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https://github.com/ZDoom/raze-gles.git
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39314586ac
The main change consist of adding a key press (and release) callback whose only purpose is to be used from m32script as EVENT_KEYPRESS. When entering that event, the RETURN variable will be set to the keystatus code of the key, and whether it was pressed or released can be checked by looking at keystatus[] at that code (ifholdkey and ifhitkey do this). The purpose of this, then, is to be able to remap keys in a more general (and complicated) fashion than is possible with the mapster32.cfg 'remap' option. Various other additions build around this central one: - add an example EVENT_KEYPRESS to a.m32, among other things emulating the keypad arrows with Alt-<normal arrows> for notebook convenience; disabled initially - a.m32: set 'owner' with Alt-KP2: now Alt-Shift-KP2, because of collision with the above - new m32script command: setkey <keycode>, setting keystatus[<keycode>] to 1 (note: may be restricted to use in EVENT_KEYPRESS only in the future) - fix indexing an m32script array with a defined label, there used to be a 'not a gamevar' error instead - add the following constant labels for some key codes: KEY_SCROLL, KEY_F1 .. KEY_F12 git-svn-id: https://svn.eduke32.com/eduke32@2122 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
_clipshape0.map | ||
a.m32 | ||
duke3d.def.sample | ||
enhance.con.sample | ||
m32script_ex.map | ||
ror.map | ||
spriteclip.txt | ||
tests.m32 | ||
trueror1.map | ||
weapons.con.sample |