect].floorz = sp->z;
}
else
sector[sect].ceilingz = sector[sect].floorz = sp->z;
if (sector[sect].ceilingstat&1)
{
sector[sect].ceilingstat ^= 1;
T4 = 1;
if (!sp->owner && sp->ang==512)
{
sector[sect].ceilingstat ^= 1;
T4 = 0;
}
sector[sect].ceilingshade =
sector[sect].floorshade;
if (sp->ang==512)
{
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
for (j=startwall; j<endwall; j++)
{
x = wall[j].nextsector;
if (x >= 0)
if (!(sector[x].ceilingstat&1))
{
sector[sect].ceilingpicnum =
sector[x].ceilingpicnum;
sector[sect].ceilingshade =
sector[x].ceilingshade;
break; //Leave earily
}
}
}
}
break;
case 17:
T3 = sector[sect].floorz; //Stopping loc
j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1);
T4 = sector[j].ceilingz;
j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1);
T5 = sector[j].floorz;
if (numplayers < 2)
{
G_SetInterpolation(&sector[sect].floorz);
G_SetInterpolation(&sector[sect].ceilingz);
}
break;
case 24:
sp->yvel <<= 1;
case 36:
break;
case 20:
{
int32_t q;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
//find the two most clostest wall x's and y's
q = 0x7fffffff;
for (s=startwall; s<endwall; s++)
{
x = wall[s].x;
y = wall[s].y;
d = FindDistance2D(sp->x-x,sp->y-y);
if (d < q)
{
q = d;
clostest = s;
}
}
T2 = clostest;
q = 0x7fffffff;
for (s=startwall; s<endwall; s++)
{
x = wall[s].x;
y = wall[s].y;
d = FindDistance2D(sp->x-x,sp->y-y);
if (d < q && s != T2)
{
q = d;
clostest = s;
}
}
T3 = clostest;
}
break;
case 3:
T4=sector[sect].floorshade;
sector[sect].floorshade = sp->shade;
sector[sect].ceilingshade = sp->shade;
sp->owner = sector[sect].ceilingpal<<8;
sp->owner |= sector[sect].floorpal;
//fix all the walls;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
for (s=startwall; s<endwall; s++)
{
if (!(wall[s].hitag&1))
wall[s].shade=sp->shade;
if ((wall[s].cstat&2) && wall[s].nextwall >= 0)
wall[wall[s].nextwall].shade = sp->shade;
}
break;
case 31:
T2 = sector[sect].floorz;
// T3 = sp->hitag;
if (sp->ang != 1536) sector[sect].floorz = sp->z;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
for (s=startwall; s<endwall; s++)
if (wall[s].hitag == 0) wall[s].hitag = 9999;
G_SetInterpolation(&sector[sect].floorz);
break;
case 32:
T2 = sector[sect].ceilingz;
T3 = sp->hitag;
if (sp->ang != 1536) sector[sect].ceilingz = sp->z;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
for (s=startwall; s<endwall; s++)
if (wall[s].hitag == 0) wall[s].hitag = 9999;
G_SetInterpolation(&sector[sect].ceilingz);
break;
case 4: //Flashing lights
T3 = sector[sect].floorshade;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
sp->owner = sector[sect].ceilingpal<<8;
sp->owner |= sector[sect].floorpal;
for (s=startwall; s<endwall; s++)
if (wall[s].shade > T4)
T4 = wall[s].shade;
break;
case 9:
if (sector[sect].lotag &&
labs(sector[sect].ceilingz-sp->z) > 1024)
sector[sect].lotag |= 32768; //If its open
case 8:
//First, get the ceiling-floor shade
T1 = sector[sect].floorshade;
T2 = sector[sect].ceilingshade;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
for (s=startwall; s<endwall; s++)
if (wall[s].shade > T3)
T3 = wall[s].shade;
T4 = 1; //Take Out;
break;
case 11://Pivitor rotater
if (sp->ang>1024) T4 = 2;
else T4 = -2;
case 0:
case 2://Earthquakemakers
case 5://Boss Creature
case 6://Subway
case 14://Caboos
case 15://Subwaytype sliding door
case 16://That rotating blocker reactor thing
case 26://ESCELATOR
case 30://No rotational subways
if (sp->lotag == 0)
{
if (sector[sect].lotag == 30)
{
if (sp->pal) sprite[i].clipdist = 1;
else sprite[i].clipdist = 0;
T4 = sector[sect].floorz;
sector[sect].hitag = i;
}
for (j = MAXSPRITES-1; j>=0; j--)
{
if (sprite[j].statnum < MAXSTATUS)
if (sprite[j].picnum == SECTOREFFECTOR &&
sprite[j].lotag == 1 &&
sprite[j].hitag == sp->hitag)
{
if (sp->ang == 512)
{
sp->x = sprite[j].x;
sp->y = sprite[j].y;
}
break;
}
}
if (j == -1)
{
// Bsprintf(tempbuf,"Found lonely Sector Effector (lotag 0) at (%d,%d)\n",sp->x,sp->y);
// G_GameExit(tempbuf);
OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",sp->x,sp->y);
changespritestat(i, STAT_ACTOR);
if (apScriptGameEvent[EVENT_SPAWN])
{
int32_t pl=A_FindPlayer(&sprite[i],&p);
X_OnEvent(EVENT_SPAWN,i, pl, p);
}
return i;
}
sp->owner = j;
}
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
T2 = tempwallptr;
for (s=startwall; s<endwall; s++)
{
msx[tempwallptr] = wall[s].x-sp->x;
msy[tempwallptr] = wall[s].y-sp->y;
tempwallptr++;
if (tempwallptr > 2047)
{
Bsprintf(tempbuf,"Too many moving sectors at (%d,%d).\n",wall[s].x,wall[s].y);
G_GameExit(tempbuf);
}
}
if (sp->lotag == 30 || sp->lotag == 6 || sp->lotag == 14 || sp->lotag == 5)
{
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
if (sector[sect].hitag == -1)
sp->extra = 0;
else sp->extra = 1;
sector[sect].hitag = i;
j = 0;
for (s=startwall; s<endwall; s++)
{
if (wall[ s ].nextsector >= 0 &&
sector[ wall[ s ].nextsector].hitag == 0 &&
sector[ wall[ s ].nextsector].lotag < 3)
{
s = wall[s].nextsector;
j = 1;
break;
}
}
if (j == 0)
{
Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n",sp->x,sp->y);
G_GameExit(tempbuf);
}
sp->owner = -1;
T1 = s;
if (sp->lotag != 30)
T4 = sp->hitag;
}
else if (sp->lotag == 16)
T4 = sector[sect].ceilingz;
else if (sp->lotag == 26)
{
T4 = sp->x;
T5 = sp->y;
if (sp->shade==sector[sect].floorshade) //UP
sp->zvel = -256;
else
sp->zvel = 256;
sp->shade = 0;
}
else if (sp->lotag == 2)
{
T6 = sector[sp->sectnum].floorheinum;
sector[sp->sectnum].floorheinum = 0;
}
}
switch (sp->lotag)
{
case 6:
case 14:
j = A_CallSound(sect,i);
if (j == -1) j = SUBWAY;
ActorExtra[i].lastvx = j;
case 30:
if (numplayers > 1) break;
case 0:
case 1:
case 5:
case 11:
case 15:
case 16:
case 26:
Sect_SetInterpolation(i);
break;
}
switch (sprite[i].lotag)
{
case 40:
case 41:
case 42:
case 43:
case 44:
case 45:
changespritestat(i,15);
break;
default:
changespritestat(i, STAT_EFFECTOR);
break;
}
break;
case SEENINE__STATIC:
case OOZFILTER__STATIC:
sp->shade = -16;
if (sp->xrepeat <= 8)
{
sp->cstat = (int16_t)32768;
sp->xrepeat=sp->yrepeat=0;
}
else sp->cstat = 1+256;
sp->extra = g_impactDamage<<2;
sp->owner = i;
changespritestat(i,6);
break;
case CRACK1__STATIC:
case CRACK2__STATIC:
case CRACK3__STATIC:
case CRACK4__STATIC:
case FIREEXT__STATIC:
if (sp->picnum == FIREEXT)
{
sp->cstat = 257;
sp->extra = g_impactDamage<<2;
}
else
{
sp->cstat |= (sp->cstat & 48) ? 1 : 17;
sp->extra = 1;
}
if (ud.multimode < 2 && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
sp->pal = 0;
sp->owner = i;
changespritestat(i,6);
sp->xvel = 8;
A_SetSprite(i,CLIPMASK0);
break;
case TOILET__STATIC:
case STALL__STATIC:
sp->lotag = 1;
sp->cstat |= 257;
sp->clipdist = 8;
sp->owner = i;
break;
case CANWITHSOMETHING__STATIC:
case CANWITHSOMETHING2__STATIC:
case CANWITHSOMETHING3__STATIC:
case CANWITHSOMETHING4__STATIC:
case RUBBERCAN__STATIC:
sp->extra = 0;
case EXPLODINGBARREL__STATIC:
case HORSEONSIDE__STATIC:
case FIREBARREL__STATIC:
case NUKEBARREL__STATIC:
case FIREVASE__STATIC:
case NUKEBARRELDENTED__STATIC:
case NUKEBARRELLEAKED__STATIC:
case WOODENHORSE__STATIC:
if (j >= 0)
sp->xrepeat = sp->yrepeat = 32;
sp->clipdist = 72;
A_Fall(i);
if (j >= 0)
sp->owner = j;
else sp->owner = i;
case EGG__STATIC:
if (ud.monsters_off == 1 && sp->picnum == EGG)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
}
else
{
if (sp->picnum == EGG)
sp->clipdist = 24;
sp->cstat = 257|(krand()&4);
changespritestat(i, STAT_ZOMBIEACTOR);
}
break;
case TOILETWATER__STATIC:
sp->shade = -16;
changespritestat(i,6);
break;
}
SPAWN_END:
if (apScriptGameEvent[EVENT_SPAWN])
{
int32_t pl=A_FindPlayer(&sprite[i],&p);
X_OnEvent(EVENT_SPAWN,i, pl, p);
}
return i;
}
#ifdef _MSC_VER
// Visual C thought this was a bit too hard to optimise so we'd better
// tell it not to try... such a pussy it is.
//#pragma auto_inline(off)
#pragma optimize("g",off)
#endif
void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
{
int32_t i, j, k, p, sect;
intptr_t l, t1,t3,t4;
spritetype *s,*t;
int32_t switchpic;
if (!spritesortcnt) return;
for (j=spritesortcnt-1; j>=0; j--)
{
t = &tsprite[j];
i = t->owner;
s = &sprite[t->owner];
//greenslime can't be handled through the dynamictostatic system due to addition on constant
if ((t->picnum >= GREENSLIME)&&(t->picnum <= GREENSLIME+7))
{}
else switch (DynamicTileMap[t->picnum])
{
case BLOODPOOL__STATIC:
case PUKE__STATIC:
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (t->shade == 127) continue;
break;
case RESPAWNMARKERRED__STATIC:
case RESPAWNMARKERYELLOW__STATIC:
case RESPAWNMARKERGREEN__STATIC:
if (ud.marker == 0)
t->xrepeat = t->yrepeat = 0;
continue;
case CHAIR3__STATIC:
#if defined(POLYMOST) && defined(USE_OPENGL)
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if (k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k;
break;
case BLOODSPLAT1__STATIC:
case BLOODSPLAT2__STATIC:
case BLOODSPLAT3__STATIC:
case BLOODSPLAT4__STATIC:
if (ud.lockout) t->xrepeat = t->yrepeat = 0;
else if (t->pal == 6)
{
t->shade = -127;
continue;
}
case BULLETHOLE__STATIC:
case CRACK1__STATIC:
case CRACK2__STATIC:
case CRACK3__STATIC:
case CRACK4__STATIC:
t->shade = 16;
continue;
case NEON1__STATIC:
case NEON2__STATIC:
case NEON3__STATIC:
case NEON4__STATIC:
case NEON5__STATIC:
case NEON6__STATIC:
continue;
//case GREENSLIME:
//case GREENSLIME+1:
//case GREENSLIME+2:
//case GREENSLIME+3:
//case GREENSLIME+4:
//case GREENSLIME+5:
//case GREENSLIME+6:
//case GREENSLIME+7:
// break;
default:
if (((t->cstat&16)) || (A_CheckEnemySprite(t) && t->extra > 0) || t->statnum == 10)
continue;
}
if (A_CheckSpriteFlags(t->owner,SPRITE_NOSHADE))
l = sprite[t->owner].shade;
else
{
if (sector[t->sectnum].ceilingstat&1)
l = sector[t->sectnum].ceilingshade;
else
l = sector[t->sectnum].floorshade;
if (l < -127) l = -127;
if (l > 128) l = 127;
}
t->shade = l;
}
for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks()
{
//is the perfect time to animate sprites
t = &tsprite[j];
i = t->owner;
s = &sprite[i];
switch (DynamicTileMap[s->picnum])
{
case SECTOREFFECTOR__STATIC:
if (t->lotag == 27 && ud.recstat == 1)
{
t->picnum = 11+((totalclock>>3)&1);
t->cstat |= 128;
}
else
t->xrepeat = t->yrepeat = 0;
break;
case NATURALLIGHTNING__STATIC:
t->shade = -127;
break;
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
case FEM10__STATIC:
case MAN__STATIC:
case MAN2__STATIC:
case WOMAN__STATIC:
case NAKED1__STATIC:
case PODFEM1__STATIC:
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
case FEMPIC1__STATIC:
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
case FEMPIC4__STATIC:
case FEMPIC5__STATIC:
case FEMPIC6__STATIC:
case FEMPIC7__STATIC:
case BLOODYPOLE__STATIC:
case FEM6PAD__STATIC:
case STATUE__STATIC:
case STATUEFLASH__STATIC:
case OOZ__STATIC:
case OOZ2__STATIC:
case WALLBLOOD1__STATIC:
case WALLBLOOD2__STATIC:
case WALLBLOOD3__STATIC:
case WALLBLOOD4__STATIC:
case WALLBLOOD5__STATIC:
case WALLBLOOD7__STATIC:
case WALLBLOOD8__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case FETUS__STATIC:
case FETUSJIB__STATIC:
case FETUSBROKE__STATIC:
case HOTMEAT__STATIC:
case FOODOBJECT16__STATIC:
case DOLPHIN1__STATIC:
case DOLPHIN2__STATIC:
case TOUGHGAL__STATIC:
case TAMPON__STATIC:
case XXXSTACY__STATIC:
if (ud.lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
}
switch (s->picnum)
{
case 4946:
case 4947:
case 693:
case 2254:
case 4560:
case 4561:
case 4562:
case 4498:
case 4957:
if (ud.lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
}
if (t->statnum == TSPR_TEMP) continue;
if (s->statnum != 1 && s->picnum == APLAYER && g_player[s->yvel].ps->newowner == -1 && s->owner >= 0)
{
t->x -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->posx-g_player[s->yvel].ps->oposx);
t->y -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->posy-g_player[s->yvel].ps->oposy);
t->z = g_player[s->yvel].ps->oposz + mulscale16(smoothratio,g_player[s->yvel].ps->posz-g_player[s->yvel].ps->oposz);
t->z += (40<<8);
}
else if ((s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1)
{
t->x -= mulscale16(65536-smoothratio,s->x-ActorExtra[i].bposx);
t->y -= mulscale16(65536-smoothratio,s->y-ActorExtra[i].bposy);
t->z -= mulscale16(65536-smoothratio,s->z-ActorExtra[i].bposz);
}
sect = s->sectnum;
t1 = T2;
t3 = T4;
t4 = T5;
switchpic = s->picnum;
//some special cases because dynamictostatic system can't handle addition to constants
if ((s->picnum >= SCRAP6)&&(s->picnum<=SCRAP6+7))
switchpic = SCRAP5;
else if ((s->picnum==MONEY+1)||(s->picnum==MAIL+1)||(s->picnum==PAPER+1))
switchpic--;
switch (DynamicTileMap[switchpic])
{
case DUKELYINGDEAD__STATIC:
t->z += (24<<8);
break;
case BLOODPOOL__STATIC:
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (t->pal == 6)
t->shade = -127;
case PUKE__STATIC:
case MONEY__STATIC:
//case MONEY+1__STATIC:
case MAIL__STATIC:
//case MAIL+1__STATIC:
case PAPER__STATIC:
//case PAPER+1__STATIC:
if (ud.lockout && s->pal == 2)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
break;
case TRIPBOMB__STATIC:
continue;
case FORCESPHERE__STATIC:
if (t->statnum == 5)
{
int16_t sqa,sqb;
sqa =
getangle(
sprite[s->owner].x-g_player[screenpeek].ps->posx,
sprite[s->owner].y-g_player[screenpeek].ps->posy);
sqb =
getangle(
sprite[s->owner].x-t->x,
sprite[s->owner].y-t->y);
if (klabs(G_GetAngleDelta(sqa,sqb)) > 512)
if (ldist(&sprite[s->owner],t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[s->owner]))
t->xrepeat = t->yrepeat = 0;
}
continue;
case BURNING__STATIC:
case BURNING2__STATIC:
if (sprite[s->owner].statnum == 10)
{
if (display_mirror == 0 && sprite[s->owner].yvel == screenpeek && g_player[sprite[s->owner].yvel].ps->over_shoulder_on == 0)
t->xrepeat = 0;
else
{
t->ang = getangle(x-t->x,y-t->y);
t->x = sprite[s->owner].x;
t->y = sprite[s->owner].y;
t->x += sintable[(t->ang+512)&2047]>>10;
t->y += sintable[t->ang&2047]>>10;
}
}
break;
case ATOMICHEALTH__STATIC:
t->z -= (4<<8);
break;
case CRYSTALAMMO__STATIC:
t->shade = (sintable[(totalclock<<4)&2047]>>10);
continue;
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
if (camsprite >= 0 && ActorExtra[OW].temp_data[0] == 1)
{
t->picnum = STATIC;
t->cstat |= (rand()&12);
t->xrepeat += 8;
t->yrepeat += 8;
}
else if (camsprite >= 0 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200)
{
t->picnum = TILE_VIEWSCR;
}
break;
case SHRINKSPARK__STATIC:
t->picnum = SHRINKSPARK+((totalclock>>4)&3);
break;
case GROWSPARK__STATIC:
t->picnum = GROWSPARK+((totalclock>>4)&3);
break;
case RPG__STATIC:
#if defined(POLYMOST) && defined(USE_OPENGL)
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 &&
!(spriteext[i].flags & SPREXT_NOTMD))
{
int32_t v = getangle(t->xvel, t->zvel>>4);
if (v > 1023)
v -= 2048;
spriteext[i].pitch = v;
t->cstat &= ~4;
break;
}
#endif
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if (k > 6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RPG+k;
break;
case RECON__STATIC:
#if defined(POLYMOST) && defined(USE_OPENGL)
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
k = getangle(s->x-x,s->y-y);
if (T1 < 4)
k = (((s->ang+3072+128-k)&2047)/170);
else k = (((s->ang+3072+128-k)&2047)/170);
if (k>6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
if (klabs(t3) > 64) k += 7;
t->picnum = RECON+k;
break;
case APLAYER__STATIC:
p = s->yvel;
if (t->pal == 1) t->z -= (18<<8);
if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0)
{
if (screenpeek == myconnectindex && numplayers >= 2)
{
t->x = omy.x+mulscale16((int32_t)(my.x-omy.x),smoothratio);
t->y = omy.y+mulscale16((int32_t)(my.y-omy.y),smoothratio);
t->z = omy.z+mulscale16((int32_t)(my.z-omy.z),smoothratio)+(40<<8);
t->ang = omyang+mulscale16((int32_t)(((myang+1024-omyang)&2047)-1024),smoothratio);
t->sectnum = mycursectnum;
}
else t->ang = g_player[p].ps->ang+mulscale16((int32_t)(((g_player[p].ps->ang+1024- g_player[p].ps->oang)&2047)-1024),smoothratio);
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
{
static int32_t targetang = 0;
if (g_player[p].sync->extbits&(1<<1))
{
if (g_player[p].sync->extbits&(1<<2))targetang += 16;
else if (g_player[p].sync->extbits&(1<<3)) targetang -= 16;
else if (targetang > 0) targetang -= targetang>>2;
else if (targetang < 0) targetang += (-targetang)>>2;
}
else
{
if (g_player[p].sync->extbits&(1<<2))targetang -= 16;
else if (g_player[p].sync->extbits&(1<<3)) targetang += 16;
else if (targetang > 0) targetang -= targetang>>2;
else if (targetang < 0) targetang += (-targetang)>>2;
}
targetang = clamp(targetang, -128, 128);
t->ang += targetang;
}
else t->cstat |= 2;
}
if (ud.multimode > 1 && (display_mirror || screenpeek != p || s->owner == -1))
{
if (ud.showweapons && sprite[g_player[p].ps->i].extra > 0 && g_player[p].ps->curr_weapon > 0)
{
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
tsprite[spritesortcnt].statnum = TSPR_TEMP;
/* tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
if (t->yrepeat < 4) t->yrepeat = 4; */
tsprite[spritesortcnt].shade = t->shade;
tsprite[spritesortcnt].cstat = 0;
tsprite[spritesortcnt].pal = 0;
tsprite[spritesortcnt].picnum = (g_player[p].ps->curr_weapon==GROW_WEAPON?GROWSPRITEICON:WeaponPickupSprites[g_player[p].ps->curr_weapon]);
if (s->owner >= 0)
tsprite[spritesortcnt].z = g_player[p].ps->posz-(12<<8);
else tsprite[spritesortcnt].z = s->z-(51<<8);
if (tsprite[spritesortcnt].picnum == HEAVYHBOMB)
{
tsprite[spritesortcnt].xrepeat = 10;
tsprite[spritesortcnt].yrepeat = 10;
}
else
{
tsprite[spritesortcnt].xrepeat = 16;
tsprite[spritesortcnt].yrepeat = 16;
}
spritesortcnt++;
}
if (g_player[p].sync->extbits & (1<<7) && !ud.pause_on)
{
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
tsprite[spritesortcnt].statnum = TSPR_TEMP;
tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
if (t->yrepeat < 4) t->yrepeat = 4;
tsprite[spritesortcnt].cstat = 0;
tsprite[spritesortcnt].picnum = RESPAWNMARKERGREEN;
if (s->owner >= 0)
tsprite[spritesortcnt].z = g_player[p].ps->posz-(20<<8);
else tsprite[spritesortcnt].z = s->z-(96<<8);
tsprite[spritesortcnt].xrepeat = 32;
tsprite[spritesortcnt].yrepeat = 32;
tsprite[spritesortcnt].pal = 20;
spritesortcnt++;
}
}
if (s->owner == -1)
{
#if defined(POLYMOST) && defined(USE_OPENGL)
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
k = 0;
t->cstat &= ~4;
}
else
#endif
{
k = (((s->ang+3072+128-a)&2047)>>8)&7;
if (k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
}
if (sector[t->sectnum].lotag == 2) k += 1795-1405;
else if ((ActorExtra[i].floorz-s->z) > (64<<8)) k += 60;
t->picnum += k;
t->pal = g_player[p].ps->palookup;
goto PALONLY;
}
if (g_player[p].ps->on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1)
{
l = s->z-ActorExtra[g_player[p].ps->i].floorz+(3<<8);
if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
s->yoffset = (int8_t)(l/(s->yrepeat<<2));
else s->yoffset=0;
}
if (g_player[p].ps->newowner > -1)
{
t4 = *(actorscrptr[APLAYER]+1);
t3 = 0;
t1 = *(actorscrptr[APLAYER]+2);
}
if (ud.camerasprite == -1 && g_player[p].ps->newowner == -1)
if (s->owner >= 0 && display_mirror == 0 && g_player[p].ps->over_shoulder_on == 0)
if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
{
// t->owner = -1;
// t->xrepeat = t->yrepeat = 0;
t->cstat |= 16384;
#if defined(POLYMOST) && defined(USE_OPENGL)
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
k = 0;
t->cstat &= ~4;
}
else
#endif
{
k = (((s->ang+3072+128-a)&2047)>>8)&7;
if (k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
}
if (sector[t->sectnum].lotag == 2) k += 1795-1405;
else if ((ActorExtra[i].floorz-s->z) > (64<<8)) k += 60;
t->picnum += k;
t->pal = g_player[p].ps->palookup;
}
PALONLY:
if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
t->pal = sector[sect].floorpal;
if (s->owner == -1) continue;
if (t->z > ActorExtra[i].floorz && t->xrepeat < 32)
t->z = ActorExtra[i].floorz;
break;
case JIBS1__STATIC:
case JIBS2__STATIC:
case JIBS3__STATIC:
case JIBS4__STATIC:
case JIBS5__STATIC:
case JIBS6__STATIC:
case HEADJIB1__STATIC:
case LEGJIB1__STATIC:
case ARMJIB1__STATIC:
case LIZMANHEAD1__STATIC:
case LIZMANARM1__STATIC:
case LIZMANLEG1__STATIC:
case DUKELEG__STATIC:
case DUKEGUN__STATIC:
case DUKETORSO__STATIC:
if (ud.lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if (t->pal == 6) t->shade = -120;
case SCRAP1__STATIC:
case SCRAP2__STATIC:
case SCRAP3__STATIC:
case SCRAP4__STATIC:
case SCRAP5__STATIC:
if (ActorExtra[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
t->picnum = s->yvel;
else t->picnum += T1;
t->shade -= 6;
if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
t->pal = sector[sect].floorpal;
break;
case WATERBUBBLE__STATIC:
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
{
t->pal = 7;
break;
}
default:
if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
t->pal = sector[sect].floorpal;
break;
}
if (actorscrptr[s->picnum])
{
/*
if (ud.angleinterpolation)
{
if (sprpos[i].ang != sprpos[i].oldang)
t->ang = (sprpos[i].oldang + (mulscale16((int32_t)(sprpos[i].angdif),smoothratio) * sprpos[i].angdir)) & 2047;
else
t->ang = sprpos[i].ang;
}
*/
if (t4)
{
l = *(((intptr_t *)t4)+2); //For TerminX: was *(int32_t *)(t4+8)
#if defined(POLYMOST) && defined(USE_OPENGL)
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
k = 0;
t->cstat &= ~4;
}
else
#endif
switch (l)
{
case 2:
k = (((s->ang+3072+128-a)&2047)>>8)&1;
break;
case 3:
case 4:
k = (((s->ang+3072+128-a)&2047)>>7)&7;
if (k > 3)
{
t->cstat |= 4;
k = 7-k;
}
else t->cstat &= ~4;
break;
case 5:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)>>8)&7;
if (k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
case 7:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if (k>6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
case 8:
k = (((s->ang+3072+128-a)&2047)>>8)&7;
t->cstat &= ~4;
break;
default:
k = 0;
break;
}
t->picnum += k + (*(intptr_t *)t4) + l * t3;
if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0)
t->picnum -= l; //Hack, for actors
if (ActorExtra[i].dispicnum >= 0)
ActorExtra[i].dispicnum = t->picnum;
}
else if (display_mirror == 1)
t->cstat |= 4;
}
if (g_player[screenpeek].ps->heat_amount > 0 && g_player[screenpeek].ps->heat_on &&
(A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SPRITE_NVG) || s->picnum == APLAYER || s->statnum == 13))
{
t->pal = 6;
t->shade = 0;
}
if (s->statnum == 13 || A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SPRITE_SHADOW) || (s->picnum == APLAYER && s->owner >= 0))
if (t->statnum != TSPR_TEMP && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
if (s->picnum != HOTMEAT)
{
if (ActorExtra[i].dispicnum < 0)
{
ActorExtra[i].dispicnum++;
continue;
}
else if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2) && getrendermode() != 4)
{
int32_t daz,xrep,yrep;
if ((sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE || s->picnum == COMMANDER)
daz = sector[sect].floorz;
else
daz = ActorExtra[i].floorz;
if ((s->z-daz) < (8<<8))
if (g_player[screenpeek].ps->posz < daz)
{
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
tsprite[spritesortcnt].statnum = TSPR_TEMP;
tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
if (t->yrepeat < 4) t->yrepeat = 4;
tsprite[spritesortcnt].shade = 127;
tsprite[spritesortcnt].cstat |= 2;
tsprite[spritesortcnt].z = daz;
xrep = tsprite[spritesortcnt].xrepeat;// - (klabs(daz-t->z)>>11);
tsprite[spritesortcnt].xrepeat = xrep;
tsprite[spritesortcnt].pal = 4;
yrep = tsprite[spritesortcnt].yrepeat;// - (klabs(daz-t->z)>>11);
tsprite[spritesortcnt].yrepeat = yrep;
#if defined(POLYMOST) && defined(USE_OPENGL)
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0)
{
tsprite[spritesortcnt].yrepeat = 0;
// 512:trans reverse
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
tsprite[spritesortcnt].cstat |= (512+1024);
}
else if (getrendermode() >= 3)
{
int32_t ii;
ii = getangle(tsprite[spritesortcnt].x-g_player[screenpeek].ps->posx,
tsprite[spritesortcnt].y-g_player[screenpeek].ps->posy);
tsprite[spritesortcnt].x += sintable[(ii+2560)&2047]>>9;
tsprite[spritesortcnt].y += sintable[(ii+2048)&2047]>>9;
}
#endif
spritesortcnt++;
}
}
}
#ifdef POLYMER
switch (DynamicTileMap[s->picnum-1])
{
case DIPSWITCH__STATIC:
case DIPSWITCH2__STATIC:
case DIPSWITCH3__STATIC:
case PULLSWITCH__STATIC:
case SLOTDOOR__STATIC:
case LIGHTSWITCH__STATIC:
case SPACELIGHTSWITCH__STATIC:
case SPACEDOORSWITCH__STATIC:
case FRANKENSTINESWITCH__STATIC:
case POWERSWITCH1__STATIC:
case LOCKSWITCH1__STATIC:
case POWERSWITCH2__STATIC:
case TECHSWITCH__STATIC:
case ACCESSSWITCH__STATIC:
case ACCESSSWITCH2__STATIC:
if (!inside(t->x+((sintable[(t->ang+512)&2047])>>9), t->y+((sintable[(t->ang)&2047])>>9), t->sectnum))
break;
framelights[framelightcount & (PR_MAXLIGHTS-1)].radius = 0;
framelights[framelightcount & (PR_MAXLIGHTS-1)].sector = t->sectnum;
framelights[framelightcount & (PR_MAXLIGHTS-1)].x = t->x+((sintable[(t->ang+512)&2047])>>7);
framelights[framelightcount & (PR_MAXLIGHTS-1)].y = t->y+((sintable[(t->ang)&2047])>>7);
framelights[framelightcount & (PR_MAXLIGHTS-1)].z = t->z-((t->yrepeat*tilesizy[t->picnum])<<1);
framelights[framelightcount & (PR_MAXLIGHTS-1)].range = 1024;
framelights[framelightcount & (PR_MAXLIGHTS-1)].color[0] = 48;
framelights[framelightcount & (PR_MAXLIGHTS-1)].color[1] = 255;
framelights[framelightcount & (PR_MAXLIGHTS-1)].color[2] = 48;
framelights[framelightcount & (PR_MAXLIGHTS-1)].priority = PR_LIGHT_PRIO_LOW_GAME;
if (framelightcount < PR_MAXLIGHTS)
framelightcount++;
break;
}
#endif
switch (DynamicTileMap[s->picnum])
{
#ifdef POLYMER
case DIPSWITCH__STATIC:
case DIPSWITCH2__STATIC:
case DIPSWITCH3__STATIC:
case PULLSWITCH__STATIC:
case SLOTDOOR__STATIC:
case LIGHTSWITCH__STATIC:
case SPACELIGHTSWITCH__STATIC:
case SPACEDOORSWITCH__STATIC:
case FRANKENSTINESWITCH__STATIC:
case POWERSWITCH1__STATIC:
case LOCKSWITCH1__STATIC:
case POWERSWITCH2__STATIC:
case TECHSWITCH__STATIC:
case ACCESSSWITCH__STATIC:
case ACCESSSWITCH2__STATIC:
if (!inside(t->x+((sintable[(t->ang+512)&2047])>>9), t->y+((sintable[(t->ang)&2047])>>9), t->sectnum))
break;
framelights[framelightcount & (PR_MAXLIGHTS-1)].radius = 0;
framelights[framelightcount & (PR_MAXLIGHTS-1)].sector = t->sectnum;
framelights[framelightcount & (PR_MAXLIGHTS-1)].x = t->x+((sintable[(t->ang+512)&2047])>>7);
framelights[framelightcount & (PR_MAXLIGHTS-1)].y = t->y+((sintable[(t->ang)&2047])>>7);
framelights[framelightcount & (PR_MAXLIGHTS-1)].z = t->z-((t->yrepeat*tilesizy[t->picnum])<<1);
framelights[framelightcount & (PR_MAXLIGHTS-1)].range = 1024;
framelights[framelightcount & (PR_MAXLIGHTS-1)].color[0] = 255;
framelights[framelightcount & (PR_MAXLIGHTS-1)].color[1] = 48;
framelights[framelightcount & (PR_MAXLIGHTS-1)].color[2] = 48;
framelights[framelightcount & (PR_MAXLIGHTS-1)].priority = PR_LIGHT_PRIO_LOW_GAME;
if (framelightcount < PR_MAXLIGHTS)
framelightcount++;
break;
#endif
case LASERLINE__STATIC:
if (sector[t->sectnum].lotag == 2) t->pal = 8;
t->z = sprite[s->owner].z-(3<<8);
if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
t->yrepeat = 0;
case EXPLOSION2__STATIC:
case EXPLOSION2BOT__STATIC:
case FREEZEBLAST__STATIC:
case ATOMICHEALTH__STATIC:
case FIRELASER__STATIC:
case SHRINKSPARK__STATIC:
case GROWSPARK__STATIC:
case CHAINGUN__STATIC:
case SHRINKEREXPLOSION__STATIC:
case RPG__STATIC:
case FLOORFLAME__STATIC:
if (t->picnum == EXPLOSION2)
{
g_player[screenpeek].ps->visibility = -127;
lastvisinc = totalclock+32;
//g_restorePalette = 1; // JBF 20040101: why?
}
t->shade = -127;
break;
case FIRE__STATIC:
case FIRE2__STATIC:
case BURNING__STATIC:
case BURNING2__STATIC:
if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
t->z = sector[t->sectnum].floorz;
t->shade = -127;
break;
case COOLEXPLOSION1__STATIC:
t->shade = -127;
t->picnum += (s->shade>>1);
break;
case PLAYERONWATER__STATIC:
#if defined(POLYMOST) && defined(USE_OPENGL)
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
k = 0;
t->cstat &= ~4;
}
else
#endif
{
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if (k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
}
t->picnum = s->picnum+k+((T1<4)*5);
t->shade = sprite[s->owner].shade;
break;
case WATERSPLASH2__STATIC:
t->picnum = WATERSPLASH2+t1;
break;
case REACTOR2__STATIC:
t->picnum = s->picnum + T3;
break;
case SHELL__STATIC:
t->picnum = s->picnum+(T1&1);
case SHOTGUNSHELL__STATIC:
t->cstat |= 12;
if (T1 > 1) t->cstat &= ~4;
if (T1 > 2) t->cstat &= ~12;
break;
case FRAMEEFFECT1_13__STATIC:
if (PLUTOPAK) break;
case FRAMEEFFECT1__STATIC:
if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
{
if (sprite[s->owner].picnum == APLAYER)
if (ud.camerasprite == -1)
if (screenpeek == sprite[s->owner].yvel && display_mirror == 0)
{
t->owner = -1;
break;
}
if ((sprite[s->owner].cstat&32768) == 0)
{
if (!ActorExtra[s->owner].dispicnum)
t->picnum = ActorExtra[i].temp_data[1];
else t->picnum = ActorExtra[s->owner].dispicnum;
t->pal = sprite[s->owner].pal;
t->shade = sprite[s->owner].shade;
t->ang = sprite[s->owner].ang;
t->cstat = 2|sprite[s->owner].cstat;
}
}
break;
case CAMERA1__STATIC:
case RAT__STATIC:
#if defined(POLYMOST) && defined(USE_OPENGL)
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if (k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k;
break;
}
ActorExtra[i].dispicnum = t->picnum;
if (sector[t->sectnum].floorpicnum == MIRROR)
t->xrepeat = t->yrepeat = 0;
}
if (apScriptGameEvent[EVENT_ANIMATESPRITES])
{
j = spritesortcnt-1;
do
{
if (display_mirror) tsprite[j].statnum = TSPR_MIRROR;
if (tsprite[j].owner < MAXSPRITES && tsprite[j].owner >= 0 && spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
{
spriteext[tsprite[j].owner].tspr = (spritetype *)&tsprite[j];
X_OnEvent(EVENT_ANIMATESPRITES,tsprite[j].owner, myconnectindex, -1);
}
}
while (j--);
if (j < 0) return;
if (display_mirror) tsprite[j].statnum = TSPR_MIRROR;
if (tsprite[j].owner >= 0 && tsprite[j].owner < MAXSPRITES && spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
{
spriteext[tsprite[j].owner].tspr = (spritetype *)&tsprite[j];
X_OnEvent(EVENT_ANIMATESPRITES,tsprite[j].owner, myconnectindex, -1);
}
}
}
#ifdef _MSC_VER
//#pragma auto_inline()
#pragma optimize("",on)
#endif
char CheatStrings[][MAXCHEATLEN] =
{
"cornholio", // 0
"stuff", // 1
"scotty###", // 2
"coords", // 3
"view", // 4
"time", // 5
"unlock", // 6
"cashman", // 7
"items", // 8
"rate", // 9
"skill#", // 10
"beta", // 11
"hyper", // 12
"monsters", // 13
"<RESERVED>", // 14
"<RESERVED>", // 15
"todd", // 16
"showmap", // 17
"kroz", // 18
"allen", // 19
"clip", // 20
"weapons", // 21
"inventory", // 22
"keys", // 23
"debug", // 24
"<RESERVED>", // 25
"sfm", // 26
};
enum cheats
{
CHEAT_CORNHOLIO,
CHEAT_STUFF,
CHEAT_SCOTTY,
CHEAT_COORDS,
CHEAT_VIEW,
CHEAT_TIME,
CHEAT_UNLOCK,
CHEAT_CASHMAN,
CHEAT_ITEMS,
CHEAT_RATE,
CHEAT_SKILL,
CHEAT_BETA,
CHEAT_HYPER,
CHEAT_MONSTERS,
CHEAT_RESERVED,
CHEAT_RESERVED2,
CHEAT_TODD,
CHEAT_SHOWMAP,
CHEAT_KROZ,
CHEAT_ALLEN,
CHEAT_CLIP,
CHEAT_WEAPONS,
CHEAT_INVENTORY,
CHEAT_KEYS,
CHEAT_DEBUG,
CHEAT_RESERVED3,
CHEAT_SCREAMFORME,
};
void G_CheatGetInv(void)
{
Gv_SetVar(g_iReturnVarID, 400, g_player[myconnectindex].ps->i, myconnectindex);
X_OnEvent(EVENT_CHEATGETSTEROIDS, g_player[myconnectindex].ps->i, myconnectindex, -1);
if (aGameVars[g_iReturnVarID].val.lValue >=0)
{
g_player[myconnectindex].ps->steroids_amount =
aGameVars[g_iReturnVarID].val.lValue;
}
Gv_SetVar(g_iReturnVarID, 1200, g_player[myconnectindex].ps->i, myconnectindex);
X_OnEvent(EVENT_CHEATGETHEAT, g_player[myconnectindex].ps->i, myconnectindex, -1);
if (aGameVars[g_iReturnVarID].val.lValue >=0)
{
g_player[myconnectindex].ps->heat_amount =
aGameVars[g_iReturnVarID].val.lValue;
}
Gv_SetVar(g_iReturnVarID, 200, g_player[myconnectindex].ps->i, myconnectindex);
X_OnEvent(EVENT_CHEATGETBOOT, g_player[myconnectindex].ps->i, myconnectindex, -1);
if (aGameVars[g_iReturnVarID].val.lValue >=0)
{
g_player[myconnectindex].ps->boot_amount =
aGameVars[g_iReturnVarID].val.lValue;
}
Gv_SetVar(g_iReturnVarID, 100, g_player[myconnectindex].ps->i, myconnectindex);
X_OnEvent(EVENT_CHEATGETSHIELD, g_player[myconnectindex].ps->i, myconnectindex, -1);
if (aGameVars[g_iReturnVarID].val.lValue >=0)
{
g_player[myconnectindex].ps->shield_amount =
aGameVars[g_iReturnVarID].val.lValue;
}
Gv_SetVar(g_iReturnVarID, 6400, g_player[myconnectindex].ps->i, myconnectindex);
X_OnEvent(EVENT_CHEATGETSCUBA, g_player[myconnectindex].ps->i, myconnectindex, -1);
if (aGameVars[g_iReturnVarID].val.lValue >=0)
{
g_player[myconnectindex].ps->scuba_amount =
aGameVars[g_iReturnVarID].val.lValue;
}
Gv_SetVar(g_iReturnVarID, 2400, g_player[myconnectindex].ps->i, myconnectindex);
X_OnEvent(EVENT_CHEATGETHOLODUKE, g_player[myconnectindex].ps->i, myconnectindex, -1);
if (aGameVars[g_iReturnVarID].val.lValue >=0)
{
g_player[myconnectindex].ps->holoduke_amount =
aGameVars[g_iReturnVarID].val.lValue;
}
Gv_SetVar(g_iReturnVarID, 1600, g_player[myconnectindex].ps->i, myconnectindex);
X_OnEvent(EVENT_CHEATGETJETPACK, g_player[myconnectindex].ps->i, myconnectindex, -1);
if (aGameVars[g_iReturnVarID].val.lValue >=0)
{
g_player[myconnectindex].ps->jetpack_amount =
aGameVars[g_iReturnVarID].val.lValue;
}
Gv_SetVar(g_iReturnVarID, g_player[myconnectindex].ps->max_player_health, g_player[myconnectindex].ps->i, myconnectindex);
X_OnEvent(EVENT_CHEATGETFIRSTAID, g_player[myconnectindex].ps->i, myconnectindex, -1);
if (aGameVars[g_iReturnVarID].val.lValue >=0)
{
g_player[myconnectindex].ps->firstaid_amount =
aGameVars[g_iReturnVarID].val.lValue;
}
}
int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;
static void G_DoCheats(void)
{
int16_t ch, i, j, k=0, weapon;
static int32_t z=0;
char consolecheat = 0; // JBF 20030914
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
{
// JBF 20030914
k = osdcmd_cheatsinfo_stat.cheatnum;
osdcmd_cheatsinfo_stat.cheatnum = -1;
consolecheat = 1;
}
if ((g_player[myconnectindex].ps->gm&MODE_TYPE) || (g_player[myconnectindex].ps->gm&MODE_MENU))
return;
if (VOLUMEONE && !z)
{
Bstrcpy(CheatStrings[2],"scotty##");
Bstrcpy(CheatStrings[6],"<RESERVED>");
z=1;
}
if (consolecheat && numplayers < 2 && ud.recstat == 0)
goto FOUNDCHEAT;
if (g_player[myconnectindex].ps->cheat_phase == 1)
{
while (KB_KeyWaiting())
{
ch = Btolower(KB_Getch());
if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
{
g_player[myconnectindex].ps->cheat_phase = 0;
// P_DoQuote(46,g_player[myconnectindex].ps);
return;
}
cheatbuf[cheatbuflen++] = ch;
cheatbuf[cheatbuflen] = 0;
// KB_ClearKeysDown();
if (cheatbuflen > MAXCHEATLEN)
{
g_player[myconnectindex].ps->cheat_phase = 0;
return;
}
for (k=0; k < NUMCHEATCODES; k++)
{
for (j = 0; j<cheatbuflen; j++)
{
if (cheatbuf[j] == CheatStrings[k][j] || (CheatStrings[k][j] == '#' && ch >= '0' && ch <= '9'))
{
if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT;
if (j == cheatbuflen-1) return;
}
else break;
}
}
g_player[myconnectindex].ps->cheat_phase = 0;
return;
FOUNDCHEAT:
{
switch (k)
{
case CHEAT_WEAPONS:
j = 0;
if (VOLUMEONE)
j = 6;
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
{
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
g_player[myconnectindex].ps->gotweapon[weapon] = 1;
}
KB_FlushKeyBoardQueue();
g_player[myconnectindex].ps->cheat_phase = 0;
P_DoQuote(119,g_player[myconnectindex].ps);
return;
case CHEAT_INVENTORY:
KB_FlushKeyBoardQueue();
g_player[myconnectindex].ps->cheat_phase = 0;
G_CheatGetInv();
P_DoQuote(120,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
return;
case CHEAT_KEYS:
g_player[myconnectindex].ps->got_access = 7;
KB_FlushKeyBoardQueue();
g_player[myconnectindex].ps->cheat_phase = 0;
P_DoQuote(121,g_player[myconnectindex].ps);
return;
case CHEAT_DEBUG:
debug_on = 1-debug_on;
KB_FlushKeyBoardQueue();
g_player[myconnectindex].ps->cheat_phase = 0;
G_DumpDebugInfo();
Bsprintf(tempbuf,"GAMEVARS DUMPED TO LOG");
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf,"MAP DUMPED TO DEBUG.MAP");
G_AddUserQuote(tempbuf);
break;
case CHEAT_CLIP:
ud.clipping = 1-ud.clipping;
KB_FlushKeyBoardQueue();
g_player[myconnectindex].ps->cheat_phase = 0;
P_DoQuote(112+ud.clipping,g_player[myconnectindex].ps);
return;
case CHEAT_RESERVED2:
g_player[myconnectindex].ps->gm = MODE_EOL;
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_ALLEN:
P_DoQuote(79,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
KB_ClearKeyDown(sc_N);
return;
case CHEAT_CORNHOLIO:
case CHEAT_KROZ:
ud.god = 1-ud.god;
if (ud.god)
{
pus = 1;
pub = 1;
sprite[g_player[myconnectindex].ps->i].cstat = 257;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[0] = 0;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[1] = 0;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[2] = 0;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[3] = 0;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[4] = 0;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[5] = 0;
sprite[g_player[myconnectindex].ps->i].hitag = 0;
sprite[g_player[myconnectindex].ps->i].lotag = 0;
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup;
P_DoQuote(17,g_player[myconnectindex].ps);
}
else
{
ud.god = 0;
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
ActorExtra[g_player[myconnectindex].ps->i].extra = -1;
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
P_DoQuote(18,g_player[myconnectindex].ps);
}
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
ActorExtra[g_player[myconnectindex].ps->i].extra = 0;
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_SCREAMFORME:
ud.god = 1-ud.god;
if (ud.god)
{
pus = 1;
pub = 1;
sprite[g_player[myconnectindex].ps->i].cstat = 257;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[0] = 0;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[1] = 0;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[2] = 0;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[3] = 0;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[4] = 0;
ActorExtra[g_player[myconnectindex].ps->i].temp_data[5] = 0;
sprite[g_player[myconnectindex].ps->i].hitag = 0;
sprite[g_player[myconnectindex].ps->i].lotag = 0;
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup;
Bstrcpy(ScriptQuotes[122],"Scream for me, Long Beach!");
P_DoQuote(122,g_player[myconnectindex].ps);
G_CheatGetInv();
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
g_player[myconnectindex].ps->gotweapon[weapon] = 1;
for (weapon = PISTOL_WEAPON;
weapon < (MAX_WEAPONS);
weapon++)
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
g_player[myconnectindex].ps->got_access = 7;
}
else
{
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
ActorExtra[g_player[myconnectindex].ps->i].extra = -1;
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
P_DoQuote(18,g_player[myconnectindex].ps);
}
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
ActorExtra[g_player[myconnectindex].ps->i].extra = 0;
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_STUFF:
j = 0;
if (VOLUMEONE)
j = 6;
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
g_player[myconnectindex].ps->gotweapon[weapon] = 1;
for (weapon = PISTOL_WEAPON;
weapon < (MAX_WEAPONS-j);
weapon++)
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
G_CheatGetInv();
g_player[myconnectindex].ps->got_access = 7;
P_DoQuote(5,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
// P_DoQuote(21,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
g_player[myconnectindex].ps->inven_icon = 1;
return;
case CHEAT_SCOTTY:
case CHEAT_SKILL:
if (k == CHEAT_SCOTTY)
{
i = Bstrlen(CheatStrings[k])-3+VOLUMEONE;
if (!consolecheat)
{
// JBF 20030914
int16_t volnume,levnume;
if (VOLUMEALL)
{
volnume = cheatbuf[i] - '0';
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
}
else
{
volnume = cheatbuf[i] - '0';
levnume = cheatbuf[i+1] - '0';
}
volnume--;
levnume--;
if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 ||
levnume >= MAXLEVELS || MapInfo[volnume*MAXLEVELS+levnume].filename == NULL)
{
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
}
ud.m_volume_number = ud.volume_number = volnume;
ud.m_level_number = ud.level_number = levnume;
}
else
{
// JBF 20030914
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
}
}
else
{
i = Bstrlen(CheatStrings[k])-1;
ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
}
if (numplayers > 1 && myconnectindex == connecthead)
Net_NewGame(ud.m_volume_number,ud.m_level_number);
else g_player[myconnectindex].ps->gm |= MODE_RESTART;
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_COORDS:
g_player[myconnectindex].ps->cheat_phase = 0;
ud.coords = 1-ud.coords;
KB_FlushKeyBoardQueue();
return;
case CHEAT_VIEW:
if (g_player[myconnectindex].ps->over_shoulder_on)
g_player[myconnectindex].ps->over_shoulder_on = 0;
else
{
g_player[myconnectindex].ps->over_shoulder_on = 1;
g_cameraDistance = 0;
g_cameraClock = totalclock;
}
P_DoQuote(22,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_TIME:
P_DoQuote(21,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_UNLOCK:
if (VOLUMEONE) return;
for (i=numsectors-1; i>=0; i--) //Unlock
{
j = sector[i].lotag;
if (j == -1 || j == 32767) continue;
if ((j & 0x7fff) > 2)
{
if (j&(0xffff-16384))
sector[i].lotag &= (0xffff-16384);
G_OperateSectors(i,g_player[myconnectindex].ps->i);
}
}
G_OperateForceFields(g_player[myconnectindex].ps->i,-1);
P_DoQuote(100,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_CASHMAN:
ud.cashman = 1-ud.cashman;
KB_ClearKeyDown(sc_N);
g_player[myconnectindex].ps->cheat_phase = 0;
return;
case CHEAT_ITEMS:
G_CheatGetInv();
g_player[myconnectindex].ps->got_access = 7;
P_DoQuote(5,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
ud.showallmap = 1-ud.showallmap;
if (ud.showallmap)
{
for (i=0; i<(MAXSECTORS>>3); i++)
show2dsector[i] = 255;
for (i=0; i<(MAXWALLS>>3); i++)
show2dwall[i] = 255;
P_DoQuote(111,g_player[myconnectindex].ps);
}
else
{
for (i=0; i<(MAXSECTORS>>3); i++)
show2dsector[i] = 0;
for (i=0; i<(MAXWALLS>>3); i++)
show2dwall[i] = 0;
P_DoQuote(1,g_player[myconnectindex].ps);
}
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_TODD:
P_DoQuote(99,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_RATE:
ud.tickrate = !ud.tickrate;
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_BETA:
P_DoQuote(105,g_player[myconnectindex].ps);
KB_ClearKeyDown(sc_H);
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
case CHEAT_HYPER:
g_player[myconnectindex].ps->steroids_amount = 399;
g_player[myconnectindex].ps->heat_amount = 1200;
g_player[myconnectindex].ps->cheat_phase = 0;
P_DoQuote(37,g_player[myconnectindex].ps);
KB_FlushKeyBoardQueue();
return;
case CHEAT_MONSTERS:
{
char *s[] = { "ON", "OFF", "ON" };
g_noEnemies++;
if (g_noEnemies == 3) g_noEnemies = 0;
g_player[screenpeek].ps->cheat_phase = 0;
Bsprintf(ScriptQuotes[122],"MONSTERS: %s",s[(uint8_t)g_noEnemies]);
P_DoQuote(122,g_player[myconnectindex].ps);
KB_FlushKeyBoardQueue();
return;
}
case CHEAT_RESERVED:
case CHEAT_RESERVED3:
ud.eog = 1;
g_player[myconnectindex].ps->gm |= MODE_EOL;
KB_FlushKeyBoardQueue();
return;
}
}
}
}
else
{
if (KB_KeyPressed((uint8_t)CheatKeys[0]))
{
if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
{
if (CheatKeys[0] == CheatKeys[1])
KB_ClearKeyDown((uint8_t)CheatKeys[0]);
g_player[myconnectindex].ps->cheat_phase = -1;
}
}
if (KB_KeyPressed((uint8_t)CheatKeys[1]))
{
if (g_player[myconnectindex].ps->cheat_phase == -1)
{
if (ud.player_skill == 4)
{
P_DoQuote(22,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
}
else
{
g_player[myconnectindex].ps->cheat_phase = 1;
// P_DoQuote(25,g_player[myconnectindex].ps);
cheatbuflen = 0;
}
KB_FlushKeyboardQueue();
}
else if (g_player[myconnectindex].ps->cheat_phase != 0)
{
g_player[myconnectindex].ps->cheat_phase = 0;
KB_ClearKeyDown((uint8_t)CheatKeys[0]);
KB_ClearKeyDown((uint8_t)CheatKeys[1]);
}
}
}
}
#define SCORESHEETOFFSET -20
static void G_ShowScores(void)
{
int32_t t, i, y,xfragtotal,yfragtotal;
if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
/*
rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
if (PLUTOPAK) // JBF 20030804
rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1);
*/
gametext(160,SCORESHEETOFFSET+58+2,"MULTIPLAYER TOTALS",0,2+8+16);
gametext(160,SCORESHEETOFFSET+58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);
// gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16);
t = 0;
minitext(23,SCORESHEETOFFSET+80," NAME KILLS",8,2+8+16+128);
for (i=playerswhenstarted-1; i>=0; i--)
{
Bsprintf(tempbuf,"%-4d",i+1);
minitext(92+(i*23),SCORESHEETOFFSET+80,tempbuf,3,2+8+16+128);
}
for (i=playerswhenstarted-1; i>=0; i--)
{
xfragtotal = 0;
Bsprintf(tempbuf,"%d",i+1);
minitext(30,SCORESHEETOFFSET+90+t,tempbuf,0,2+8+16+128);
minitext(38,SCORESHEETOFFSET+90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+128);
for (y=playerswhenstarted-1; y>=0; y--)
{
if (i == y)
{
Bsprintf(tempbuf,"%-4d",g_player[y].ps->fraggedself);
minitext(92+(y*23),SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+128);
xfragtotal -= g_player[y].ps->fraggedself;
}
else
{
Bsprintf(tempbuf,"%-4d",g_player[i].frags[y]);
minitext(92+(y*23),SCORESHEETOFFSET+90+t,tempbuf,0,2+8+16+128);
xfragtotal += g_player[i].frags[y];
}
if (myconnectindex == connecthead)
{
Bsprintf(tempbuf,"stats %d killed %d %d\n",i+1,y+1,g_player[i].frags[y]);
sendscore(tempbuf);
}
}
Bsprintf(tempbuf,"%-4d",xfragtotal);
minitext(101+(8*23),SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+128);
t += 7;
}
for (y=playerswhenstarted-1; y>=0; y--)
{
yfragtotal = 0;
for (i=playerswhenstarted-1; i>=0; i--)
{
if (i == y)
yfragtotal += g_player[i].ps->fraggedself;
yfragtotal += g_player[i].frags[y];
}
Bsprintf(tempbuf,"%-4d",yfragtotal);
minitext(92+(y*23),SCORESHEETOFFSET+96+(8*7),tempbuf,2,2+8+16+128);
}
minitext(45,SCORESHEETOFFSET+96+(8*7),"DEATHS",8,2+8+16+128);
}
}
#undef SCORESHEETOFFSET
static void G_HandleLocalKeys(void)
{
int32_t i,ch;
int32_t j;
CONTROL_ProcessBinds();
if (ud.recstat == 2)
{
ControlInfo noshareinfo;
CONTROL_GetInput(&noshareinfo);
}
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
{
if (KB_UnBoundKeyPressed(sc_F1) || KB_UnBoundKeyPressed(sc_F2) || ud.autovote)
{
tempbuf[0] = PACKET_MAP_VOTE;
tempbuf[1] = myconnectindex;
tempbuf[2] = (KB_UnBoundKeyPressed(sc_F1) || ud.autovote?ud.autovote-1:0);
TRAVERSE_CONNECT(i)
{
if (i != myconnectindex) mmulti_sendpacket(i,tempbuf,3);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
G_AddUserQuote("VOTE CAST");
g_player[myconnectindex].gotvote = 1;
KB_ClearKeyDown(sc_F1);
KB_ClearKeyDown(sc_F2);
voting = -1;
}
}
if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0)
{
if (BUTTON(gamefunc_Enlarge_Screen))
{
CONTROL_ClearButton(gamefunc_Enlarge_Screen);
if (!SHIFTS_IS_PRESSED)
{
if (ud.screen_size > 0)
S_PlaySound(THUD);
if (getrendermode() >= 3 && ud.screen_size == 8 && ud.statusbarmode == 0)
ud.statusbarmode = 1;
else ud.screen_size -= 4;
if (ud.statusbarscale == 100 && ud.statusbarmode == 1)
{
ud.statusbarmode = 0;
ud.screen_size -= 4;
}
}
else
{
ud.statusbarscale += 4;
G_SetStatusBarScale(ud.statusbarscale);
}
G_UpdateScreenArea();
}
if (BUTTON(gamefunc_Shrink_Screen))
{
CONTROL_ClearButton(gamefunc_Shrink_Screen);
if (!SHIFTS_IS_PRESSED)
{
if (ud.screen_size < 64) S_PlaySound(THUD);
if (getrendermode() >= 3 && ud.screen_size == 8 && ud.statusbarmode == 1)
ud.statusbarmode = 0;
else ud.screen_size += 4;
}
else
{
ud.statusbarscale -= 4;
if (ud.statusbarscale < 37)
ud.statusbarscale = 37;
G_SetStatusBarScale(ud.statusbarscale);
}
G_UpdateScreenArea();
}
}
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE))) return;
if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
{
CONTROL_ClearButton(gamefunc_See_Coop_View);
screenpeek = connectpoint2[screenpeek];
if (screenpeek == -1) screenpeek = connecthead;
g_restorePalette = 1;
}
if (ud.multimode > 1 && BUTTON(gamefunc_Show_Opponents_Weapon))
{
CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
ud.showweapons = 1-ud.showweapons;
ud.config.ShowOpponentWeapons = ud.showweapons;
P_DoQuote(82-ud.showweapons,g_player[screenpeek].ps);
}
if (BUTTON(gamefunc_Toggle_Crosshair))
{
CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
ud.crosshair = !ud.crosshair;
if (ud.crosshair)
P_DoQuote(20,g_player[screenpeek].ps);
else P_DoQuote(21,g_player[screenpeek].ps);
}
if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode))
{
CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
ud.scrollmode = 1-ud.scrollmode;
if (ud.scrollmode)
{
ud.folx = g_player[screenpeek].ps->oposx;
ud.foly = g_player[screenpeek].ps->oposy;
ud.fola = g_player[screenpeek].ps->oang;
}
P_DoQuote(83+ud.scrollmode,g_player[myconnectindex].ps);
}
if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED)
{
i = 0;
if (KB_UnBoundKeyPressed(sc_F1))
{
KB_ClearKeyDown(sc_F1);
i = 1;
}
if (KB_UnBoundKeyPressed(sc_F2))
{
KB_ClearKeyDown(sc_F2);
i = 2;
}
if (KB_UnBoundKeyPressed(sc_F3))
{
KB_ClearKeyDown(sc_F3);
i = 3;
}
if (KB_UnBoundKeyPressed(sc_F4))
{
KB_ClearKeyDown(sc_F4);
i = 4;
}
if (KB_UnBoundKeyPressed(sc_F5))
{
KB_ClearKeyDown(sc_F5);
i = 5;
}
if (KB_UnBoundKeyPressed(sc_F6))
{
KB_ClearKeyDown(sc_F6);
i = 6;
}
if (KB_UnBoundKeyPressed(sc_F7))
{
KB_ClearKeyDown(sc_F7);
i = 7;
}
if (KB_UnBoundKeyPressed(sc_F8))
{
KB_ClearKeyDown(sc_F8);
i = 8;
}
if (KB_UnBoundKeyPressed(sc_F9))
{
KB_ClearKeyDown(sc_F9);
i = 9;
}
if (KB_UnBoundKeyPressed(sc_F10))
{
KB_ClearKeyDown(sc_F10);
i = 10;
}
if (i)
{
if (SHIFTS_IS_PRESSED)
{
if (i == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == 26)
{
i = (VOLUMEALL?MAXVOLUMES*MAXLEVELS:6);
g_musicIndex = (g_musicIndex+1)%i;
while (MapInfo[(uint8_t)g_musicIndex].musicfn == NULL)
{
g_musicIndex++;
if (g_musicIndex >= i)
g_musicIndex = 0;
}
if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL)
{
if (S_PlayMusic(&MapInfo[(uint8_t)g_musicIndex].musicfn[0],g_musicIndex))
Bsprintf(ScriptQuotes[26],"PLAYING %s",&MapInfo[(uint8_t)g_musicIndex].musicfn1[0]);
else
Bsprintf(ScriptQuotes[26],"PLAYING %s",&MapInfo[(uint8_t)g_musicIndex].musicfn[0]);
P_DoQuote(26,g_player[myconnectindex].ps);
}
return;
}
G_AddUserQuote(ud.ridecule[i-1]);
ch = 0;
tempbuf[ch] = PACKET_MESSAGE;
tempbuf[ch+1] = 255;
tempbuf[ch+2] = 0;
Bstrcat(tempbuf+2,ud.ridecule[i-1]);
i = 2+strlen(ud.ridecule[i-1]);
if (ud.multimode > 1)
TRAVERSE_CONNECT(ch)
{
if (ch != myconnectindex) mmulti_sendpacket(ch,tempbuf,i);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
pus = NUMPAGES;
pub = NUMPAGES;
return;
}
if (ud.lockout == 0)
if (ud.config.SoundToggle && ALT_IS_PRESSED && (RTS_NumSounds() > 0) && g_RTSPlaying == 0 && (ud.config.VoiceToggle & 1))
{
rtsptr = (char *)RTS_GetSound(i-1);
if (*rtsptr == 'C')
FX_PlayVOC3D(rtsptr,0,0,0,255,-i);
else FX_PlayWAV3D(rtsptr,0,0,0,255,-i);
g_RTSPlaying = 7;
if (ud.multimode > 1)
{
tempbuf[0] = PACKET_RTS;
tempbuf[1] = i;
TRAVERSE_CONNECT(ch)
{
if (ch != myconnectindex) mmulti_sendpacket(ch,tempbuf,2);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
pus = NUMPAGES;
pub = NUMPAGES;
return;
}
}
}
if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED)
{
if (ud.multimode > 1 && BUTTON(gamefunc_SendMessage))
{
KB_FlushKeyboardQueue();
CONTROL_ClearButton(gamefunc_SendMessage);
g_player[myconnectindex].ps->gm |= MODE_TYPE;
typebuf[0] = 0;
inputloc = 0;
}
if (KB_UnBoundKeyPressed(sc_F1) || (ud.show_help && (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || MOUSE_GetButtons()&LEFT_MOUSE)))
{
KB_ClearKeyDown(sc_F1);
KB_ClearKeyDown(sc_Space);
KB_ClearKeyDown(sc_kpad_Enter);
KB_ClearKeyDown(sc_Enter);
MOUSE_ClearButton(LEFT_MOUSE);
ud.show_help ++;
if (ud.show_help > 2)
{
ud.show_help = 0;
if (ud.multimode < 2 && ud.recstat != 2) ready2send = 1;
G_UpdateScreenArea();
}
else
{
setview(0,0,xdim-1,ydim-1);
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
}
}
// if(ud.multimode < 2)
{
if (ud.recstat != 2 && KB_UnBoundKeyPressed(sc_F2))
{
KB_ClearKeyDown(sc_F2);
if (g_movesPerPacket == 4 && connecthead != myconnectindex)
return;
FAKE_F2:
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
{
P_DoQuote(118,g_player[myconnectindex].ps);
return;
}
ChangeToMenu(350);
g_screenCapture = 1;
G_DrawRooms(myconnectindex,65536);
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
g_screenCapture = 0;
FX_StopAllSounds();
S_ClearSoundLocks();
// setview(0,0,xdim-1,ydim-1);
g_player[myconnectindex].ps->gm |= MODE_MENU;
if (ud.multimode < 2)
{
ready2send = 0;
totalclock = ototalclock;
screenpeek = myconnectindex;
}
}
if (KB_UnBoundKeyPressed(sc_F3))
{
KB_ClearKeyDown(sc_F3);
if (g_movesPerPacket == 4 && connecthead != myconnectindex)
return;
FAKE_F3:
ChangeToMenu(300);
FX_StopAllSounds();
S_ClearSoundLocks();
// setview(0,0,xdim-1,ydim-1);
g_player[myconnectindex].ps->gm |= MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
screenpeek = myconnectindex;
}
}
if (KB_UnBoundKeyPressed(sc_F4) && ud.config.FXDevice >= 0)
{
KB_ClearKeyDown(sc_F4);
FX_StopAllSounds();
S_ClearSoundLocks();
g_player[myconnectindex].ps->gm |= MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
ChangeToMenu(701);
}
if ((KB_UnBoundKeyPressed(sc_F6) || g_doQuickSave == 1) && (g_player[myconnectindex].ps->gm&MODE_GAME))
{
KB_ClearKeyDown(sc_F6);
g_doQuickSave = 0;
if (g_movesPerPacket == 4 && connecthead != myconnectindex)
return;
if (g_lastSaveSlot == -1) goto FAKE_F2;
KB_FlushKeyboardQueue();
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
{
P_DoQuote(118,g_player[myconnectindex].ps);
return;
}
g_screenCapture = 1;
G_DrawRooms(myconnectindex,65536);
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
g_screenCapture = 0;
if (g_lastSaveSlot >= 0)
{
/* inputloc = Bstrlen(&ud.savegame[g_lastSaveSlot][0]);
g_currentMenu = 360+g_lastSaveSlot;
probey = g_lastSaveSlot; */
if (ud.multimode > 1)
G_SavePlayer(-1-(g_lastSaveSlot));
else G_SavePlayer(g_lastSaveSlot);
}
}
if (KB_UnBoundKeyPressed(sc_F7))
{
KB_ClearKeyDown(sc_F7);
if (g_player[myconnectindex].ps->over_shoulder_on)
g_player[myconnectindex].ps->over_shoulder_on = 0;
else
{
g_player[myconnectindex].ps->over_shoulder_on = 1;
g_cameraDistance = 0;
g_cameraClock = totalclock;
}
P_DoQuote(109+g_player[myconnectindex].ps->over_shoulder_on,g_player[myconnectindex].ps);
}
if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicDevice >= 0)
{
KB_ClearKeyDown(sc_F5);
if (MapInfo[(uint8_t)g_musicIndex].musicfn1 != NULL)
Bstrcpy(ScriptQuotes[26],&MapInfo[(uint8_t)g_musicIndex].musicfn1[0]);
else if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL)
{
Bstrcpy(ScriptQuotes[26],&MapInfo[(uint8_t)g_musicIndex].musicfn[0]);
Bstrcat(ScriptQuotes[26],". USE SHIFT-F5 TO CHANGE.");
}
else ScriptQuotes[26][0] = '\0';
P_DoQuote(26,g_player[myconnectindex].ps);
}
if (KB_UnBoundKeyPressed(sc_F8))
{
KB_ClearKeyDown(sc_F8);
ud.fta_on = !ud.fta_on;
if (ud.fta_on) P_DoQuote(23,g_player[myconnectindex].ps);
else
{
ud.fta_on = 1;
P_DoQuote(24,g_player[myconnectindex].ps);
ud.fta_on = 0;
}
}
if ((KB_UnBoundKeyPressed(sc_F9) || g_doQuickSave == 2) && (g_player[myconnectindex].ps->gm&MODE_GAME))
{
KB_ClearKeyDown(sc_F9);
g_doQuickSave = 0;
if (g_movesPerPacket == 4 && myconnectindex != connecthead)
return;
if (g_lastSaveSlot == -1) goto FAKE_F3;
if (g_lastSaveSlot >= 0)
{
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
FX_StopAllSounds();
if (ud.multimode > 1)
{
G_LoadPlayer(-1-g_lastSaveSlot);
g_player[myconnectindex].ps->gm = MODE_GAME;
}
else
{
i = G_LoadPlayer(g_lastSaveSlot);
if (i == 0)
g_player[myconnectindex].ps->gm = MODE_GAME;
}
}
}
if (KB_UnBoundKeyPressed(sc_F10))
{
KB_ClearKeyDown(sc_F10);
ChangeToMenu(500);
FX_StopAllSounds();
S_ClearSoundLocks();
g_player[myconnectindex].ps->gm |= MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
}
if (ud.overhead_on != 0)
{
j = totalclock-nonsharedtimer;
nonsharedtimer += j;
if (BUTTON(gamefunc_Enlarge_Screen))
g_player[myconnectindex].ps->zoom += mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
if (BUTTON(gamefunc_Shrink_Screen))
g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
if ((g_player[myconnectindex].ps->zoom > 2048))
g_player[myconnectindex].ps->zoom = 2048;
if ((g_player[myconnectindex].ps->zoom < 48))
g_player[myconnectindex].ps->zoom = 48;
}
}
if (KB_KeyPressed(sc_Escape) && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1)
{
KB_ClearKeyDown(sc_Escape);
ud.last_overhead = ud.overhead_on;
ud.overhead_on = 0;
ud.scrollmode = 0;
G_UpdateScreenArea();
}
if (BUTTON(gamefunc_AutoRun))
{
CONTROL_ClearButton(gamefunc_AutoRun);
ud.auto_run = 1-ud.auto_run;
ud.config.RunMode = ud.auto_run;
P_DoQuote(85+ud.auto_run,g_player[myconnectindex].ps);
}
if (BUTTON(gamefunc_Map))
{
CONTROL_ClearButton(gamefunc_Map);
if (ud.last_overhead != ud.overhead_on && ud.last_overhead)
{
ud.overhead_on = ud.last_overhead;
ud.last_overhead = 0;
}
else
{
ud.overhead_on++;
if (ud.overhead_on == 3) ud.overhead_on = 0;
ud.last_overhead = ud.overhead_on;
}
g_restorePalette = 1;
G_UpdateScreenArea();
}
/*
if (KB_UnBoundKeyPressed(sc_F11))
{
KB_ClearKeyDown(sc_F11);
ud.brightness+=8;
if (SHIFTS_IS_PRESSED) ud.brightness-=16;
if (ud.brightness > (7<<3))
ud.brightness = 0;
else if (ud.brightness < 0)
ud.brightness = (7<<3);
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
if (ud.brightness < 40) P_DoQuote(29 + (ud.brightness>>3) ,g_player[myconnectindex].ps);
else if (ud.brightness < 80) P_DoQuote(96 + (ud.brightness>>3) - 5,g_player[myconnectindex].ps);
}
*/
if (KB_UnBoundKeyPressed(sc_F11))
{
KB_ClearKeyDown(sc_F11);
ChangeToMenu(232);
FX_StopAllSounds();
S_ClearSoundLocks();
g_player[myconnectindex].ps->gm |= MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
}
}
static void G_ShowParameterHelp(void)
{
char *s = "Usage: eduke32 [files] [options]\n"
"Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n"
"Files can be *.grp/zip/con/def\n"
"\n"
"-cfg [file.cfg]\tUse an alternate configuration file\n"
"-c#\t\tUse MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn)\n"
"-d[file.dmo]\tPlay a demo\n"
"-g[file.grp]\tUse an extra group file\n"
"-h[file.def]\tUse an alternate def\n"
"-j[dir]\t\tAdds a directory to EDuke32's search list\n"
"-l#\t\tWarp to level #, see -v\n"
"-map [file.map]\tLoads a map\n"
"-m\t\tDisable monsters\n"
"-nam/-ww2gi\tRun in NAM or WW2GI-compatible mode\n"
"-net\t\tEnable multiplayer (see documentation)\n"
"-r\t\tRecord demo\n"
"-s#\t\tSet skill level (1-4)\n"
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
"-setup/nosetup\tEnables/disables startup window\n"
#endif
"-t#\t\tSet respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
#if !defined(_WIN32)
"-usecwd\t\tRead game data and configuration file from working directory\n"
#endif
"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
"-v#\t\tWarp to volume #, see -l\n"
"-x[game.con]\tLoad custom CON script\n"
"-#\t\tLoad and run a game from slot # (0-9)\n"
// "\n-?/--help\tDisplay this help message and exit\n"
"\nSee eduke32 -debughelp for debug parameters"
;
#if defined RENDERTYPEWIN
Bsprintf(tempbuf,HEAD2 " %s",s_buildDate);
wm_msgbox(tempbuf,s);
#else
initprintf("%s\n",s);
#endif
}
static void G_ShowDebugHelp(void)
{
char *s = "Usage: eduke32 [files] [options]\n"
"\n"
"-a\t\tUse fake player AI (fake multiplayer only)\n"
"-cachesize #\tSets cache size, in Kb\n"
"-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n"
"-game_dir [dir]\tDuke3d_w32 compatibility option, see -j\n"
"-gamegrp \tSelects which file to use as main grp\n"
"-i#\t\tUse networking mode (1/0)\n"
"-name [name]\tPlayer name in multiplay\n"
"-nD\t\tDump default gamevars to gamevars.txt\n"
"-noautoload\tDisable loading content from autoload dir\n"
"-nologo\t\tSkip the logo anim\n"
"-ns/-nm\t\tDisable sound or music\n"
"-q#\t\tFake multiplayer with # (2-8) players\n"
"-rmnet\t\tUse network config file (OBSOLETE, see -net)\n"
"-stun\t\tUse UDP hole punching for multiplayer connections\n"
"-unstable \tForce EDuke32 to execute unsafe CON commands (and crash)\n"
"-w\t\tShow coordinates\n"
"-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n"
;
#if defined RENDERTYPEWIN
Bsprintf(tempbuf,HEAD2 " %s",s_buildDate);
wm_msgbox(tempbuf,s);
#else
initprintf("%s\n",s);
#endif
}
#ifndef RANCID_NETWORKING
static int32_t rancid_players = 0;
static char rancid_ip_strings[MAXPLAYERS][32], rancid_local_port_string[8];
extern int32_t getexternaladdress(char *buffer, const char *host, int32_t port);
static int32_t load_rancid_net(const char *fn)
{
int32_t tokn;
char *cmdtokptr;
tokenlist rancidtokens[] =
{
{ "interface", T_INTERFACE },
{ "mode", T_MODE },
{ "allow", T_ALLOW },
};
scriptfile *script;
script = scriptfile_fromfile((char *)fn);
if (!script) return -1;
while (1)
{
tokn = getatoken(script,rancidtokens,sizeof(rancidtokens)/sizeof(tokenlist));
cmdtokptr = script->ltextptr;
switch (tokn)
{
case T_INTERFACE:
{
char *ip;
if (scriptfile_getstring(script,&ip)) break;
Bstrcpy(rancid_ip_strings[MAXPLAYERS-1],ip);
Bstrcpy(rancid_ip_strings[rancid_players++],ip);
if (strtok(ip,":"))
{
char *p = strtok(NULL,":");
if (p != NULL)
{
if (atoi(p) > 1024)
Bsprintf(rancid_local_port_string,"-p %s",p);
}
}
}
break;
case T_MODE:
{
char *mode;
if (scriptfile_getstring(script,&mode)) break;
}
break;
case T_ALLOW:
{
char *ip;
if (scriptfile_getstring(script,&ip)) break;
Bstrcpy(rancid_ip_strings[rancid_players++],ip);
}
break;
case T_EOF:
return(0);
default:
break;
}
}
scriptfile_close(script);
scriptfile_clearsymbols();
return 0;
}
static inline int32_t stringsort(const char *p1, const char *p2)
{
return Bstrcmp(&p1[0],&p2[0]);
}
// Not supported with the enet network backend currently
static void setup_rancid_net(const char *fn)
{
int32_t i;
if (load_rancid_net(fn) != -1)
{
char tmp[32];
if (!Bstrlen(rancid_ip_strings[MAXPLAYERS-1])||!Bstrlen(rancid_ip_strings[1]))
{
if (!Bstrlen(rancid_ip_strings[MAXPLAYERS-1]))
initprintf("rmnet: Interface not defined!\n");
if (!Bstrlen(rancid_ip_strings[1]))
initprintf("rmnet: No peers configured!\n");
G_GameExit("Malformed network configuration file!");
return;
}
if (g_keepAddr == 0)
{
for (i=0; i<rancid_players; i++)
{
if (Bstrcmp(rancid_ip_strings[i],rancid_ip_strings[MAXPLAYERS-1]))
{
Bstrncpy(tempbuf,rancid_ip_strings[i], 8);
Bstrcpy(tmp,strtok(tempbuf,"."));
if (Bstrcmp(tmp,"10") == 0)
{
i = 0;
break;
}
else if (Bstrcmp(tmp,"192") == 0)
{
Bstrcpy(tmp,strtok(NULL,"."));
if (Bstrcmp(tmp,"168") == 0)
{
i = 0;
break;
}
}
else if (Bstrcmp(tmp,"172") == 0)
{
Bstrcpy(tmp,strtok(NULL,"."));
if (Bstrcmp(tmp,"16") == 0)
{
i = 0;
break;
}
}
else if (Bstrcmp(tmp,"169") == 0)
{
Bstrcpy(tmp,strtok(NULL,"."));
if (Bstrcmp(tmp,"254") == 0)
{
i = 0;
break;
}
}
}
}
Bstrcpy(tempbuf,rancid_ip_strings[MAXPLAYERS-1]);
Bstrcpy(tmp,strtok(tempbuf,"."));
if (i == rancid_players && ((Bstrcmp(tmp,"192") == 0) || (Bstrcmp(tmp,"172") == 0) || (Bstrcmp(tmp,"169") == 0) || (Bstrcmp(tmp,"10") == 0)))
{
int32_t ii = getexternaladdress(tempbuf, "checkip.dyndns.org", 8245);
if (!ii) ii = getexternaladdress(tempbuf, "checkip.dyndns.org", 80);
if (ii)
{
if (tempbuf[0])
{
for (i=0; i<rancid_players; i++)
{
if (Bstrcmp(rancid_ip_strings[i],rancid_ip_strings[MAXPLAYERS-1]) == 0)
{
Bstrcpy(rancid_ip_strings[MAXPLAYERS-1],tempbuf);
Bstrcpy(rancid_ip_strings[i],tempbuf);
}
}
}
}
else initprintf("rmnet: Unable to get external interface address! Expect problems...\n");
}
}
qsort((char *)rancid_ip_strings, rancid_players, sizeof(rancid_ip_strings[0]), (int32_t(*)(const void*,const void*))stringsort);
g_networkBroadcastMode = 1;
netparamcount = rancid_players;
if (rancid_local_port_string[0] == '-')
netparamcount++;
netparam = (char **)Bcalloc(netparamcount, sizeof(char **));
for (i=0; i<rancid_players; i++)
{
if (Bstrcmp(rancid_ip_strings[i],rancid_ip_strings[MAXPLAYERS-1]) == 0)
Bsprintf(rancid_ip_strings[i],"/n1");
netparam[i] = (char *)&rancid_ip_strings[i];
}
if (i != netparamcount)
netparam[i] = (char *)&rancid_local_port_string;
}
}
#endif
static CACHE1D_FIND_REC *finddirs=NULL, *findfiles=NULL, *finddirshigh=NULL, *findfileshigh=NULL;
static int32_t numdirs=0, numfiles=0;
static int32_t currentlist=0;
static void clearfilenames(void)
{
klistfree(finddirs);
klistfree(findfiles);
finddirs = findfiles = NULL;
numfiles = numdirs = 0;
}
static int32_t getfilenames(const char *path, char kind[])
{
CACHE1D_FIND_REC *r;
clearfilenames();
finddirs = klistpath(path,"*",CACHE1D_FIND_DIR);
findfiles = klistpath(path,kind,CACHE1D_FIND_FILE);
for (r = finddirs; r; r=r->next) numdirs++;
for (r = findfiles; r; r=r->next) numfiles++;
finddirshigh = finddirs;
findfileshigh = findfiles;
currentlist = 0;
if (findfileshigh) currentlist = 1;
return(0);
}
static char *autoloadmasks[] = { "*.grp", "*.zip", "*.pk3" };
#define NUMAUTOLOADMASKS 3
static void G_DoAutoload(const char *fn)
{
int32_t i;
for (i=0; i<NUMAUTOLOADMASKS; i++)
{
Bsprintf(tempbuf,"autoload/%s",fn);
getfilenames(tempbuf,autoloadmasks[i]);
while (findfiles)
{
Bsprintf(tempbuf,"autoload/%s/%s",fn,findfiles->name);
initprintf("Using group file '%s'.\n",tempbuf);
initgroupfile(tempbuf);
findfiles = findfiles->next;
}
}
}
static char *makename(char *destname, char *OGGname, char *origname)
{
if (!origname)
return destname;
destname = Brealloc(destname, Bstrlen(OGGname) + Bstrlen(origname) + 1);
if (!destname)
return NULL;
Bstrcpy(destname, (*OGGname)?OGGname:origname);
if (*OGGname && OGGname[Bstrlen(OGGname)-1] == '/')
{
while (*origname == '/')
origname++;
Bstrcat(destname, origname);
}
OGGname = Bstrchr(destname, '.');
if (OGGname)
Bstrcpy(OGGname, ".ogg");
else Bstrcat(destname, ".ogg");
return destname;
}
static int32_t AL_DefineSound(int32_t ID,char *name)
{
if (ID>=MAXSOUNDS)
return 1;
g_sounds[ID].filename1=makename(g_sounds[ID].filename1,name,g_sounds[ID].filename);
// initprintf("(%s)(%s)(%s)\n",g_sounds[ID].filename1,name,g_sounds[ID].filename);
// S_LoadSound(ID);
return 0;
}
static int32_t AL_DefineMusic(char *ID,char *name)
{
int32_t lev,ep,sel; char b1,b2;
if (!ID)
return 1;
if (!Bstrcmp(ID,"intro"))
{
sel=MAXVOLUMES*MAXLEVELS; ID=EnvMusicFilename[0];
}
else if (!Bstrcmp(ID,"briefing"))
{
sel=MAXVOLUMES*MAXLEVELS+1;
ID=EnvMusicFilename[1];
}
else if (!Bstrcmp(ID,"loading"))
{
sel=MAXVOLUMES*MAXLEVELS+2;
ID=EnvMusicFilename[2];
}
else
{
sscanf(ID,"%c%d%c%d",&b1,&ep,&b2,&lev);
lev--;
ep--;
if (toupper(b1)!='E'||toupper(b2)!='L'||lev>=MAXLEVELS||ep>=MAXVOLUMES)
return 1;
sel=(ep*MAXLEVELS)+lev;
ID=MapInfo[sel].musicfn;
}
MapInfo[sel].musicfn1=makename(MapInfo[sel].musicfn1,name,ID);
// initprintf("%-15s | ",ID);
// initprintf("%3d %2d %2d | %s\n",sel,ep,lev,MapInfo[sel].musicfn1);
// S_PlayMusic(ID,sel);
return 0;
}
static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
{
int32_t tokn;
char *cmdtokptr;
tokenlist tokens[] =
{
{ "include", T_INCLUDE },
{ "#include", T_INCLUDE },
{ "loadgrp", T_LOADGRP },
{ "cachesize", T_CACHESIZE },
{ "noautload", T_NOAUTOLOAD },
{ "music", T_MUSIC },
{ "sound", T_SOUND },
};
tokenlist sound_musictokens[] =
{
{ "id", T_ID },
{ "file", T_FILE },
};
while (1)
{
tokn = getatoken(script,tokens,sizeof(tokens)/sizeof(tokenlist));
cmdtokptr = script->ltextptr;
switch (tokn)
{
case T_LOADGRP:
{
char *fn;
pathsearchmode = 1;
if (!scriptfile_getstring(script,&fn) && preload)
{
int32_t j = initgroupfile(fn);
if (j == -1)
initprintf("Could not find group file '%s'.\n",fn);
else
{
initprintf("Using group file '%s'.\n",fn);
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
G_DoAutoload(fn);
}
}
pathsearchmode = 0;
}
break;
case T_CACHESIZE:
{
int32_t j;
if (scriptfile_getnumber(script,&j) || !preload) break;
if (j > 0) MAXCACHE1DSIZE = j<<10;
}
break;
case T_INCLUDE:
{
char *fn;
if (!scriptfile_getstring(script,&fn))
{
scriptfile *included = scriptfile_fromfile(fn);
if (!included)
{
// initprintf("Warning: Failed including %s on line %s:%d\n",
// fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
}
else
{
parsedefinitions_game(included, preload);
scriptfile_close(included);
}
}
break;
}
case T_NOAUTOLOAD:
if (preload)
g_noAutoLoad = 1;
break;
case T_MUSIC:
{
char *tinttokptr = script->ltextptr;
char *ID=NULL,*fn="",*tfn = NULL;
char *musicend;
if (scriptfile_getbraces(script,&musicend)) break;
while (script->textptr < musicend)
{
switch (getatoken(script,sound_musictokens,sizeof(sound_musictokens)/sizeof(tokenlist)))
{
case T_ID:
scriptfile_getstring(script,&ID);
break;
case T_FILE:
scriptfile_getstring(script,&fn);
break;
}
}
if (!preload)
{
int32_t i;
if (ID==NULL)
{
initprintf("Error: missing ID for music definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
break;
}
i = pathsearchmode;
pathsearchmode = 1;
if (findfrompath(fn,&tfn) < 0)
{
char buf[BMAX_PATH];
Bstrcpy(buf,fn);
kzfindfilestart(buf);
if (!kzfindfile(buf))
{
initprintf("Error: file '%s' does not exist\n",fn);
pathsearchmode = i;
break;
}
}
else Bfree(tfn);
pathsearchmode = i;
if (AL_DefineMusic(ID,fn))
initprintf("Error: invalid music ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
}
}
break;
case T_SOUND:
{
char *tinttokptr = script->ltextptr;
char *fn="", *tfn = NULL;
int32_t num=-1;
char *musicend;
if (scriptfile_getbraces(script,&musicend)) break;
while (script->textptr < musicend)
{
switch (getatoken(script,sound_musictokens,sizeof(sound_musictokens)/sizeof(tokenlist)))
{
case T_ID:
scriptfile_getsymbol(script,&num);
break;
case T_FILE:
scriptfile_getstring(script,&fn);
break;
}
}
if (!preload)
{
int32_t i;
if (num==-1)
{
initprintf("Error: missing ID for sound definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
break;
}
i = pathsearchmode;
pathsearchmode = 1;
if (findfrompath(fn,&tfn) < 0)
{
char buf[BMAX_PATH];
Bstrcpy(buf,fn);
kzfindfilestart(buf);
if (!kzfindfile(buf))
{
initprintf("Error: file '%s' does not exist\n",fn);
pathsearchmode = i;
break;
}
}
else Bfree(tfn);
pathsearchmode = i;
if (AL_DefineSound(num,fn))
initprintf("Error: invalid sound ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
}
}
break;
case T_EOF:
return(0);
default:
break;
}
}
return 0;
}
static int32_t loaddefinitions_game(const char *fn, int32_t preload)
{
scriptfile *script;
script = scriptfile_fromfile((char *)fn);
if (!script) return -1;
parsedefinitions_game(script, preload);
scriptfile_close(script);
scriptfile_clearsymbols();
return 0;
}
static void G_AddGroup(const char *buffer)
{
struct strllist *s;
char buf[BMAX_PATH];
s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
Bstrcpy(buf, buffer);
if (Bstrchr(buf,'.') == 0)
Bstrcat(buf,".grp");
s->str = Bstrdup(buf);
if (CommandGrps)
{
struct strllist *t;
for (t = CommandGrps; t->next; t=t->next) ;
t->next = s;
return;
}
CommandGrps = s;
}
static void G_AddPath(const char *buffer)
{
struct strllist *s;
s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
s->str = strdup(buffer);
if (CommandPaths)
{
struct strllist *t;
for (t = CommandPaths; t->next; t=t->next) ;
t->next = s;
return;
}
CommandPaths = s;
}
static void G_CheckCommandLine(int32_t argc, const char **argv)
{
int16_t i, j;
char *c;
int32_t firstnet = 0;
char *k;
i = 1;
ud.fta_on = 1;
ud.god = 0;
ud.m_respawn_items = 0;
ud.m_respawn_monsters = 0;
ud.m_respawn_inventory = 0;
ud.warp_on = 0;
ud.cashman = 0;
ud.m_player_skill = ud.player_skill = 2;
g_player[0].wchoice[0] = 3;
g_player[0].wchoice[1] = 4;
g_player[0].wchoice[2] = 5;
g_player[0].wchoice[3] = 7;
g_player[0].wchoice[4] = 8;
g_player[0].wchoice[5] = 6;
g_player[0].wchoice[6] = 0;
g_player[0].wchoice[7] = 2;
g_player[0].wchoice[8] = 9;
g_player[0].wchoice[9] = 1;
if (argc > 1)
{
initprintf("Application parameters: ");
while (i < argc)
initprintf("%s ",argv[i++]);
initprintf("\n");
i = 1;
while (i < argc)
{
c = (char *)argv[i];
if (((*c == '/') || (*c == '-')) && (!firstnet))
{
if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"help") || !Bstrcasecmp(c+1,"-help"))
{
G_ShowParameterHelp();
exit(0);
}
if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"debughelp") || !Bstrcasecmp(c+1,"-debughelp"))
{
G_ShowDebugHelp();
exit(0);
}
if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g"))
{
if (argc > i+1)
{
G_AddGroup(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"game_dir"))
{
if (argc > i+1)
{
Bstrcpy(mod_dir,argv[i+1]);
G_AddPath(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"cfg"))
{
if (argc > i+1)
{
Bstrcpy(setupfilename,argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"gamegrp"))
{
if (argc > i+1)
{
Bstrcpy(defaultduke3dgrp,argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"nam"))
{
Bsprintf(defaultduke3dgrp, "nam.grp");
Bsprintf(defaultduke3ddef, "nam.def");
Bsprintf(defaultconfilename, "nam.con");
g_gameType = GAMENAM;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"ww2gi"))
{
Bsprintf(defaultduke3dgrp, "ww2gi.grp");
Bsprintf(defaultduke3ddef, "ww2gi.def");
Bsprintf(defaultconfilename, "ww2gi.con");
g_gameType = GAMEWW2;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"setup"))
{
g_commandSetup = TRUE;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"nosetup"))
{
g_noSetup = 1;
g_commandSetup = 0;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"noautoload"))
{
initprintf("Autoload disabled\n");
g_noAutoLoad = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"keepaddr"))
{
g_keepAddr = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"stun"))
{
natfree = 1; //Addfaz NatFree
i++;
continue;
}
if (!Bstrcasecmp(c+1,"debugsync"))
{
g_numSyncBytes = 6;
i++;
continue;
}
#ifndef RANCID_NETWORKING
if (!Bstrcasecmp(c+1,"rmnet"))
{
if (argc > i+1)
{
g_noSetup = TRUE;
g_networkBroadcastMode = 1;
CommandNet = (char *)argv[i+1];
i++;
}
i++;
continue;
}
#endif
if (!Bstrcasecmp(c+1,"net")
#ifdef RANCID_NETWORKING
|| !Bstrcasecmp(c+1,"rmnet")
#endif
)
{
g_noSetup = TRUE;
firstnet = i;
netparamcount = argc - i - 1;
netparam = (char **)Bcalloc(netparamcount, sizeof(char**));
i++;
continue;
}
if (!Bstrcasecmp(c+1,"name"))
{
if (argc > i+1)
{
CommandName = (char *)argv[i+1];
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"map"))
{
if (argc > i+1)
{
CommandMap = (char *)argv[i+1];
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"condebug"))
{
g_scriptDebug = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"nologo"))
{
g_noLogo = 1;
i++;
continue;
}
#if !defined(_WIN32)
if (!Bstrcasecmp(c+1,"usecwd"))
{
usecwd = 1;
i++;
continue;
}
#endif
if (!Bstrcasecmp(c+1,"unstable"))
{
initprintf("WARNING WARNING WARNING WARNING\n"
"EDuke32's runtime script error detection has been disabled via "
"the '-unstable' command line parameter. Bug reports from this "
"mode are NOT welcome and you should expect crashes in certain "
"mods. Please run EDuke32 without '-unstable' before sending "
"any bug reports.\n");
g_scriptSanityChecks = 0;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"cachesize"))
{
if (argc > i+1)
{
uint32_t j = atol((char *)argv[i+1]);
MAXCACHE1DSIZE = j<<10;
initprintf("Cache size: %dkB\n",j);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"noinstancechecking"))
{
i++;
continue;
}
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
if (!Bstrcasecmp(c+1,"forcegl"))
{
forcegl = 1;
i++;
continue;
}
#endif
}
if (firstnet > 0)
{
if (*c == '-' || *c == '/')
{
c++;
if (((c[0] == 'n') || (c[0] == 'N')) && (c[1] == '0'))
{
g_networkBroadcastMode = 0;
initprintf("Network mode: master/slave\n");
}
else if (((c[0] == 'n') || (c[0] == 'N')) && (c[1] == '1'))
{
g_networkBroadcastMode = 1;
initprintf("Network mode: peer-to-peer\n");
}
}
netparam[i-firstnet-1] = (char *)argv[i];
i++;
continue;
}
if ((*c == '/') || (*c == '-'))
{
c++;
switch (*c)
{
case 'a':
case 'A':
ud.playerai = 1;
initprintf("Other player AI.\n");
break;
case 'c':
case 'C':
c++;
//if(*c == '1' || *c == '2' || *c == '3')
// ud.m_coop = *c - '0' - 1;
//else ud.m_coop = 0;
ud.m_coop = 0;
while ((*c >= '0')&&(*c <= '9'))
{
ud.m_coop *= 10;
ud.m_coop += *c - '0';
c++;
}
ud.m_coop--;
//switch(ud.m_coop)
//{
//case 0:
// initprintf("Dukematch (spawn).\n");
// break;
//case 1:
// initprintf("Cooperative play.\n");
// break;
//case 2:
// initprintf("Dukematch (no spawn).\n");
// break;
//}
break;
case 'd':
case 'D':
c++;
if (strchr(c,'.') == 0)
Bstrcat(c,".dmo");
initprintf("Play demo %s.\n",c);
Bstrcpy(firstdemofile,c);
break;
case 'f':
case 'F':
c++;
if (*c == '1')
g_movesPerPacket = 1;
if (*c == '2')
g_movesPerPacket = 2;
if (*c == '4')
{
g_movesPerPacket = 4;
mmulti_setpackettimeout(0x3fffffff,0x3fffffff); // this doesn't do anything anymore
}
break;
case 'g':
case 'G':
c++;
if (!*c) break;
G_AddGroup(c);
break;
case 'h':
case 'H':
c++;
if (*c)
{
duke3ddef = c;
initprintf("Using DEF file: %s.\n",duke3ddef);
}
break;
case 'i':
case 'I':
c++;
if (*c == '0') g_networkBroadcastMode = 0;
if (*c == '1') g_networkBroadcastMode = 1;
initprintf("Network Mode %d\n",g_networkBroadcastMode);
break;
case 'j':
case 'J':
c++;
if (!*c) break;
G_AddPath(c);
break;
case 'l':
case 'L':
ud.warp_on = 1;
c++;
ud.m_level_number = ud.level_number = (atoi(c)-1)%MAXLEVELS;
break;
case 'm':
case 'M':
if (*(c+1) != 'a' && *(c+1) != 'A')
{
ud.m_monsters_off = 1;
ud.m_player_skill = ud.player_skill = 0;
initprintf("Monsters off.\n");
}
break;
case 'n':
case 'N':
c++;
if (*c == 's' || *c == 'S')
{
g_noSound = 2;
initprintf("Sound off.\n");
}
else if (*c == 'm' || *c == 'M')
{
g_noMusic = 1;
initprintf("Music off.\n");
}
/*
else if (*c == 'd' || *c == 'D')
{
FILE * fp=fopen("gamevars.txt","w");
Gv_Init();
Gv_DumpValues(fp);
fclose(fp);
initprintf("Game variables saved to gamevars.txt.\n");
}
*/
else
{
G_ShowParameterHelp();
exit(-1);
}
break;
case 'q':
case 'Q':
initprintf("Fake multiplayer mode.\n");
if (*(++c) == 0) ud.multimode = 1;
else ud.multimode = atoi(c)%17;
ud.m_coop = ud.coop = 0;
ud.m_marker = ud.marker = 1;
ud.m_respawn_monsters = ud.respawn_monsters = 1;
ud.m_respawn_items = ud.respawn_items = 1;
ud.m_respawn_inventory = ud.respawn_inventory = 1;
break;
case 'r':
case 'R':
ud.m_recstat = 1;
initprintf("Demo record mode on.\n");
break;
case 's':
case 'S':
c++;
ud.m_player_skill = ud.player_skill = (atoi(c)%5);
if (ud.m_player_skill == 4)
ud.m_respawn_monsters = ud.respawn_monsters = 1;
break;
case 't':
case 'T':
c++;
if (*c == '1') ud.m_respawn_monsters = 1;
else if (*c == '2') ud.m_respawn_items = 1;
else if (*c == '3') ud.m_respawn_inventory = 1;
else
{
ud.m_respawn_monsters = 1;
ud.m_respawn_items = 1;
ud.m_respawn_inventory = 1;
}
initprintf("Respawn on.\n");
break;
case 'u':
case 'U':
CommandWeaponChoice = 1;
c++;
j = 0;
if (*c)
{
initprintf("Using favorite weapon order(s).\n");
while (*c)
{
g_player[0].wchoice[j] = *c-'0';
c++;
j++;
}
while (j < 10)
{
if (j == 9)
g_player[0].wchoice[9] = 1;
else
g_player[0].wchoice[j] = 2;
j++;
}
}
else
{
initprintf("Using default weapon orders.\n");
g_player[0].wchoice[0] = 3;
g_player[0].wchoice[1] = 4;
g_player[0].wchoice[2] = 5;
g_player[0].wchoice[3] = 7;
g_player[0].wchoice[4] = 8;
g_player[0].wchoice[5] = 6;
g_player[0].wchoice[6] = 0;
g_player[0].wchoice[7] = 2;
g_player[0].wchoice[8] = 9;
g_player[0].wchoice[9] = 1;
}
break;
case 'v':
case 'V':
c++;
ud.warp_on = 1;
ud.m_volume_number = ud.volume_number = atoi(c)-1;
break;
case 'w':
case 'W':
ud.coords = 1;
break;
case 'x':
case 'X':
c++;
if (*c)
{
confilename = c;
userconfiles = 1;
initprintf("Using CON file '%s'.\n",confilename);
}
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
ud.warp_on = 2 + (*c) - '0';
break;
case 'z':
case 'Z':
c++;
g_scriptDebug = atoi(c);
if (!g_scriptDebug)
g_scriptDebug = 1;
break;
}
}
else
{
k = Bstrrchr(c,'.');
if (k)
{
if (!Bstrcasecmp(k,".map"))
{
CommandMap = (char *)argv[i++];
continue;
}
if (!Bstrcasecmp(k,".grp") || !Bstrcasecmp(k,".zip") || !Bstrcasecmp(k,".pk3"))
{
G_AddGroup(argv[i++]);
continue;
}
if (!Bstrcasecmp(k,".con"))
{
confilename = (char *)argv[i++];
userconfiles = 1;
initprintf("Using CON file '%s'.\n",confilename);
continue;
}
if (!Bstrcasecmp(k,".def"))
{
duke3ddef = (char *)argv[i++];
initprintf("Using DEF file: %s.\n",duke3ddef);
continue;
}
}
}
i++;
}
}
}
static void G_DisplayLogo(void)
{
int32_t soundanm = 0;
int32_t logoflags=Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);
ready2send = 0;
KB_FlushKeyboardQueue();
KB_ClearKeysDown(); // JBF
setview(0,0,xdim-1,ydim-1);
clearview(0L);
IFISSOFTMODE G_FadePalette(0,0,0,63);
flushperms();
nextpage();
Bsprintf(tempbuf,"%s - " APPNAME,duke3dgrpstring);
wm_setapptitle(tempbuf);
MUSIC_StopSong();
FX_StopAllSounds(); // JBF 20031228
S_ClearSoundLocks(); // JBF 20031228
if (ud.multimode < 2 && (logoflags & LOGO_ENABLED) && !g_noLogo)
{
if (VOLUMEALL && (logoflags & LOGO_PLAYANIM))
{
if (!KB_KeyWaiting() && g_noLogoAnim == 0)
{
Net_GetPackets();
G_PlayAnim("logo.anm",5);
IFISSOFTMODE G_FadePalette(0,0,0,63);
KB_FlushKeyboardQueue();
KB_ClearKeysDown(); // JBF
}
clearview(0L);
nextpage();
}
if (logoflags & LOGO_PLAYMUSIC)
{
g_musicIndex = -1; // hack
S_PlayMusic(&EnvMusicFilename[0][0],MAXVOLUMES*MAXLEVELS);
}
if (!NAM)
{
fadepal(0,0,0, 0,64,7);
//g_player[myconnectindex].ps->palette = drealms;
//G_FadePalette(0,0,0,63);
if (logoflags & LOGO_3DRSCREEN)
{
P_SetGamePalette(g_player[myconnectindex].ps, drealms, 11); // JBF 20040308
rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
nextpage();
fadepal(0,0,0, 63,0,-7);
totalclock = 0;
while (totalclock < (120*7) && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
{
handleevents();
Net_GetPackets();
if (g_restorePalette)
{
P_SetGamePalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
g_restorePalette = 0;
}
}
}
KB_ClearKeysDown(); // JBF
MOUSE_ClearButton(LEFT_MOUSE);
}
fadepal(0,0,0, 0,64,7);
clearview(0L);
nextpage();
if (logoflags & LOGO_TITLESCREEN)
{
//g_player[myconnectindex].ps->palette = titlepal;
P_SetGamePalette(g_player[myconnectindex].ps, titlepal, 11); // JBF 20040308
flushperms();
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
KB_FlushKeyboardQueue();
fadepal(0,0,0, 63,0,-7);
totalclock = 0;
while (totalclock < (860+120) && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
{
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
if (logoflags & LOGO_DUKENUKEM)
{
if (totalclock > 120 && totalclock < (120+60))
{
if (soundanm == 0)
{
soundanm = 1;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite(160<<16,104<<16,(totalclock-120)<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
}
else if (totalclock >= (120+60))
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
}
else soundanm = 1;
if (logoflags & LOGO_THREEDEE)
{
if (totalclock > 220 && totalclock < (220+30))
{
if (soundanm == 1)
{
soundanm = 2;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,(129)<<16,(totalclock - 220)<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
}
else if (totalclock >= (220+30))
rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
}
else soundanm = 2;
if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE))
{
// JBF 20030804
if (totalclock >= 280 && totalclock < 395)
{
rotatesprite(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
if (soundanm == 2)
{
soundanm = 3;
S_PlaySound(FLY_BY);
}
}
else if (totalclock >= 395)
{
if (soundanm == 3)
{
soundanm = 4;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
}
}
X_OnEvent(EVENT_LOGO, -1, screenpeek, -1);
handleevents();
Net_GetPackets();
if (g_restorePalette)
{
P_SetGamePalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
g_restorePalette = 0;
}
nextpage();
}
}
KB_ClearKeysDown(); // JBF
MOUSE_ClearButton(LEFT_MOUSE);
}
Net_WaitForEverybody();
flushperms();
clearview(0L);
nextpage();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
S_PlaySound(NITEVISION_ONOFF);
//G_FadePalette(0,0,0,0);
clearview(0L);
}
static void loadtmb(void)
{
char tmb[8000];
int32_t fil, l;
fil = kopen4load("d3dtimbr.tmb",0);
if (fil == -1) return;
l = kfilelength(fil);
kread(fil,(char *)tmb,l);
MUSIC_RegisterTimbreBank(tmb);
kclose(fil);
}
extern void C_FreeHashes();
static void G_FreeMemory(void)
{
int32_t i;
extern char *bitptr;
for (i=(MAXLEVELS*(MAXVOLUMES+1))-1; i>=0; i--) // +1 volume for "intro", "briefing" music
{
if (MapInfo[i].name != NULL) Bfree(MapInfo[i].name);
if (MapInfo[i].filename != NULL) Bfree(MapInfo[i].filename);
if (MapInfo[i].musicfn != NULL) Bfree(MapInfo[i].musicfn);
if (MapInfo[i].musicfn1 != NULL) Bfree(MapInfo[i].musicfn1);
if (MapInfo[i].savedstate != NULL) G_FreeMapState(i);
}
for (i=MAXQUOTES-1; i>=0; i--)
{
if (ScriptQuotes[i] != NULL) Bfree(ScriptQuotes[i]);
if (ScriptQuoteRedefinitions[i] != NULL) Bfree(ScriptQuoteRedefinitions[i]);
}
for (i=MAXPLAYERS-1; i>=0; i--)
{
if (g_player[i].ps != NULL) Bfree(g_player[i].ps);
if (g_player[i].sync != NULL) Bfree(g_player[i].sync);
}
for (i=MAXSOUNDS-1; i>=0; i--)
{
if (g_sounds[i].filename != NULL) Bfree(g_sounds[i].filename);
if (g_sounds[i].filename1 != NULL) Bfree(g_sounds[i].filename1);
}
if (label != NULL) Bfree(label);
if (labelcode != NULL) Bfree(labelcode);
if (script != NULL) Bfree(script);
if (bitptr != NULL) Bfree(bitptr);
// if (MusicPtr != NULL) Bfree(MusicPtr);
// C_FreeHashes();
hash_free(&gamefuncH);
}
/*
===================
=
= ShutDown
=
===================
*/
void G_Shutdown(void)
{
S_SoundShutdown();
S_MusicShutdown();
uninittimer();
CONTROL_Shutdown();
CONFIG_WriteSetup();
KB_Shutdown();
G_FreeMemory();
uninitengine();
}
/*
===================
=
= G_Startup
=
===================
*/
static void G_CompileScripts(void)
{
int32_t i, psm = pathsearchmode;
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
labelcode = (intptr_t *)&sector[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
labeltype = (intptr_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
Bcorrectfilename(confilename,0);
// if we compile for a V7 engine wall[] should be used for label names since it's bigger
pathsearchmode = 1;
if (userconfiles == 0)
{
i = kopen4loadfrommod(confilename,0);
if (i!=-1)
kclose(i);
else Bsprintf(confilename,"GAME.CON");
}
C_Compile(confilename);
if (g_loadFromGroupOnly)
{
if (userconfiles == 0)
{
i = kopen4loadfrommod("EDUKE.CON",1);
if (i!=-1)
{
Bsprintf(confilename,"EDUKE.CON");
kclose(i);
}
else Bsprintf(confilename,"GAME.CON");
}
C_Compile(confilename);
}
if ((uint32_t)g_numLabels > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
G_GameExit("Error: too many labels defined!");
else
{
char *newlabel;
intptr_t *newlabelcode;
newlabel = (char *)malloc(g_numLabels<<6);
newlabelcode = (intptr_t *)malloc(g_numLabels*sizeof(intptr_t));
if (!newlabel || !newlabelcode)
{
G_GameExit("Error: out of memory retaining labels\n");
}
copybuf(label, newlabel, (g_numLabels*64)/4);
copybuf(labelcode, newlabelcode, (g_numLabels*sizeof(intptr_t))/4);
label = newlabel;
labelcode = newlabelcode;
}
clearbufbyte(&sprite[0], sizeof(spritetype) * MAXSPRITES, 0);
clearbufbyte(&sector[0], sizeof(sectortype) * MAXSECTORS, 0);
clearbufbyte(&wall[0], sizeof(walltype) * MAXWALLS, 0);
X_OnEvent(EVENT_INIT, -1, -1, -1);
pathsearchmode = psm;
}
static void G_CheckGametype(void)
{
// initprintf("ud.m_coop=%i before sanitization\n",ud.m_coop);
ud.m_coop = clamp(ud.m_coop, 0, g_numGametypes-1);
Bsprintf(tempbuf,"%s\n",GametypeNames[ud.m_coop]);
initprintf(tempbuf);
if (GametypeFlags[ud.m_coop] & GAMETYPE_ITEMRESPAWN)
ud.m_respawn_items = ud.m_respawn_inventory = 1;
// initprintf("ud.m_coop=%i after sanitisation\n",ud.m_coop);
}
static void G_LoadExtraPalettes(void)
{
int32_t j,fp;
int8_t look_pos;
char *lookfn = "lookup.dat";
fp = kopen4loadfrommod(lookfn,0);
if (fp != -1)
kread(fp,(char *)&g_numRealPalettes,1);
else
G_GameExit("\nERROR: File 'lookup.dat' not found.");
#if defined(__APPLE__) && B_BIG_ENDIAN != 0
// this is almost as bad as just setting the value to 25 :P
g_numRealPalettes = (g_numRealPalettes * (uint64)0x0202020202 & (uint64)0x010884422010) % 1023;
#endif
for (j = 0; j < 256; j++)
tempbuf[j] = j;
for (j=g_numRealPalettes+1; j<MAXPALOOKUPS; j++)
makepalookup(j,tempbuf,0,0,0,1);
for (j=g_numRealPalettes-1; j>=0; j--)
{
kread(fp,(char *)&look_pos,1);
kread(fp,tempbuf,256);
makepalookup((int32_t)look_pos,tempbuf,0,0,0,1);
}
for (j = 255; j>=0; j--)
tempbuf[j] = j;
g_numRealPalettes++;
makepalookup(g_numRealPalettes, tempbuf, 15, 15, 15, 1);
makepalookup(g_numRealPalettes + 1, tempbuf, 15, 0, 0, 1);
makepalookup(g_numRealPalettes + 2, tempbuf, 0, 15, 0, 1);
makepalookup(g_numRealPalettes + 3, tempbuf, 0, 0, 15, 1);
kread(fp,&waterpal[0],768);
kread(fp,&slimepal[0],768);
kread(fp,&titlepal[0],768);
kread(fp,&drealms[0],768);
kread(fp,&endingpal[0],768);
palette[765] = palette[766] = palette[767] = 0;
slimepal[765] = slimepal[766] = slimepal[767] = 0;
waterpal[765] = waterpal[766] = waterpal[767] = 0;
kclose(fp);
}
extern int32_t startwin_run(void);
static void G_SetupGameButtons(void);
static void G_Startup(void)
{
int32_t i;
inittimer(TICRATE);
G_CompileScripts();
CONFIG_ReadKeys(); // we re-read the keys after compiling the CONs
if (initengine())
{
wm_msgbox("Build Engine Initialization Error",
"There was a problem initializing the Build engine: %s", engineerrstr);
G_FreeMemory();
exit(1);
}
G_InitDynamicTiles();
if (ud.multimode > 1) G_CheckGametype();
if (g_noSound) ud.config.SoundToggle = 0;
if (g_noMusic) ud.config.MusicToggle = 0;
if (CommandName)
{
// Bstrncpy(szPlayerName, CommandName, 9);
// szPlayerName[10] = '\0';
Bstrcpy(tempbuf,CommandName);
while (Bstrlen(stripcolorcodes(tempbuf,tempbuf)) > 10)
tempbuf[Bstrlen(tempbuf)-1] = '\0';
Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1);
szPlayerName[sizeof(szPlayerName)-1] = '\0';
}
if (CommandMap)
{
if (VOLUMEONE)
{
initprintf("The -map option is available in the registered version only!\n");
boardfilename[0] = 0;
}
else
{
char *dot, *slash;
boardfilename[0] = '/';
boardfilename[1] = 0;
Bstrcat(boardfilename, CommandMap);
dot = Bstrrchr(boardfilename,'.');
slash = Bstrrchr(boardfilename,'/');
if (!slash) slash = Bstrrchr(boardfilename,'\\');
if ((!slash && !dot) || (slash && dot < slash))
Bstrcat(boardfilename,".map");
Bcorrectfilename(boardfilename,0);
i = kopen4loadfrommod(boardfilename,0);
if (i!=-1)
{
initprintf("Using level: '%s'.\n",boardfilename);
kclose(i);
}
else
{
initprintf("Level '%s' not found.\n",boardfilename);
boardfilename[0] = 0;
}
}
}
if (VOLUMEONE)
{
initprintf("*** You have run Duke Nukem 3D %d times. ***\n\n",ud.executions);
if (ud.executions >= 50) initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!!!\n");
}
for (i=0; i<MAXPLAYERS; i++)
g_player[i].playerreadyflag = 0;
#ifndef RANCID_NETWORKING
if (CommandNet)
{
setup_rancid_net(CommandNet);
if (Bstrlen(rancid_ip_strings[MAXPLAYERS-1]))
{
initprintf("rmnet: Using %s as sort IP\n",rancid_ip_strings[MAXPLAYERS-1]);
initprintf("rmnet: %d players\n",rancid_players);
}
CommandNet = NULL;
}
#endif
#ifdef RANCID_NETWORKING
// TODO: split this up in the same fine-grained manner as eduke32 network backend, to
// allow for event handling
mmulti_initmultiplayers(netparamcount,netparam);
if (quitevent)
{
G_Shutdown();
return;
}
#else
if (initmultiplayersparms(netparamcount,netparam))
{
initprintf("Waiting for players...\n");
while (initmultiplayerscycle())
{
handleevents();
if (quitevent)
{
G_Shutdown();
return;
}
}
}
#endif
if (netparam) Bfree(netparam);
netparam = NULL;
netparamcount = 0;
if (numplayers > 1)
initprintf("Multiplayer initialized.\n");
//initprintf("* Hold Esc to Abort. *\n");
// initprintf("Loading art header...\n");
{
char cwd[BMAX_PATH];
if (getcwd(cwd,BMAX_PATH) && mod_dir[0] != '/')
{
chdir(mod_dir);
// initprintf("root '%s'\nmod '%s'\ncwd '%s'\n",root,mod_dir,cwd);
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
{
chdir(cwd);
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
G_GameExit("Failed loading art.");
}
chdir(cwd);
}
else if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
G_GameExit("Failed loading art.");
}
// initprintf("Loading palette/lookups...\n");
G_LoadExtraPalettes();
ReadSaveGameHeaders();
tilesizx[MIRROR] = tilesizy[MIRROR] = 0;
screenpeek = myconnectindex;
if (g_networkBroadcastMode == 255)
g_networkBroadcastMode = 1;
}
void sendscore(const char *s)
{
UNREFERENCED_PARAMETER(s);
// if (numplayers > 1)
// genericmultifunction(-1,(char *)s,strlen(s)+1,5);
}
int32_t quittimer = 0;
void Net_SendQuit(void)
{
if (g_gameQuit == 0 && (numplayers > 1))
{
if (g_player[myconnectindex].ps->gm&MODE_GAME)
{
g_gameQuit = 1;
quittimer = totalclock+120;
}
else
{
int32_t i;
tempbuf[0] = PACKET_MENU_LEVEL_QUIT;
tempbuf[1] = myconnectindex;
TRAVERSE_CONNECT(i)
{
if (i != myconnectindex) mmulti_sendpacket(i,tempbuf,2);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
G_GameExit(" ");
}
}
else if (numplayers < 2)
G_GameExit(" ");
if ((totalclock > quittimer) && (g_gameQuit == 1))
G_GameExit("Timed out.");
}
static void Net_SendWeaponChoice(void)
{
int32_t i,l;
buf[0] = PACKET_WEAPON_CHOICE;
buf[1] = myconnectindex;
l = 2;
for (i=0; i<10; i++)
{
g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i];
buf[l++] = (uint8_t)g_player[0].wchoice[i];
}
TRAVERSE_CONNECT(i)
{
if (i != myconnectindex) mmulti_sendpacket(i,&buf[0],l);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
static void Net_SendVersion(void)
{
int32_t i;
if (numplayers < 2) return;
buf[0] = PACKET_VERSION;
buf[1] = myconnectindex;
buf[2] = (uint8_t)atoi(s_buildDate);
buf[3] = BYTEVERSION;
buf[4] = g_numSyncBytes;
TRAVERSE_CONNECT(i)
{
if (i != myconnectindex) mmulti_sendpacket(i,&buf[0],5);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
Net_WaitForEverybody();
}
static void Net_SendPlayerOptions(void)
{
int32_t i,l;
buf[0] = PACKET_PLAYER_OPTIONS;
buf[1] = myconnectindex;
l = 2;
//null terminated player name to send
// for (i=0;szPlayerName[i];i++) buf[l++] = Btoupper(szPlayerName[i]);
// buf[l++] = 0;
buf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
buf[l++] = g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
buf[l++] = g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
buf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
buf[l++] = g_player[myconnectindex].pteam = ud.team;
TRAVERSE_CONNECT(i)
{
if (i != myconnectindex) mmulti_sendpacket(i,&buf[0],l);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
void Net_SendPlayerName(void)
{
int32_t i,l;
for (l=0; (unsigned)l<sizeof(szPlayerName)-1; l++)
g_player[myconnectindex].user_name[l] = Btoupper(szPlayerName[l]);
if (numplayers < 2) return;
buf[0] = PACKET_PLAYER_NAME;
buf[1] = myconnectindex;
l = 2;
//null terminated player name to send
for (i=0; szPlayerName[i]; i++) buf[l++] = Btoupper(szPlayerName[i]);
buf[l++] = 0;
TRAVERSE_CONNECT(i)
{
if (i != myconnectindex) mmulti_sendpacket(i,&buf[0],l);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
void Net_SendUserMapName(void)
{
if (numplayers > 1)
{
int32_t j;
int32_t ch;
packbuf[0] = PACKET_USER_MAP;
packbuf[1] = 0;
Bcorrectfilename(boardfilename,0);
j = Bstrlen(boardfilename);
boardfilename[j++] = 0;
Bstrcat(packbuf+1,boardfilename);
TRAVERSE_CONNECT(ch)
{
if (ch != myconnectindex) mmulti_sendpacket(ch,packbuf,j);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
}
void Net_NewGame(int32_t volume, int32_t level)
{
int32_t i;
packbuf[0] = PACKET_NEW_GAME;
packbuf[1] = ud.m_level_number = level;
packbuf[2] = ud.m_volume_number = volume;
packbuf[3] = ud.m_player_skill+1;
packbuf[4] = ud.m_monsters_off;
packbuf[5] = ud.m_respawn_monsters;
packbuf[6] = ud.m_respawn_items;
packbuf[7] = ud.m_respawn_inventory;
packbuf[8] = ud.m_coop;
packbuf[9] = ud.m_marker;
packbuf[10] = ud.m_ffire;
packbuf[11] = ud.m_noexits;
TRAVERSE_CONNECT(i)
{
if (i != myconnectindex) mmulti_sendpacket(i,packbuf,12);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
void G_UpdatePlayerFromMenu(void)
{
if (ud.recstat != 0)
return;
if (numplayers > 1)
{
Net_SendPlayerOptions();
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
else
{
/*int32_t j = g_player[myconnectindex].ps->team;*/
g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
g_player[myconnectindex].pteam = ud.team;
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
}
#if 0
char testcd(char *fn, int32_t testsiz);
// JBF: various hacks here
static void copyprotect(void)
{
// FILE *fp;
// char idfile[256];
cp = 0;
#ifdef NOCOPYPROTECT
return;
#endif
if (VOLUMEONE) return;
if (testcd(IDFILENAME, IDFSIZE))
{
cp = 1;
return;
}
}
#endif
void G_BackToMenu(void)
{
boardfilename[0] = 0;
if (ud.recstat == 1) G_CloseDemoWrite();
ud.warp_on = 0;
g_player[myconnectindex].ps->gm = MODE_MENU;
ChangeToMenu(0);
KB_FlushKeyboardQueue();
Bsprintf(tempbuf,APPNAME " - %s",duke3dgrpstring);
wm_setapptitle(tempbuf);
}
#ifdef RENDERTYPEWIN
void app_crashhandler(void)
{
G_CloseDemoWrite();
X_ScriptInfo();
Net_SendQuit();
}
#endif
void app_main(int32_t argc,const char **argv)
{
int32_t i = 0, j;
char cwd[BMAX_PATH];
// extern char datetimestring[];
#ifdef RENDERTYPEWIN
if (argc > 1)
{
for (; i<argc; i++)
{
if (Bstrcasecmp("-noinstancechecking",*(&argv[i])) == 0)
break;
}
}
if (i == argc && win_checkinstance())
{
if (!wm_ynbox("EDuke32","Another Build game is currently running. "
"Do you wish to continue starting this copy?"))
return;
}
#endif
#ifdef RENDERTYPEWIN
backgroundidle = 0;
#endif
#ifdef _WIN32
tempbuf[GetModuleFileName(NULL,root,BMAX_PATH)] = 0;
Bcorrectfilename(root,1);
chdir(root);
#else
getcwd(root,BMAX_PATH);
strcat(root,"/");
#endif
OSD_SetLogFile("eduke32.log");
OSD_SetParameters(0,0, 0,12, 2,12);
OSD_SetFunctions(
GAME_drawosdchar,
GAME_drawosdstr,
GAME_drawosdcursor,
GAME_getcolumnwidth,
GAME_getrowheight,
GAME_clearbackground,
(int32_t(*)(void))GetTime,
GAME_onshowosd
);
Bsprintf(tempbuf,HEAD2 " %s",s_buildDate);
wm_setapptitle(tempbuf);
initprintf("%s\n",apptitle);
// initprintf("Compiled %s\n",datetimestring);
// initprintf("Copyright (c) 1996, 2003 3D Realms Entertainment\n");
// initprintf("Copyright (c) 2008 EDuke32 team and contributors\n");
#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
addsearchpath("/usr/share/games/jfduke3d");
addsearchpath("/usr/local/share/games/jfduke3d");
addsearchpath("/usr/share/games/eduke32");
addsearchpath("/usr/local/share/games/eduke32");
#elif defined(__APPLE__)
addsearchpath("/Library/Application Support/JFDuke3D");
addsearchpath("/Library/Application Support/EDuke32");
#endif
ud.multimode = 1;
initsynccrc();
G_CheckCommandLine(argc,argv);
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
if (forcegl) initprintf("GL driver blacklist disabled.\n");
#endif
g_player[0].ps = (DukePlayer_t *) Bcalloc(1, sizeof(DukePlayer_t));
g_player[0].sync = (input_t *) Bcalloc(1, sizeof(input_t));
if (getcwd(cwd,BMAX_PATH))
{
addsearchpath(cwd);
#if defined(__APPLE__)
/* Dirty hack on OS X to also look for gamedata inside the application bundle - rhoenie 08/08 */
char seekinappcontainer[BMAX_PATH];
Bsnprintf(seekinappcontainer,sizeof(seekinappcontainer),"%s/EDuke32.app/", cwd);
addsearchpath(seekinappcontainer);
#endif
}
if (CommandPaths)
{
struct strllist *s;
while (CommandPaths)
{
s = CommandPaths->next;
addsearchpath(CommandPaths->str);
free(CommandPaths->str);
free(CommandPaths);
CommandPaths = s;
}
}
#if defined(_WIN32)
if (!access("user_profiles_enabled", F_OK))
#else
if (usecwd == 0 && access("user_profiles_disabled", F_OK))
#endif
{
char *homedir;
int32_t asperr;
if ((homedir = Bgethomedir()))
{
Bsnprintf(cwd,sizeof(cwd),"%s/"
#if defined(_WIN32)
"EDuke32 Settings"
#elif defined(__APPLE__)
"Library/Application Support/EDuke32"
#else
".eduke32"
#endif
,homedir);
asperr = addsearchpath(cwd);
if (asperr == -2)
{
if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
else asperr = -1;
}
if (asperr == 0)
chdir(cwd);
Bfree(homedir);
}
}
// used with binds for fast function lookup
hash_init(&gamefuncH);
for (i=NUMGAMEFUNCTIONS-1; i>=0; i--)
{
char *str = strtolower(Bstrdup(gamefunctions[i]),Bstrlen(gamefunctions[i]));
hash_add(&gamefuncH,gamefunctions[i],i);
hash_add(&gamefuncH,str,i);
Bfree(str);
}
#if defined(POLYMOST) && defined(USE_OPENGL)
glusetexcache = glusetexcachecompression = -1;
#endif
/*
#ifdef _WIN32
ud.config.CheckForUpdates = -1;
#endif
*/
i = CONFIG_ReadSetup();
if (getenv("DUKE3DGRP")) duke3dgrp = getenv("DUKE3DGRP");
#ifdef _WIN32
/*
if (ud.config.CheckForUpdates == -1)
{
i=wm_ynbox("Automatic Update Notifications",
"Would you like to check for new versions of EDuke32 at startup?");
ud.config.CheckForUpdates = 0;
if (i) ud.config.CheckForUpdates = 1;
}
*/
// initprintf("build %d\n",(uint8_t)atoi(BUILDDATE));
if (ud.config.CheckForUpdates == 1)
{
if (time(NULL) - ud.config.LastUpdateCheck > UPDATEINTERVAL)
{
initprintf("Checking for updates...\n");
if (G_GetVersionFromWebsite(tempbuf))
{
initprintf("Current version is %d",atoi(tempbuf));
ud.config.LastUpdateCheck = time(NULL);
if (atoi(tempbuf) > atoi(s_buildDate))
{
if (wm_ynbox("EDuke32","A new version of EDuke32 is available. "
"Browse to http://eduke32.sourceforge.net now?"))
{
SHELLEXECUTEINFOA sinfo;
char *p = "http://eduke32.sourceforge.net";
Bmemset(&sinfo, 0, sizeof(sinfo));
sinfo.cbSize = sizeof(sinfo);
sinfo.fMask = SEE_MASK_CLASSNAME;
sinfo.lpVerb = "open";
sinfo.lpFile = p;
sinfo.nShow = SW_SHOWNORMAL;
sinfo.lpClass = "http";
if (!ShellExecuteExA(&sinfo))
initprintf("update: error launching browser!\n");
}
}
else initprintf("... no updates available\n");
}
else initprintf("update: failed to check for updates\n");
}
}
#endif
#if defined(POLYMOST) && defined(USE_OPENGL)
if (glusetexcache == -1 || glusetexcachecompression == -1)
{
#if 0
i=wm_ynbox("Texture Cache",
"Would you like to enable the on-disk texture cache?\n\n"
"You generally want to say 'yes' here, especially if using the HRP.");
#else
i = 1;
#endif
if (i) ud.config.useprecache = glusetexcompr = glusetexcache = glusetexcachecompression = 1;
else glusetexcache = glusetexcachecompression = 0;
}
#endif
if (preinitengine())
{
wm_msgbox("Build Engine Initialization Error",
"There was a problem initializing the Build engine: %s", engineerrstr);
exit(1);
}
initprintf("Using config file '%s'.\n",setupfilename);
ScanGroups();
{
// try and identify the 'defaultduke3dgrp' in the set of GRPs.
// if it is found, set up the environment accordingly for the game it represents.
// if it is not found, choose the first GRP from the list
struct grpfile *fg, *first = NULL;
int32_t i;
for (fg = foundgrps; fg; fg=fg->next)
{
for (i = 0; i<numgrpfiles; i++) if (fg->crcval == grpfiles[i].crcval) break;
if (i == numgrpfiles) continue; // unrecognised grp file
fg->game = grpfiles[i].game;
if (!first) first = fg;
if (!Bstrcasecmp(fg->name, defaultduke3dgrp))
{
g_gameType = grpfiles[i].game;
duke3dgrpstring = (char *)grpfiles[i].name;
break;
}
}
if (!fg && first)
{
Bstrcpy(defaultduke3dgrp, first->name);
g_gameType = first->game;
duke3dgrpstring = (char *)grpfiles[0].name;
}
else if (!fg) duke3dgrpstring = "Unknown GRP";
}
#if (defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2))
if (i < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_JF || ud.config.ForceSetup)) || g_commandSetup)
{
if (quitevent || !startwin_run())
{
uninitengine();
exit(0);
}
}
#endif
FreeGroups();
if (WW2GI || NAM)
{
// overwrite the default GRP and CON so that if the user chooses
// something different, they get what they asked for
if (WW2GI)
{
Bsprintf(defaultduke3dgrp,"ww2gi.grp");
Bsprintf(defaultduke3ddef,"ww2gi.def");
Bsprintf(defaultconfilename, "ww2gi.con");
}
else
{
Bsprintf(defaultduke3dgrp,"nam.grp");
Bsprintf(defaultduke3ddef,"nam.def");
Bsprintf(defaultconfilename, "nam.con");
}
Bsprintf(GametypeNames[0],"GRUNTMATCH (SPAWN)");
Bsprintf(GametypeNames[2],"GRUNTMATCH (NO SPAWN)");
}
if (mod_dir[0] != '/')
{
Bstrcat(root,mod_dir);
addsearchpath(root);
// addsearchpath(mod_dir);
#if defined(POLYMOST) && defined(USE_OPENGL)
Bsprintf(tempbuf,"%s/%s",mod_dir,TEXCACHEFILE);
Bstrcpy(TEXCACHEFILE,tempbuf);
#endif
}
// shitcan the old cache directory
#if defined(POLYMOST) && defined(USE_OPENGL)
{
struct stat st;
char dir[BMAX_PATH];
if (mod_dir[0] != '/')
Bsprintf(dir,"%s/",mod_dir);
else dir[0] = '\0';
Bsprintf(tempbuf,"%stexcache",dir);
if (stat(tempbuf, &st) >= 0)
{
if ((st.st_mode & S_IFDIR) == S_IFDIR)
{
Bsprintf(tempbuf,"EDuke32 has located an obsolete texture cache in the \"%stexcache\" directory.\n\n"
"Would you like EDuke32 to purge the contents of this directory?",dir);
if (wm_ynbox("Obsolete Texture Cache Detected",tempbuf))
{
int32_t recursion = 0;
Bsprintf(tempbuf,"%stexcache",dir);
getfilenames(tempbuf,"*");
CLEAN_DIRECTORY:
// initprintf("Cleaning '%s'\n",tempbuf);
while (findfiles)
{
Bsprintf(g_szBuf,"%s/%s",tempbuf,findfiles->name);
if (unlink(g_szBuf))
initprintf("ERROR: couldn't remove '%s': %s\n",g_szBuf,strerror(errno));
findfiles = findfiles->next;
}
while (finddirs)
{
if (!Bstrcmp(finddirs->name, ".") || !Bstrcmp(finddirs->name, ".."))
{
finddirs = finddirs->next;
continue;
}
Bsprintf(g_szBuf,"%s/%s",tempbuf,finddirs->name);
if (rmdir(g_szBuf))
{
if (errno == EEXIST || errno == ENOTEMPTY)
{
recursion = 1;
Bstrcpy(tempbuf,g_szBuf);
getfilenames(tempbuf,"*");
goto CLEAN_DIRECTORY;
}
else
{
initprintf("ERROR: couldn't remove '%s': %s\n",g_szBuf,strerror(errno));
}
}
else
{
initprintf("Removed '%s'\n",g_szBuf);
finddirs = finddirs->next;
}
}
if (recursion)
{
Bsprintf(tempbuf,"%stexcache",dir);
getfilenames(tempbuf,"*");
recursion = 0;
goto CLEAN_DIRECTORY;
}
Bsprintf(tempbuf,"%stexcache",dir);
if (rmdir(tempbuf))
initprintf("ERROR: couldn't remove '%s': %s\n",tempbuf,strerror(errno));
else initprintf("Removed '%s'\n",tempbuf);
}
}
}
}
#endif
i = initgroupfile(duke3dgrp);
if (i == -1)
initprintf("Warning: could not find main group file '%s'!\n",duke3dgrp);
else
initprintf("Using group file '%s' as main group file.\n", duke3dgrp);
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
{
int32_t ii;
for (ii=0; ii<NUMAUTOLOADMASKS; ii++)
{
getfilenames("autoload",autoloadmasks[ii]);
while (findfiles)
{
Bsprintf(tempbuf,"autoload/%s",findfiles->name);
initprintf("Using group file '%s'.\n",tempbuf);
initgroupfile(tempbuf);
findfiles = findfiles->next;
}
}
if (i != -1)
G_DoAutoload(duke3dgrp);
}
if (mod_dir[0] != '/')
{
int32_t ii;
for (ii=0; ii<NUMAUTOLOADMASKS; ii++)
{
Bsprintf(tempbuf,"%s/",mod_dir);
getfilenames(tempbuf,autoloadmasks[ii]);
while (findfiles)
{
Bsprintf(tempbuf,"%s/%s",mod_dir,findfiles->name);
initprintf("Using group file '%s'.\n",tempbuf);
initgroupfile(tempbuf);
findfiles = findfiles->next;
}
}
}
loaddefinitions_game(duke3ddef, TRUE);
{
struct strllist *s;
pathsearchmode = 1;
while (CommandGrps)
{
s = CommandGrps->next;
j = initgroupfile(CommandGrps->str);
if (j == -1) initprintf("Could not find group file '%s'.\n",CommandGrps->str);
else
{
g_groupFileHandle = j;
initprintf("Using group file '%s'.\n",CommandGrps->str);
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
G_DoAutoload(CommandGrps->str);
}
Bfree(CommandGrps->str);
Bfree(CommandGrps);
CommandGrps = s;
}
pathsearchmode = 0;
}
i = kopen4load("DUKESW.BIN",1); // JBF 20030810
if (i!=-1)
{
g_Shareware = 1;
kclose(i);
}
#if 0
copyprotect();
if (cp) return;
#endif
if (netparamcount > 0) _buildargc = (argc -= netparamcount+1); // crop off the net parameters
// gotta set the proper title after we compile the CONs if this is the full version
Bsprintf(tempbuf,"%s - " APPNAME,duke3dgrpstring);
wm_setapptitle(tempbuf);
// initprintf("\n");
if (g_scriptDebug)
initprintf("CON debugging activated (level %d).\n",g_scriptDebug);
RegisterShutdownFunction(G_Shutdown);
if (VOLUMEONE)
{
initprintf("Distribution of shareware Duke Nukem 3D is restricted in certain ways.\n");
initprintf("Please read LICENSE.DOC for more details.\n");
}
G_Startup(); // a bunch of stuff including compiling cons
if (numplayers > 1)
ud.multimode = numplayers;
for (i=1; i<ud.multimode; i++)
{
g_player[i].ps = (DukePlayer_t *) Bcalloc(1,sizeof(DukePlayer_t));
g_player[i].sync = (input_t *) Bcalloc(1,sizeof(input_t));
}
g_player[myconnectindex].ps->palette = (uint8_t *) &palette[0];
i = 1;
for (j=numplayers; j<ud.multimode; j++)
{
Bsprintf(g_player[j].user_name,"PLAYER %d",j+1);
g_player[j].ps->team = g_player[j].pteam = i;
g_player[j].ps->weaponswitch = 3;
g_player[j].ps->auto_aim = 0;
i = 1-i;
}
if (quitevent) return;
if (!loaddefinitionsfile(duke3ddef))
{
initprintf("Definitions file '%s' loaded.\n",duke3ddef);
loaddefinitions_game(duke3ddef, FALSE);
}
// initprintf("numplayers=%i\n",numplayers);
Net_SendVersion();
Net_SendPlayerName();
#if 0
if (cp == 1 && numplayers < 2)
G_GameExit("Please put the Duke Nukem 3D Atomic Edition CD in the CD-ROM drive.");
#endif
if (numplayers > 1)
{
mmulti_sendlogon();
Net_SendPlayerOptions();
Net_SendWeaponChoice();
Net_SendUserMapName();
Net_GetPackets();
Net_WaitForEverybody();
}
else if (boardfilename[0] != 0)
{
ud.m_level_number = 7;
ud.m_volume_number = 0;
ud.warp_on = 1;
}
// getnames();
if (ud.multimode > 1)
{
playerswhenstarted = ud.multimode;
if (ud.warp_on == 0)
{
ud.m_monsters_off = 1;
ud.m_player_skill = 0;
}
}
ud.last_level = -1;
if (Bstrcasecmp(ud.rtsname,"DUKE.RTS") == 0 ||
Bstrcasecmp(ud.rtsname,"WW2GI.RTS") == 0 ||
Bstrcasecmp(ud.rtsname,"NAM.RTS") == 0)
{
// ud.last_level is used as a flag here to reset the string to DUKE.RTS after load
if (WW2GI)
{
ud.last_level = 1;
Bstrcpy(ud.rtsname, "WW2GI.RTS");
}
else if (NAM)
{
ud.last_level = 1;
Bstrcpy(ud.rtsname, "NAM.RTS");
}
else
{
ud.last_level = 1;
Bstrcpy(ud.rtsname, "DUKE.RTS");
}
}
RTS_Init(ud.rtsname);
if (numlumps) initprintf("Using .RTS file '%s'\n",ud.rtsname);
if (ud.last_level == 1)
{
ud.last_level = -1;
Bstrcpy(ud.rtsname, "DUKE.RTS");
}
initprintf("Initializing OSD...\n");
Bsprintf(tempbuf,HEAD2 " %s",s_buildDate);
OSD_SetVersionString(tempbuf, 10,0);
registerosdcommands();
if (CONTROL_Startup(1, &GetTime, TICRATE))
{
uninitengine();
exit(1);
}
G_SetupGameButtons();
CONFIG_SetupMouse();
CONFIG_SetupJoystick();
CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
for (i=0; i<joynumaxes; i++)
setjoydeadzone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
{
int32_t i = 0;
int32_t xres[] = {ud.config.ScreenWidth,800,640,320};
int32_t yres[] = {ud.config.ScreenHeight,600,480,240};
int32_t bpp[] = {32,16,8};
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n",
ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed");
#if defined(POLYMOST) && defined(USE_OPENGL)
{
int32_t j = 0;
while (setgamemode(0,xres[i],yres[i],bpp[j]) < 0)
{
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]);
j++;
if (j == 3)
{
i++;
j = 0;
}
if (i == 4)
G_GameExit("Unable to set failsafe video mode!");
}
}
#else
while (setgamemode(0,xres[i],yres[i],8) < 0)
{
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],8);
i++;
}
#endif
ud.config.ScreenWidth = xres[i];
ud.config.ScreenHeight = yres[i];
ud.config.ScreenBPP = bpp[i];
}
initprintf("Initializing music...\n");
S_MusicStartup();
initprintf("Initializing sound...\n");
S_SoundStartup();
loadtmb();
/* if (VOLUMEONE)
{
if (numplayers > 4 || ud.multimode > 4)
G_GameExit(" The full version of Duke Nukem 3D supports 5 or more players.");
} */
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
// if(KB_KeyPressed( sc_Escape ) ) G_GameExit(" ");
FX_StopAllSounds();
S_ClearSoundLocks();
OSD_Exec("autoexec.cfg");
{
char *ptr = Bstrdup(setupfilename);
Bsprintf(tempbuf,"%s_binds.cfg",strtok(ptr,"."));
Bfree(ptr);
}
OSD_Exec(tempbuf);
if (ud.warp_on > 1 && ud.multimode < 2)
{
clearview(0L);
//g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64,0,0,xdim-1,ydim-1);
menutext(160,105,0,0,"LOADING SAVED GAME...");
nextpage();
if (G_LoadPlayer(ud.warp_on-2))
ud.warp_on = 0;
}
// getpackets();
MAIN_LOOP_RESTART:
if (ud.warp_on == 0)
{
if (ud.multimode > 1 && boardfilename[0] != 0)
{
ud.m_level_number = 7;
ud.m_volume_number = 0;
if (ud.m_player_skill == 4)
ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
Net_WaitForEverybody();
TRAVERSE_CONNECT(i)
{
P_ResetWeapons(i);
P_ResetInventory(i);
}
G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
}
else G_DisplayLogo();
}
else if (ud.warp_on == 1)
{
G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
}
else G_UpdateScreenArea();
if (ud.warp_on == 0 && G_PlaybackDemo())
{
FX_StopAllSounds();
S_ClearSoundLocks();
g_noLogoAnim = 1;
goto MAIN_LOOP_RESTART;
}
ud.auto_run = ud.config.RunMode;
ud.showweapons = ud.config.ShowOpponentWeapons;
g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
g_player[myconnectindex].pteam = ud.team;
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam);
else
{
if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor;
}
ud.warp_on = 0;
KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
while (!(g_player[myconnectindex].ps->gm&MODE_END)) //The whole loop!!!!!!!!!!!!!!!!!!
{
if (handleevents())
{
// JBF
if (quitevent)
{
KB_KeyDown[sc_Escape] = 1;
quitevent = 0;
}
}
AudioUpdate();
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
bindsenabled = (g_player[myconnectindex].ps->gm == MODE_GAME || g_player[myconnectindex].ps->gm == MODE_DEMO);
OSD_DispatchQueued();
if (ud.recstat == 2 || ud.multimode > 1 || (ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU))
if (g_player[myconnectindex].ps->gm&MODE_GAME)
if (G_MoveLoop()) continue;
if (g_player[myconnectindex].ps->gm&MODE_EOL || g_player[myconnectindex].ps->gm&MODE_RESTART)
{
P_SetGamePalette(g_player[myconnectindex].ps, palette, 0);
P_UpdateScreenPal(g_player[myconnectindex].ps);
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
G_CloseDemoWrite();
Net_WaitForEverybody();
ready2send = 0;
if (ud.display_bonus_screen == 1)
{
i = ud.screen_size;
ud.screen_size = 0;
G_UpdateScreenArea();
ud.screen_size = i;
G_BonusScreen(0);
}
if (ud.eog)
{
ud.eog = 0;
if (ud.multimode < 2)
{
if (!VOLUMEALL)
{
G_DoOrderScreen();
}
g_player[myconnectindex].ps->gm = MODE_MENU;
ChangeToMenu(0);
probey = 0;
goto MAIN_LOOP_RESTART;
}
else
{
ud.m_level_number = 0;
ud.level_number = 0;
}
}
}
ud.display_bonus_screen = 1;
ready2send = 0;
Net_WaitForEverybody();
if (numplayers > 1) g_player[myconnectindex].ps->gm = MODE_GAME;
if (G_EnterLevel(g_player[myconnectindex].ps->gm))
{
G_BackToMenu();
goto MAIN_LOOP_RESTART;
}
continue;
}
G_DoCheats();
G_HandleLocalKeys();
if ((ud.show_help == 0 && ud.multimode < 2 && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || ud.multimode > 1 || ud.recstat == 2)
i = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536);
else
i = 65536;
if (ud.statusbarmode == 1 && (ud.statusbarscale == 100 || !getrendermode()))
{
ud.statusbarmode = 0;
G_UpdateScreenArea();
}
{
static uint32_t nextrender = 0;
uint32_t j = getticks();
if (j > nextrender+g_frameDelay)
nextrender = j;
if (r_maxfps == 0 || j >= nextrender)
{
nextrender += g_frameDelay;
G_DrawRooms(screenpeek,i);
if (getrendermode() >= 3)
G_DrawBackground();
G_DisplayRest(i);
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
{
Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE FOR MAP",g_player[voting].user_name);
gametext(160,40,tempbuf,0,2+8+16);
Bsprintf(tempbuf,"%s (E%dL%d)",MapInfo[vote_episode*MAXLEVELS + vote_map].name,vote_episode+1,vote_map+1);
gametext(160,48,tempbuf,0,2+8+16);
gametext(160,70,"PRESS F1 TO ACCEPT, F2 TO DECLINE",0,2+8+16);
}
if (BUTTON(gamefunc_Show_DukeMatch_Scores)) G_ShowScores();
if (debug_on) G_ShowCacheLocks();
// checksync();
Net_DisplaySyncMsg();
if (VOLUMEONE)
{
if (ud.show_help == 0 && g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1);
}
nextpage();
}
}
if (g_player[myconnectindex].ps->gm&MODE_DEMO)
goto MAIN_LOOP_RESTART;
while (!(g_player[myconnectindex].ps->gm&MODE_MENU) && ready2send && totalclock >= ototalclock+TICSPERFRAME)
faketimerhandler();
}
G_GameExit(" ");
}
static int32_t demo_version;
static int32_t G_OpenDemoRead(int32_t g_whichDemo) // 0 = mine
{
char d[13];
char ver;
int32_t i;
Bstrcpy(d, "demo_.dmo");
if (g_whichDemo == 10)
d[4] = 'x';
else
d[4] = '0' + g_whichDemo;
ud.reccnt = 0;
if (g_whichDemo == 1 && firstdemofile[0] != 0)
{
if ((recfilep = kopen4loadfrommod(firstdemofile,g_loadFromGroupOnly)) == -1) return(0);
}
else if ((recfilep = kopen4loadfrommod(d,g_loadFromGroupOnly)) == -1) return(0);
if (kread(recfilep,&ud.reccnt,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
if (kread(recfilep,&ver,sizeof(uint8_t)) != sizeof(uint8_t)) goto corrupt;
if (ver != BYTEVERSION /*&& ver != 116 && ver != 117*/)
{
/* old demo playback */
if (ver == BYTEVERSION_JF) initprintf("Demo %s is for Regular edition.\n", d);
else if (ver == BYTEVERSION_JF+1) initprintf("Demo %s is for Atomic edition.\n", d);
else if (ver == BYTEVERSION_JF+2) initprintf("Demo %s is for Shareware version.\n", d);
// else OSD_Printf("Demo %s is of an incompatible version (%d).\n", d, ver);
kclose(recfilep);
ud.reccnt=0;
demo_version = 0;
return 0;
}
else
{
demo_version = ver;
OSD_Printf("Demo %s is of version %d.\n", d, ver);
}
if (kread(recfilep,(char *)&ud.volume_number,sizeof(uint8_t)) != sizeof(uint8_t)) goto corrupt;
OSD_Printf("ud.volume_number: %d\n",ud.volume_number);
if (kread(recfilep,(char *)&ud.level_number,sizeof(uint8_t)) != sizeof(uint8_t)) goto corrupt;
OSD_Printf("ud.level_number: %d\n",ud.level_number);
if (kread(recfilep,(char *)&ud.player_skill,sizeof(uint8_t)) != sizeof(uint8_t)) goto corrupt;
OSD_Printf("ud.player_skill: %d\n",ud.player_skill);
if (kread(recfilep,(char *)&ud.m_coop,sizeof(uint8_t)) != sizeof(uint8_t)) goto corrupt;
OSD_Printf("ud.m_coop: %d\n",ud.m_coop);
if (kread(recfilep,(char *)&ud.m_ffire,sizeof(uint8_t)) != sizeof(uint8_t)) goto corrupt;
OSD_Printf("ud.m_ffire: %d\n",ud.m_ffire);
if (kread(recfilep,(int16_t *)&ud.multimode,sizeof(int16_t)) != sizeof(int16_t)) goto corrupt;
OSD_Printf("ud.multimode: %d\n",ud.multimode);
if (kread(recfilep,(int16_t *)&ud.m_monsters_off,sizeof(int16_t)) != sizeof(int16_t)) goto corrupt;
OSD_Printf("ud.m_monsters_off: %d\n",ud.m_monsters_off);
if (kread(recfilep,(int32_t *)&ud.m_respawn_monsters,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
OSD_Printf("ud.m_respawn_monsters: %d\n",ud.m_respawn_monsters);
if (kread(recfilep,(int32_t *)&ud.m_respawn_items,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
OSD_Printf("ud.m_respawn_items: %d\n",ud.m_respawn_items);
if (kread(recfilep,(int32_t *)&ud.m_respawn_inventory,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
OSD_Printf("ud.m_respawn_inventory: %d\n",ud.m_respawn_inventory);
if (kread(recfilep,(int32_t *)&ud.playerai,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
OSD_Printf("ud.playerai: %d\n",ud.playerai);
if (kread(recfilep,(int32_t *)&i,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
if (kread(recfilep,(char *)boardfilename,sizeof(boardfilename)) != sizeof(boardfilename)) goto corrupt;
if (boardfilename[0] != 0)
{
ud.m_level_number = 7;
ud.m_volume_number = 0;
}
if (kread(recfilep,(int32_t *)&ud.m_noexits,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
for (i=0; i<ud.multimode; i++)
{
if (!g_player[i].ps)
g_player[i].ps = (DukePlayer_t *) Bcalloc(1,sizeof(DukePlayer_t));
if (!g_player[i].sync)
g_player[i].sync = (input_t *) Bcalloc(1,sizeof(input_t));
if (kread(recfilep,(char *)g_player[i].user_name,sizeof(g_player[i].user_name)) != sizeof(g_player[i].user_name)) goto corrupt;
OSD_Printf("ud.user_name: %s\n",g_player[i].user_name);
if (kread(recfilep,(int32_t *)&g_player[i].ps->aim_mode,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
if (kread(recfilep,(int32_t *)&g_player[i].ps->auto_aim,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt; // JBF 20031126
if (kread(recfilep,(int32_t *)&g_player[i].ps->weaponswitch,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
if (kread(recfilep,(int32_t *)&g_player[i].pcolor,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
g_player[i].ps->palookup = g_player[i].pcolor;
if (kread(recfilep,(int32_t *)&g_player[i].pteam,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
g_player[i].ps->team = g_player[i].pteam;
}
i = ud.reccnt/((TICRATE/TICSPERFRAME)*ud.multimode);
OSD_Printf("demo duration: %d min %d sec\n", i/60, i%60);
ud.god = ud.cashman = ud.eog = ud.showallmap = 0;
ud.clipping = ud.scrollmode = ud.overhead_on = ud.pause_on = 0;
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
return(1);
corrupt:
OSD_Printf(OSD_ERROR "Demo %d header is corrupt.\n",g_whichDemo);
ud.reccnt = 0;
kclose(recfilep);
return 0;
}
void G_OpenDemoWrite(void)
{
char d[13];
int32_t dummylong = 0, demonum=1;
char ver;
int16_t i;
if (ud.recstat == 2) kclose(recfilep);
ver = BYTEVERSION;
while (1)
{
if (demonum == 10000) return;
Bsprintf(d, "demo%d.dmo", demonum++);
frecfilep = fopen(d, "rb");
if (frecfilep == NULL) break;
Bfclose(frecfilep);
}
if ((frecfilep = fopen(d,"wb")) == NULL) return;
fwrite(&dummylong,4,1,frecfilep);
fwrite(&ver,sizeof(uint8_t),1,frecfilep);
fwrite((char *)&ud.volume_number,sizeof(uint8_t),1,frecfilep);
fwrite((char *)&ud.level_number,sizeof(uint8_t),1,frecfilep);
fwrite((char *)&ud.player_skill,sizeof(uint8_t),1,frecfilep);
fwrite((char *)&ud.m_coop,sizeof(uint8_t),1,frecfilep);
fwrite((char *)&ud.m_ffire,sizeof(uint8_t),1,frecfilep);
fwrite((int16_t *)&ud.multimode,sizeof(int16_t),1,frecfilep);
fwrite((int16_t *)&ud.m_monsters_off,sizeof(int16_t),1,frecfilep);
fwrite((int32_t *)&ud.m_respawn_monsters,sizeof(int32_t),1,frecfilep);
fwrite((int32_t *)&ud.m_respawn_items,sizeof(int32_t),1,frecfilep);
fwrite((int32_t *)&ud.m_respawn_inventory,sizeof(int32_t),1,frecfilep);
fwrite((int32_t *)&ud.playerai,sizeof(int32_t),1,frecfilep);
fwrite((int32_t *)&ud.auto_run,sizeof(int32_t),1,frecfilep);
fwrite((char *)boardfilename,sizeof(boardfilename),1,frecfilep);
fwrite((int32_t *)&ud.m_noexits,sizeof(int32_t),1,frecfilep);
for (i=0; i<ud.multimode; i++)
{
fwrite((char *)&g_player[i].user_name,sizeof(g_player[i].user_name),1,frecfilep);
fwrite((int32_t *)&g_player[i].ps->aim_mode,sizeof(int32_t),1,frecfilep);
fwrite((int32_t *)&g_player[i].ps->auto_aim,sizeof(int32_t),1,frecfilep); // JBF 20031126
fwrite(&g_player[i].ps->weaponswitch,sizeof(int32_t),1,frecfilep);
fwrite(&g_player[i].pcolor,sizeof(int32_t),1,frecfilep);
fwrite(&g_player[i].pteam,sizeof(int32_t),1,frecfilep);
}
totalreccnt = 0;
ud.reccnt = 0;
}
static void G_DemoRecord(void)
{
int16_t i;
TRAVERSE_CONNECT(i)
{
copybufbyte(g_player[i].sync,&recsync[ud.reccnt],sizeof(input_t));
ud.reccnt++;
totalreccnt++;
if (ud.reccnt >= RECSYNCBUFSIZ)
{
dfwrite(recsync,sizeof(input_t)*ud.multimode,ud.reccnt/ud.multimode,frecfilep);
ud.reccnt = 0;
}
}
}
void G_CloseDemoWrite(void)
{
if (ud.recstat == 1)
{
if (ud.reccnt > 0)
{
dfwrite(recsync,sizeof(input_t)*ud.multimode,ud.reccnt/ud.multimode,frecfilep);
fseek(frecfilep,SEEK_SET,0L);
fwrite(&totalreccnt,sizeof(int32_t),1,frecfilep);
ud.recstat = ud.m_recstat = 0;
}
fclose(frecfilep);
}
}
static int32_t g_whichDemo = 1;
// extern int32_t syncs[];
static int32_t G_PlaybackDemo(void)
{
int32_t i,j,k,l;
int32_t foundemo = 0;
static int32_t in_menu = 0;
if (ready2send) return 0;
RECHECK:
in_menu = g_player[myconnectindex].ps->gm&MODE_MENU;
pub = NUMPAGES;
pus = NUMPAGES;
flushperms();
if (ud.multimode < 2) foundemo = G_OpenDemoRead(g_whichDemo);
if (foundemo == 0)
{
if (g_whichDemo > 1)
{
g_whichDemo = 1;
goto RECHECK;
}
fadepal(0,0,0, 0,63,7);
P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
G_DrawBackground();
M_DisplayMenus();
//g_player[myconnectindex].ps->palette = palette;
nextpage();
fadepal(0,0,0, 63,0,-7);
ud.reccnt = 0;
}
else
{
ud.recstat = 2;
g_whichDemo++;
if (g_whichDemo == 10) g_whichDemo = 1;
if (G_EnterLevel(MODE_DEMO)) ud.recstat = foundemo = 0;
}
if (foundemo == 0 || in_menu || KB_KeyWaiting() || numplayers > 1)
{
FX_StopAllSounds();
S_ClearSoundLocks();
g_player[myconnectindex].ps->gm |= MODE_MENU;
}
ready2send = 0;
i = 0;
KB_FlushKeyboardQueue();
k = 0;
while (ud.reccnt > 0 || foundemo == 0)
{
if (foundemo)
while (totalclock >= (lockclock+TICSPERFRAME))
{
if ((i == 0) || (i >= RECSYNCBUFSIZ))
{
i = 0;
l = min(ud.reccnt,RECSYNCBUFSIZ);
if (kdfread(recsync,sizeof(input_t)*ud.multimode,l/ud.multimode,recfilep) != l/ud.multimode)
{
OSD_Printf(OSD_ERROR "Demo %d is corrupt.\n", g_whichDemo-1);
foundemo = 0;
ud.reccnt = 0;
kclose(recfilep);
g_player[myconnectindex].ps->gm |= MODE_MENU;
goto RECHECK;
}
}
TRAVERSE_CONNECT(j)
{
copybufbyte(&recsync[i],&inputfifo[g_player[j].movefifoend&(MOVEFIFOSIZ-1)][j],sizeof(input_t));
g_player[j].movefifoend++;
i++;
ud.reccnt--;
}
G_DoMoveThings();
ototalclock += TICSPERFRAME;
}
if (foundemo == 0)
G_DrawBackground();
else
{
G_HandleLocalKeys();
// j = min(max((totalclock-lockclock)*(65536/TICSPERFRAME),0),65536);
j = min(max((totalclock - ototalclock) * (65536 / TICSPERFRAME),0),65536);
G_DrawRooms(screenpeek,j);
G_DisplayRest(j);
if (ud.multimode > 1 && g_player[myconnectindex].ps->gm)
Net_GetPackets();
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
gametext(160,60,"PRESS F1 TO ACCEPT, F2 TO DECLINE",0,2+8+16);
}
if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL))
goto RECHECK;
if (KB_KeyPressed(sc_Escape) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && (g_player[myconnectindex].ps->gm&MODE_TYPE) == 0)
{
KB_ClearKeyDown(sc_Escape);
FX_StopAllSounds();
S_ClearSoundLocks();
g_player[myconnectindex].ps->gm |= MODE_MENU;
ChangeToMenu(0);
S_MenuSound();
}
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
{
Net_EnterMessage();
if ((g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
g_player[myconnectindex].ps->gm = MODE_MENU;
}
else
{
if (ud.recstat != 2)
M_DisplayMenus();
if (ud.multimode > 1 && g_currentMenu != 20003 && g_currentMenu != 20005 && g_currentMenu != 210)
{
ControlInfo noshareinfo;
CONTROL_GetInput(&noshareinfo);
if (BUTTON(gamefunc_SendMessage))
{
KB_FlushKeyboardQueue();
CONTROL_ClearButton(gamefunc_SendMessage);
g_player[myconnectindex].ps->gm = MODE_TYPE;
typebuf[0] = 0;
inputloc = 0;
}
}
}
G_PrintGameQuotes();
if (ud.last_camsprite != ud.camerasprite)
{
ud.last_camsprite = ud.camerasprite;
ud.camera_time = totalclock+(TICRATE*2);
}
if (VOLUMEONE)
{
if (ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1);
}
handleevents();
Net_GetPackets();
nextpage();
if (g_player[myconnectindex].ps->gm==MODE_END || g_player[myconnectindex].ps->gm==MODE_GAME)
{
if (foundemo)
kclose(recfilep);
return 0;
}
}
ud.multimode = numplayers; // fixes 2 infinite loops after watching demo
kclose(recfilep);
#if 0
{
uint32_t crcv;
// sync checker
+ initcrc32table();
crc32init(&crcv);
crc32block(&crcv, (char *)wall, sizeof(wall));
crc32block(&crcv, (char *)sector, sizeof(sector));
crc32block(&crcv, (char *)sprite, sizeof(sprite));
crc32finish(&crcv);
initprintf("Checksum = %08X\n",crcv);
}
#endif
if (g_player[myconnectindex].ps->gm&MODE_MENU) goto RECHECK;
return 1;
}
static inline int32_t G_MoveLoop()
{
int32_t i;
if (numplayers > 1)
while (predictfifoplc < g_player[myconnectindex].movefifoend) Net_DoPrediction();
Net_GetPackets();
if (numplayers < 2) bufferjitter = 0;
while (g_player[myconnectindex].movefifoend-movefifoplc > bufferjitter)
{
TRAVERSE_CONNECT(i)
if (movefifoplc == g_player[i].movefifoend) break;
if (i >= 0) break;
if (G_DoMoveThings()) return 1;
}
return 0;
}
static void Net_CorrectPrediction(void)
{
int32_t i;
DukePlayer_t *p;
if (numplayers < 2) return;
i = ((movefifoplc-1)&(MOVEFIFOSIZ-1));
p = g_player[myconnectindex].ps;
if (p->posx == myxbak[i] && p->posy == myybak[i] && p->posz == myzbak[i]
&& p->horiz == myhorizbak[i] && p->ang == myangbak[i]) return;
my.x = p->posx;
omy.x = p->oposx;
myvel.x = p->posxv;
my.y = p->posy;
omy.y = p->oposy;
myvel.y = p->posyv;
my.z = p->posz;
omy.z = p->oposz;
myvel.z = p->poszv;
myang = p->ang;
omyang = p->oang;
mycursectnum = p->cursectnum;
myhoriz = p->horiz;
omyhoriz = p->ohoriz;
myhorizoff = p->horizoff;
omyhorizoff = p->ohorizoff;
myjumpingcounter = p->jumping_counter;
myjumpingtoggle = p->jumping_toggle;
myonground = p->on_ground;
myhardlanding = p->hard_landing;
myreturntocenter = p->return_to_center;
predictfifoplc = movefifoplc;
while (predictfifoplc < g_player[myconnectindex].movefifoend)
Net_DoPrediction();
}
static void Net_DoPrediction(void)
{
input_t *syn;
DukePlayer_t *p;
int32_t i, j, k, doubvel, fz, cz, hz, lz, x, y;
uint32_t sb_snum;
int16_t psect, psectlotag, tempsect, backcstat;
char shrunk, spritebridge;
syn = (input_t *)&inputfifo[predictfifoplc&(MOVEFIFOSIZ-1)][myconnectindex];
p = g_player[myconnectindex].ps;
backcstat = sprite[p->i].cstat;
sprite[p->i].cstat &= ~257;
sb_snum = syn->bits;
psect = mycursectnum;
psectlotag = sector[psect].lotag;
spritebridge = 0;
shrunk = (sprite[p->i].yrepeat < 32);
if (ud.clipping == 0 && (sector[psect].floorpicnum == MIRROR || psect < 0 || psect >= MAXSECTORS))
{
my.x = omy.x;
my.y = omy.y;
}
else
{
omy.x = my.x;
omy.y = my.y;
}
omyhoriz = myhoriz;
omyhorizoff = myhorizoff;
omy.z = my.z;
omyang = myang;
getzrange(&my,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0);
j = getflorzofslope(psect,my.x,my.y);
if ((lz&49152) == 16384 && psectlotag == 1 && klabs(my.z-j) > PHEIGHT+(16<<8))
psectlotag = 0;
if (p->aim_mode == 0 && myonground && psectlotag != 2 && (sector[psect].floorstat&2))
{
x = my.x+(sintable[(myang+512)&2047]>>5);
y = my.y+(sintable[myang&2047]>>5);
tempsect = psect;
updatesector(x,y,&tempsect);
if (tempsect >= 0)
{
k = getflorzofslope(psect,x,y);
if (psect == tempsect)
myhorizoff += mulscale16(j-k,160);
else if (klabs(getflorzofslope(tempsect,x,y)-k) <= (4<<8))
myhorizoff += mulscale16(j-k,160);
}
}
if (myhorizoff > 0) myhorizoff -= ((myhorizoff>>3)+1);
else if (myhorizoff < 0) myhorizoff += (((-myhorizoff)>>3)+1);
if (hz >= 0 && (hz&49152) == 49152)
{
hz &= (MAXSPRITES-1);
if (sprite[hz].statnum == 1 && sprite[hz].extra >= 0)
{
hz = 0;
cz = getceilzofslope(psect,my.x,my.y);
}
}
if (lz >= 0 && (lz&49152) == 49152)
{
j = lz&(MAXSPRITES-1);
if ((sprite[j].cstat&33) == 33)
{
psectlotag = 0;
spritebridge = 1;
}
if (A_CheckEnemySprite(&sprite[j]) && sprite[j].xrepeat > 24 && klabs(sprite[p->i].z-sprite[j].z) < (84<<8))
{
j = getangle(sprite[j].x-my.x,sprite[j].y-my.y);
myvel.x -= sintable[(j+512)&2047]<<4;
myvel.y -= sintable[j&2047]<<4;
}
}
if (sprite[p->i].extra <= 0)
{
if (psectlotag == 2)
{
if (p->on_warping_sector == 0)
{
if (klabs(my.z-fz) > (PHEIGHT>>1))
my.z += 348;
}
clipmove(&my,&mycursectnum,0,0,164L,(4L<<8),(4L<<8),CLIPMASK0);
}
updatesector(my.x,my.y,&mycursectnum);
pushmove(&my,&mycursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0);
myhoriz = 100;
myhorizoff = 0;
goto ENDFAKEPROCESSINPUT;
}
doubvel = TICSPERFRAME;
if (p->on_crane >= 0) goto FAKEHORIZONLY;
if (p->one_eighty_count < 0) myang += 128;
i = 40;
if (psectlotag == 2)
{
myjumpingcounter = 0;
if (TEST_SYNC_KEY(sb_snum, SK_JUMP))
{
if (myvel.z > 0) myvel.z = 0;
myvel.z -= 348;
if (myvel.z < -(256*6)) myvel.z = -(256*6);
}
else if (TEST_SYNC_KEY(sb_snum, SK_CROUCH))
{
if (myvel.z < 0) myvel.z = 0;
myvel.z += 348;
if (myvel.z > (256*6)) myvel.z = (256*6);
}
else
{
if (myvel.z < 0)
{
myvel.z += 256;
if (myvel.z > 0)
myvel.z = 0;
}
if (myvel.z > 0)
{
myvel.z -= 256;
if (myvel.z < 0)
myvel.z = 0;
}
}
if (myvel.z > 2048) myvel.z >>= 1;
my.z += myvel.z;
if (my.z > (fz-(15<<8)))
my.z += ((fz-(15<<8))-my.z)>>1;
if (my.z < (cz+(4<<8)))
{
my.z = cz+(4<<8);
myvel.z = 0;
}
}
else if (p->jetpack_on)
{
myonground = 0;
myjumpingcounter = 0;
myhardlanding = 0;
if (p->jetpack_on < 11)
my.z -= (p->jetpack_on<<7); //Goin up
if (shrunk) j = 512;
else j = 2048;
if (TEST_SYNC_KEY(sb_snum, SK_JUMP)) //A
my.z -= j;
if (TEST_SYNC_KEY(sb_snum, SK_CROUCH)) //Z
my.z += j;
if (shrunk == 0 && (psectlotag == 0 || psectlotag == 2)) k = 32;
else k = 16;
if (my.z > (fz-(k<<8)))
my.z += ((fz-(k<<8))-my.z)>>1;
if (my.z < (cz+(18<<8)))
my.z = cz+(18<<8);
}
else if (psectlotag != 2)
{
if (psectlotag == 1 && p->spritebridge == 0)
{
if (shrunk == 0) i = 34;
else i = 12;
}
if (my.z < (fz-(i<<8)) && (G_CheckForSpaceFloor(psect)|G_CheckForSpaceCeiling(psect)) == 0) //falling
{
if (!TEST_SYNC_KEY(sb_snum, SK_JUMP) && !TEST_SYNC_KEY(sb_snum, SK_CROUCH) &&
myonground && (sector[psect].floorstat&2) && my.z >= (fz-(i<<8)-(16<<8)))
my.z = fz-(i<<8);
else
{
myonground = 0;
myvel.z += (g_spriteGravity+80);
if (myvel.z >= (4096+2048)) myvel.z = (4096+2048);
}
}
else
{
if (psectlotag != 1 && psectlotag != 2 && myonground == 0 && myvel.z > (6144>>1))
myhardlanding = myvel.z>>10;
myonground = 1;
if (i==40)
{
//Smooth on the ground
k = ((fz-(i<<8))-my.z)>>1;
if (klabs(k) < 256) k = 0;
my.z += k; // ((fz-(i<<8))-my.z)>>1;
myvel.z -= 768; // 412;
if (myvel.z < 0) myvel.z = 0;
}
else if (myjumpingcounter == 0)
{
my.z += ((fz-(i<<7))-my.z)>>1; //Smooth on the water
if (p->on_warping_sector == 0 && my.z > fz-(16<<8))
{
my.z = fz-(16<<8);
myvel.z >>= 1;
}
}
if (TEST_SYNC_KEY(sb_snum, SK_CROUCH))
my.z += (2048+768);
if (TEST_SYNC_KEY(sb_snum, SK_JUMP) == 0 && myjumpingtoggle == 1)
myjumpingtoggle = 0;
else if (TEST_SYNC_KEY(sb_snum, SK_JUMP) && myjumpingtoggle == 0)
{
if (myjumpingcounter == 0)
if ((fz-cz) > (56<<8))
{
myjumpingcounter = 1;
myjumpingtoggle = 1;
}
}
if (myjumpingcounter && TEST_SYNC_KEY(sb_snum, SK_JUMP) == 0)
myjumpingcounter = 0;
}
if (myjumpingcounter)
{
if (TEST_SYNC_KEY(sb_snum, SK_JUMP) == 0 && myjumpingtoggle == 1)
myjumpingtoggle = 0;
if (myjumpingcounter < (1024+256))
{
if (psectlotag == 1 && myjumpingcounter > 768)
{
myjumpingcounter = 0;
myvel.z = -512;
}
else
{
myvel.z -= (sintable[(2048-128+myjumpingcounter)&2047])/12;
myjumpingcounter += 180;
myonground = 0;
}
}
else
{
myjumpingcounter = 0;
myvel.z = 0;
}
}
my.z += myvel.z;
if (my.z < (cz+(4<<8)))
{
myjumpingcounter = 0;
if (myvel.z < 0) myvel.x = myvel.y = 0;
myvel.z = 128;
my.z = cz+(4<<8);
}
}
if (p->fist_incs ||
p->transporter_hold > 2 ||
myhardlanding ||
p->access_incs > 0 ||
p->knee_incs > 0 ||
(p->curr_weapon == TRIPBOMB_WEAPON &&
p->kickback_pic > 1 &&
p->kickback_pic < 4))
{
doubvel = 0;
myvel.x = 0;
myvel.y = 0;
}
else if (syn->avel) //p->ang += syncangvel * constant
{
//ENGINE calculates angvel for you
int32_t tempang = syn->avel<<1;
if (psectlotag == 2)
myang += (tempang-(tempang>>3))*ksgn(doubvel);
else myang += (tempang)*ksgn(doubvel);
myang &= 2047;
}
if (myvel.x || myvel.y || syn->fvel || syn->svel)
{
if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
doubvel <<= 1;
myvel.x += ((syn->fvel*doubvel)<<6);
myvel.y += ((syn->svel*doubvel)<<6);
if ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && myonground) || (myonground && TEST_SYNC_KEY(sb_snum, SK_CROUCH)))
{
myvel.x = mulscale16(myvel.x,p->runspeed-0x2000);
myvel.y = mulscale16(myvel.y,p->runspeed-0x2000);
}
else
{
if (psectlotag == 2)
{
myvel.x = mulscale16(myvel.x,p->runspeed-0x1400);
myvel.y = mulscale16(myvel.y,p->runspeed-0x1400);
}
else
{
myvel.x = mulscale16(myvel.x,p->runspeed);
myvel.y = mulscale16(myvel.y,p->runspeed);
}
}
if (klabs(myvel.x) < 2048 && klabs(myvel.y) < 2048)
myvel.x = myvel.y = 0;
if (shrunk)
{
myvel.x =
mulscale16(myvel.x,(p->runspeed)-(p->runspeed>>1)+(p->runspeed>>2));
myvel.y =
mulscale16(myvel.y,(p->runspeed)-(p->runspeed>>1)+(p->runspeed>>2));
}
}
FAKEHORIZONLY:
if (psectlotag == 1 || spritebridge == 1) i = (4L<<8);
else i = (20L<<8);
clipmove(&my,&mycursectnum,myvel.x,myvel.y,164L,4L<<8,i,CLIPMASK0);
pushmove(&my,&mycursectnum,164L,4L<<8,4L<<8,CLIPMASK0);
if (p->jetpack_on == 0 && psectlotag != 1 && psectlotag != 2 && shrunk)
my.z += 30<<8;
if (TEST_SYNC_KEY(sb_snum, SK_CENTER_VIEW) || myhardlanding)
myreturntocenter = 9;
if (TEST_SYNC_KEY(sb_snum, SK_LOOK_UP))
{
myreturntocenter = 9;
if (TEST_SYNC_KEY(sb_snum, SK_RUN)) myhoriz += 6;
myhoriz += 6;
}
else if (TEST_SYNC_KEY(sb_snum, SK_LOOK_DOWN))
{
myreturntocenter = 9;
if (TEST_SYNC_KEY(sb_snum, SK_RUN)) myhoriz -= 6;
myhoriz -= 6;
}
else if (TEST_SYNC_KEY(sb_snum, SK_AIM_UP))
{
if (TEST_SYNC_KEY(sb_snum, SK_RUN)) myhoriz += 6;
myhoriz += 6;
}
else if (TEST_SYNC_KEY(sb_snum, SK_AIM_DOWN))
{
if (TEST_SYNC_KEY(sb_snum, SK_RUN)) myhoriz -= 6;
myhoriz -= 6;
}
if (myreturntocenter > 0)
if (TEST_SYNC_KEY(sb_snum, SK_LOOK_UP) == 0 && TEST_SYNC_KEY(sb_snum, SK_LOOK_DOWN) == 0)
{
myreturntocenter--;
myhoriz += 33-(myhoriz/3);
}
if (p->aim_mode)
myhoriz += syn->horz;
else
{
if (myhoriz > 95 && myhoriz < 105) myhoriz = 100;
if (myhorizoff > -5 && myhorizoff < 5) myhorizoff = 0;
}
if (myhardlanding > 0)
{
myhardlanding--;
myhoriz -= (myhardlanding<<4);
}
if (myhoriz > HORIZ_MAX) myhoriz = HORIZ_MAX;
else if (myhoriz < HORIZ_MIN) myhoriz = HORIZ_MIN;
if (p->knee_incs > 0)
{
myhoriz -= 48;
myreturntocenter = 9;
}
ENDFAKEPROCESSINPUT:
if (apScriptGameEvent[EVENT_FAKEDOMOVETHINGS])
X_OnEvent(EVENT_FAKEDOMOVETHINGS, g_player[myconnectindex].ps->i, myconnectindex, -1);
myxbak[predictfifoplc&(MOVEFIFOSIZ-1)] = my.x;
myybak[predictfifoplc&(MOVEFIFOSIZ-1)] = my.y;
myzbak[predictfifoplc&(MOVEFIFOSIZ-1)] = my.z;
myangbak[predictfifoplc&(MOVEFIFOSIZ-1)] = myang;
myhorizbak[predictfifoplc&(MOVEFIFOSIZ-1)] = myhoriz;
predictfifoplc++;
sprite[p->i].cstat = backcstat;
}
static int32_t G_DoMoveThings(void)
{
int32_t i, j;
// char ch;
TRAVERSE_CONNECT(i)
if (TEST_SYNC_KEY(g_player[i].sync->bits, SK_MULTIFLAG))
{
multiflag = 2;
multiwhat = (g_player[i].sync->bits>>(SK_MULTIFLAG+1))&1;
multipos = (unsigned)(g_player[i].sync->bits>>(SK_MULTIFLAG+2))&15;
multiwho = i;
if (multiwhat)
{
G_SavePlayer(multipos);
multiflag = 0;
if (multiwho != myconnectindex)
{
Bsprintf(ScriptQuotes[122],"%s^00 SAVED A MULTIPLAYER GAME",&g_player[multiwho].user_name[0]);
P_DoQuote(122,g_player[myconnectindex].ps);
}
else
{
Bstrcpy(ScriptQuotes[122],"MULTIPLAYER GAME SAVED");
P_DoQuote(122,g_player[myconnectindex].ps);
}
break;
}
else
{
// waitforeverybody();
j = G_LoadPlayer(multipos);
multiflag = 0;
if (j == 0)
{
if (multiwho != myconnectindex)
{
Bsprintf(ScriptQuotes[122],"%s^00 LOADED A MULTIPLAYER GAME",&g_player[multiwho].user_name[0]);
P_DoQuote(122,g_player[myconnectindex].ps);
}
else
{
Bstrcpy(ScriptQuotes[122],"MULTIPLAYER GAME LOADED");
P_DoQuote(122,g_player[myconnectindex].ps);
}
return 1;
}
}
}
ud.camerasprite = -1;
lockclock += TICSPERFRAME;
if (g_earthquakeTime > 0) g_earthquakeTime--;
if (g_RTSPlaying > 0) g_RTSPlaying--;
for (i=0; i<MAXUSERQUOTES; i++)
if (user_quote_time[i])
{
user_quote_time[i]--;
if (user_quote_time[i] > ud.msgdisptime)
user_quote_time[i] = ud.msgdisptime;
if (!user_quote_time[i]) pub = NUMPAGES;
}
if (ud.idplayers && ud.multimode > 1)
{
hitdata_t hitinfo;
for (i=0; i<ud.multimode; i++)
if (g_player[i].ps->holoduke_on != -1)
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
hitscan((vec3_t *)g_player[screenpeek].ps,g_player[screenpeek].ps->cursectnum,
sintable[(g_player[screenpeek].ps->ang+512)&2047],
sintable[g_player[screenpeek].ps->ang&2047],
(100-g_player[screenpeek].ps->horiz-g_player[screenpeek].ps->horizoff)<<11,&hitinfo,0xffff0030);
for (i=0; i<ud.multimode; i++)
if (g_player[i].ps->holoduke_on != -1)
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
if ((hitinfo.hitsprite >= 0) && !(g_player[myconnectindex].ps->gm & MODE_MENU) &&
sprite[hitinfo.hitsprite].picnum == APLAYER && sprite[hitinfo.hitsprite].yvel != screenpeek &&
g_player[sprite[hitinfo.hitsprite].yvel].ps->dead_flag == 0)
{
if (g_player[screenpeek].ps->fta == 0 || g_player[screenpeek].ps->ftq == 117)
{
if (ldist(&sprite[g_player[screenpeek].ps->i],&sprite[hitinfo.hitsprite]) < 9216)
{
Bsprintf(ScriptQuotes[117],"%s",&g_player[sprite[hitinfo.hitsprite].yvel].user_name[0]);
g_player[screenpeek].ps->fta = 12, g_player[screenpeek].ps->ftq = 117;
}
}
else if (g_player[screenpeek].ps->fta > 2) g_player[screenpeek].ps->fta -= 3;
}
}
if (g_showShareware > 0)
{
g_showShareware--;
if (g_showShareware == 0)
{
pus = NUMPAGES;
pub = NUMPAGES;
}
}
everyothertime++;
TRAVERSE_CONNECT(i)
copybufbyte(&inputfifo[movefifoplc&(MOVEFIFOSIZ-1)][i],g_player[i].sync,sizeof(input_t));
movefifoplc++;
G_UpdateInterpolations();
j = -1;
TRAVERSE_CONNECT(i)
{
if (TEST_SYNC_KEY(g_player[i].sync->bits,SK_GAMEQUIT) == 0)
{
j = i;
continue;
}
G_CloseDemoWrite();
if (i == myconnectindex) G_GameExit(" ");
if (screenpeek == i)
{
screenpeek = connectpoint2[i];
if (screenpeek < 0) screenpeek = connecthead;
}
if (i == connecthead) connecthead = connectpoint2[connecthead];
else connectpoint2[j] = connectpoint2[i];
numplayers--;
ud.multimode--;
if (numplayers < 2)
S_PlaySound(GENERIC_AMBIENCE17);
pub = NUMPAGES;
pus = NUMPAGES;
G_UpdateScreenArea();
P_QuickKill(g_player[i].ps);
deletesprite(g_player[i].ps->i);
Bsprintf(buf,"%s^00 is history!",g_player[i].user_name);
G_AddUserQuote(buf);
Bstrcpy(ScriptQuotes[116],buf);
if (voting == i)
{
for (i=0; i<MAXPLAYERS; i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
voting = -1;
}
g_player[myconnectindex].ps->ftq = 116, g_player[myconnectindex].ps->fta = 180;
if (j < 0 && g_networkBroadcastMode == 0)
G_GameExit("Server terminated");
}
/*
if ((numplayers >= 2) && ((movefifoplc&7) == 7))
{
ch = (uint8_t)(randomseed&255);
for (i=connecthead;i>=0;i=connectpoint2[i])
ch += ((g_player[i].ps->posx+g_player[i].ps->posy+g_player[i].ps->posz+g_player[i].ps->ang+g_player[i].ps->horiz)&255);
g_player[myconnectindex].syncval[g_player[myconnectindex].syncvalhead&(MOVEFIFOSIZ-1)] = ch;
g_player[myconnectindex].syncvalhead++;
}
*/
Net_GetSyncStat();
g_moveThingsCount++;
if (ud.recstat == 1) G_DemoRecord();
#ifdef POLYMER
if (ud.pause_on == 0)
gamelightcount = 0;
#endif
if (ud.pause_on == 0)
{
g_globalRandom = krand();
A_MoveDummyPlayers();//ST 13
}
TRAVERSE_CONNECT(i)
{
if (g_player[i].sync->extbits&(1<<6))
{
g_player[i].ps->team = g_player[i].pteam;
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
{
ActorExtra[g_player[i].ps->i].picnum = APLAYERTOP;
P_QuickKill(g_player[i].ps);
}
}
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team);
if (sprite[g_player[i].ps->i].pal != 1)
sprite[g_player[i].ps->i].pal = g_player[i].pcolor;
G_HandleSharedKeys(i);
if (ud.pause_on == 0)
{
P_ProcessInput(i);
P_CheckSectors(i);
}
}
if (ud.pause_on == 0)
G_MoveWorld();
Net_CorrectPrediction();
if ((everyothertime&1) == 0)
{
G_AnimateWalls();
A_MoveCyclers();
S_Pan3D();
}
return 0;
}
static void G_DoOrderScreen(void)
{
setview(0,0,xdim-1,ydim-1);
fadepal(0,0,0, 0,63,7);
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
KB_FlushKeyboardQueue();
rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
fadepal(0,0,0, 63,0,-7);
while (!KB_KeyWaiting())
{
handleevents();
Net_GetPackets();
}
fadepal(0,0,0, 0,63,7);
KB_FlushKeyboardQueue();
rotatesprite(0,0,65536L,0,ORDERING+1,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
fadepal(0,0,0, 63,0,-7);
while (!KB_KeyWaiting())
{
handleevents();
Net_GetPackets();
}
fadepal(0,0,0, 0,63,7);
KB_FlushKeyboardQueue();
rotatesprite(0,0,65536L,0,ORDERING+2,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
fadepal(0,0,0, 63,0,-7);
while (!KB_KeyWaiting())
{
handleevents();
Net_GetPackets();
}
fadepal(0,0,0, 0,63,7);
KB_FlushKeyboardQueue();
rotatesprite(0,0,65536L,0,ORDERING+3,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
fadepal(0,0,0, 63,0,-7);
while (!KB_KeyWaiting())
{
handleevents();
Net_GetPackets();
}
}
void G_BonusScreen(int32_t bonusonly)
{
int32_t t, tinc,gfx_offset;
int32_t i, y,xfragtotal,yfragtotal;
int32_t bonuscnt;
int32_t clockpad = 2;
char *lastmapname;
int32_t playerbest = -1;
int32_t breathe[] =
{
0, 30,VICTORY1+1,176,59,
30, 60,VICTORY1+2,176,59,
60, 90,VICTORY1+1,176,59,
90, 120,0 ,176,59
};
int32_t bossmove[] =
{
0, 120,VICTORY1+3,86,59,
220, 260,VICTORY1+4,86,59,
260, 290,VICTORY1+5,86,59,
290, 320,VICTORY1+6,86,59,
320, 350,VICTORY1+7,86,59,
350, 380,VICTORY1+8,86,59
};
Bsprintf(tempbuf,"%s - " APPNAME,duke3dgrpstring);
wm_setapptitle(tempbuf);
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
{
lastmapname = Bstrrchr(boardfilename,'\\');
if (!lastmapname) lastmapname = Bstrrchr(boardfilename,'/');
if (!lastmapname) lastmapname = boardfilename;
}
else lastmapname = MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name;
bonuscnt = 0;
fadepal(0,0,0, 0,64,7);
setview(0,0,xdim-1,ydim-1);
clearview(0L);
nextpage();
flushperms();
FX_StopAllSounds();
S_ClearSoundLocks();
FX_SetReverb(0L);
bindsenabled = 1; // so you can use your screenshot bind on the score screens
if (bonusonly) goto FRAGBONUS;
if (numplayers < 2 && ud.eog && ud.from_bonus == 0)
switch (ud.volume_number)
{
case 0:
if (ud.lockout == 0)
{
P_SetGamePalette(g_player[myconnectindex].ps, endingpal, 11); // JBF 20040308
clearview(0L);
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
nextpage();
//g_player[myconnectindex].ps->palette = endingpal;
fadepal(0,0,0, 63,0,-1);
KB_FlushKeyboardQueue();
totalclock = 0;
tinc = 0;
while (1)
{
clearview(0L);
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
// boss
if (totalclock > 390 && totalclock < 780)
for (t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
{
if (t==10 && bonuscnt == 1)
{
S_PlaySound(SHOTGUN_FIRE);
S_PlaySound(SQUISHED);
bonuscnt++;
}
rotatesprite(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
}
// Breathe
if (totalclock < 450 || totalclock >= 750)
{
if (totalclock >= 750)
{
rotatesprite(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
if (totalclock >= 750 && bonuscnt == 2)
{
S_PlaySound(DUKETALKTOBOSS);
bonuscnt++;
}
}
for (t=0; t<20; t+=5)
if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
{
if (t==5 && bonuscnt == 0)
{
S_PlaySound(BOSSTALKTODUKE);
bonuscnt++;
}
rotatesprite(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
}
}
handleevents();
Net_GetPackets();
nextpage();
if (KB_KeyWaiting()) break;
}
}
fadepal(0,0,0, 0,64,1);
KB_FlushKeyboardQueue();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
IFISSOFTMODE fadepal(0,0,0, 63,0,-1);
else nextpage();
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
{
handleevents();
Net_GetPackets();
}
fadepal(0,0,0, 0,64,1);
MUSIC_StopSong();
FX_StopAllSounds();
S_ClearSoundLocks();
break;
case 1:
MUSIC_StopSong();
clearview(0L);
nextpage();
if (ud.lockout == 0)
{
G_PlayAnim("cineov2.anm",1);
KB_FlushKeyBoardQueue();
clearview(0L);
nextpage();
}
S_PlaySound(PIPEBOMB_EXPLODE);
fadepal(0,0,0, 0,64,1);
setview(0,0,xdim-1,ydim-1);
KB_FlushKeyboardQueue();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
IFISSOFTMODE fadepal(0,0,0, 63,0,-1);
else nextpage();
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
{
handleevents();
Net_GetPackets();
}
IFISSOFTMODE fadepal(0,0,0, 0,64,1);
break;
case 3:
setview(0,0,xdim-1,ydim-1);
MUSIC_StopSong();
clearview(0L);
nextpage();
if (ud.lockout == 0)
{
KB_FlushKeyboardQueue();
G_PlayAnim("vol4e1.anm",8);
clearview(0L);
nextpage();
G_PlayAnim("vol4e2.anm",10);
clearview(0L);
nextpage();
G_PlayAnim("vol4e3.anm",11);
clearview(0L);
nextpage();
}
FX_StopAllSounds();
S_ClearSoundLocks();
S_PlaySound(ENDSEQVOL3SND4);
KB_FlushKeyBoardQueue();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
IFISSOFTMODE G_FadePalette(0,0,0,63);
clearview(0L);
menutext(160,60,0,0,"THANKS TO ALL OUR");
menutext(160,60+16,0,0,"FANS FOR GIVING");
menutext(160,60+16+16,0,0,"US BIG HEADS.");
menutext(160,70+16+16+16,0,0,"LOOK FOR A DUKE NUKEM 3D");
menutext(160,70+16+16+16+16,0,0,"SEQUEL SOON.");
nextpage();
fadepal(0,0,0, 63,0,-3);
KB_FlushKeyboardQueue();
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
{
handleevents();
Net_GetPackets();
}
fadepal(0,0,0, 0,64,3);
clearview(0L);
nextpage();
MOUSE_ClearButton(LEFT_MOUSE);
G_PlayAnim("DUKETEAM.ANM",4);
KB_FlushKeyBoardQueue();
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
{
handleevents();
Net_GetPackets();
}
clearview(0L);
nextpage();
IFISSOFTMODE G_FadePalette(0,0,0,63);
FX_StopAllSounds();
S_ClearSoundLocks();
KB_FlushKeyBoardQueue();
MOUSE_ClearButton(LEFT_MOUSE);
break;
case 2:
MUSIC_StopSong();
clearview(0L);
nextpage();
if (ud.lockout == 0)
{
fadepal(0,0,0, 63,0,-1);
G_PlayAnim("cineov3.anm",2);
KB_FlushKeyBoardQueue();
ototalclock = totalclock+200;
while (totalclock < ototalclock)
{
handleevents();
Net_GetPackets();
}
clearview(0L);
nextpage();
FX_StopAllSounds();
S_ClearSoundLocks();
}
G_PlayAnim("RADLOGO.ANM",3);
if (ud.lockout == 0 && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
{
S_PlaySound(ENDSEQVOL3SND5);
while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND5))
{
handleevents();
Net_GetPackets();
}
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM;
S_PlaySound(ENDSEQVOL3SND6);
while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND6))
{
handleevents();
Net_GetPackets();
}
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM;
S_PlaySound(ENDSEQVOL3SND7);
while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND7))
{
handleevents();
Net_GetPackets();
}
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM;
S_PlaySound(ENDSEQVOL3SND8);
while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND8))
{
handleevents();
Net_GetPackets();
}
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM;
S_PlaySound(ENDSEQVOL3SND9);
while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND9))
{
handleevents();
Net_GetPackets();
}
}
MOUSE_ClearButton(LEFT_MOUSE);
KB_FlushKeyBoardQueue();
totalclock = 0;
while (!KB_KeyWaiting() && totalclock < 120 && !MOUSE_GetButtons()&LEFT_MOUSE)
{
handleevents();
Net_GetPackets();
}
ENDANM:
MOUSE_ClearButton(LEFT_MOUSE);
FX_StopAllSounds();
S_ClearSoundLocks();
KB_FlushKeyBoardQueue();
clearview(0L);
break;
}
FRAGBONUS:
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
IFISSOFTMODE G_FadePalette(0,0,0,63); // JBF 20031228
KB_FlushKeyboardQueue();
totalclock = 0;
tinc = 0;
bonuscnt = 0;
MUSIC_StopSong();
FX_StopAllSounds();
S_ClearSoundLocks();
if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
S_PlaySound(BONUSMUSIC);
rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
if (PLUTOPAK) // JBF 20030804
rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1);
gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16);
gametext(160,58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);
gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16);
t = 0;
minitext(23,80," NAME KILLS",8,2+8+16+128);
for (i=0; i<playerswhenstarted; i++)
{
Bsprintf(tempbuf,"%-4d",i+1);
minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
}
for (i=0; i<playerswhenstarted; i++)
{
xfragtotal = 0;
Bsprintf(tempbuf,"%d",i+1);
minitext(30,90+t,tempbuf,0,2+8+16+128);
minitext(38,90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+128);
for (y=0; y<playerswhenstarted; y++)
{
if (i == y)
{
Bsprintf(tempbuf,"%-4d",g_player[y].ps->fraggedself);
minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
xfragtotal -= g_player[y].ps->fraggedself;
}
else
{
Bsprintf(tempbuf,"%-4d",g_player[i].frags[y]);
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
xfragtotal += g_player[i].frags[y];
}
if (myconnectindex == connecthead)
{
Bsprintf(tempbuf,"stats %d killed %d %d\n",i+1,y+1,g_player[i].frags[y]);
sendscore(tempbuf);
}
}
Bsprintf(tempbuf,"%-4d",xfragtotal);
minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);
t += 7;
}
for (y=0; y<playerswhenstarted; y++)
{
yfragtotal = 0;
for (i=0; i<playerswhenstarted; i++)
{
if (i == y)
yfragtotal += g_player[i].ps->fraggedself;
yfragtotal += g_player[i].frags[y];
}
Bsprintf(tempbuf,"%-4d",yfragtotal);
minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
}
minitext(45,96+(8*7),"DEATHS",8,2+8+16+128);
nextpage();
fadepal(0,0,0, 63,0,-7);
KB_FlushKeyboardQueue();
{
int32_t tc = totalclock;
while (KB_KeyWaiting()==0)
{
// continue after 10 seconds...
if (totalclock > tc + (120*10)) break;
handleevents();
Net_GetPackets();
}
}
if (bonusonly || ud.multimode > 1) return;
fadepal(0,0,0, 0,64,7);
}
if (bonusonly || ud.multimode > 1) return;
switch (ud.volume_number)
{
case 1:
gfx_offset = 5;
break;
default:
gfx_offset = 0;
break;
}
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
menutext(160,20-6,0,0,lastmapname);
menutext(160,36-6,0,0,"COMPLETED");
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
S_PlaySound(BONUSMUSIC);
nextpage();
KB_FlushKeyboardQueue();
fadepal(0,0,0, 63,0,-1);
bonuscnt = 0;
totalclock = 0;
tinc = 0;
playerbest = CONFIG_GetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename);
if (g_player[myconnectindex].ps->player_par < playerbest || playerbest < 0)
{
CONFIG_SetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename, g_player[myconnectindex].ps->player_par);
// if(playerbest != -1)
// playerbest = g_player[myconnectindex].ps->player_par;
}
{
int32_t ii, ij;
for (ii=g_player[myconnectindex].ps->player_par/(GAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
clockpad = max(clockpad,ij);
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
{
for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(GAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
clockpad = max(clockpad,ij);
if (!NAM)
{
for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(GAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
clockpad = max(clockpad,ij);
}
}
if (playerbest > 0) for (ii=playerbest/(GAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
clockpad = max(clockpad,ij);
}
while (1)
{
int32_t yy = 0, zz;
Net_GetPackets();
handleevents();
AudioUpdate();
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
if (totalclock > (1000000000L) && totalclock < (1000000320L))
{
switch ((totalclock>>4)%15)
{
case 0:
if (bonuscnt == 6)
{
bonuscnt++;
S_PlaySound(SHOTGUN_COCK);
switch (rand()&3)
{
case 0:
S_PlaySound(BONUS_SPEECH1);
break;
case 1:
S_PlaySound(BONUS_SPEECH2);
break;
case 2:
S_PlaySound(BONUS_SPEECH3);
break;
case 3:
S_PlaySound(BONUS_SPEECH4);
break;
}
}
case 1:
case 4:
case 5:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
case 2:
case 3:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
}
}
else if (totalclock > (10240+120L)) break;
else
{
switch ((totalclock>>5)&3)
{
case 1:
case 3:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
case 2:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
}
}
menutext(160,20-6,0,0,lastmapname);
menutext(160,36-6,0,0,"COMPLETED");
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
if (totalclock > (60*3))
{
yy = zz = 59;
gametext(10,yy+9,"Your Time:",0,2+8+16);
yy+=10;
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
{
gametext(10,yy+9,"Par Time:",0,2+8+16);
yy+=10;
if (!NAM)
{
gametext(10,yy+9,"3D Realms' Time:",0,2+8+16);
yy+=10;
}
}
if (playerbest > 0)
{
gametext(10,yy+9,g_player[myconnectindex].ps->player_par<playerbest?"Prev Best Time:":"Your Best Time:",0,2+8+16);
yy += 10;
}
if (bonuscnt == 0)
bonuscnt++;
yy = zz;
if (totalclock > (60*4))
{
if (bonuscnt == 1)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad,
(g_player[myconnectindex].ps->player_par/(GAMETICSPERSEC*60)),
(g_player[myconnectindex].ps->player_par/GAMETICSPERSEC)%60,
((g_player[myconnectindex].ps->player_par%GAMETICSPERSEC)*38)/10
);
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
if (g_player[myconnectindex].ps->player_par < playerbest)
gametext((320>>2)+89+(clockpad*24),yy+9,"New record!",0,2+8+16);
yy+=10;
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
{
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(GAMETICSPERSEC*60)),
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/GAMETICSPERSEC)%60);
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
yy+=10;
if (!NAM)
{
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(GAMETICSPERSEC*60)),
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/GAMETICSPERSEC)%60);
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
yy+=10;
}
}
if (playerbest > 0)
{
Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad,
(playerbest/(GAMETICSPERSEC*60)),
(playerbest/GAMETICSPERSEC)%60,
((playerbest%GAMETICSPERSEC)*38)/10
);
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
yy+=10;
}
}
}
zz = yy += 5;
if (totalclock > (60*6))
{
gametext(10,yy+9,"Enemies Killed:",0,2+8+16);
yy += 10;
gametext(10,yy+9,"Enemies Left:",0,2+8+16);
yy += 10;
if (bonuscnt == 2)
{
bonuscnt++;
S_PlaySound(FLY_BY);
}
yy = zz;
if (totalclock > (60*7))
{
if (bonuscnt == 3)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->actors_killed);
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
yy += 10;
if (ud.player_skill > 3)
{
Bsprintf(tempbuf,"N/A");
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
yy += 10;
}
else
{
if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0)
Bsprintf(tempbuf,"%-3d",0);
else Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed);
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
yy += 10;
}
}
}
zz = yy += 5;
if (totalclock > (60*9))
{
gametext(10,yy+9,"Secrets Found:",0,2+8+16);
yy += 10;
gametext(10,yy+9,"Secrets Missed:",0,2+8+16);
yy += 10;
if (bonuscnt == 4) bonuscnt++;
yy = zz;
if (totalclock > (60*10))
{
if (bonuscnt == 5)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->secret_rooms);
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
yy += 10;
if (g_player[myconnectindex].ps->secret_rooms > 0)
Bsprintf(tempbuf,"%-3d%%",(100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms));
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms);
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
yy += 10;
}
}
if (totalclock > 10240 && totalclock < 10240+10240)
totalclock = 1024;
if (((MOUSE_GetButtons()&7) || KB_KeyWaiting()) && totalclock > (60*2)) // JBF 20030809
{
MOUSE_ClearButton(7);
if (totalclock < (60*13))
{
KB_FlushKeyboardQueue();
totalclock = (60*13);
}
else if (totalclock < (1000000000L))
totalclock = (1000000000L);
}
}
else break;
X_OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
nextpage();
}
}
static void G_DrawCameraText(int16_t i)
{
char flipbits;
int32_t x , y;
if (!T1)
{
rotatesprite(24<<16,33<<16,65536L,0,CAMCORNER,0,0,2,windowx1,windowy1,windowx2,windowy2);
rotatesprite((320-26)<<16,34<<16,65536L,0,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
rotatesprite(22<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2+4,windowx1,windowy1,windowx2,windowy2);
rotatesprite((310-10)<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
if (totalclock&16)
rotatesprite(46<<16,32<<16,65536L,0,CAMLIGHT,0,0,2,windowx1,windowy1,windowx2,windowy2);
}
else
{
flipbits = (totalclock<<1)&48;
for (x=0; x<394; x+=64)
for (y=0; y<200; y+=64)
rotatesprite(x<<16,y<<16,65536L,0,STATIC,0,0,2+flipbits,windowx1,windowy1,windowx2,windowy2);
}
}
#if 0
void vglass(int32_t x,int32_t y,short a,short wn,short n)
{
int32_t z, zincs;
short sect;
sect = wall[wn].nextsector;
if (sect == -1) return;
zincs = (sector[sect].floorz-sector[sect].ceilingz) / n;
for (z = sector[sect].ceilingz; z < sector[sect].floorz; z += zincs)
A_InsertSprite(sect,x,y,z-(krand()&8191),GLASSPIECES+(z&(krand()%3)),-32,36,36,a+128-(krand()&255),16+(krand()&31),0,-1,5);
}
#endif
void A_SpawnWallGlass(int32_t i,int32_t wallnum,int32_t n)
{
int32_t j, xv, yv, z, x1, y1;
int16_t sect;
int32_t a;
sect = -1;
if (wallnum < 0)
{
for (j=n-1; j >= 0 ; j--)
{
a = SA-256+(krand()&511)+1024;
A_InsertSprite(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&1023),i,5);
}
return;
}
j = n+1;
x1 = wall[wallnum].x;
y1 = wall[wallnum].y;
xv = wall[wall[wallnum].point2].x-x1;
yv = wall[wall[wallnum].point2].y-y1;
x1 -= ksgn(yv);
y1 += ksgn(xv);
xv /= j;
yv /= j;
for (j=n; j>0; j--)
{
x1 += xv;
y1 += yv;
updatesector(x1,y1,&sect);
if (sect >= 0)
{
z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
if (z < -(32<<8) || z > (32<<8))
z = SZ-(32<<8)+(krand()&((64<<8)-1));
a = SA-1024;
A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&1023),i,5);
}
}
}
void A_SpawnGlass(int32_t i,int32_t n)
{
int32_t j, k, a, z;
for (j=n; j>0; j--)
{
a = krand()&2047;
z = SZ-((krand()&16)<<8);
k = A_InsertSprite(SECT,SX,SY,z,GLASSPIECES+(j%3),krand()&15,36,36,a,32+(krand()&63),-512-(krand()&2047),i,5);
sprite[k].pal = sprite[i].pal;
}
}
void A_SpawnCeilingGlass(int32_t i,int32_t sectnum,int32_t n)
{
int32_t j, xv, yv, z, x1, y1, a,s;
int32_t startwall = sector[sectnum].wallptr;
int32_t endwall = startwall+sector[sectnum].wallnum;
for (s=startwall; s<(endwall-1); s++)
{
x1 = wall[s].x;
y1 = wall[s].y;
xv = (wall[s+1].x-x1)/(n+1);
yv = (wall[s+1].y-y1)/(n+1);
for (j=n; j>0; j--)
{
x1 += xv;
y1 += yv;
a = krand()&2047;
z = sector[sectnum].ceilingz+((krand()&15)<<8);
A_InsertSprite(sectnum,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,(krand()&31),0,i,5);
}
}
}
void A_SpawnRandomGlass(int32_t i,int32_t wallnum,int32_t n)
{
int32_t j, xv, yv, z, x1, y1;
int16_t sect = -1;
int32_t a, k;
if (wallnum < 0)
{
for (j=n-1; j >= 0 ; j--)
{
a = krand()&2047;
k = A_InsertSprite(SECT,SX,SY,SZ-(krand()&(63<<8)),GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&2047),i,5);
sprite[k].pal = krand()&15;
}
return;
}
j = n+1;
x1 = wall[wallnum].x;
y1 = wall[wallnum].y;
xv = (wall[wall[wallnum].point2].x-wall[wallnum].x)/j;
yv = (wall[wall[wallnum].point2].y-wall[wallnum].y)/j;
for (j=n; j>0; j--)
{
x1 += xv;
y1 += yv;
updatesector(x1,y1,&sect);
z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
if (z < -(32<<8) || z > (32<<8))
z = SZ-(32<<8)+(krand()&((64<<8)-1));
a = SA-1024;
k = A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&2047),i,5);
sprite[k].pal = krand()&7;
}
}
static void G_SetupGameButtons(void)
{
CONTROL_DefineFlag(gamefunc_Move_Forward,FALSE);
CONTROL_DefineFlag(gamefunc_Move_Backward,FALSE);
CONTROL_DefineFlag(gamefunc_Turn_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Turn_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe,FALSE);
CONTROL_DefineFlag(gamefunc_Fire,FALSE);
CONTROL_DefineFlag(gamefunc_Open,FALSE);
CONTROL_DefineFlag(gamefunc_Run,FALSE);
CONTROL_DefineFlag(gamefunc_AutoRun,FALSE);
CONTROL_DefineFlag(gamefunc_Jump,FALSE);
CONTROL_DefineFlag(gamefunc_Crouch,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Up,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Down,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE);
CONTROL_DefineFlag(gamefunc_Aim_Down,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_1,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_2,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_3,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_4,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_5,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_6,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_7,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_8,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_9,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_10,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Holo_Duke,FALSE);
CONTROL_DefineFlag(gamefunc_Jetpack,FALSE);
CONTROL_DefineFlag(gamefunc_NightVision,FALSE);
CONTROL_DefineFlag(gamefunc_MedKit,FALSE);
CONTROL_DefineFlag(gamefunc_TurnAround,FALSE);
CONTROL_DefineFlag(gamefunc_SendMessage,FALSE);
CONTROL_DefineFlag(gamefunc_Map,FALSE);
CONTROL_DefineFlag(gamefunc_Shrink_Screen,FALSE);
CONTROL_DefineFlag(gamefunc_Enlarge_Screen,FALSE);
CONTROL_DefineFlag(gamefunc_Center_View,FALSE);
CONTROL_DefineFlag(gamefunc_Holster_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,FALSE);
CONTROL_DefineFlag(gamefunc_See_Coop_View,FALSE);
CONTROL_DefineFlag(gamefunc_Mouse_Aiming,FALSE);
CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,FALSE);
CONTROL_DefineFlag(gamefunc_Steroids,FALSE);
CONTROL_DefineFlag(gamefunc_Quick_Kick,FALSE);
CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE);
}
/*
===================
=
= GetTime
=
===================
*/
int32_t GetTime(void)
{
return totalclock;
}