mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 18:21:38 +00:00
a99b97689e
git-svn-id: https://svn.eduke32.com/eduke32@206 1a8010ca-5511-0410-912e-c29ae57300e0
56 lines
2.3 KiB
C
Executable file
56 lines
2.3 KiB
C
Executable file
// game.h
|
|
|
|
void operatesector(short dasector);
|
|
void operatesprite(short dasprite);
|
|
long changehealth(short snum, short deltahealth);
|
|
void changenumbombs(short snum, short deltanumbombs);
|
|
void changenummissiles(short snum, short deltanummissiles);
|
|
void changenumgrabbers(short snum, short deltanumgrabbers);
|
|
void drawstatusflytime(short snum);
|
|
void drawstatusbar(short snum);
|
|
void prepareboard(char *daboardfilename);
|
|
void checktouchsprite(short snum, short sectnum);
|
|
void checkgrabbertouchsprite(short snum, short sectnum);
|
|
void shootgun(short snum, long x, long y, long z, short daang, long dahoriz, short dasectnum, char guntype);
|
|
void analyzesprites(long dax, long day);
|
|
void tagcode(void);
|
|
void statuslistcode(void);
|
|
void activatehitag(short dahitag);
|
|
void bombexplode(long i);
|
|
void processinput(short snum);
|
|
void view(short snum, long *vx, long *vy, long *vz, short *vsectnum, short ang, long horiz);
|
|
void updatesectorz(long x, long y, long z, short *sectnum);
|
|
void drawscreen(short snum, long dasmoothratio);
|
|
void movethings(void);
|
|
void fakedomovethings(void);
|
|
void fakedomovethingscorrect(void);
|
|
void domovethings(void);
|
|
void getinput(void);
|
|
void initplayersprite(short snum);
|
|
void playback(void);
|
|
void setup3dscreen(void);
|
|
void findrandomspot(long *x, long *y, short *sectnum);
|
|
void warp(long *x, long *y, long *z, short *daang, short *dasector);
|
|
void warpsprite(short spritenum);
|
|
void initlava(void);
|
|
void movelava(char *dapic);
|
|
void doanimations(void);
|
|
long getanimationgoal(long animptr);
|
|
long setanimation(long *animptr, long thegoal, long thevel, long theacc);
|
|
void checkmasterslaveswitch(void);
|
|
long testneighborsectors(short sect1, short sect2);
|
|
long loadgame(void);
|
|
long savegame(void);
|
|
void faketimerhandler(void);
|
|
void getpackets(void);
|
|
void drawoverheadmap(long cposx, long cposy, long czoom, short cang);
|
|
long movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, long clipmask);
|
|
void waitforeverybody(void);
|
|
void searchmap(short startsector);
|
|
void setinterpolation(long *posptr);
|
|
void stopinterpolation(long *posptr);
|
|
void updateinterpolations(void);
|
|
void dointerpolations(void);
|
|
void restoreinterpolations(void);
|
|
void printext(long x, long y, char *buffer, short tilenum, char invisiblecol);
|
|
void drawtilebackground (long thex, long they, short tilenum, signed char shade, long cx1, long cy1, long cx2, long cy2, char dapalnum);
|