raze-gles/polymer
plagman 3818282811 polymer: don't shadow-optimize light culling in cached sprites
Since updatesprite() only happens once for static sprites, avoiding
light culling if we hit it in a shadow pass means that sprite will
never be lit as long as that happens.

git-svn-id: https://svn.eduke32.com/eduke32@2535 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 00:55:41 +00:00
..
eduke32 polymer: don't shadow-optimize light culling in cached sprites 2012-03-26 00:55:41 +00:00
synthesis.sh synthesis.sh: 2012-03-04 09:33:23 +00:00