mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 18:21:38 +00:00
162 lines
3.8 KiB
Text
162 lines
3.8 KiB
Text
# Build Makefile for Microsoft NMake
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!ifdef OVERRIDES
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!include $(OVERRIDES)
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!endif
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SRC=src
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GAME=game
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!ifndef OBJ
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OBJ=obj.msc
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!endif
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INC=include\ #
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!ifndef CFLAGS
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CFLAGS=/DSUPERBUILD /DPOLYMOST /DUSE_OPENGL /DKSFORBUILD
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!endif
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o=obj
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res=res
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asm=masm
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ENGINELIB=engine.lib
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EDITORLIB=build.lib
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DXROOT=c:\sdks\directx\dx7
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FMODROOT=c:\sdks\fmodapi374win\api
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# /D these to enable certain features of the port's compile process
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# NOASM When defined, uses C instead of assembly code
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TARGETOPTS=#/DNOASM
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!ifdef DEBUG
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# debugging options
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flags_cl=/G6 /Ot /Z7
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flags_link=/DEBUG
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!else
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# release options
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#flags_cl=/G6Fy /Ox
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flags_cl=/G6 /O2
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flags_link=/RELEASE
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!endif
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CC=cl
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AS=ml
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RC=rc
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LINK=link /opt:nowin98 /opt:ref /nologo
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CFLAGS=$(CFLAGS) /nologo /MD /J $(flags_cl) $(TARGETOPTS) /I$(INC) /I$(DXROOT)\include /I$(FMODROOT)\inc
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GAMECFLAGS=/I$(GAME)
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LIBS=fmodvc.lib #opengl32.lib
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ASFLAGS=/nologo /coff
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EXESUFFIX=.exe
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ENGINEOBJS=$(OBJ)\a.$o \
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$(OBJ)\baselayer.$o \
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$(OBJ)\cache1d.$o \
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$(OBJ)\compat.$o \
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$(OBJ)\crc32.$o \
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$(OBJ)\defs.$o \
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$(OBJ)\engine.$o \
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$(OBJ)\glbuild.$o \
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$(OBJ)\kplib.$o \
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$(OBJ)\lzf_c.$o \
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$(OBJ)\lzf_d.$o \
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$(OBJ)\lzwnew.$o \
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$(OBJ)\md4.$o \
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$(OBJ)\mmulti.$o \
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$(OBJ)\osd.$o \
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$(OBJ)\pragmas.$o \
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$(OBJ)\scriptfile.$o \
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$(OBJ)\winlayer.$o
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EDITOROBJS=$(OBJ)\build.$o \
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$(OBJ)\startwin.editor.$o \
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$(OBJ)\config.$o
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GAMEEXEOBJS=$(OBJ)\config.$o \
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$(OBJ)\game.$o \
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$(OBJ)\gameres.$(res) \
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$(OBJ)\startwin.game.$o \
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$(OBJ)\sound.$o \
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$(OBJ)\$(ENGINELIB)
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EDITOREXEOBJS=$(OBJ)\bstub.$o \
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$(OBJ)\buildres.$(res) \
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$(OBJ)\$(EDITORLIB) \
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$(OBJ)\$(ENGINELIB)
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RENDERTYPE=WIN
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LIBS=$(LIBS) user32.lib gdi32.lib shell32.lib dxguid.lib wsock32.lib comctl32.lib
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CFLAGS=$(CFLAGS) /DRENDERTYPE$(RENDERTYPE)=1
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# RULES
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.SUFFIXES: .masm
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{$(SRC)}.masm{$(OBJ)}.$o:
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$(AS) /c $(ASFLAGS) /Fo$@ $<
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{$(SRC)\tmp}.c{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(SRC)\util}.c{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(SRC)\misc}.rc{$(OBJ)}.$(res):
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$(RC) /i$(INC)\ /i$(GAME)\ /fo$@ /r $<
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{$(SRC)}.c{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(SRC)}.cpp{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(GAME)}.c{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) $(GAMECFLAGS) /Fo$@ $<
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{$(GAME)}.cpp{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) $(GAMECFLAGS) /Fo$@ $<
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# TARGETS
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UTILS=kextract$(EXESUFFIX) kgroup$(EXESUFFIX) transpal$(EXESUFFIX) wad2map$(EXESUFFIX) wad2map$(EXESUFFIX)
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all: game$(EXESUFFIX) build$(EXESUFFIX) ;
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utils: $(UTILS) ;
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enginelib: $(OBJ)\$(ENGINELIB) ;
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$(OBJ)\$(ENGINELIB): $(ENGINEOBJS)
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lib /out:$@ /nologo $**
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editorlib: $(OBJ)\$(EDITORLIB) ;
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$(OBJ)\$(EDITORLIB): $(EDITOROBJS)
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lib /out:$@ /nologo $**
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game$(EXESUFFIX): $(GAMEEXEOBJS)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib /LIBPATH:$(FMODROOT)\lib $(flags_link) /MAP $** $(LIBS) msvcrt.lib
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build$(EXESUFFIX): $(EDITOREXEOBJS)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib /LIBPATH:$(FMODROOT)\lib $(flags_link) /MAP $** $(LIBS) msvcrt.lib
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# the tools
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kextract$(EXESUFFIX): $(OBJ)\kextract.$o $(OBJ)\compat.$o
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$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE $(flags_link) /MAP $** msvcrt.lib
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kgroup$(EXESUFFIX): $(OBJ)\kgroup.$o $(OBJ)\compat.$o
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$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE $(flags_link) /MAP $** msvcrt.lib
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transpal$(EXESUFFIX): $(OBJ)\transpal.$o $(OBJ)\pragmas.$o $(OBJ)\compat.$o
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$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE $(flags_link) /MAP $** msvcrt.lib
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wad2map$(EXESUFFIX): $(OBJ)\wad2map.$o $(OBJ)\pragmas.$o $(OBJ)\compat.$o
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$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE $(flags_link) /MAP $** msvcrt.lib
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wad2art$(EXESUFFIX): $(OBJ)\wad2art.$o $(OBJ)\pragmas.$o $(OBJ)\compat.$o
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$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE $(flags_link) /MAP $** msvcrt.lib
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# DEPENDENCIES
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!include Makefile.deps
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# PHONIES
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clean:
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-del $(ENGINEOBJS) $(EDITOROBJS) $(GAMEEXEOBJS) $(EDITOREXEOBJS)
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veryclean: clean
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-del $(OBJ)\$(ENGINELIB) $(OBJ)\$(EDITORLIB) game$(EXESUFFIX) build$(EXESUFFIX) $(UTILS)
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