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99e21ffa94
git-svn-id: https://svn.eduke32.com/eduke32@4747 1a8010ca-5511-0410-912e-c29ae57300e0
46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef game_inline_c_
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#define game_inline_c_
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#include "compat.h"
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#include "duke3d.h"
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#include "premap.h"
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#include "game.h"
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#include "game_inline.h"
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EXTERN_INLINE void G_SetStatusBarScale(int32_t sc)
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{
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ud.statusbarscale = clamp(sc, 36, 100);
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G_UpdateScreenArea();
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}
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// the point of this is to prevent re-running a function or calculation passed to potentialValue
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// without making a new variable under each individual circumstance
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EXTERN_INLINE void SetIfGreater(int32_t *variable, int32_t potentialValue)
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{
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if (potentialValue > *variable)
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*variable = potentialValue;
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}
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#endif
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