raze-gles/source/common/textures
Christoph Oelckers 2d545767ef - completely clear all texture data when setting a frame size.
SMK tries to draw a texture from it before the first frame has been rendered. This ensures that it gets a fully black frame.
Fixes #167.
2020-08-12 01:32:05 +02:00
..
formats
hires
animlib.cpp
animlib.h
animtexture.cpp - completely clear all texture data when setting a frame size. 2020-08-12 01:32:05 +02:00
animtexture.h
bitmap.cpp
bitmap.h
gametexture.cpp
gametexture.h
hw_ihwtexture.cpp
hw_ihwtexture.h
hw_material.cpp
hw_material.h
hw_texcontainer.h
image.cpp
image.h
imagehelpers.h
imagetexture.cpp
m_png.cpp
m_png.h
multipatchtexturebuilder.cpp
skyboxtexture.cpp
skyboxtexture.h
texmanip.h
texture.cpp
textureid.h
texturemanager.cpp
texturemanager.h
textures.h
v_collection.cpp
v_collection.h