raze-gles/polymer/eduke32/source/sounds.h
helixhorned a6a4e30bbc Fix playing ambient sounds at max volume for split sec on entering their range.
This is done by always calling FX_PlayAuto3D() to play such sounds. It now
additionally takes a third argument 'loophow', permissible values being
FX_ONESHOT and FX_LOOP.

git-svn-id: https://svn.eduke32.com/eduke32@3631 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:58:17 +00:00

103 lines
2.9 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// sounds.h
//
//****************************************************************************
#ifndef _sounds_public_
#define _sounds_public_
// KEEPINSYNC lunatic/con_lang.lua
#define MAXSOUNDS 4096
#define MAXSOUNDINSTANCES 8
#define LOUDESTVOLUME 150
#define MUSIC_ID -65536
struct audioenumdev
{
char *def;
char **devs;
struct audioenumdev *next;
};
struct audioenumdrv
{
char *def;
char **drvs;
struct audioenumdev *devs;
};
int32_t EnumAudioDevs(struct audioenumdrv **wave, struct audioenumdev **midi, struct audioenumdev **cda);
typedef struct
{
int16_t voice;
int16_t ow;
uint32_t sndist;
uint32_t clock;
} SOUNDOWNER;
typedef struct
{
int32_t length, num, soundsiz; // 12b
char *filename, *ptr, *filename1; // 12b/24b
SOUNDOWNER SoundOwner[MAXSOUNDINSTANCES]; // 64b
int16_t ps,pe,vo; // 6b
char pr,m; // 2b
} sound_t;
extern volatile char g_soundlocks[MAXSOUNDS];
extern sound_t g_sounds[MAXSOUNDS];
extern int16_t g_skillSoundID;
extern int32_t g_numEnvSoundsPlaying,g_maxSoundPos;
int32_t A_CheckSoundPlaying(int32_t i,int32_t num);
int32_t A_PlaySound(uint32_t num,int32_t i);
void S_Callback(uint32_t num);
int32_t A_CheckAnySoundPlaying(int32_t i);
int32_t S_CheckSoundPlaying(int32_t i,int32_t num);
void S_Cleanup(void);
void S_ClearSoundLocks(void);
int32_t S_LoadSound(uint32_t num);
void S_MenuSound(void);
void S_MusicShutdown(void);
void S_MusicStartup(void);
void S_MusicVolume(int32_t volume);
void S_PauseMusic(int32_t onf);
int32_t S_PlayMusic(const char *fn,const int32_t sel);
int32_t S_PlaySound(int32_t num);
int32_t S_PlaySound3D(int32_t num,int32_t i,const vec3_t *pos);
void S_SoundShutdown(void);
void S_SoundStartup(void);
void S_StopEnvSound(int32_t num,int32_t i);
void S_StopMusic(void);
void S_Update(void);
void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset);
static inline int32_t S_IsAmbientSFX(int32_t i)
{
return (sprite[i].picnum==MUSICANDSFX && sprite[i].lotag < 999);
}
#endif