raze-gles/source/core/rendering/scene
Christoph Oelckers 385cc8cbbd - NPOT texture alignment fixes.
The checks in CheckTexturePosition were not correct and caused unwanted texture shifting.
Also inlined GetYPanning into DoTexture because the pow2size value is needed there and the rest is a simple one-liner to scale the panning.
2021-03-19 10:29:38 +01:00
..
hw_bunchdrawer.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_bunchdrawer.h - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_clipper.cpp - added GZDoom's clipper. 2021-03-15 19:11:18 +01:00
hw_clipper.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
hw_drawinfo.cpp - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_drawinfo.h - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_drawlist.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawlist.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_drawlistadd.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawstructs.h - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_flats.cpp - fixed the biggest issues with flat rendering 2021-03-18 23:22:51 +01:00
hw_portal.h - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
hw_walls.cpp - NPOT texture alignment fixes. 2021-03-19 10:29:38 +01:00