mirror of
https://github.com/ZDoom/raze-gles.git
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c5c92c1410
The Build code for this is far too messy for this task, so an external solution is needed.
271 lines
7.1 KiB
C++
271 lines
7.1 KiB
C++
/*
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** resourcefile.cpp
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**
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** Base classes for resource file management
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**
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**---------------------------------------------------------------------------
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** Copyright 2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include <zlib.h>
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#include "resourcefile.h"
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//==========================================================================
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//
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// File reader that reads from a lump's cache
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//
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//==========================================================================
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class FLumpReader : public MemoryReader
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{
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FResourceLump *source;
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public:
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FLumpReader(FResourceLump *src)
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: MemoryReader(NULL, src->LumpSize), source(src)
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{
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src->CacheLump();
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bufptr = src->Cache;
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}
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~FLumpReader()
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{
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source->ReleaseCache();
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}
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};
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//==========================================================================
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//
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// Base class for resource lumps
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//
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//==========================================================================
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FResourceLump::~FResourceLump()
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{
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if (Cache != NULL && RefCount >= 0)
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{
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delete [] Cache;
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Cache = NULL;
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}
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Owner = NULL;
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}
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//==========================================================================
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//
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// Sets up the lump name information for anything not coming from a WAD file.
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//
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//==========================================================================
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void FResourceLump::LumpNameSetup(FString iname)
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{
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long slash = iname.LastIndexOf('/');
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FString base = (slash >= 0) ? iname.Mid(slash + 1) : iname;
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auto dot = base.LastIndexOf('.');
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if (dot >= 0) base.Truncate(dot);
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FullName = iname;
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}
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//==========================================================================
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//
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// Returns a file reader to the lump's cache
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//
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//==========================================================================
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FileReader FResourceLump::NewReader()
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{
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return FileReader(new FLumpReader(this));
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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//
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//==========================================================================
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void *FResourceLump::CacheLump()
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{
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if (Cache != NULL)
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{
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if (RefCount > 0) RefCount++;
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}
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else if (LumpSize > 0)
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{
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FillCache();
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}
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return Cache;
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}
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//==========================================================================
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//
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// Decrements reference counter and frees lump if counter reaches 0
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//
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//==========================================================================
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int FResourceLump::ReleaseCache()
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{
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if (LumpSize > 0 && RefCount > 0)
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{
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if (--RefCount == 0)
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{
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delete [] Cache;
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Cache = NULL;
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}
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}
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return RefCount;
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}
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//==========================================================================
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//
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// Opens a resource file
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//
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//==========================================================================
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typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet);
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FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
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{
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return CheckZip(filename, file, quiet);
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}
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FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool quiet, bool containeronly)
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{
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FileReader file;
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if (!file.OpenFile(filename)) return nullptr;
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return OpenResourceFile(filename, file, quiet, containeronly);
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}
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//==========================================================================
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//
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// Resource file base class
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//
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//==========================================================================
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FResourceFile::FResourceFile(const char *filename)
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: FileName(filename)
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{
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}
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FResourceFile::FResourceFile(const char *filename, FileReader &r)
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: FResourceFile(filename)
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{
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Reader = std::move(r);
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}
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FResourceFile::~FResourceFile()
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{
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}
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int lumpcmp(const void * a, const void * b)
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{
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FResourceLump * rec1 = (FResourceLump *)a;
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FResourceLump * rec2 = (FResourceLump *)b;
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return rec1->FullName.CompareNoCase(rec2->FullName);
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}
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//==========================================================================
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//
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// Finds a lump by a given name. Used for savegames
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//
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//==========================================================================
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FResourceLump *FResourceFile::FindLump(const char *name)
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{
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for (unsigned i = 0; i < NumLumps; i++)
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{
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FResourceLump *lump = GetLump(i);
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if (!stricmp(name, lump->FullName))
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{
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return lump;
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}
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}
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return nullptr;
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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//
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//==========================================================================
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FileReader *FUncompressedLump::GetReader()
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{
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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return &Owner->Reader;
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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//
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//==========================================================================
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int FUncompressedLump::FillCache()
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{
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const char * buffer = Owner->Reader.GetBuffer();
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if (buffer != NULL)
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{
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// This is an in-memory file so the cache can point directly to the file's data.
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Cache = const_cast<char*>(buffer) + Position;
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RefCount = -1;
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return -1;
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}
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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Cache = new char[LumpSize];
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Owner->Reader.Read(Cache, LumpSize);
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RefCount = 1;
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return 1;
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}
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//==========================================================================
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//
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// Base class for uncompressed resource files
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//
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//==========================================================================
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FUncompressedFile::FUncompressedFile(const char *filename)
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: FResourceFile(filename)
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{}
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FUncompressedFile::FUncompressedFile(const char *filename, FileReader &r)
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: FResourceFile(filename, r)
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{}
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