raze-gles/source/build
Christoph Oelckers 1a2b93f402 - fixed sky panning in Duke.
This needs to take the composite texture into account because panning in Build is based on tile size, not map dimension.
It was also redone to use floating point to get rid of the horrible precision of the scrolling effect.
2020-12-06 20:49:32 +01:00
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include - Duke: Partially address excessively fast sky in E4L1 as reported in #217. 2020-12-06 23:51:20 +11:00
src - fixed sky panning in Duke. 2020-12-06 20:49:32 +01:00