mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
773 lines
19 KiB
C++
773 lines
19 KiB
C++
/*
|
|
** screenjob.cpp
|
|
**
|
|
** Generic asynchronous screen display
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "types.h"
|
|
#include "build.h"
|
|
#include "screenjob.h"
|
|
#include "i_time.h"
|
|
#include "v_2ddrawer.h"
|
|
#include "animlib.h"
|
|
#include "v_draw.h"
|
|
#include "s_soundinternal.h"
|
|
#include "animtexture.h"
|
|
#include "gamestate.h"
|
|
#include "menu.h"
|
|
#include "raze_sound.h"
|
|
#include "SmackerDecoder.h"
|
|
#include "movie/playmve.h"
|
|
#include "gamecontrol.h"
|
|
#include "animvpx.h"
|
|
#include "raze_music.h"
|
|
|
|
|
|
IMPLEMENT_CLASS(DScreenJob, true, false)
|
|
IMPLEMENT_CLASS(DImageScreen, true, false)
|
|
|
|
|
|
int DBlackScreen::Frame(uint64_t clock, bool skiprequest)
|
|
{
|
|
int span = int(clock / 1'000'000);
|
|
twod->ClearScreen();
|
|
return span < wait ? 1 : -1;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int DImageScreen::Frame(uint64_t clock, bool skiprequest)
|
|
{
|
|
if (tilenum > 0)
|
|
{
|
|
tex = tileGetTexture(tilenum, true);
|
|
}
|
|
if (!tex)
|
|
{
|
|
twod->ClearScreen();
|
|
return 0;
|
|
}
|
|
int span = int(clock / 1'000'000);
|
|
twod->ClearScreen();
|
|
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
|
// Only end after having faded out.
|
|
return skiprequest ? -1 : span > waittime? 0 : 1;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DAnmPlayer : public DScreenJob
|
|
{
|
|
// This doesn't need its own class type
|
|
anim_t anim;
|
|
TArray<uint8_t> buffer;
|
|
int numframes = 0;
|
|
int curframe = 1;
|
|
int frametime = 0;
|
|
int nextframetime = 0;
|
|
AnimTextures animtex;
|
|
const AnimSound* animSnd;
|
|
const int* frameTicks;
|
|
bool nostopsound;
|
|
|
|
public:
|
|
bool isvalid() { return numframes > 0; }
|
|
|
|
DAnmPlayer(FileReader& fr, const AnimSound* ans, const int *frameticks, bool nosoundcutoff)
|
|
: animSnd(ans), frameTicks(frameticks), nostopsound(nosoundcutoff)
|
|
{
|
|
buffer = fr.ReadPadded(1);
|
|
fr.Close();
|
|
|
|
if (ANIM_LoadAnim(&anim, buffer.Data(), buffer.Size() - 1) < 0)
|
|
{
|
|
return;
|
|
}
|
|
numframes = ANIM_NumFrames(&anim);
|
|
animtex.SetSize(AnimTexture::Paletted, 320, 200);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int Frame(uint64_t clock, bool skiprequest) override
|
|
{
|
|
int currentclock = int(clock * 120 / 1'000'000'000);
|
|
|
|
if (curframe > 4 && currentclock > frametime + 60)
|
|
{
|
|
Printf(PRINT_BOLD, "WARNING: slowdown in video playback, aborting\n");
|
|
soundEngine->StopAllChannels();
|
|
return -1;
|
|
}
|
|
|
|
if (currentclock < nextframetime - 1)
|
|
{
|
|
twod->ClearScreen();
|
|
DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Masked, false, TAG_DONE);
|
|
if (skiprequest && !nostopsound) soundEngine->StopAllChannels();
|
|
return skiprequest? -1 : 1;
|
|
}
|
|
|
|
animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe));
|
|
frametime = currentclock;
|
|
|
|
twod->ClearScreen();
|
|
DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Masked, false, TAG_DONE);
|
|
|
|
int delay = 20;
|
|
if (frameTicks)
|
|
{
|
|
if (curframe == 1) delay = frameTicks[0];
|
|
else if (curframe < numframes - 1) delay = frameTicks[1];
|
|
else delay = frameTicks[2];
|
|
}
|
|
nextframetime += delay;
|
|
|
|
if (animSnd) for (int i = 0; animSnd[i].framenum >= 0; i++)
|
|
{
|
|
if (animSnd[i].framenum == curframe)
|
|
{
|
|
int sound = animSnd[i].soundnum;
|
|
if (sound == -1)
|
|
soundEngine->StopAllChannels();
|
|
else if (SoundEnabled())
|
|
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, CHANF_UI, sound, 1.f, ATTN_NONE);
|
|
}
|
|
}
|
|
if (!skiprequest && !nostopsound && curframe == numframes && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, -1)) return 1;
|
|
curframe++;
|
|
if (skiprequest && !nostopsound) soundEngine->StopAllChannels();
|
|
return skiprequest ? -1 : curframe < numframes? 1 : 0;
|
|
}
|
|
|
|
void OnDestroy() override
|
|
{
|
|
buffer.Reset();
|
|
animtex.Clean();
|
|
}
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DMvePlayer : public DScreenJob
|
|
{
|
|
InterplayDecoder decoder;
|
|
bool failed = false;
|
|
|
|
public:
|
|
bool isvalid() { return !failed; }
|
|
|
|
DMvePlayer(FileReader& fr) : decoder(SoundEnabled())
|
|
{
|
|
failed = !decoder.Open(fr);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int Frame(uint64_t clock, bool skiprequest) override
|
|
{
|
|
if (failed) return -1;
|
|
bool playon = decoder.RunFrame(clock);
|
|
twod->ClearScreen();
|
|
DrawTexture(twod, decoder.animTex().GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
|
|
|
return skiprequest ? -1 : playon ? 1 : 0;
|
|
}
|
|
|
|
void OnDestroy() override
|
|
{
|
|
decoder.Close();
|
|
}
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DVpxPlayer : public DScreenJob
|
|
{
|
|
bool failed = false;
|
|
FileReader fr;
|
|
AnimTextures animtex;
|
|
animvpx_codec_ctx codec;
|
|
const AnimSound* animSnd;
|
|
|
|
uint32_t convnumer;
|
|
uint32_t convdenom;
|
|
|
|
uint32_t msecsperframe;
|
|
uint64_t nextframetime;
|
|
|
|
int framenum = 0;
|
|
int lastsoundframe = -1;
|
|
public:
|
|
int soundtrack = -1;
|
|
|
|
|
|
public:
|
|
bool isvalid() { return !failed; }
|
|
|
|
DVpxPlayer(FileReader& fr_, const AnimSound* animSnd_, int origframedelay)
|
|
{
|
|
fr = std::move(fr_);
|
|
animSnd = animSnd_;
|
|
|
|
animvpx_ivf_header_t info;
|
|
|
|
int err = animvpx_read_ivf_header(fr, &info);
|
|
|
|
if (err)
|
|
{
|
|
Printf(PRINT_BOLD, "Failed reading IVF file: %s\n", animvpx_read_ivf_header_errmsg[err]);
|
|
failed = true;
|
|
}
|
|
|
|
if (animvpx_init_codec(&info, fr, &codec))
|
|
{
|
|
Printf(PRINT_BOLD, "Error initializing VPX codec.\n");
|
|
failed = true;
|
|
}
|
|
|
|
convnumer = 120 * info.fpsdenom;
|
|
convdenom = info.fpsnumer * origframedelay;
|
|
|
|
msecsperframe = scale(info.fpsdenom, 1000, info.fpsnumer);
|
|
nextframetime = 0;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
int Frame(uint64_t clock, bool skiprequest) override
|
|
{
|
|
if (clock == 0)
|
|
{
|
|
if (soundtrack > 0)
|
|
{
|
|
Mus_Play(nullptr, fileSystem.GetFileFullName(soundtrack, false), false);
|
|
}
|
|
animtex.SetSize(AnimTexture::YUV, codec.width, codec.height);
|
|
}
|
|
bool stop = false;
|
|
if (clock > nextframetime)
|
|
{
|
|
nextframetime += 1'000'000 * msecsperframe;
|
|
|
|
uint8_t* pic;
|
|
int i = animvpx_nextpic(&codec, &pic);
|
|
if (i)
|
|
{
|
|
Printf(PRINT_BOLD, "Failed getting next pic: %s\n", animvpx_nextpic_errmsg[i]);
|
|
if (codec.errmsg)
|
|
{
|
|
Printf(PRINT_BOLD, " %s\n", codec.errmsg);
|
|
if (codec.errmsg_detail)
|
|
Printf(PRINT_BOLD, " detail: %s\n", codec.errmsg_detail);
|
|
}
|
|
stop = true;
|
|
}
|
|
if (!pic) stop = true;
|
|
|
|
if (!stop)
|
|
{
|
|
animtex.SetFrame(nullptr, pic);
|
|
}
|
|
|
|
framenum++;
|
|
|
|
int soundframe = convdenom ? scale(framenum, convnumer, convdenom) : framenum;
|
|
if (soundframe > lastsoundframe)
|
|
{
|
|
if (animSnd && soundtrack == -1) for (int i = 0; animSnd[i].framenum >= 0; i++)
|
|
{
|
|
if (animSnd[i].framenum == soundframe)
|
|
{
|
|
int sound = animSnd[i].soundnum;
|
|
if (sound == -1)
|
|
soundEngine->StopAllChannels();
|
|
else if (SoundEnabled())
|
|
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, CHANF_UI, sound, 1.f, ATTN_NONE);
|
|
}
|
|
}
|
|
lastsoundframe = soundframe;
|
|
}
|
|
}
|
|
DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit, TAG_DONE);
|
|
if (stop || skiprequest) Mus_Stop();
|
|
if (stop) return 0;
|
|
return skiprequest ? -1 : 1;
|
|
}
|
|
|
|
void OnDestroy() override
|
|
{
|
|
animvpx_uninit_codec(&codec);
|
|
}
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DSmkPlayer : public DScreenJob
|
|
{
|
|
SmackerHandle hSMK{};
|
|
uint32_t nWidth, nHeight;
|
|
uint8_t palette[768];
|
|
AnimTextures animtex;
|
|
TArray<uint8_t> pFrame;
|
|
int nFrameRate;
|
|
int nFrames;
|
|
bool fullscreenScale;
|
|
uint64_t nFrameNs;
|
|
int nFrame = 0;
|
|
const AnimSound* animSnd;
|
|
FString filename;
|
|
|
|
public:
|
|
bool isvalid() { return hSMK.isValid; }
|
|
|
|
DSmkPlayer(const char *fn, const AnimSound* ans, bool fixedviewport)
|
|
{
|
|
hSMK = Smacker_Open(fn);
|
|
if (!hSMK.isValid)
|
|
{
|
|
return;
|
|
}
|
|
Smacker_GetFrameSize(hSMK, nWidth, nHeight);
|
|
pFrame.Resize(nWidth * nHeight + std::max(nWidth, nHeight));
|
|
nFrameRate = Smacker_GetFrameRate(hSMK);
|
|
nFrameNs = 1'000'000'000 / nFrameRate;
|
|
nFrames = Smacker_GetNumFrames(hSMK);
|
|
Smacker_GetPalette(hSMK, palette);
|
|
fullscreenScale = (!fixedviewport || (nWidth <= 320 && nHeight <= 200) || nWidth >= 640 || nHeight >= 480);
|
|
animSnd = ans;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int Frame(uint64_t clock, bool skiprequest) override
|
|
{
|
|
int frame = clock / nFrameNs;
|
|
|
|
if (clock == 0)
|
|
{
|
|
animtex.SetSize(AnimTexture::Paletted, nWidth, nHeight);
|
|
}
|
|
twod->ClearScreen();
|
|
if (frame > nFrame)
|
|
{
|
|
Smacker_GetPalette(hSMK, palette);
|
|
Smacker_GetFrame(hSMK, pFrame.Data());
|
|
animtex.SetFrame(palette, pFrame.Data());
|
|
}
|
|
if (fullscreenScale)
|
|
{
|
|
DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
DrawTexture(twod, animtex.GetFrame(), 320, 240, DTA_VirtualWidth, 640, DTA_VirtualHeight, 480, DTA_CenterOffset, true, TAG_DONE);
|
|
}
|
|
if (frame > nFrame)
|
|
{
|
|
nFrame++;
|
|
Smacker_GetNextFrame(hSMK);
|
|
for (int i = 0; animSnd[i].framenum >= 0; i++)
|
|
{
|
|
if (animSnd[i].framenum == nFrame)
|
|
{
|
|
int sound = animSnd[i].soundnum;
|
|
if (sound == -1)
|
|
soundEngine->StopAllChannels();
|
|
else if (SoundEnabled())
|
|
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, CHANF_UI, sound, 1.f, ATTN_NONE);
|
|
}
|
|
}
|
|
}
|
|
|
|
return skiprequest ? -1 : nFrame < nFrames ? 1 : 0;
|
|
}
|
|
|
|
void OnDestroy() override
|
|
{
|
|
Smacker_Close(hSMK);
|
|
soundEngine->StopAllChannels();
|
|
animtex.Clean();
|
|
}
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
DScreenJob* PlayVideo(const char* filename, const AnimSound* ans, const int* frameticks, bool nosoundcutoff)
|
|
{
|
|
auto nothing = []()->DScreenJob* { return Create<DScreenJob>(); };
|
|
if (!filename)
|
|
{
|
|
return nothing();
|
|
}
|
|
FileReader fr;
|
|
// first try as .ivf - but only if sounds are provided - the decoder is video only.
|
|
if (ans)
|
|
{
|
|
auto fn = StripExtension(filename);
|
|
DefaultExtension(fn, ".ivf");
|
|
fr = fileSystem.OpenFileReader(fn);
|
|
}
|
|
|
|
if (!fr.isOpen()) fr = fileSystem.OpenFileReader(filename);
|
|
if (!fr.isOpen())
|
|
{
|
|
int nLen = strlen(filename);
|
|
// Strip the drive letter and retry.
|
|
if (nLen >= 3 && isalpha(filename[0]) && filename[1] == ':' && filename[2] == '/')
|
|
{
|
|
filename += 3;
|
|
fr = fileSystem.OpenFileReader(filename);
|
|
}
|
|
if (!fr.isOpen())
|
|
{
|
|
Printf(PRINT_BOLD, "%s: Unable to open video\n", filename);
|
|
return nothing();
|
|
}
|
|
}
|
|
char id[20] = {};
|
|
|
|
fr.Read(&id, 20);
|
|
fr.Seek(-20, FileReader::SeekCur);
|
|
|
|
if (!memcmp(id, "LPF ", 4))
|
|
{
|
|
auto anm = Create<DAnmPlayer>(fr, ans, frameticks, nosoundcutoff);
|
|
if (!anm->isvalid())
|
|
{
|
|
Printf(PRINT_BOLD, "%s: invalid ANM file.\n", filename);
|
|
anm->Destroy();
|
|
return nothing();
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "SMK2", 4))
|
|
{
|
|
fr.Close();
|
|
auto anm = Create<DSmkPlayer>(filename, ans, true); // Fixme: Handle Blood's video scaling behavior more intelligently.
|
|
if (!anm->isvalid())
|
|
{
|
|
Printf(PRINT_BOLD, "%s: invalid SMK file.\n", filename);
|
|
anm->Destroy();
|
|
return nothing();
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "Interplay MVE File", 18))
|
|
{
|
|
auto anm = Create<DMvePlayer>(fr);
|
|
if (!anm->isvalid())
|
|
{
|
|
anm->Destroy();
|
|
return nothing();
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "DKIF\0\0 \0VP80", 12))
|
|
{
|
|
auto anm = Create<DVpxPlayer>(fr, ans, frameticks? frameticks[1] : 0 );
|
|
if (!anm->isvalid())
|
|
{
|
|
anm->Destroy();
|
|
return nothing();
|
|
}
|
|
anm->soundtrack = LookupMusic(filename, true);
|
|
return anm;
|
|
}
|
|
// add more formats here.
|
|
else
|
|
{
|
|
Printf(PRINT_BOLD, "%s: Unknown video format\n", filename);
|
|
}
|
|
return nothing();
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class ScreenJobRunner
|
|
{
|
|
enum
|
|
{
|
|
State_Clear,
|
|
State_Run,
|
|
State_Fadeout
|
|
};
|
|
TArray<JobDesc> jobs;
|
|
CompletionFunc completion;
|
|
int index = -1;
|
|
float screenfade;
|
|
bool clearbefore;
|
|
int64_t startTime = -1;
|
|
int64_t lastTime = -1;
|
|
int actionState;
|
|
int terminateState;
|
|
uint64_t clock = 0;
|
|
|
|
public:
|
|
ScreenJobRunner(JobDesc* jobs_, int count, CompletionFunc completion_, bool clearbefore_)
|
|
: completion(std::move(completion_)), clearbefore(clearbefore_)
|
|
{
|
|
jobs.Resize(count);
|
|
memcpy(jobs.Data(), jobs_, count * sizeof(JobDesc));
|
|
// Release all jobs from the garbage collector - the code as it is cannot deal with them getting collected. This should be removed later once the GC is working.
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
jobs[i].job->Release();
|
|
}
|
|
AdvanceJob(false);
|
|
}
|
|
|
|
~ScreenJobRunner()
|
|
{
|
|
DeleteJobs();
|
|
}
|
|
|
|
void DeleteJobs()
|
|
{
|
|
for (auto& job : jobs)
|
|
{
|
|
job.job->ObjectFlags |= OF_YesReallyDelete;
|
|
delete job.job;
|
|
}
|
|
jobs.Clear();
|
|
}
|
|
|
|
void AdvanceJob(bool skip)
|
|
{
|
|
if (index >= 0)
|
|
{
|
|
if (jobs[index].postAction) jobs[index].postAction();
|
|
jobs[index].job->Destroy();
|
|
}
|
|
index++;
|
|
while (index < jobs.Size() && (jobs[index].job == nullptr || (skip && jobs[index].ignoreifskipped)))
|
|
{
|
|
if (jobs[index].job != nullptr) jobs[index].job->Destroy();
|
|
index++;
|
|
}
|
|
actionState = clearbefore ? State_Clear : State_Run;
|
|
if (index < jobs.Size()) screenfade = jobs[index].job->fadestyle & DScreenJob::fadein ? 0.f : 1.f;
|
|
lastTime= startTime = -1;
|
|
clock = 0;
|
|
inputState.ClearAllInput();
|
|
}
|
|
|
|
int DisplayFrame()
|
|
{
|
|
auto& job = jobs[index];
|
|
auto now = I_GetTimeNS();
|
|
bool processed = job.job->ProcessInput();
|
|
bool skiprequest = inputState.CheckAllInput() && !processed;
|
|
if (startTime == -1)
|
|
{
|
|
lastTime = startTime = now;
|
|
}
|
|
else if (!M_Active())
|
|
{
|
|
clock += now - lastTime;
|
|
if (clock == 0) clock = 1;
|
|
}
|
|
lastTime = now;
|
|
|
|
if (screenfade < 1.f)
|
|
{
|
|
float ms = (clock / 1'000'000) / job.job->fadetime;
|
|
screenfade = clamp(ms, 0.f, 1.f);
|
|
if (!M_Active()) twod->SetScreenFade(screenfade);
|
|
job.job->fadestate = DScreenJob::fadein;
|
|
}
|
|
else job.job->fadestate = DScreenJob::visible;
|
|
job.job->SetClock(clock);
|
|
int state = job.job->Frame(clock, skiprequest);
|
|
clock = job.job->GetClock();
|
|
if (clock == 0) clock = 1;
|
|
return state;
|
|
}
|
|
|
|
int FadeoutFrame()
|
|
{
|
|
auto now = I_GetTimeNS();
|
|
|
|
if (!M_Active())
|
|
{
|
|
clock += now - lastTime;
|
|
if (clock == 0) clock = 1;
|
|
}
|
|
lastTime = now;
|
|
|
|
float ms = (clock / 1'000'000) / jobs[index].job->fadetime;
|
|
float screenfade2 = clamp(screenfade - ms, 0.f, 1.f);
|
|
if (!M_Active()) twod->SetScreenFade(screenfade2);
|
|
if (screenfade2 <= 0.f)
|
|
{
|
|
twod->Unlock(); // must unlock before displaying.
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
bool RunFrame()
|
|
{
|
|
if (index >= jobs.Size())
|
|
{
|
|
DeleteJobs();
|
|
twod->SetScreenFade(1);
|
|
twod->ClearScreen(); // This must not leave the 2d buffer empty.
|
|
if (completion) completion(false);
|
|
return false;
|
|
}
|
|
if (actionState == State_Clear)
|
|
{
|
|
actionState = State_Run;
|
|
twod->ClearScreen();
|
|
}
|
|
else if (actionState == State_Run)
|
|
{
|
|
terminateState = DisplayFrame();
|
|
if (terminateState < 1)
|
|
{
|
|
// Must lock before displaying.
|
|
if (jobs[index].job->fadestyle & DScreenJob::fadeout)
|
|
{
|
|
twod->Lock();
|
|
startTime = I_nsTime();
|
|
jobs[index].job->fadestate = DScreenJob::fadeout;
|
|
actionState = State_Fadeout;
|
|
}
|
|
else
|
|
{
|
|
AdvanceJob(terminateState < 0);
|
|
}
|
|
}
|
|
}
|
|
else if (actionState == State_Fadeout)
|
|
{
|
|
int ended = FadeoutFrame();
|
|
if (ended < 1)
|
|
{
|
|
AdvanceJob(terminateState < 0);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
ScreenJobRunner *runner;
|
|
|
|
void RunScreenJob(JobDesc* jobs, int count, CompletionFunc completion, bool clearbefore, bool blockingui)
|
|
{
|
|
assert(completion != nullptr);
|
|
videoclearFade();
|
|
if (count)
|
|
{
|
|
runner = new ScreenJobRunner(jobs, count, completion, clearbefore);
|
|
gameaction = blockingui? ga_intro : ga_intermission;
|
|
}
|
|
else
|
|
{
|
|
completion(false);
|
|
}
|
|
}
|
|
|
|
void DeleteScreenJob()
|
|
{
|
|
if (runner)
|
|
{
|
|
delete runner;
|
|
runner = nullptr;
|
|
}
|
|
}
|
|
|
|
void RunScreenJobFrame()
|
|
{
|
|
// we cannot recover from this because we have no completion callback to call.
|
|
if (!runner)
|
|
{
|
|
// We can get here before a gameaction has been processed. In that case just draw a black screen and wait.
|
|
if (gameaction == ga_nothing) I_Error("Trying to run a non-existent screen job");
|
|
twod->ClearScreen();
|
|
return;
|
|
}
|
|
auto res = runner->RunFrame();
|
|
if (!res)
|
|
{
|
|
assert((gamestate != GS_INTERMISSION && gamestate != GS_INTRO) || gameaction != ga_nothing);
|
|
DeleteScreenJob();
|
|
}
|
|
}
|
|
|