raze-gles/source
Christoph Oelckers 3766c5aed0 - restored original palette handling for access cards that got broken in 242f958c41
Unlike all the other HUD sprites this one works differently.
2021-04-23 19:36:55 +02:00
..
build - fix sky palette in Polymost mode. 2021-04-22 22:03:16 +02:00
common Merge branch 'master' into newrenderer 2021-04-22 00:10:37 +02:00
core - 0.10.0 2021-04-22 22:03:50 +02:00
games - restored original palette handling for access cards that got broken in 242f958c41 2021-04-23 19:36:55 +02:00
glbackend - made savepic work with new renderer. 2021-04-21 22:32:27 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt Merge branch 'master' into newrenderer 2021-04-22 00:10:37 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00