raze-gles/polymer/eduke32/source/net.c
helixhorned 3917e05c1e Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
We've been running with same-sized actor_t for a while without problems now.
In the unlikely event (famous last words) that an issue should pop up later,
this revision should be consulted for the differences between the two versions.

git-svn-id: https://svn.eduke32.com/eduke32@2451 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:50 +00:00

3194 lines
93 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "game.h"
#include "gamedef.h"
#include "net.h"
#include "premap.h"
#include "enet/enet.h"
#include "quicklz.h"
#include "crc32.h"
/*
this should be lower than the MTU size by at least the size of the UDP and ENet headers
or else fragmentation will occur
*/
#define SYNCPACKETSIZE 1344
ENetHost *g_netServer = NULL;
ENetHost *g_netClient = NULL;
ENetPeer *g_netClientPeer = NULL;
int32_t g_netPort = 23513;
int32_t g_netDisconnect = 0;
char g_netPassword[32];
int32_t g_netSync = 0;
int32_t g_netPlayersWaiting = 0;
int32_t g_networkMode = NET_CLIENT;
static char recbuf[180];
static int32_t g_chatPlayer = -1;
// sprites of these statnums are synced to clients by the server
int16_t g_netStatnums[10] = { STAT_PROJECTILE, STAT_PLAYER, STAT_STANDABLE, STAT_ACTIVATOR, STAT_TRANSPORT,
STAT_EFFECTOR, STAT_ACTOR, STAT_ZOMBIEACTOR, STAT_MISC, MAXSTATUS
};
int32_t lastupdate[MAXSPRITES];
int32_t lastsectupdate[MAXSECTORS];
int32_t lastwallupdate[MAXWALLS];
mapstate_t *g_multiMapState = NULL;
static int32_t spritecrc[MAXSPRITES];
static int32_t sectcrc[MAXSECTORS];
static int32_t wallcrc[MAXWALLS];
void Net_Connect(const char *srvaddr)
{
ENetAddress address;
ENetEvent event;
char *addrstr = NULL;
int32_t i;
Net_Disconnect();
g_netClient = enet_host_create(NULL, 1, CHAN_MAX, 0, 0);
if (g_netClient == NULL)
{
initprintf("An error occurred while trying to create an ENet client host.\n");
return;
}
addrstr = strtok((char *)srvaddr, ":");
enet_address_set_host(&address, addrstr);
address.port = Batoi((addrstr = strtok(NULL, ":")) == NULL ? "23513" : addrstr);
g_netClientPeer = enet_host_connect(g_netClient, &address, CHAN_MAX, 0);
if (g_netClientPeer == NULL)
{
initprintf("No available peers for initiating an ENet connection.\n");
return;
}
for (i=4; i>0; i--)
{
/* Wait up to 5 seconds for the connection attempt to succeed. */
if (enet_host_service(g_netClient, & event, 5000) > 0 &&
event.type == ENET_EVENT_TYPE_CONNECT)
{
initprintf("Connection to %s:%d succeeded.\n", (char *)srvaddr, address.port);
return;
}
else
{
/* Either the 5 seconds are up or a disconnect event was */
/* received. Reset the peer in the event the 5 seconds */
/* had run out without any significant event. */
enet_peer_reset(g_netClientPeer);
initprintf("Connection to %s:%d failed.\n",(char *)srvaddr,address.port);
}
initprintf(i ? "Retrying...\n" : "Giving up connection attempt.\n");
}
Net_Disconnect();
}
void Net_Disconnect(void)
{
if (g_netClient)
{
ENetEvent event;
if (g_netClientPeer)
enet_peer_disconnect_later(g_netClientPeer, 0);
while (enet_host_service(g_netClient, & event, 3000) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
case ENET_EVENT_TYPE_NONE:
case ENET_EVENT_TYPE_RECEIVE:
if (event.packet)
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
numplayers = playerswhenstarted = ud.multimode = 1;
myconnectindex = screenpeek = 0;
G_BackToMenu();
break;
}
}
enet_peer_reset(g_netClientPeer);
g_netClientPeer = NULL;
enet_host_destroy(g_netClient);
g_netClient = NULL;
return;
}
if (g_netServer)
{
ENetPeer *currentPeer;
ENetEvent event;
for (currentPeer = g_netServer -> peers;
currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
++ currentPeer)
{
enet_peer_disconnect_later(currentPeer, 0);
}
while (enet_host_service(g_netServer, & event, 3000) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
case ENET_EVENT_TYPE_NONE:
case ENET_EVENT_TYPE_RECEIVE:
case ENET_EVENT_TYPE_DISCONNECT:
if (event.packet)
enet_packet_destroy(event.packet);
break;
}
}
enet_host_destroy(g_netServer);
g_netServer = NULL;
}
}
static void Net_SendVersion(ENetPeer *client)
{
if (!g_netServer) return;
buf[0] = PACKET_VERSION;
buf[1] = BYTEVERSION>>16;
buf[2] = BYTEVERSION&255;
buf[3] = (uint8_t)atoi(s_buildDate);
buf[4] = myconnectindex;
enet_peer_send(client, CHAN_GAMESTATE, enet_packet_create(&buf[0], 5, ENET_PACKET_FLAG_RELIABLE));
}
void Net_SendClientInfo(void)
{
int32_t i,l;
for (l=0; (unsigned)l<sizeof(szPlayerName)-1; l++)
g_player[myconnectindex].user_name[l] = Btoupper(szPlayerName[l]);
if (numplayers < 2) return;
buf[0] = PACKET_CLIENT_INFO;
l = 1;
//null terminated player name to send
for (i=0; szPlayerName[i]; i++) buf[l++] = Btoupper(szPlayerName[i]);
buf[l++] = 0;
buf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
buf[l++] = g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
buf[l++] = g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
buf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
buf[l++] = g_player[myconnectindex].pteam = ud.team;
for (i=0; i<10; i++)
{
g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i];
buf[l++] = (uint8_t)g_player[0].wchoice[i];
}
buf[l++] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
}
void Net_SendUserMapName(void)
{
int32_t j;
if (numplayers < 2)
return;
packbuf[0] = PACKET_USER_MAP;
packbuf[1] = 0;
Bcorrectfilename(boardfilename,0);
j = Bstrlen(boardfilename);
boardfilename[j++] = 0;
Bstrcat(packbuf+1,boardfilename);
packbuf[j++] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
}
// FIXME: change all of the game starting support code to be fully server controlled
void Net_NewGame(int32_t volume, int32_t level)
{
packbuf[0] = PACKET_NEW_GAME;
packbuf[1] = ud.m_level_number = level;
packbuf[2] = ud.m_volume_number = volume;
packbuf[3] = ud.m_player_skill+1;
packbuf[4] = ud.m_monsters_off;
packbuf[5] = ud.m_respawn_monsters;
packbuf[6] = ud.m_respawn_items;
packbuf[7] = ud.m_respawn_inventory;
packbuf[8] = ud.m_coop;
packbuf[9] = ud.m_marker;
packbuf[10] = ud.m_ffire;
packbuf[11] = ud.m_noexits;
packbuf[12] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 13, ENET_PACKET_FLAG_RELIABLE));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 13, ENET_PACKET_FLAG_RELIABLE));
}
// sends a simple crc32 of the current password, verified by the server before the connection can continue
static void Net_SendChallenge(void)
{
int32_t l = 1;
if (!g_netClientPeer) return;
buf[0] = PACKET_AUTH;
*(uint32_t *)&buf[1] = crc32once((uint8_t *)g_netPassword, Bstrlen(g_netPassword));
l += sizeof(int32_t);
buf[l++] = myconnectindex;
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
}
static void P_RemovePlayer(int32_t i)
{
// server obviously can't leave the game, and index 0 shows up for disconnect events from
// players that haven't gotten far enough into the connection process to get a player ID
if (i == 0) return;
g_player[i].playerquitflag = 0;
Bsprintf(buf,"%s^00 is history!",g_player[i].user_name);
G_AddUserQuote(buf);
if (numplayers == 1)
S_PlaySound(GENERIC_AMBIENCE17);
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
if (screenpeek == i)
screenpeek = myconnectindex;
pub = NUMPAGES;
pus = NUMPAGES;
G_UpdateScreenArea();
P_QuickKill(g_player[i].ps);
if (voting == i)
{
for (i=0; i<MAXPLAYERS; i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
voting = -1;
}
Bstrcpy(ScriptQuotes[QUOTE_RESERVED2],buf);
g_player[myconnectindex].ps->ftq = QUOTE_RESERVED2;
g_player[myconnectindex].ps->fta = 180;
}
}
// sync a connecting player up with the current game state
void Net_SyncPlayer(ENetEvent *event)
{
int32_t i, j;
g_netPlayersWaiting++;
S_PlaySound(DUKE_GETWEAPON2);
// open a new slot if necessary and save off the resulting slot # for future reference
for (TRAVERSE_CONNECT(i)) if (g_player[i].playerquitflag == 0) break;
event->peer->data = (void *)((intptr_t)(i = (i == -1 ? playerswhenstarted++ : i)));
g_player[i].netsynctime = totalclock;
g_player[i].playerquitflag = 1;
for (j=0; j<playerswhenstarted-1; j++) connectpoint2[j] = j+1;
connectpoint2[playerswhenstarted-1] = -1;
// for (TRAVERSE_CONNECT(j))
// {
if (!g_player[i].ps) g_player[i].ps = (DukePlayer_t *) Bcalloc(1, sizeof(DukePlayer_t));
if (!g_player[i].sync) g_player[i].sync = (input_t *) Bcalloc(1, sizeof(input_t));
// }
packbuf[0] = PACKET_NUM_PLAYERS;
packbuf[1] = ++numplayers;
packbuf[2] = playerswhenstarted;
packbuf[3] = ++ud.multimode;
packbuf[4] = i;
packbuf[5] = g_networkMode;
packbuf[6] = myconnectindex;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 7, ENET_PACKET_FLAG_RELIABLE));
packbuf[0] = PACKET_PLAYER_INDEX;
packbuf[1] = i;
packbuf[2] = myconnectindex;
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 3, ENET_PACKET_FLAG_RELIABLE));
Net_SendClientInfo();
Net_SendUserMapName();
if (g_player[0].ps->gm & MODE_GAME)
{
if (g_multiMapState == NULL) g_multiMapState = (mapstate_t *)Bcalloc(1, sizeof(mapstate_t));
if (g_multiMapState)
{
char *buf = (char *)Bmalloc(sizeof(mapstate_t)<<1);
sprite[g_player[i].ps->i].cstat = 32768;
g_player[i].ps->runspeed = g_playerFriction;
g_player[i].ps->last_extra = sprite[g_player[i].ps->i].extra = g_player[i].ps->max_player_health = g_maxPlayerHealth;
G_SaveMapState(g_multiMapState);
if ((j = qlz_compress((char *)g_multiMapState, buf, sizeof(mapstate_t), state_compress)))
{
size_t csize = qlz_size_compressed(buf);
// all of these packets are SYNCPACKETSIZE
do
{
enet_peer_send(event->peer, CHAN_SYNC,
enet_packet_create((char *)(buf)+csize-j, SYNCPACKETSIZE, ENET_PACKET_FLAG_RELIABLE));
j -= SYNCPACKETSIZE;
enet_host_service(g_netServer, NULL, 0);
}
while (j >= SYNCPACKETSIZE);
// ...except for this one. A non-SYNCPACKETSIZE packet on CHAN_SYNC doubles as the signal that the transfer is done.
enet_peer_send(event->peer, CHAN_SYNC,
enet_packet_create((char *)(buf)+csize-j, j, ENET_PACKET_FLAG_RELIABLE));
enet_host_service(g_netServer, NULL, 0);
}
else
initprintf("Error compressing map state for transfer!\n");
Bfree(buf);
Bfree(g_multiMapState);
g_multiMapState = NULL;
}
}
}
int32_t Net_UnpackSprite(int32_t i, uint8_t *pbuf)
{
int16_t sect = sprite[i].sectnum, statnum = sprite[i].statnum;
int16_t opicnum, j = 0;
#ifdef POLYMER
int16_t lightid = -1;
_prlight *mylight = NULL;
#endif
uint32_t flags = *(uint32_t *)&pbuf[j];
j += sizeof(uint32_t);
opicnum = sprite[i].picnum;
if (flags & NET_SPRITE_X)
{
sprite[i].x = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_SPRITE_Y)
{
sprite[i].y = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_SPRITE_Z)
{
sprite[i].z = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_SPRITE_SHADE)
{
sprite[i].shade = *(int8_t *)&pbuf[j];
j += sizeof(int8_t);
}
if (flags & NET_SPRITE_PAL)
{
sprite[i].pal = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SPRITE_CLIPDIST)
{
sprite[i].clipdist = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SPRITE_XREPEAT)
{
sprite[i].xrepeat = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SPRITE_YREPEAT)
{
sprite[i].yrepeat = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SPRITE_XOFFSET)
{
sprite[i].xoffset = *(int8_t *)&pbuf[j];
j += sizeof(int8_t);
}
if (flags & NET_SPRITE_YOFFSET)
{
sprite[i].yoffset = *(int8_t *)&pbuf[j];
j += sizeof(int8_t);
}
if (flags & NET_SPRITE_SECTNUM)
{
sect = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_STATNUM)
{
statnum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_ANG)
{
sprite[i].ang = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_OWNER)
{
sprite[i].owner = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_XVEL)
{
sprite[i].xvel = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_YVEL)
{
sprite[i].yvel = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_ZVEL)
{
sprite[i].zvel = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_LOTAG)
{
sprite[i].lotag = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_HITAG)
{
sprite[i].hitag = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_EXTRA)
{
sprite[i].extra = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_CSTAT)
{
sprite[i].cstat = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SPRITE_PICNUM)
{
sprite[i].picnum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (sect == MAXSECTORS || statnum == MAXSTATUS)
{
// j += sizeof(netactor_t);
if (sprite[i].sectnum != MAXSECTORS && sprite[i].statnum != MAXSTATUS)
deletesprite(i);
return j;
}
// doesn't exist on the client yet
if (sprite[i].statnum == MAXSTATUS || sprite[i].sectnum == MAXSECTORS)
{
int16_t sprs[MAXSPRITES], z = 0;
while ((sprs[z++] = insertsprite(sect, statnum)) != i);
z--;
while (z--) deletesprite(sprs[z]);
}
else
{
if (sect != sprite[i].sectnum) changespritesect(i, sect);
if (statnum != sprite[i].statnum) changespritestat(i, statnum);
}
#ifdef POLYMER
if (sprite[i].picnum == opicnum)
{
mylight = actor[i].lightptr;
lightid = actor[i].lightId;
}
else if (getrendermode() == 4 && actor[i].lightptr != NULL)
{
polymer_deletelight(actor[i].lightId);
actor[i].lightId = -1;
actor[i].lightptr = NULL;
}
#endif
/*initprintf("updating sprite %d (%d)\n",i,sprite[i].picnum);*/
flags = *(uint32_t *)&pbuf[j];
j += sizeof(uint32_t);
if (flags & NET_ACTOR_T1)
{
actor[i].t_data[0] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_ACTOR_T2)
{
actor[i].t_data[1] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_ACTOR_T3)
{
actor[i].t_data[2] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_ACTOR_T4)
{
actor[i].t_data[3] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_ACTOR_T5)
{
actor[i].t_data[4] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_ACTOR_T6)
{
actor[i].t_data[5] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_ACTOR_T7)
{
actor[i].t_data[6] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_ACTOR_T8)
{
actor[i].t_data[7] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_ACTOR_T9)
{
actor[i].t_data[8] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_ACTOR_T10)
{
actor[i].t_data[9] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_ACTOR_PICNUM)
{
actor[i].picnum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_ACTOR_ANG)
{
actor[i].ang = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_ACTOR_EXTRA)
{
actor[i].extra = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_ACTOR_OWNER)
{
actor[i].owner = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_ACTOR_MOVFLAG)
{
actor[i].movflag = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_ACTOR_TEMPANG)
{
actor[i].tempang = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_ACTOR_TIMETOSLEEP)
{
actor[i].timetosleep = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_ACTOR_FLAGS)
{
actor[i].flags = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
#ifdef POLYMER
actor[i].lightptr = mylight;
actor[i].lightId = lightid;
#endif
actor[i].flags &= ~SPRITE_NULL;
do
{
int16_t var_id = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
if (var_id == MAXGAMEVARS) break;
if (aGameVars[var_id].val.plValues)
aGameVars[var_id].val.plValues[i] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
while (1);
return j;
}
int32_t Net_PackSprite(int32_t i, uint8_t *pbuf)
{
int32_t j = 0;
uint32_t *flags;
static spritetype netsprite[MAXSPRITES];
static netactor_t netactor[MAXSPRITES];
if (lastupdate[i] && !Bmemcmp(&sprite[i], &netsprite[i], sizeof(spritetype)))
return 0;
*(int16_t *)&pbuf[j] = i;
j += sizeof(int16_t);
flags = (uint32_t *)&pbuf[j];
*flags = 0;
j += sizeof(uint32_t);
if (sprite[i].sectnum == MAXSECTORS || sprite[i].statnum == MAXSTATUS)
{
*flags = NET_SPRITE_SECTNUM;
*(int16_t *)&pbuf[j] = MAXSECTORS;
j += sizeof(int16_t);
Bmemcpy(&netsprite[i], &sprite[i], sizeof(spritetype));
return j;
}
if (!lastupdate[i] || sprite[i].x != netsprite[i].x)
{
*flags |= NET_SPRITE_X;
*(int32_t *)&pbuf[j] = sprite[i].x;
j += sizeof(int32_t);
}
if (!lastupdate[i] || sprite[i].y != netsprite[i].y)
{
*flags |= NET_SPRITE_Y;
*(int32_t *)&pbuf[j] = sprite[i].y;
j += sizeof(int32_t);
}
if (!lastupdate[i] || sprite[i].z != netsprite[i].z)
{
*flags |= NET_SPRITE_Z;
*(int32_t *)&pbuf[j] = sprite[i].z;
j += sizeof(int32_t);
}
if (!lastupdate[i] || sprite[i].shade != netsprite[i].shade)
{
*flags |= NET_SPRITE_SHADE;
*(int8_t *)&pbuf[j] = sprite[i].shade;
j += sizeof(int8_t);
}
if (!lastupdate[i] || sprite[i].pal != netsprite[i].pal)
{
*flags |= NET_SPRITE_PAL;
*(uint8_t *)&pbuf[j] = sprite[i].pal;
j += sizeof(uint8_t);
}
if (!lastupdate[i] || sprite[i].clipdist != netsprite[i].clipdist)
{
*flags |= NET_SPRITE_CLIPDIST;
*(uint8_t *)&pbuf[j] = sprite[i].clipdist;
j += sizeof(uint8_t);
}
if (!lastupdate[i] || sprite[i].xrepeat != netsprite[i].xrepeat)
{
*flags |= NET_SPRITE_XREPEAT;
*(uint8_t *)&pbuf[j] = sprite[i].xrepeat;
j += sizeof(uint8_t);
}
if (!lastupdate[i] || sprite[i].yrepeat != netsprite[i].yrepeat)
{
*flags |= NET_SPRITE_YREPEAT;
*(uint8_t *)&pbuf[j] = sprite[i].yrepeat;
j += sizeof(uint8_t);
}
if (!lastupdate[i] || sprite[i].xoffset != netsprite[i].xoffset)
{
*flags |= NET_SPRITE_XOFFSET;
*(int8_t *)&pbuf[j] = sprite[i].xoffset;
j += sizeof(int8_t);
}
if (!lastupdate[i] || sprite[i].yoffset != netsprite[i].yoffset)
{
*flags |= NET_SPRITE_YOFFSET;
*(int8_t *)&pbuf[j] = sprite[i].yoffset;
j += sizeof(int8_t);
}
if (!lastupdate[i] || sprite[i].sectnum != netsprite[i].sectnum || sprite[i].sectnum == MAXSECTORS)
{
*flags |= NET_SPRITE_SECTNUM;
*(int16_t *)&pbuf[j] = sprite[i].sectnum;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].statnum != netsprite[i].statnum || sprite[i].statnum == MAXSTATUS)
{
*flags |= NET_SPRITE_STATNUM;
*(int16_t *)&pbuf[j] = sprite[i].statnum;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].ang != netsprite[i].ang)
{
*flags |= NET_SPRITE_ANG;
*(int16_t *)&pbuf[j] = sprite[i].ang;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].owner != netsprite[i].owner)
{
*flags |= NET_SPRITE_OWNER;
*(int16_t *)&pbuf[j] = sprite[i].owner;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].xvel != netsprite[i].xvel)
{
*flags |= NET_SPRITE_XVEL;
*(int16_t *)&pbuf[j] = sprite[i].xvel;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].yvel != netsprite[i].yvel)
{
*flags |= NET_SPRITE_YVEL;
*(int16_t *)&pbuf[j] = sprite[i].yvel;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].zvel != netsprite[i].zvel)
{
*flags |= NET_SPRITE_ZVEL;
*(int16_t *)&pbuf[j] = sprite[i].zvel;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].lotag != netsprite[i].lotag)
{
*flags |= NET_SPRITE_LOTAG;
*(int16_t *)&pbuf[j] = sprite[i].lotag;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].hitag != netsprite[i].hitag)
{
*flags |= NET_SPRITE_HITAG;
*(int16_t *)&pbuf[j] = sprite[i].hitag;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].extra != netsprite[i].extra)
{
*flags |= NET_SPRITE_EXTRA;
*(int16_t *)&pbuf[j] = sprite[i].extra;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].cstat != netsprite[i].cstat)
{
*flags |= NET_SPRITE_CSTAT;
*(int16_t *)&pbuf[j] = sprite[i].cstat;
j += sizeof(int16_t);
}
if (!lastupdate[i] || sprite[i].picnum != netsprite[i].picnum)
{
*flags |= NET_SPRITE_PICNUM;
*(int16_t *)&pbuf[j] = sprite[i].picnum;
j += sizeof(int16_t);
}
if (lastupdate[i])
Bmemcpy(&netsprite[i], &sprite[i], sizeof(spritetype));
flags = (uint32_t *)&pbuf[j];
*flags = 0;
j += sizeof(uint32_t);
if (!lastupdate[i] || actor[i].t_data[0] != netactor[i].t_data[0])
{
*flags |= NET_ACTOR_T1;
*(int32_t *)&pbuf[j] = actor[i].t_data[0];
j += sizeof(int32_t);
}
if (!lastupdate[i] || actor[i].t_data[1] != netactor[i].t_data[1])
{
*flags |= NET_ACTOR_T2;
*(int32_t *)&pbuf[j] = actor[i].t_data[1];
j += sizeof(int32_t);
}
if (!lastupdate[i] || actor[i].t_data[2] != netactor[i].t_data[2])
{
*flags |= NET_ACTOR_T3;
*(int32_t *)&pbuf[j] = actor[i].t_data[2];
j += sizeof(int32_t);
}
if (!lastupdate[i] || actor[i].t_data[3] != netactor[i].t_data[3])
{
*flags |= NET_ACTOR_T4;
*(int32_t *)&pbuf[j] = actor[i].t_data[3];
j += sizeof(int32_t);
}
if (!lastupdate[i] || actor[i].t_data[4] != netactor[i].t_data[4])
{
*flags |= NET_ACTOR_T5;
*(int32_t *)&pbuf[j] = actor[i].t_data[4];
j += sizeof(int32_t);
}
if (!lastupdate[i] || actor[i].t_data[5] != netactor[i].t_data[5])
{
*flags |= NET_ACTOR_T6;
*(int32_t *)&pbuf[j] = actor[i].t_data[5];
j += sizeof(int32_t);
}
if (!lastupdate[i] || actor[i].t_data[6] != netactor[i].t_data[6])
{
*flags |= NET_ACTOR_T7;
*(int32_t *)&pbuf[j] = actor[i].t_data[6];
j += sizeof(int32_t);
}
if (!lastupdate[i] || actor[i].t_data[7] != netactor[i].t_data[7])
{
*flags |= NET_ACTOR_T8;
*(int32_t *)&pbuf[j] = actor[i].t_data[7];
j += sizeof(int32_t);
}
if (!lastupdate[i] || actor[i].t_data[8] != netactor[i].t_data[8])
{
*flags |= NET_ACTOR_T9;
*(int32_t *)&pbuf[j] = actor[i].t_data[8];
j += sizeof(int32_t);
}
if (!lastupdate[i] || actor[i].t_data[9] != netactor[i].t_data[9])
{
*flags |= NET_ACTOR_T10;
*(int32_t *)&pbuf[j] = actor[i].t_data[9];
j += sizeof(int32_t);
}
if (!lastupdate[i] || actor[i].picnum != netactor[i].picnum)
{
*flags |= NET_ACTOR_PICNUM;
*(int16_t *)&pbuf[j] = actor[i].picnum;
j += sizeof(int16_t);
}
if (!lastupdate[i] || actor[i].ang != netactor[i].ang)
{
*flags |= NET_ACTOR_ANG;
*(int16_t *)&pbuf[j] = actor[i].ang;
j += sizeof(int16_t);
}
if (!lastupdate[i] || actor[i].extra != netactor[i].extra)
{
*flags |= NET_ACTOR_EXTRA;
*(int16_t *)&pbuf[j] = actor[i].extra;
j += sizeof(int16_t);
}
if (!lastupdate[i] || actor[i].owner!= netactor[i].owner)
{
*flags |= NET_ACTOR_OWNER;
*(int16_t *)&pbuf[j] = actor[i].owner;
j += sizeof(int16_t);
}
if (!lastupdate[i] || actor[i].movflag != netactor[i].movflag)
{
*flags |= NET_ACTOR_MOVFLAG;
*(int16_t *)&pbuf[j] = actor[i].movflag;
j += sizeof(int16_t);
}
if (!lastupdate[i] || actor[i].tempang != netactor[i].tempang)
{
*flags |= NET_ACTOR_TEMPANG;
*(int16_t *)&pbuf[j] = actor[i].tempang;
j += sizeof(int16_t);
}
if (!lastupdate[i] || actor[i].timetosleep != netactor[i].timetosleep)
{
*flags |= NET_ACTOR_TIMETOSLEEP;
*(int16_t *)&pbuf[j] = actor[i].timetosleep;
j += sizeof(int16_t);
}
if (!lastupdate[i] || actor[i].flags != netactor[i].flags)
{
*flags |= NET_ACTOR_FLAGS;
*(int32_t *)&pbuf[j] = actor[i].flags;
j += sizeof(int32_t);
}
if (lastupdate[i])
Bmemcpy(&netactor[i], &actor[i], sizeof(netactor_t));
if (*flags == 0)
return 0;
{
int16_t ii=g_gameVarCount-1;
for (; ii>=0; ii--)
{
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERACTOR|GAMEVAR_NOMULTI)) == GAMEVAR_PERACTOR && aGameVars[ii].val.plValues)
{
if (aGameVars[ii].val.plValues[i] != aGameVars[ii].lDefault)
{
*(int16_t *)&pbuf[j] = ii;
j += sizeof(int16_t);
*(int32_t *)&pbuf[j] = aGameVars[ii].val.plValues[i];
j += sizeof(int32_t);
}
}
}
*(int16_t *)&pbuf[j] = MAXGAMEVARS;
j += sizeof(int16_t);
}
return j;
}
int32_t Net_UnpackSect(int32_t i, uint8_t *pbuf)
{
int32_t j = 0;
uint32_t flags = *(uint32_t *)&pbuf[j];
j += sizeof(uint32_t);
if (flags & NET_SECTOR_WALLPTR)
{
sector[i].wallptr = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SECTOR_WALLNUM)
{
sector[i].wallnum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SECTOR_CEILINGZ)
{
sector[i].ceilingz = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_SECTOR_FLOORZ)
{
sector[i].floorz = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_SECTOR_CEILINGSTAT)
{
sector[i].ceilingstat = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SECTOR_FLOORSTAT)
{
sector[i].floorstat = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SECTOR_CEILINGPIC)
{
sector[i].ceilingpicnum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SECTOR_CEILINGSLOPE)
{
sector[i].ceilingheinum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SECTOR_CEILINGSHADE)
{
sector[i].ceilingshade = *(int8_t *)&pbuf[j];
j += sizeof(int8_t);
}
if (flags & NET_SECTOR_CEILINGPAL)
{
sector[i].ceilingpal = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SECTOR_CEILINGXPAN)
{
sector[i].ceilingxpanning = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SECTOR_CEILINGYPAN)
{
sector[i].ceilingypanning = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SECTOR_FLOORPIC)
{
sector[i].floorpicnum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SECTOR_FLOORSLOPE)
{
sector[i].floorheinum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SECTOR_FLOORSHADE)
{
sector[i].floorshade = *(int8_t *)&pbuf[j];
j += sizeof(int8_t);
}
if (flags & NET_SECTOR_FLOORPAL)
{
sector[i].floorpal = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SECTOR_FLOORXPAN)
{
sector[i].floorxpanning = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SECTOR_FLOORYPAN)
{
sector[i].floorypanning = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SECTOR_VISIBILITY)
{
sector[i].visibility = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_SECTOR_LOTAG)
{
sector[i].lotag = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SECTOR_HITAG)
{
sector[i].hitag = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_SECTOR_EXTRA)
{
sector[i].extra = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
return j;
}
int32_t Net_PackSect(int32_t i, uint8_t *pbuf)
{
int32_t j = 0;
uint32_t *flags;
static sectortype netsect[MAXSECTORS];
if (lastsectupdate[i] && !Bmemcmp(&sector[i], &netsect[i], sizeof(sectortype)))
return 0;
*(int16_t *)&pbuf[j] = i;
j += sizeof(int16_t);
flags = (uint32_t *)&pbuf[j];
*flags = 0;
j += sizeof(uint32_t);
if (!lastsectupdate[i] || sector[i].wallptr != netsect[i].wallptr)
{
*flags |= NET_SECTOR_WALLPTR;
*(int16_t *)&pbuf[j] = sector[i].wallptr;
j += sizeof(int16_t);
}
if (!lastsectupdate[i] || sector[i].wallnum != netsect[i].wallnum)
{
*flags |= NET_SECTOR_WALLNUM;
*(int16_t *)&pbuf[j] = sector[i].wallnum;
j += sizeof(int16_t);
}
if (!lastsectupdate[i] || sector[i].ceilingz != netsect[i].ceilingz)
{
*flags |= NET_SECTOR_CEILINGZ;
*(int32_t *)&pbuf[j] = sector[i].ceilingz;
j += sizeof(int32_t);
}
if (!lastsectupdate[i] || sector[i].floorz != netsect[i].floorz)
{
*flags |= NET_SECTOR_FLOORZ;
*(int32_t *)&pbuf[j] = sector[i].floorz;
j += sizeof(int32_t);
}
if (!lastsectupdate[i] || sector[i].ceilingstat != netsect[i].ceilingstat)
{
*flags |= NET_SECTOR_CEILINGSTAT;
*(int16_t *)&pbuf[j] = sector[i].ceilingstat;
j += sizeof(int16_t);
}
if (!lastsectupdate[i] || sector[i].floorstat != netsect[i].floorstat)
{
*flags |= NET_SECTOR_FLOORSTAT;
*(int16_t *)&pbuf[j] = sector[i].floorstat;
j += sizeof(int16_t);
}
if (!lastsectupdate[i] || sector[i].ceilingpicnum != netsect[i].ceilingpicnum)
{
*flags |= NET_SECTOR_CEILINGPIC;
*(int16_t *)&pbuf[j] = sector[i].ceilingpicnum;
j += sizeof(int16_t);
}
if (!lastsectupdate[i] || sector[i].ceilingheinum != netsect[i].ceilingheinum)
{
*flags |= NET_SECTOR_CEILINGSLOPE;
*(int16_t *)&pbuf[j] = sector[i].ceilingheinum;
j += sizeof(int16_t);
}
if (!lastsectupdate[i] || sector[i].ceilingshade != netsect[i].ceilingshade)
{
*flags |= NET_SECTOR_CEILINGSHADE;
*(int8_t *)&pbuf[j] = sector[i].ceilingshade;
j += sizeof(int8_t);
}
if (!lastsectupdate[i] || sector[i].ceilingpal != netsect[i].ceilingpal)
{
*flags |= NET_SECTOR_CEILINGPAL;
*(uint8_t *)&pbuf[j] = sector[i].ceilingpal;
j += sizeof(uint8_t);
}
if (!lastsectupdate[i] || sector[i].ceilingxpanning != netsect[i].ceilingxpanning)
{
*flags |= NET_SECTOR_CEILINGXPAN;
*(uint8_t *)&pbuf[j] = sector[i].ceilingxpanning;
j += sizeof(uint8_t);
}
if (!lastsectupdate[i] || sector[i].ceilingypanning != netsect[i].ceilingypanning)
{
*flags |= NET_SECTOR_CEILINGYPAN;
*(uint8_t *)&pbuf[j] = sector[i].ceilingypanning;
j += sizeof(uint8_t);
}
if (!lastsectupdate[i] || sector[i].floorpicnum != netsect[i].floorpicnum)
{
*flags |= NET_SECTOR_FLOORPIC;
*(int16_t *)&pbuf[j] = sector[i].floorpicnum;
j += sizeof(int16_t);
}
if (!lastsectupdate[i] || sector[i].floorheinum != netsect[i].floorheinum)
{
*flags |= NET_SECTOR_FLOORSLOPE;
*(int16_t *)&pbuf[j] = sector[i].floorheinum;
j += sizeof(int16_t);
}
if (!lastsectupdate[i] || sector[i].floorshade != netsect[i].floorshade)
{
*flags |= NET_SECTOR_FLOORSHADE;
*(int8_t *)&pbuf[j] = sector[i].floorshade;
j += sizeof(int8_t);
}
if (!lastsectupdate[i] || sector[i].floorpal != netsect[i].floorpal)
{
*flags |= NET_SECTOR_FLOORPAL;
*(uint8_t *)&pbuf[j] = sector[i].floorpal;
j += sizeof(uint8_t);
}
if (!lastsectupdate[i] || sector[i].floorxpanning != netsect[i].floorxpanning)
{
*flags |= NET_SECTOR_FLOORXPAN;
*(uint8_t *)&pbuf[j] = sector[i].floorxpanning;
j += sizeof(uint8_t);
}
if (!lastsectupdate[i] || sector[i].floorypanning != netsect[i].floorypanning)
{
*flags |= NET_SECTOR_FLOORYPAN;
*(uint8_t *)&pbuf[j] = sector[i].floorypanning;
j += sizeof(uint8_t);
}
if (!lastsectupdate[i] || sector[i].visibility != netsect[i].visibility)
{
*flags |= NET_SECTOR_VISIBILITY;
*(uint8_t *)&pbuf[j] = sector[i].visibility;
j += sizeof(uint8_t);
}
if (!lastsectupdate[i] || sector[i].lotag != netsect[i].lotag)
{
*flags |= NET_SECTOR_LOTAG;
*(int16_t *)&pbuf[j] = sector[i].lotag;
j += sizeof(int16_t);
}
if (!lastsectupdate[i] || sector[i].hitag != netsect[i].hitag)
{
*flags |= NET_SECTOR_HITAG;
*(int16_t *)&pbuf[j] = sector[i].hitag;
j += sizeof(int16_t);
}
if (!lastsectupdate[i] || sector[i].extra != netsect[i].extra)
{
*flags |= NET_SECTOR_EXTRA;
*(int16_t *)&pbuf[j] = sector[i].extra;
j += sizeof(int16_t);
}
if (lastsectupdate[i])
Bmemcpy(&netsect[i], &sector[i], sizeof(sectortype));
return *flags ? j : 0;
}
int32_t Net_UnpackWall(int32_t i, uint8_t *pbuf)
{
int32_t j = 0;
uint32_t flags = *(uint32_t *)&pbuf[j];
j += sizeof(uint32_t);
if (flags & NET_WALL_X)
{
wall[i].x = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_WALL_Y)
{
wall[i].y = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
if (flags & NET_WALL_POINT2)
{
wall[i].point2 = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_WALL_NEXTWALL)
{
wall[i].nextwall = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_WALL_NEXTSECTOR)
{
wall[i].nextsector = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_WALL_CSTAT)
{
wall[i].cstat = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_WALL_PICNUM)
{
wall[i].picnum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_WALL_OVERPICNUM)
{
wall[i].overpicnum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_WALL_SHADE)
{
wall[i].shade = *(int8_t *)&pbuf[j];
j += sizeof(int8_t);
}
if (flags & NET_WALL_PAL)
{
wall[i].pal = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_WALL_XREPEAT)
{
wall[i].xrepeat = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_WALL_YREPEAT)
{
wall[i].yrepeat = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_WALL_XPANNING)
{
wall[i].xpanning = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_WALL_YPANNING)
{
wall[i].ypanning = *(uint8_t *)&pbuf[j];
j += sizeof(uint8_t);
}
if (flags & NET_WALL_LOTAG)
{
wall[i].lotag = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_WALL_HITAG)
{
wall[i].hitag = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
if (flags & NET_WALL_EXTRA)
{
wall[i].extra = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
}
return j;
}
int32_t Net_PackWall(int32_t i, uint8_t *pbuf)
{
int32_t j = 0;
uint32_t *flags;
static walltype netwall[MAXWALLS];
if (lastwallupdate[i] && !Bmemcmp(&wall[i], &netwall[i], sizeof(walltype)))
return 0;
*(int16_t *)&pbuf[j] = i;
j += sizeof(int16_t);
flags = (uint32_t *)&pbuf[j];
*flags = 0;
j += sizeof(uint32_t);
if (!lastwallupdate[i] || wall[i].x != netwall[i].x)
{
*flags |= NET_WALL_X;
*(int32_t *)&pbuf[j] = wall[i].x;
j += sizeof(int32_t);
}
if (!lastwallupdate[i] || wall[i].y != netwall[i].y)
{
*flags |= NET_WALL_Y;
*(int32_t *)&pbuf[j] = wall[i].y;
j += sizeof(int32_t);
}
if (!lastwallupdate[i] || wall[i].point2 != netwall[i].point2)
{
*flags |= NET_WALL_POINT2;
*(int16_t *)&pbuf[j] = wall[i].point2;
j += sizeof(int16_t);
}
if (!lastwallupdate[i] || wall[i].nextwall != netwall[i].nextwall)
{
*flags |= NET_WALL_NEXTWALL;
*(int16_t *)&pbuf[j] = wall[i].nextwall;
j += sizeof(int16_t);
}
if (!lastwallupdate[i] || wall[i].nextsector != netwall[i].nextsector)
{
*flags |= NET_WALL_NEXTSECTOR;
*(int16_t *)&pbuf[j] = wall[i].nextsector;
j += sizeof(int16_t);
}
if (!lastwallupdate[i] || wall[i].cstat != netwall[i].cstat)
{
*flags |= NET_WALL_CSTAT;
*(int16_t *)&pbuf[j] = wall[i].cstat;
j += sizeof(int16_t);
}
if (!lastwallupdate[i] || wall[i].picnum != netwall[i].picnum)
{
*flags |= NET_WALL_PICNUM;
*(int16_t *)&pbuf[j] = wall[i].picnum;
j += sizeof(int16_t);
}
if (!lastwallupdate[i] || wall[i].overpicnum != netwall[i].overpicnum)
{
*flags |= NET_WALL_OVERPICNUM;
*(int16_t *)&pbuf[j] = wall[i].overpicnum;
j += sizeof(int16_t);
}
if (!lastwallupdate[i] || wall[i].shade != netwall[i].shade)
{
*flags |= NET_WALL_SHADE;
*(int8_t *)&pbuf[j] = wall[i].shade;
j += sizeof(int8_t);
}
if (!lastwallupdate[i] || wall[i].pal != netwall[i].pal)
{
*flags |= NET_WALL_PAL;
*(uint8_t *)&pbuf[j] = wall[i].pal;
j += sizeof(uint8_t);
}
if (!lastwallupdate[i] || wall[i].xrepeat != netwall[i].xrepeat)
{
*flags |= NET_WALL_XREPEAT;
*(uint8_t *)&pbuf[j] = wall[i].xrepeat;
j += sizeof(uint8_t);
}
if (!lastwallupdate[i] || wall[i].yrepeat != netwall[i].yrepeat)
{
*flags |= NET_WALL_YREPEAT;
*(uint8_t *)&pbuf[j] = wall[i].yrepeat;
j += sizeof(uint8_t);
}
if (!lastwallupdate[i] || wall[i].xpanning != netwall[i].xpanning)
{
*flags |= NET_WALL_XPANNING;
*(uint8_t *)&pbuf[j] = wall[i].xpanning;
j += sizeof(uint8_t);
}
if (!lastwallupdate[i] || wall[i].ypanning != netwall[i].ypanning)
{
*flags |= NET_WALL_YPANNING;
*(uint8_t *)&pbuf[j] = wall[i].ypanning;
j += sizeof(uint8_t);
}
if (!lastwallupdate[i] || wall[i].lotag != netwall[i].lotag)
{
*flags |= NET_WALL_LOTAG;
*(int16_t *)&pbuf[j] = wall[i].lotag;
j += sizeof(int16_t);
}
if (!lastwallupdate[i] || wall[i].hitag != netwall[i].hitag)
{
*flags |= NET_WALL_HITAG;
*(int16_t *)&pbuf[j] = wall[i].hitag;
j += sizeof(int16_t);
}
if (!lastwallupdate[i] || wall[i].extra != netwall[i].extra)
{
*flags |= NET_WALL_EXTRA;
*(int16_t *)&pbuf[j] = wall[i].extra;
j += sizeof(int16_t);
}
if (lastwallupdate[i])
Bmemcpy(&netwall[i], &wall[i], sizeof(walltype));
return *flags ? j : 0;
}
void Net_ParseServerPacket(ENetEvent *event)
{
uint8_t *pbuf = event->packet->data;
int32_t packbufleng = event->packet->dataLength;
int32_t i, j, l;
int32_t other = pbuf[--packbufleng];
input_t *nsyn;
#if 0
initprintf("RECEIVED PACKET: type: %d : len %d\n", pbuf[0], packbufleng);
#endif
switch (pbuf[0])
{
case PACKET_MASTER_TO_SLAVE: //[0] (receive master sync buffer)
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync) return;
j = 0;
packbufleng = qlz_size_decompressed((char *)&pbuf[1]);
pbuf = (uint8_t *)Bcalloc(1, packbufleng+1);
packbufleng = qlz_decompress((char *)&event->packet->data[1], (char *)(pbuf), state_decompress);
ticrandomseed = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
ud.pause_on = pbuf[j++];
for (TRAVERSE_CONNECT(i))
{
g_player[i].ps->dead_flag = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
g_player[i].playerquitflag = pbuf[j++];
if (g_player[i].playerquitflag == 0) continue;
/* if (i == myconnectindex && !g_player[i].ps->dead_flag)
{
j += offsetof(input_t, filler) +
(sizeof(vec3_t) * 3) + // position and velocity
(sizeof(int16_t) * 3); // ang and horiz
goto process;
}
*/
nsyn = (input_t *)&inputfifo[0][0];
if (i != myconnectindex || g_player[i].ps->dead_flag)
Bmemcpy(&nsyn[i], &pbuf[j], offsetof(input_t, filler));
j += offsetof(input_t, filler);
// Bmemcpy(&g_player[i].ps->opos.x, &g_player[i].ps->pos.x, sizeof(vec3_t));
// Bmemcpy(&g_player[i].ps->pos.x, &pbuf[j], sizeof(vec3_t) * 2);
Bmemcpy(&sprite[g_player[i].ps->i], &pbuf[j], sizeof(vec3_t));
sprite[g_player[i].ps->i].z += PHEIGHT;
j += sizeof(vec3_t) * 2;
Bmemcpy(&g_player[i].ps->vel.x, &pbuf[j], sizeof(vec3_t));
j += sizeof(vec3_t);
if (i != myconnectindex)
{
g_player[i].ps->oang = g_player[i].ps->ang;
g_player[i].ps->ang = sprite[g_player[i].ps->i].ang = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
Bmemcpy(&g_player[i].ps->ohoriz, &g_player[i].ps->horiz, sizeof(int16_t) * 2);
Bmemcpy(&g_player[i].ps->horiz, &pbuf[j], sizeof(int16_t) * 2);
j += sizeof(int16_t) * 2;
}
else j += sizeof(int16_t) * 3;
//process:
g_player[i].ps->gotweapon = *(uint16_t *)&pbuf[j];
j += sizeof(uint16_t);
Bmemcpy(&g_player[i].ps->ammo_amount[0], &pbuf[j], sizeof(g_player[i].ps->ammo_amount));
j += sizeof(g_player[i].ps->ammo_amount);
Bmemcpy(&g_player[i].ps->inv_amount[0], &pbuf[j], sizeof(g_player[i].ps->inv_amount));
j += sizeof(g_player[i].ps->inv_amount);
Bmemcpy(g_player[i].frags, &pbuf[j], sizeof(g_player[i].frags));
j += sizeof(g_player[i].frags);
sprite[g_player[i].ps->i].extra = (uint8_t)pbuf[j++];
sprite[g_player[i].ps->i].cstat = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
g_player[i].ps->kickback_pic = (uint8_t)pbuf[j++];
actor[g_player[i].ps->i].owner = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
actor[g_player[i].ps->i].picnum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
g_player[i].ps->curr_weapon = (uint8_t)pbuf[j++];
g_player[i].ps->last_weapon = (int8_t)pbuf[j++];
g_player[i].ps->wantweaponfire = (int8_t)pbuf[j++];
g_player[i].ps->weapon_pos = (int8_t)pbuf[j++];
g_player[i].ps->frag_ps = (uint8_t)pbuf[j++];
g_player[i].ps->frag = (uint8_t)pbuf[j++];
g_player[i].ps->fraggedself = (uint8_t)pbuf[j++];
g_player[i].ps->last_extra = (uint8_t)pbuf[j++];
g_player[i].ping = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
g_player[i].ps->newowner = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
if (g_player[i].ps->newowner == -1 && g_player[i].ps->cursectnum >= 0 && g_player[i].ps->cursectnum < numsectors)
{
updatesectorz(g_player[i].ps->pos.x, g_player[i].ps->pos.y, g_player[i].ps->pos.z,
&g_player[i].ps->cursectnum);
changespritesect(g_player[i].ps->i, g_player[i].ps->cursectnum);
}
sprite[g_player[i].ps->i].pal = (uint8_t)pbuf[j++];
l = i;
i = g_player[l].ps->i;
j++;
Bmemcpy(&T5, &pbuf[j], sizeof(T5));
j += sizeof(T5);
do
{
int16_t var_id = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
if (var_id == MAXGAMEVARS) break;
aGameVars[var_id].val.plValues[i] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
while (1);
i = l;
do
{
int16_t var_id = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
if (var_id == MAXGAMEVARS) break;
aGameVars[var_id].val.plValues[i] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
while (1);
}
{
// sprite/sector/wall updates tacked on to the end of the packet
l = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
// if (l) initprintf("unpacking %d sprites\n", l);
while (l--)
{
int32_t spriteid = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
/*
initprintf("unpacking sprite %d at %d/%d\n", spriteid, j, packbufleng);
initprintf("flags: %d\n", *(uint32_t *)&pbuf[j]);
*/
j += Net_UnpackSprite(spriteid, &pbuf[j]);
}
}
Bfree(pbuf);
break;
case PACKET_MAP_STREAM:
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync)
return;
j = 0;
packbufleng = qlz_size_decompressed((char *)&pbuf[1]);
pbuf = (uint8_t *)Bmalloc(packbufleng);
packbufleng = qlz_decompress((char *)&event->packet->data[1], (char *)(pbuf), state_decompress);
l = *(uint16_t *)&pbuf[j];
j += sizeof(uint16_t);
// if (l) initprintf("unpacking %d sprites\n", l);
while (l--)
{
int32_t spriteid = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
// initprintf("unpacking msprite %d at %d/%d\n", spriteid, j, packbufleng);
j += Net_UnpackSprite(spriteid, &pbuf[j]);
}
l = *(uint16_t *)&pbuf[j];
j += sizeof(uint16_t);
while (l--)
{
int16_t secid = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
j += Net_UnpackSect(secid, &pbuf[j]);
}
l = *(uint16_t *)&pbuf[j];
j += sizeof(uint16_t);
while (l--)
{
int16_t wallid = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
j += Net_UnpackWall(wallid, &pbuf[j]);
// we call dragpoint() to make sure the nextwall position gets updated too
dragpoint(wallid, wall[wallid].x, wall[wallid].y);
}
Bfree(pbuf);
break;
case PACKET_MESSAGE:
Bstrncpy(recbuf, (char *)pbuf+2, packbufleng-2);
recbuf[packbufleng-2] = 0;
G_AddUserQuote(recbuf);
S_PlaySound(EXITMENUSOUND);
pus = pub = NUMPAGES;
break;
case PACKET_NEW_GAME:
if ((vote_map + vote_episode + voting) != -3)
G_AddUserQuote("VOTE SUCCEEDED");
ud.m_level_number = ud.level_number = pbuf[1];
ud.m_volume_number = ud.volume_number = pbuf[2];
ud.m_player_skill = ud.player_skill = pbuf[3];
ud.m_monsters_off = ud.monsters_off = pbuf[4];
ud.m_respawn_monsters = ud.respawn_monsters = pbuf[5];
ud.m_respawn_items = ud.respawn_items = pbuf[6];
ud.m_respawn_inventory = ud.respawn_inventory = pbuf[7];
ud.m_coop = pbuf[8];
ud.m_marker = ud.marker = pbuf[9];
ud.m_ffire = ud.ffire = pbuf[10];
ud.m_noexits = ud.noexits = pbuf[11];
for (TRAVERSE_CONNECT(i))
{
P_ResetWeapons(i);
P_ResetInventory(i);
}
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
ud.coop = ud.m_coop;
if (G_EnterLevel(MODE_GAME))
{
G_BackToMenu();
break;
}
if (g_netSync)
{
packbuf[0] = PACKET_PLAYER_READY;
packbuf[1] = myconnectindex;
if (g_netClientPeer)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
g_netSync = 0;
}
break;
case PACKET_VERSION:
if (pbuf[1] != BYTEVERSION>>16 || pbuf[2] != (BYTEVERSION&255) || pbuf[3] != (uint8_t)atoi(s_buildDate))
{
initprintf("Server protocol is version %d.%d, expecting %d.%d\n",
((pbuf[1]<<16)|pbuf[2]), pbuf[3], BYTEVERSION, (uint8_t)atoi(s_buildDate));
initprintf("Server version mismatch! You cannot play Duke with different versions!\n");
g_netDisconnect = 1;
return;
}
Net_SendChallenge();
break;
case PACKET_NUM_PLAYERS:
numplayers = pbuf[1];
playerswhenstarted = pbuf[2];
ud.multimode = pbuf[3];
if (pbuf[4]) // ID of new player
{
g_player[pbuf[4]].playerquitflag = 1;
if (!g_player[pbuf[4]].ps) g_player[pbuf[4]].ps = (DukePlayer_t *) Bcalloc(1,sizeof(DukePlayer_t));
if (!g_player[pbuf[4]].sync) g_player[pbuf[4]].sync = (input_t *) Bcalloc(1,sizeof(input_t));
}
if (pbuf[5] == NET_DEDICATED_SERVER)
g_networkMode = NET_DEDICATED_CLIENT;
for (i=0; i<playerswhenstarted-1; i++) connectpoint2[i] = i+1;
connectpoint2[playerswhenstarted-1] = -1;
S_PlaySound(DUKE_GETWEAPON2);
// myconnectindex is 0 until we get PACKET_PLAYER_INDEX
if (myconnectindex != 0)
Net_SendClientInfo();
break;
// receive client player index from server
case PACKET_PLAYER_INDEX:
myconnectindex = pbuf[1];
g_player[myconnectindex].playerquitflag = 1;
Net_SendClientInfo();
break;
case PACKET_PLAYER_DISCONNECTED:
if ((g_player[myconnectindex].ps->gm & MODE_GAME) && !g_netSync)
P_RemovePlayer(pbuf[1]);
numplayers = pbuf[2];
ud.multimode = pbuf[3];
playerswhenstarted = pbuf[4];
break;
case PACKET_PLAYER_SPAWN:
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync) break;
P_ResetPlayer(pbuf[1]);
Bmemcpy(&g_player[pbuf[1]].ps->pos.x, &pbuf[2], sizeof(vec3_t) * 2);
Bmemcpy(&sprite[g_player[pbuf[1]].ps->i], &pbuf[2], sizeof(vec3_t));
break;
case PACKET_PLAYER_PING:
g_player[0].pingcnt++;
return;
case PACKET_FRAG:
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync) break;
g_player[pbuf[1]].ps->frag_ps = pbuf[2];
actor[g_player[pbuf[1]].ps->i].picnum = pbuf[3];
ticrandomseed = *(int32_t *)&pbuf[4];
P_FragPlayer(pbuf[1]);
break;
case PACKET_CLIENT_INFO:
for (i=1; pbuf[i]; i++)
g_player[other].user_name[i-1] = pbuf[i];
g_player[other].user_name[i-1] = 0;
i++;
g_player[other].ps->aim_mode = pbuf[i++];
g_player[other].ps->auto_aim = pbuf[i++];
g_player[other].ps->weaponswitch = pbuf[i++];
g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++];
g_player[other].pteam = pbuf[i++];
j = i;
for (; i-j<10; i++) g_player[other].wchoice[i-j] = pbuf[i];
g_player[other].playerquitflag = 1;
break;
case PACKET_RTS:
if (rts_numlumps == 0) break;
if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0 || !(ud.config.VoiceToggle & 4))
break;
FX_PlayAuto3D((char *)RTS_GetSound(pbuf[1]-1),RTS_SoundLength(pbuf[1]-1),0,0,0,255,-pbuf[1]);
g_RTSPlaying = 7;
break;
case PACKET_USER_MAP:
Bstrcpy(boardfilename,(char *)pbuf+1);
boardfilename[packbufleng-1] = 0;
Bcorrectfilename(boardfilename,0);
if (boardfilename[0] != 0)
{
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
{
Bmemset(boardfilename,0,sizeof(boardfilename));
Net_SendUserMapName();
}
else kclose(i);
}
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
ud.m_level_number = 0;
break;
case PACKET_MAP_VOTE:
if (voting == myconnectindex && g_player[(uint8_t)pbuf[1]].gotvote == 0)
{
g_player[(uint8_t)pbuf[1]].gotvote = 1;
g_player[(uint8_t)pbuf[1]].vote = pbuf[2];
Bsprintf(tempbuf,"CONFIRMED VOTE FROM %s",g_player[(uint8_t)pbuf[1]].user_name);
G_AddUserQuote(tempbuf);
}
break;
case PACKET_MAP_VOTE_INITIATE: // call map vote
voting = pbuf[1];
vote_episode = pbuf[2];
vote_map = pbuf[3];
Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",
g_player[(uint8_t)pbuf[1]].user_name,
MapInfo[(uint8_t)(pbuf[2]*MAXLEVELS + pbuf[3])].name,
pbuf[2]+1,pbuf[3]+1);
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE");
G_AddUserQuote(tempbuf);
for (i=MAXPLAYERS-1; i>=0; i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[voting].gotvote = g_player[voting].vote = 1;
break;
case PACKET_MAP_VOTE_CANCEL: // cancel map vote
if (voting == pbuf[1])
{
voting = -1;
i = 0;
for (j=MAXPLAYERS-1; j>=0; j--)
i += g_player[j].gotvote;
if (i != numplayers)
Bsprintf(tempbuf,"%s^00 HAS CANCELED THE VOTE",g_player[(uint8_t)pbuf[1]].user_name);
else Bsprintf(tempbuf,"VOTE FAILED");
for (i=MAXPLAYERS-1; i>=0; i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
G_AddUserQuote(tempbuf);
}
break;
}
}
void Net_ParseClientPacket(ENetEvent *event)
{
uint8_t *pbuf = event->packet->data;
int32_t packbufleng = event->packet->dataLength;
int16_t i, j;
int32_t other = pbuf[--packbufleng];
input_t *nsyn;
#if 0
initprintf("RECEIVED PACKET: type: %d : len %d\n", pbuf[0], packbufleng);
#endif
switch (pbuf[0])
{
case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer)
j = 0;
packbufleng = qlz_size_decompressed((char *)&pbuf[1]);
pbuf = (uint8_t *)Bcalloc(1, packbufleng+1);
packbufleng = qlz_decompress((char *)&event->packet->data[1], (char *)(pbuf), state_decompress);
nsyn = (input_t *)&inputfifo[0][0];
Bmemcpy(&nsyn[other], &pbuf[j], sizeof(input_t));
j += offsetof(input_t, filler);
// anyone the server thinks is dead can go fuck themselves
if (g_player[other].ps->dead_flag)
{
Bfree(pbuf);
break;
}
else
g_player[other].playerquitflag = 1;
// Bmemcpy(&g_player[other].ps->opos.x, &g_player[other].ps->pos.x, sizeof(vec3_t));
// Bmemcpy(&g_player[other].ps->pos.x, &pbuf[j], sizeof(vec3_t) * 2);
// updatesectorz(g_player[other].ps->pos.x, g_player[other].ps->pos.y, g_player[other].ps->pos.z,
// &g_player[other].ps->cursectnum);
// Bmemcpy(&sprite[g_player[other].ps->i], &pbuf[j], sizeof(vec3_t));
// sprite[g_player[other].ps->i].z += PHEIGHT;
// changespritesect(g_player[other].ps->i, g_player[other].ps->cursectnum);
// Bmemcpy(&g_player[other].ps->npos.x, &pbuf[j], sizeof(vec3_t));
j += sizeof(vec3_t) * 2;
// Bmemcpy(&g_player[other].ps->vel.x, &pbuf[j], sizeof(vec3_t));
j += sizeof(vec3_t);
g_player[other].ps->oang = g_player[other].ps->ang;
Bmemcpy(&g_player[other].ps->ang, &pbuf[j], sizeof(int16_t));
Bmemcpy(&sprite[g_player[other].ps->i].ang, &pbuf[j], sizeof(int16_t));
j += sizeof(int16_t);
Bmemcpy(&g_player[other].ps->ohoriz, &g_player[other].ps->horiz, sizeof(int16_t) * 2);
Bmemcpy(&g_player[other].ps->horiz, &pbuf[j], sizeof(int16_t) * 2);
j += sizeof(int16_t) * 2;
Bfree(pbuf);
break;
case PACKET_PLAYER_READY:
j = g_player[other].ps->i;
Bmemcpy(g_player[other].ps, g_player[0].ps, sizeof(DukePlayer_t));
g_player[other].ps->i = j;
changespritestat(j, STAT_PLAYER);
g_player[other].ps->last_extra = sprite[g_player[other].ps->i].extra = g_player[other].ps->max_player_health;
sprite[g_player[other].ps->i].cstat = 1+256;
actor[g_player[other].ps->i].t_data[2] = actor[g_player[other].ps->i].t_data[3] = actor[g_player[other].ps->i].t_data[4] = 0;
P_ResetPlayer(other);
j = 0;
packbuf[j++] = PACKET_PLAYER_SPAWN;
packbuf[j++] = other;
Bmemcpy(&packbuf[j], &g_player[other].ps->pos.x, sizeof(vec3_t) * 2);
j += sizeof(vec3_t) * 2;
packbuf[j++] = 0;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE , enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
// a player connecting is a good time to mark things as needing to be updated
// we invalidate everything that has changed since we started sending the snapshot of the map to the new player
{
int32_t zz, i, nexti;
for (zz = 0; (unsigned)zz < (sizeof(g_netStatnums)/sizeof(g_netStatnums[0])); zz++)
for (TRAVERSE_SPRITE_STAT(headspritestat[g_netStatnums[zz]], i, nexti))
{
if (lastupdate[i] >= g_player[other].netsynctime)
lastupdate[i] = 0;
}
}
for (i=numwalls-1; i>=0; i--)
if (lastwallupdate[i] >= g_player[other].netsynctime)
lastwallupdate[i] = 0;
for (i=numsectors-1; i>=0; i--)
if (lastsectupdate[i] >= g_player[other].netsynctime)
lastsectupdate[i] = 0;
break;
case PACKET_PLAYER_PING:
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
packbuf[0] = PACKET_PLAYER_PING;
packbuf[1] = myconnectindex;
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
}
g_player[other].pingcnt++;
return;
case PACKET_MESSAGE:
Bstrncpy(recbuf, (char *)pbuf+2, packbufleng-2);
recbuf[packbufleng-2] = 0;
G_AddUserQuote(recbuf);
S_PlaySound(EXITMENUSOUND);
pus = pub = NUMPAGES;
break;
case PACKET_NEW_GAME:
if ((vote_map + vote_episode + voting) != -3)
G_AddUserQuote("VOTE SUCCEEDED");
ud.m_level_number = ud.level_number = pbuf[1];
ud.m_volume_number = ud.volume_number = pbuf[2];
ud.m_player_skill = ud.player_skill = pbuf[3];
ud.m_monsters_off = ud.monsters_off = pbuf[4];
ud.m_respawn_monsters = ud.respawn_monsters = pbuf[5];
ud.m_respawn_items = ud.respawn_items = pbuf[6];
ud.m_respawn_inventory = ud.respawn_inventory = pbuf[7];
ud.m_coop = pbuf[8];
ud.m_marker = ud.marker = pbuf[9];
ud.m_ffire = ud.ffire = pbuf[10];
ud.m_noexits = ud.noexits = pbuf[11];
for (TRAVERSE_CONNECT(i))
{
P_ResetWeapons(i);
P_ResetInventory(i);
}
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
ud.coop = ud.m_coop;
if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
break;
case PACKET_AUTH:
{
uint32_t crc = *(uint32_t *)&pbuf[1];
if (crc == crc32once((uint8_t *)g_netPassword, Bstrlen(g_netPassword)))
Net_SyncPlayer(event);
else
{
enet_peer_disconnect_later(event->peer, DISC_BAD_PASSWORD);
initprintf("Bad password from client.\n");
}
}
break;
case PACKET_CLIENT_INFO:
for (i=1; pbuf[i]; i++)
g_player[other].user_name[i-1] = pbuf[i];
g_player[other].user_name[i-1] = 0;
i++;
g_player[other].ps->aim_mode = pbuf[i++];
g_player[other].ps->auto_aim = pbuf[i++];
g_player[other].ps->weaponswitch = pbuf[i++];
g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++];
g_player[other].pteam = pbuf[i++];
for (j=i; i-j<10; i++) g_player[other].wchoice[i-j] = pbuf[i];
break;
case PACKET_RTS:
if (rts_numlumps == 0) break;
if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0 || !(ud.config.VoiceToggle & 4))
break;
FX_PlayAuto3D((char *)RTS_GetSound(pbuf[1]-1),RTS_SoundLength(pbuf[1]-1),0,0,0,255,-pbuf[1]);
g_RTSPlaying = 7;
break;
case PACKET_USER_MAP:
Bstrcpy(boardfilename,(char *)pbuf+1);
boardfilename[packbufleng-1] = 0;
Bcorrectfilename(boardfilename,0);
if (boardfilename[0] != 0)
{
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
{
Bmemset(boardfilename,0,sizeof(boardfilename));
Net_SendUserMapName();
}
else kclose(i);
}
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
ud.m_level_number = 0;
break;
case PACKET_MAP_VOTE:
if (voting == myconnectindex && g_player[(uint8_t)pbuf[1]].gotvote == 0)
{
g_player[(uint8_t)pbuf[1]].gotvote = 1;
g_player[(uint8_t)pbuf[1]].vote = pbuf[2];
Bsprintf(tempbuf,"CONFIRMED VOTE FROM %s",g_player[(uint8_t)pbuf[1]].user_name);
G_AddUserQuote(tempbuf);
}
break;
case PACKET_MAP_VOTE_INITIATE:
voting = pbuf[1];
vote_episode = pbuf[2];
vote_map = pbuf[3];
Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",
g_player[(uint8_t)pbuf[1]].user_name,
MapInfo[(uint8_t)(pbuf[2]*MAXLEVELS + pbuf[3])].name,
pbuf[2]+1,pbuf[3]+1);
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE");
G_AddUserQuote(tempbuf);
for (i=MAXPLAYERS-1; i>=0; i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[voting].gotvote = g_player[voting].vote = 1;
break;
case PACKET_MAP_VOTE_CANCEL:
if (voting == pbuf[1])
{
voting = -1;
i = 0;
for (j=MAXPLAYERS-1; j>=0; j--)
i += g_player[j].gotvote;
if (i != numplayers)
Bsprintf(tempbuf,"%s^00 HAS CANCELED THE VOTE",g_player[(uint8_t)pbuf[1]].user_name);
else Bsprintf(tempbuf,"VOTE FAILED");
for (i=MAXPLAYERS-1; i>=0; i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
G_AddUserQuote(tempbuf);
}
break;
case PACKET_REQUEST_GAMESTATE:
if (g_netServer && g_player[0].ps->gm & MODE_GAME)
{
packbuf[0] = PACKET_NEW_GAME;
packbuf[1] = ud.level_number;
packbuf[2] = ud.volume_number;
packbuf[3] = ud.player_skill+1;
packbuf[4] = ud.monsters_off;
packbuf[5] = ud.respawn_monsters;
packbuf[6] = ud.respawn_items;
packbuf[7] = ud.respawn_inventory;
packbuf[8] = ud.coop;
packbuf[9] = ud.marker;
packbuf[10] = ud.ffire;
packbuf[11] = ud.noexits;
packbuf[12] = myconnectindex;
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 13, ENET_PACKET_FLAG_RELIABLE));
g_netPlayersWaiting--;
}
break;
}
}
void Net_GetPackets(void)
{
sampletimer();
MUSIC_Update();
S_Update();
G_HandleSpecialKeys();
if (g_netDisconnect)
{
Net_Disconnect();
g_netDisconnect = 0;
if (g_gameQuit)
G_GameExit(" ");
return;
}
if (g_netServer)
{
ENetEvent event;
// pull events from the wire into the packet queue without dispatching them, once per Net_GetPackets() call
enet_host_service(g_netServer, NULL, 0);
// dispatch any pending events from the local packet queue
while (enet_host_check_events(g_netServer, &event) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
char ipaddr[32];
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
initprintf("A new client connected from %s:%u.\n",
ipaddr, event.peer -> address.port);
}
Net_SendVersion(event.peer);
break;
case ENET_EVENT_TYPE_RECEIVE:
/*
initprintf ("A packet of length %u containing %s was received from player %d on channel %u.\n",
event.packet -> dataLength,
event.packet -> data,
event.peer -> data,
event.channelID);
*/
Net_ParseClientPacket(&event);
// broadcast takes care of enet_packet_destroy itself
// we set the state to disconnected so enet_host_broadcast doesn't send the player back his own packets
if ((event.channelID == CHAN_GAMESTATE && event.packet->data[0] > PACKET_BROADCAST) || event.channelID == CHAN_CHAT)
{
event.peer->state = ENET_PEER_STATE_DISCONNECTED;
enet_host_broadcast(g_netServer, event.channelID,
enet_packet_create(event.packet->data, event.packet->dataLength, event.packet->flags & ENET_PACKET_FLAG_RELIABLE));
event.peer->state = ENET_PEER_STATE_CONNECTED;
}
enet_packet_destroy(event.packet);
g_player[(intptr_t)event.peer->data].ping = (event.peer->lastRoundTripTime + event.peer->roundTripTime)/2;
break;
case ENET_EVENT_TYPE_DISCONNECT:
numplayers--;
ud.multimode--;
P_RemovePlayer((intptr_t)event.peer->data);
packbuf[0] = PACKET_PLAYER_DISCONNECTED;
packbuf[1] = (intptr_t)event.peer->data;
packbuf[2] = numplayers;
packbuf[3] = ud.multimode;
packbuf[4] = playerswhenstarted;
packbuf[5] = myconnectindex;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE));
initprintf("%s disconnected.\n", g_player[(intptr_t)event.peer->data].user_name);
event.peer->data = NULL;
break;
default:
break;
}
}
}
else if (g_netClient)
{
ENetEvent event;
size_t datasiz = 0;
do
{
enet_host_service(g_netClient, NULL, 0);
while (enet_host_check_events(g_netClient, &event) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_RECEIVE:
/*
initprintf("A packet of length %u was received from player %d on channel %u.\n",
event.packet -> dataLength,
event.peer -> data,
event.channelID);
*/
// mapstate transfer from the server... all packets but the last are SYNCPACKETSIZE
if (event.channelID == CHAN_SYNC)
{
static uint8_t *buf = NULL;
if (buf == NULL)
{
g_netSync = 1;
buf = (uint8_t *)Bcalloc(1, sizeof(mapstate_t)<<1);
}
g_multiMapState = (mapstate_t *)Brealloc(g_multiMapState, sizeof(mapstate_t));
rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64);
rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);
if (PLUTOPAK) // JBF 20030804
rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8);
if (buf && event.packet->dataLength == SYNCPACKETSIZE)
{
char tbuf[64];
Bmemcpy((uint8_t *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
datasiz += SYNCPACKETSIZE;
Bsprintf(tbuf, "RECEIVED %d BYTES\n", (int32_t)datasiz);
gametext(160,190,tbuf,14,2);
}
// last packet of mapstate sequence
else if (buf)
{
Bmemcpy((uint8_t *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
datasiz = 0;
// g_netSync = 0;
if (qlz_size_decompressed((const char *)buf) == sizeof(mapstate_t))
{
qlz_decompress((const char *)buf, g_multiMapState, state_decompress);
Bfree(buf);
buf = NULL;
packbuf[0] = PACKET_REQUEST_GAMESTATE;
packbuf[1] = myconnectindex;
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&packbuf[0], 2, ENET_PACKET_FLAG_RELIABLE));
gametext(160,190,"TRANSFER COMPLETE",14,2);
}
else
{
initprintf("Invalid map state from server!\n");
Bfree(buf);
buf = NULL;
g_netDisconnect = 1;
g_netSync = 0;
gametext(160,190,"TRANSFER ERROR",14,2);
}
}
else
{
initprintf("Error allocating buffer for map state!\n");
g_netDisconnect = 1;
g_netSync = 0;
gametext(160,190,"TRANSFER ERROR",14,2);
}
nextpage();
}
else Net_ParseServerPacket(&event);
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
g_netDisconnect = 1;
numplayers = playerswhenstarted = ud.multimode = 1;
myconnectindex = screenpeek = 0;
G_BackToMenu();
switch (event.data)
{
case DISC_BAD_PASSWORD:
initprintf("Bad password.\n");
return;
case DISC_KICKED:
initprintf("You have been kicked from the server.\n");
return;
case DISC_BANNED:
initprintf("You are banned from this server.\n");
return;
default:
initprintf("Disconnected.\n");
return;
}
default:
break;
}
}
}
while (datasiz);
}
}
void Net_ClientMove(void)
{
int32_t j;
input_t *nsyn = (input_t *)&inputfifo[0][myconnectindex];
packbuf[0] = PACKET_SLAVE_TO_MASTER;
j = 1;
Bmemcpy(&packbuf[j], &nsyn[0], offsetof(input_t, filler));
j += offsetof(input_t, filler);
Bmemcpy(&packbuf[j], &g_player[myconnectindex].ps->pos.x, sizeof(vec3_t) * 2);
j += sizeof(vec3_t) * 2;
Bmemcpy(&packbuf[j], &g_player[myconnectindex].ps->vel.x, sizeof(vec3_t));
j += sizeof(vec3_t);
*(int16_t *)&packbuf[j] = g_player[myconnectindex].ps->ang;
j += sizeof(int16_t);
Bmemcpy(&packbuf[j], &g_player[myconnectindex].ps->horiz, sizeof(int16_t) * 2);
j += sizeof(int16_t) * 2;
{
char buf[1024];
j = qlz_compress((char *)(packbuf)+1, (char *)buf, j, state_compress);
Bmemcpy((char *)(packbuf)+1, (char *)buf, j);
j++;
}
packbuf[j++] = myconnectindex;
enet_peer_send(g_netClientPeer, CHAN_MOVE, enet_packet_create(packbuf, j, 0));
}
void Net_UpdateClients(void)
{
input_t *osyn = (input_t *)&inputfifo[1][0];
input_t *nsyn = (input_t *)&inputfifo[0][0];
int16_t i, nexti, k = 0, l;
int32_t j;
if (!g_netServer || numplayers < 2)
{
ticrandomseed = randomseed;
if (g_netServer)
Bmemcpy(&osyn[0], &nsyn[0], sizeof(input_t));
return;
}
packbuf[0] = PACKET_MASTER_TO_SLAVE;
j = 1;
*(int32_t *)&packbuf[j] = ticrandomseed = randomseed;
j += sizeof(int32_t);
packbuf[j++] = ud.pause_on;
for (TRAVERSE_CONNECT(i))
{
Bmemcpy(&osyn[i], &nsyn[i], offsetof(input_t, filler));
*(int16_t *)&packbuf[j] = g_player[i].ps->dead_flag;
j += sizeof(int16_t);
packbuf[j++] = g_player[i].playerquitflag;
if (g_player[i].playerquitflag == 0) continue;
Bmemcpy(&packbuf[j], &nsyn[i], offsetof(input_t, filler));
j += offsetof(input_t, filler);
Bmemcpy(&packbuf[j], &g_player[i].ps->pos.x, sizeof(vec3_t) * 2);
j += sizeof(vec3_t) * 2;
Bmemcpy(&packbuf[j], &g_player[i].ps->vel.x, sizeof(vec3_t));
j += sizeof(vec3_t);
*(int16_t *)&packbuf[j] = g_player[i].ps->ang;
j += sizeof(int16_t);
Bmemcpy(&packbuf[j], &g_player[i].ps->horiz, sizeof(int16_t) * 2);
j += sizeof(int16_t) * 2;
*(uint16_t *)&packbuf[j] = g_player[i].ps->gotweapon;
j += sizeof(uint16_t);
Bmemcpy(&packbuf[j], &g_player[i].ps->ammo_amount[0], sizeof(g_player[i].ps->ammo_amount));
j += sizeof(g_player[i].ps->ammo_amount);
Bmemcpy(&packbuf[j], &g_player[i].ps->inv_amount[0], sizeof(g_player[i].ps->inv_amount));
j += sizeof(g_player[i].ps->inv_amount);
Bmemcpy(&packbuf[j], g_player[i].frags, sizeof(g_player[i].frags));
j += sizeof(g_player[i].frags);
packbuf[j++] = (uint8_t) sprite[g_player[i].ps->i].extra;
*(int16_t *)&packbuf[j] = sprite[g_player[i].ps->i].cstat;
j += sizeof(int16_t);
packbuf[j++] = (uint8_t) g_player[i].ps->kickback_pic;
*(int16_t *)&packbuf[j] = actor[g_player[i].ps->i].owner;
j += sizeof(int16_t);
*(int16_t *)&packbuf[j] = actor[g_player[i].ps->i].picnum;
j += sizeof(int16_t);
packbuf[j++] = (uint8_t) g_player[i].ps->curr_weapon;
packbuf[j++] = (int8_t) g_player[i].ps->last_weapon;
packbuf[j++] = (int8_t) g_player[i].ps->wantweaponfire;
packbuf[j++] = (int8_t) g_player[i].ps->weapon_pos;
packbuf[j++] = (uint8_t) g_player[i].ps->frag_ps;
packbuf[j++] = g_player[i].ps->frag;
packbuf[j++] = g_player[i].ps->fraggedself;
packbuf[j++] = g_player[i].ps->last_extra;
*(int16_t *)&packbuf[j] = g_player[i].ping;
j += sizeof(int16_t);
*(int16_t *)&packbuf[j] = g_player[i].ps->newowner;
j += sizeof(int16_t);
packbuf[j++] = sprite[g_player[i].ps->i].pal;
l = i;
i = g_player[l].ps->i;
{
int32_t jj;
packbuf[(jj = j++)] = 0;
Bmemcpy(&packbuf[j], &T5, sizeof(T5));
j += sizeof(T5);
}
{
int16_t ii=g_gameVarCount-1, kk = 0;
for (; ii>=0 && j <= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)); ii--)
{
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERACTOR|GAMEVAR_NOMULTI)) == GAMEVAR_PERACTOR && aGameVars[ii].val.plValues)
{
if (aGameVars[ii].val.plValues[i] != aGameVars[ii].lDefault)
{
*(int16_t *)&packbuf[j] = ii;
j += sizeof(int16_t);
*(int32_t *)&packbuf[j] = aGameVars[ii].val.plValues[i];
j += sizeof(int32_t);
kk++;
if (j >= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)))
break;
}
}
}
*(int16_t *)&packbuf[j] = MAXGAMEVARS;
j += sizeof(int16_t);
}
i = l;
{
int16_t ii=g_gameVarCount-1, kk = 0;
for (; ii>=0 && j <= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)); ii--)
{
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERPLAYER|GAMEVAR_NOMULTI)) == GAMEVAR_PERPLAYER && aGameVars[ii].val.plValues)
{
if (aGameVars[ii].val.plValues[i] != aGameVars[ii].lDefault)
{
*(int16_t *)&packbuf[j] = ii;
j += sizeof(int16_t);
*(int32_t *)&packbuf[j] = aGameVars[ii].val.plValues[i];
j += sizeof(int32_t);
kk++;
if (j >= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)))
break;
}
}
}
*(int16_t *)&packbuf[j] = MAXGAMEVARS;
j += sizeof(int16_t);
}
}
k = 0;
{
int32_t zz, zj;
packbuf[(zj = j)] = 0;
j += sizeof(int16_t);
for (zz = 0; (unsigned)zz < (sizeof(g_netStatnums)/sizeof(g_netStatnums[0])) && j <= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)); zz++)
for (TRAVERSE_SPRITE_STAT(headspritestat[g_netStatnums[zz]], i, nexti))
{
// only send newly spawned sprites
if (!lastupdate[i] && sprite[i].statnum != MAXSTATUS)
{
int32_t ii;
j += (ii = Net_PackSprite(i, (uint8_t *)&packbuf[j]));
if (ii) k++;
lastupdate[i] = totalclock;
if (j >= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)))
break;
}
}
*(int16_t *)&packbuf[zj] = k;
j += sizeof(int16_t);
}
{
char buf[PACKBUF_SIZE];
if (j >= PACKBUF_SIZE)
{
initprintf("Global packet buffer overflow! Size of packet: %i\n", j);
}
j = qlz_compress((char *)(packbuf)+1, (char *)buf, j, state_compress);
Bmemcpy((char *)(packbuf)+1, (char *)buf, j);
j++;
}
packbuf[j++] = myconnectindex;
enet_host_broadcast(g_netServer, CHAN_MOVE, enet_packet_create(packbuf, j, 0));
}
void Net_StreamLevel(void)
{
int16_t i, nexti;
int32_t j = 0;
int32_t zz, zj, k = 0, l;
if (!g_netServer || numplayers < 2)
return;
packbuf[j++] = PACKET_MAP_STREAM;
*(uint16_t *)&packbuf[(zj = j)] = 0;
j += sizeof(uint16_t);
for (zz = 0; (unsigned)zz < (sizeof(g_netStatnums)/sizeof(g_netStatnums[0])) && j <= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)); zz++)
for (TRAVERSE_SPRITE_STAT(headspritestat[g_netStatnums[zz]], i, nexti))
{
// only send STAT_MISC sprites at spawn time and let the client handle it from there
if (totalclock > (lastupdate[i] + TICRATE) && sprite[i].statnum != STAT_MISC)
{
l = crc32once((uint8_t *)&sprite[i], sizeof(spritetype));
if (!lastupdate[i] || spritecrc[i] != l)
{
int32_t ii;
/*initprintf("updating sprite %d (%d)\n",i,sprite[i].picnum);*/
spritecrc[i] = l;
j += (ii = Net_PackSprite(i, (uint8_t *)&packbuf[j]));
if (ii) k++;
lastupdate[i] = totalclock;
if (j >= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)))
break;
}
}
}
*(uint16_t *)&packbuf[zj] = k;
k = 0;
*(uint16_t *)&packbuf[(zj = j)] = 0;
j += sizeof(uint16_t);
for (i = numsectors-1; i >= 0 && j <= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)); i--)
{
if (totalclock > (lastsectupdate[i] + TICRATE))
{
l = crc32once((uint8_t *)&sector[i], sizeof(sectortype));
if (sectcrc[i] != l)
{
sectcrc[i] = l;
lastsectupdate[i] = totalclock;
j += Net_PackSect(i, (uint8_t *)&packbuf[j]);
k++;
if (j >= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)))
break;
}
}
}
*(uint16_t *)&packbuf[zj] = k;
k = 0;
*(uint16_t *)&packbuf[(zj = j)] = 0;
j += sizeof(uint16_t);
for (i = numwalls-1; i >= 0 && j <= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)); i--)
{
if (totalclock > (lastwallupdate[i] + TICRATE))
{
l = crc32once((uint8_t *)&wall[i], sizeof(walltype));
if (wallcrc[i] != l)
{
wallcrc[i] = l;
lastwallupdate[i] = totalclock;
j += Net_PackWall(i, (uint8_t *)&packbuf[j]);
k++;
if (j >= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)))
break;
}
}
}
*(uint16_t *)&packbuf[zj] = k;
{
char buf[PACKBUF_SIZE];
if (j >= PACKBUF_SIZE)
initprintf("Global packet buffer overflow! Size of packet: %i\n", j);
j = qlz_compress((char *)(packbuf)+1, (char *)buf, j, state_compress);
Bmemcpy((char *)(packbuf)+1, (char *)buf, j);
j++;
}
packbuf[j++] = myconnectindex;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
}
void faketimerhandler(void)
{
if (((uintptr_t)g_netServer|(uintptr_t)g_netClient) == (uintptr_t)NULL) return;
enet_host_service(g_netServer ? g_netServer : g_netClient, NULL, 0);
}
void Net_EnterMessage(void)
{
int16_t hitstate, i, j, l;
if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM)
{
if (g_chatPlayer != -1 || ud.multimode < 3)
{
tempbuf[0] = PACKET_MESSAGE;
tempbuf[2] = 0;
recbuf[0] = 0;
if (ud.multimode < 3)
g_chatPlayer = 2;
if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E')
{
Bstrcat(recbuf,"* ");
i = 3, j = Bstrlen(typebuf);
Bstrcpy(tempbuf,typebuf);
while (i < j)
{
typebuf[i-3] = tempbuf[i];
i++;
}
typebuf[i-3] = '\0';
Bstrcat(recbuf,g_player[myconnectindex].user_name);
}
else
{
Bstrcat(recbuf,g_player[myconnectindex].user_name);
Bstrcat(recbuf,": ");
}
Bstrcat(recbuf,"^00");
Bstrcat(recbuf,typebuf);
j = Bstrlen(recbuf);
recbuf[j] = 0;
Bstrcat(tempbuf+2,recbuf);
if (g_chatPlayer >= ud.multimode)
{
tempbuf[1] = 255;
tempbuf[j+2] = myconnectindex;
j++;
if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
else if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
G_AddUserQuote(recbuf);
quotebot += 8;
l = G_GameTextLen(USERQUOTE_LEFTOFFSET,OSD_StripColors(tempbuf,recbuf));
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
{
l -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
quotebot += 8;
}
quotebotgoal = quotebot;
}
g_chatPlayer = -1;
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
}
else if (g_chatPlayer == -1)
{
j = 50;
gametext(320>>1,j,"SEND MESSAGE TO...",0,2+8+16);
j += 8;
for (TRAVERSE_CONNECT(i))
{
if (i == myconnectindex)
{
minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16);
j += 7;
}
else
{
Bsprintf(buf," %d - %s",i+1,g_player[i].user_name);
minitextshade((320>>1)-40-6+1,j+1,buf,26,0,2+8+16);
minitext((320>>1)-40-6,j,buf,0,2+8+16);
j += 7;
}
}
minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16);
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16);
j += 7;
if (ud.screen_size > 0) j = 200-45;
else j = 200-8;
mpgametext(j,typebuf,0,2+8+16);
if (KB_KeyWaiting())
{
i = KB_GetCh();
if (i == 'A' || i == 'a' || i == 13)
g_chatPlayer = ud.multimode;
else if (i >= '1' || i <= (ud.multimode + '1'))
g_chatPlayer = i - '1';
else
{
g_chatPlayer = ud.multimode;
if (i == 27)
{
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
g_chatPlayer = -1;
}
else
typebuf[0] = 0;
}
KB_ClearKeyDown(sc_1);
KB_ClearKeyDown(sc_2);
KB_ClearKeyDown(sc_3);
KB_ClearKeyDown(sc_4);
KB_ClearKeyDown(sc_5);
KB_ClearKeyDown(sc_6);
KB_ClearKeyDown(sc_7);
KB_ClearKeyDown(sc_8);
KB_ClearKeyDown(sc_A);
KB_ClearKeyDown(sc_Escape);
KB_ClearKeyDown(sc_Enter);
}
}
}
else
{
if (ud.screen_size > 1) j = 200-45;
else j = 200-8;
if (xdim >= 640 && ydim >= 480)
j = scale(j,ydim,200);
hitstate = Net_EnterText(320>>1,j,typebuf,120,1);
if (hitstate == 1)
{
KB_ClearKeyDown(sc_Enter);
if (Bstrlen(typebuf) == 0)
{
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
return;
}
if (ud.automsg)
{
if (SHIFTS_IS_PRESSED) g_chatPlayer = -1;
else g_chatPlayer = ud.multimode;
}
g_player[myconnectindex].ps->gm |= MODE_SENDTOWHOM;
}
else if (hitstate == -1)
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
else pub = NUMPAGES;
}
}
void Net_WaitForServer(void)
{
int32_t server_ready = g_player[0].pingcnt;
if (numplayers < 2 || g_netServer) return;
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2/*+1*/);
do
{
if (quitevent || keystatus[1]) G_GameExit("");
rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64);
rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);
if (PLUTOPAK) // JBF 20030804
rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8);
gametext(160,170,"WAITING FOR SERVER",14,2);
nextpage();
packbuf[0] = PACKET_PLAYER_PING;
packbuf[1] = myconnectindex;
if (g_netClientPeer)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
handleevents();
Net_GetPackets();
if (g_player[0].pingcnt > server_ready)
{
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2/*+1*/);
return;
}
}
while (1);
}
void Net_ResetPrediction(void)
{
Bmemcpy(&my, &g_player[myconnectindex].ps, sizeof(vec3_t));
Bmemcpy(&omy, &g_player[myconnectindex].ps, sizeof(vec3_t));
Bmemset(&myvel, 0, sizeof(vec3_t));
myang = omyang = g_player[myconnectindex].ps->ang;
myhoriz = omyhoriz = g_player[myconnectindex].ps->horiz;
myhorizoff = omyhorizoff = g_player[myconnectindex].ps->horizoff;
mycursectnum = g_player[myconnectindex].ps->cursectnum;
myjumpingcounter = g_player[myconnectindex].ps->jumping_counter;
myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle;
myonground = g_player[myconnectindex].ps->on_ground;
myhardlanding = g_player[myconnectindex].ps->hard_landing;
myreturntocenter = g_player[myconnectindex].ps->return_to_center;
}