mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
3627c7710e
git-svn-id: https://svn.eduke32.com/eduke32@6149 1a8010ca-5511-0410-912e-c29ae57300e0
987 lines
24 KiB
Makefile
987 lines
24 KiB
Makefile
#
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# EDuke32 Makefile for GNU Make
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#
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include Common.mak
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source=source
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DUKE3D=duke3d
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DUKE3D_ROOT=$(source)/$(DUKE3D)
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DUKE3D_SRC=$(DUKE3D_ROOT)/src
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DUKE3D_RSRC=$(DUKE3D_ROOT)/rsrc
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ENGINE_ROOT=$(source)/$(ENGINE)
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ENGINE_SRC=$(ENGINE_ROOT)/src
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ENGINE_INC=$(ENGINE_ROOT)/include
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o=o
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asm=nasm
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obj=obj
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define expandobjs
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$$(addprefix $1,$$(addsuffix .$$o,$$(basename $2)))
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endef
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COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC)
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##### Component Definitions
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#### EBacktrace
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ifndef EBACKTRACEDLL
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EBACKTRACEDLL = ebacktrace1.dll
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ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
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EBACKTRACEDLL = ebacktrace1-64.dll
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endif
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endif
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#### BUILD Engine
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ENGINE=build
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ENGINE_CFLAGS=-I$(ENGINE_SRC)
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ENGINE_OBJ=$(obj)/$(ENGINE)
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ENGINE_OBJS = \
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rev.cpp \
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baselayer.cpp \
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cache1d.cpp \
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common.cpp \
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compat.cpp \
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crc32.cpp \
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defs.cpp \
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engine.cpp \
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tiles.cpp \
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clip.cpp \
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2d.cpp \
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hash.cpp \
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palette.cpp \
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polymost.cpp \
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texcache.cpp \
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dxtfilter.cpp \
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hightile.cpp \
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textfont.cpp \
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smalltextfont.cpp \
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kplib.cpp \
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lz4.c \
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osd.cpp \
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pragmas.cpp \
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scriptfile.cpp \
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mmulti_null.cpp \
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mutex.cpp \
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xxhash.c \
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md4.cpp \
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colmatch.cpp \
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screenshot.cpp \
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mhk.cpp \
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ENGINE_EDITOR_OBJS = \
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build.cpp \
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config.cpp \
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defs.cpp \
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ifeq (0,$(NOASM))
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ENGINE_OBJS+= a.nasm
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else
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ENGINE_OBJS+= a-c.cpp
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ifneq (0,$(USE_ASM64))
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ENGINE_OBJS+= a64.yasm
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endif
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endif
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ifeq (1,$(USE_OPENGL))
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ENGINE_OBJS+= glbuild.cpp voxmodel.cpp mdsprite.cpp
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ifeq (1,$(POLYMER))
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ENGINE_OBJS+= polymer.cpp
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endif
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endif
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ifneq (0,$(LUNATIC))
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ENGINE_OBJS+= lunatic.cpp
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endif
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ifeq ($(PLATFORM),DARWIN)
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ENGINE_OBJS += osxbits.mm
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ifeq ($(STARTUP_WINDOW),1)
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ENGINE_EDITOR_OBJS += startosx.editor.mm
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endif
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ifeq ($(SDL_TARGET),1)
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ifneq ($(SDL_FRAMEWORK),0)
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ENGINE_OBJS+=SDLMain.mm
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endif
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endif
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endif
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ifeq ($(PLATFORM),WINDOWS)
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ENGINE_OBJS+= winbits.cpp
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ifeq ($(STARTUP_WINDOW),1)
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ENGINE_EDITOR_OBJS+= startwin.editor.cpp
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endif
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endif
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ifeq ($(PLATFORM),WII)
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ENGINE_OBJS+= wiibits.cpp
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LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler
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endif
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ifeq ($(RENDERTYPE),SDL)
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ENGINE_OBJS+= sdlayer.cpp
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ifeq (1,$(HAVE_GTK2))
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ENGINE_OBJS+= gtkbits.cpp dynamicgtk.cpp
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ifeq ($(STARTUP_WINDOW),1)
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ENGINE_EDITOR_OBJS+= startgtk.editor.cpp
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endif
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endif
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endif
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ifeq ($(RENDERTYPE),WIN)
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ENGINE_OBJS+= winlayer.cpp rawinput.cpp
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endif
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ifneq ($(USE_LIBVPX),0)
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ENGINE_OBJS+= animvpx.cpp
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endif
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ENGINE_SRCS:=$(addprefix $(ENGINE_SRC)/,$(ENGINE_OBJS))
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ENGINE_EDITOR_SRCS:=$(addprefix $(ENGINE_SRC)/,$(ENGINE_EDITOR_OBJS))
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ENGINE_OBJS_EXP:=$(call expandobjs,$(ENGINE_OBJ)/,$(ENGINE_OBJS))
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ENGINE_EDITOR_OBJS_EXP:=$(call expandobjs,$(ENGINE_OBJ)/,$(ENGINE_EDITOR_OBJS))
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#### MACT
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MACT=mact
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MACT_ROOT=$(source)/$(MACT)
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MACT_SRC=$(MACT_ROOT)/src
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MACT_INC=$(MACT_ROOT)/include
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MACT_OBJ=$(obj)/$(MACT)
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MACT_OBJS = \
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file_lib.cpp \
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control.cpp \
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keyboard.cpp \
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joystick.cpp \
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scriplib.cpp \
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animlib.cpp \
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MACT_SRCS:=$(addprefix $(MACT_SRC)/,$(MACT_OBJS))
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MACT_OBJS_EXP:=$(call expandobjs,$(MACT_OBJ)/,$(MACT_OBJS))
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#### AudioLib
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AUDIOLIB=audiolib
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AUDIOLIB_OBJS = \
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drivers.cpp \
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fx_man.cpp \
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multivoc.cpp \
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mix.cpp \
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mixst.cpp \
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pitch.cpp \
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formats.cpp \
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vorbis.cpp \
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flac.cpp \
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xa.cpp \
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xmp.cpp \
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driver_nosound.cpp \
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AUDIOLIB_ROOT=$(source)/$(AUDIOLIB)
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AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
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AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include
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AUDIOLIB_OBJ=$(obj)/$(AUDIOLIB)
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ifeq ($(PLATFORM),WINDOWS)
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ifeq ($(MIXERTYPE),WIN)
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AUDIOLIB_OBJS+= driver_directsound.cpp
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endif
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endif
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ifeq ($(MIXERTYPE),SDL)
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ifeq (,$(filter $(PLATFORM),DARWIN WINDOWS WII))
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AUDIOLIB_CFLAGS+=`$(PKG_CONFIG) --cflags vorbis`
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endif
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AUDIOLIB_OBJS+= driver_sdl.cpp
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endif
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AUDIOLIB_SRCS:=$(addprefix $(AUDIOLIB_SRC)/,$(AUDIOLIB_OBJS))
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AUDIOLIB_OBJS_EXP:=$(call expandobjs,$(AUDIOLIB_OBJ)/,$(AUDIOLIB_OBJS))
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#### ENet
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ENET=enet
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ENET_OBJS = \
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callbacks.c \
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host.c \
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list.c \
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packet.c \
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peer.c \
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protocol.c \
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compress.c \
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ENET_ROOT=$(source)/$(ENET)
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ENET_SRC=$(ENET_ROOT)/src
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ENET_INC=$(ENET_ROOT)/include
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ENET_OBJ=$(obj)/$(ENET)
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ENET_CFLAGS=
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ifeq ($(PLATFORM),WINDOWS)
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ENET_OBJS += win32.c
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else
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ENET_OBJS += unix.c
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ENET_CFLAGS += -DHAS_SOCKLEN_T
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endif
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ENET_SRCS:=$(addprefix $(ENET_SRC)/,$(ENET_OBJS))
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ENET_OBJS_EXP:=$(call expandobjs,$(ENET_OBJ)/,$(ENET_OBJS))
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ifeq ($(NETCODE),0)
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override ENET_SRCS:=
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override ENET_OBJS_EXP:=
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endif
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#### Tools
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TOOLS=tools
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TOOLS_OBJS = \
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compat_tools.cpp \
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ENGINE_TOOLS_OBJS = \
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compat.cpp \
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pragmas.cpp \
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kplib.cpp \
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cache1d.cpp \
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crc32.cpp \
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colmatch.cpp \
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TOOLS_ROOT=$(source)/$(TOOLS)
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TOOLS_SRC=$(TOOLS_ROOT)/src
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TOOLS_OBJ=$(obj)/$(TOOLS)
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TOOLS_CFLAGS=$(ENGINE_CFLAGS)
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TOOLS_TARGETS= \
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kextract \
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kgroup \
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transpal \
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wad2art \
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wad2map \
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kmd2tool \
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md2tool \
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generateicon \
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cacheinfo \
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arttool \
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givedepth \
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mkpalette \
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unpackssi \
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bsuite \
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ivfrate \
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map2stl \
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ifeq ($(PLATFORM),WINDOWS)
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TOOLS_TARGETS+= enumdisplay getdxdidf
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endif
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ifeq ($(RENDERTYPE),SDL)
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TOOLS_TARGETS+= makesdlkeytrans
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endif
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ifeq ($(PLATFORM),DARWIN)
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TOOLS_OBJS += osxbits.mm
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endif
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TOOLS_SRCS:=$(addprefix $(TOOLS_SRC)/,$(TOOLS_OBJS)) $(addprefix $(ENGINE_SRC)/,$(ENGINE_TOOLS_OBJS))
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TOOLS_OBJS_EXP:=$(call expandobjs,$(TOOLS_OBJ)/,$(TOOLS_OBJS)) $(call expandobjs,$(ENGINE_OBJ)/,$(ENGINE_TOOLS_OBJS))
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#### KenBuild (Test Game)
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KENBUILD=kenbuild
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kenbuild=KENBUILD
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KENBUILD_ROOT=$(source)/$(KENBUILD)
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KENBUILD_SRC=$(KENBUILD_ROOT)/src
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KENBUILD_RSRC=$(KENBUILD_ROOT)/rsrc
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KENBUILD_OBJ=$(obj)/$(KENBUILD)
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KENBUILD_CFLAGS=-I$(KENBUILD_SRC)
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KENBUILD_GAME ?= ekenbuild
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KENBUILD_EDITOR ?= ekenbuild-editor
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KENBUILD_GAME_PROPER ?= EKenBuild
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KENBUILD_EDITOR_PROPER ?= EKenBuild Editor
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KENBUILD_GAME_OBJS = \
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game.cpp \
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sound_stub.cpp \
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common.cpp \
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config.cpp \
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KENBUILD_EDITOR_OBJS = \
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bstub.cpp \
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common.cpp \
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KENBUILD_GAME_RSRC_OBJS =
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KENBUILD_EDITOR_RSRC_OBJS =
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ifeq (1,$(HAVE_GTK2))
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KENBUILD_GAME_OBJS+= startgtk.game.cpp
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KENBUILD_GAME_RSRC_OBJS+= game_banner.c
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KENBUILD_EDITOR_RSRC_OBJS+= build_banner.c
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endif
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ifeq ($(RENDERTYPE),SDL)
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KENBUILD_GAME_RSRC_OBJS+= game_icon.c
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KENBUILD_EDITOR_RSRC_OBJS+= build_icon.c
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endif
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ifeq ($(PLATFORM),WINDOWS)
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KENBUILD_GAME_OBJS+= startwin.game.cpp
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KENBUILD_GAME_RSRC_OBJS+= gameres.rc
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KENBUILD_EDITOR_RSRC_OBJS+= buildres.rc
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endif
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ifeq ($(PLATFORM),DARWIN)
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ifeq ($(STARTUP_WINDOW),1)
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KENBUILD_GAME_OBJS += StartupWinController.game.mm
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endif
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endif
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KENBUILD_GAME_SRCS:=$(addprefix $(KENBUILD_SRC)/,$(KENBUILD_GAME_OBJS))
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KENBUILD_EDITOR_SRCS:=$(addprefix $(KENBUILD_SRC)/,$(KENBUILD_EDITOR_OBJS))
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KENBUILD_GAME_OBJS_EXP:=$(call expandobjs,$(KENBUILD_OBJ)/,$(KENBUILD_GAME_OBJS) $(KENBUILD_GAME_RSRC_OBJS))
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KENBUILD_EDITOR_OBJS_EXP:=$(call expandobjs,$(KENBUILD_OBJ)/,$(KENBUILD_EDITOR_OBJS) $(KENBUILD_EDITOR_RSRC_OBJS))
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KENBUILD_GAME_SRCS_TARGET=$(KENBUILD_GAME_SRCS)
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KENBUILD_EDITOR_SRCS_TARGET=$(KENBUILD_EDITOR_SRCS)
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KENBUILD_GAME_OBJS_TARGET=$(KENBUILD_GAME_OBJS_EXP)
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KENBUILD_EDITOR_OBJS_TARGET=$(KENBUILD_EDITOR_OBJS_EXP)
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#### Duke Nukem 3D
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DUKE3D=duke3d
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duke3d=DUKE3D
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DUKE3D_CFLAGS=-I$(DUKE3D_SRC)
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DUKE3D_GAME_LDFLAGS=
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DUKE3D_EDITOR_LDFLAGS=
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DUKE3D_GAME_STRIPFLAGS=
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DUKE3D_EDITOR_STRIPFLAGS=
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DUKE3D_OBJ=$(obj)/$(DUKE3D)
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DUKE3D_GAME ?= eduke32
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DUKE3D_EDITOR ?= mapster32
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ifneq (,$(APPBASENAME))
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DUKE3D_GAME = $(APPBASENAME)
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endif
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DUKE3D_GAME_PROPER ?= EDuke32
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DUKE3D_EDITOR_PROPER ?= Mapster32
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COMMON_EDITOR_OBJS = \
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m32common.cpp \
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m32def.cpp \
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m32exec.cpp \
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m32vars.cpp \
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DUKE3D_GAME_OBJS = \
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game.cpp \
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global.cpp \
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actors.cpp \
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gamedef.cpp \
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gameexec.cpp \
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gamevars.cpp \
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player.cpp \
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premap.cpp \
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sector.cpp \
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anim.cpp \
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animsounds.cpp \
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common.cpp \
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config.cpp \
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demo.cpp \
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input.cpp \
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menus.cpp \
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namesdyn.cpp \
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net.cpp \
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savegame.cpp \
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rts.cpp \
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osdfuncs.cpp \
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osdcmds.cpp \
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grpscan.cpp \
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sounds.cpp \
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soundsdyn.cpp \
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cheats.cpp \
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sbar.cpp \
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screentext.cpp \
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screens.cpp \
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cmdline.cpp \
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DUKE3D_EDITOR_OBJS = \
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astub.cpp \
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common.cpp \
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grpscan.cpp \
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sounds_mapster32.cpp \
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DUKE3D_GAME_RSRC_OBJS =
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DUKE3D_EDITOR_RSRC_OBJS =
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DUKE3D_GAME_MISCDEPS=
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DUKE3D_EDITOR_MISCDEPS=
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DUKE3D_GAME_ORDERONLYDEPS=
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DUKE3D_EDITOR_ORDERONLYDEPS=
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## Lunatic devel
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LUNATIC_SRC = $(DUKE3D_SRC)/lunatic
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LUNATIC_LUA_PREFIX = luaJIT_BC_
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ifneq (0,$(LUNATIC))
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COMPILERFLAGS += -I$(LUNATIC_SRC) -DLUNATIC
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# Determine size of _defs*.lua bytecode once.
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ifndef DEFS_BC_SIZE
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DEFS_BC_SIZE := $(shell $(LUAJIT) -bg -t h $(LUNATIC_SRC)/_defs_game.lua -)
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DEFS_BC_SIZE := $(word 3, $(DEFS_BC_SIZE))
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endif
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ifndef DEFS_M32_BC_SIZE
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DEFS_M32_BC_SIZE := $(shell $(LUAJIT) -bg -t h $(LUNATIC_SRC)/_defs_editor.lua -)
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DEFS_M32_BC_SIZE := $(word 3, $(DEFS_M32_BC_SIZE))
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endif
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DUKE3D_CFLAGS += -DLUNATIC_DEFS_BC_SIZE=$(DEFS_BC_SIZE) -DLUNATIC_DEFS_M32_BC_SIZE=$(DEFS_M32_BC_SIZE)
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# Lunatic object base names. These are not used in targets directly.
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LUNATIC_LUA_OBJS = \
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defs_common.lua \
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engine_maptext.lua \
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engine.lua \
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bcarray.lua \
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bcheck.lua \
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bitar.lua \
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xmath.lua \
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v.lua \
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dump.lua \
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dis_x86.lua \
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dis_x64.lua \
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LUNATIC_GAME_LUA_OBJS = \
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_defs_game.lua \
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con_lang.lua \
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lunacon.lua \
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randgen.lua \
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stat.lua \
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control.lua \
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lunasave.lua \
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fs.lua \
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LUNATIC_EDITOR_LUA_OBJS = \
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_defs_editor.lua \
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LUNATIC_GAME_OBJS = \
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lunatic_game.cpp \
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LUNATIC_EDITOR_OBJS = \
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lunatic_editor.cpp \
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# TODO: remove debugging modules from release build
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ifneq ($(PLATFORM),WINDOWS)
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# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
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# On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
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LIBDIRS+= -L$(source)
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ifeq ($(realpath $(source)/liblpeg.a),)
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# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
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$(error "liblpeg.a not found in $(realpath $(source))")
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endif
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endif
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LIBS+= -llpeg
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# now, take care of having the necessary symbols (sector, wall, etc.) in the
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# executable no matter what the debugging level
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ifeq ($(PLATFORM),DARWIN)
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# strip on OSX says: removing global symbols from a final linked no longer supported.
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# Use -exported_symbols_list at link time when building
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# But, following _their_ directions does not give us the symbols! wtf?
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# Instead of using -alias_list and -exported_symbols_list, prevent stripping them.
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DUKE3D_GAME_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_game_osx
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DUKE3D_EDITOR_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_editor_osx
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DUKE3D_GAME_ORDERONLYDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_game_osx
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DUKE3D_EDITOR_ORDERONLYDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_editor_osx
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LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000
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endif
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ifeq ($(PLATFORM),WINDOWS)
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override STRIP=
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DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_game.def
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DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_editor.def
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endif
|
|
ifeq ($(SUBPLATFORM),LINUX)
|
|
override STRIP=
|
|
DUKE3D_GAME_LDFLAGS+= -Wl,--dynamic-list=$(LUNATIC_SRC)/dynsymlist_game.lds
|
|
DUKE3D_EDITOR_LDFLAGS+= -Wl,--dynamic-list=$(LUNATIC_SRC)/dynsymlist_editor.lds
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(SUBPLATFORM),LINUX)
|
|
ifneq (0,$(HAVE_XMP))
|
|
LIBS += -lxmp-lite
|
|
endif
|
|
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),BSD)
|
|
ifneq (0,$(HAVE_XMP))
|
|
LIBS += -lxmp-lite
|
|
endif
|
|
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
ifneq (0,$(HAVE_XMP))
|
|
LIBS += -lxmp-lite
|
|
endif
|
|
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
|
|
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
|
|
-Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \
|
|
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
|
|
ifneq (00,$(DARWIN9)$(DARWIN10))
|
|
LIBS += -Wl,-framework,QuickTime -lm
|
|
endif
|
|
|
|
ifeq ($(STARTUP_WINDOW),1)
|
|
DUKE3D_GAME_OBJS += GrpFile.game.mm GameListSource.game.mm startosx.game.mm
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),WINDOWS)
|
|
ifneq (0,$(HAVE_XMP))
|
|
LIBS += -lxmp-lite
|
|
endif
|
|
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
|
|
DUKE3D_GAME_OBJS+= winbits.cpp
|
|
DUKE3D_GAME_RSRC_OBJS+= gameres.rc
|
|
DUKE3D_EDITOR_RSRC_OBJS+= buildres.rc
|
|
ifeq ($(STARTUP_WINDOW),1)
|
|
DUKE3D_GAME_OBJS+= startwin.game.cpp
|
|
endif
|
|
ifeq ($(MIXERTYPE),WIN)
|
|
LIBS+= -ldsound
|
|
MIDI_OBJS=music.cpp midi.cpp mpu401.cpp
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),WII)
|
|
LIBS += -lvorbisidec
|
|
endif
|
|
|
|
ifeq (11,$(HAVE_GTK2)$(STARTUP_WINDOW))
|
|
DUKE3D_GAME_OBJS+= startgtk.game.cpp
|
|
DUKE3D_GAME_RSRC_OBJS+= game_banner.c
|
|
DUKE3D_EDITOR_RSRC_OBJS+= build_banner.c
|
|
endif
|
|
ifeq ($(RENDERTYPE),SDL)
|
|
DUKE3D_GAME_RSRC_OBJS+= game_icon.c
|
|
DUKE3D_EDITOR_RSRC_OBJS+= build_icon.c
|
|
endif
|
|
ifeq ($(MIXERTYPE),SDL)
|
|
MIDI_OBJS=sdlmusic.cpp
|
|
endif
|
|
|
|
COMMON_EDITOR_SRCS:=$(addprefix $(DUKE3D_SRC)/,$(COMMON_EDITOR_OBJS))
|
|
COMMON_EDITOR_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(COMMON_EDITOR_OBJS))
|
|
|
|
COMMON_EDITOR_SRCS_TARGET=$(COMMON_EDITOR_SRCS) $(ENGINE_EDITOR_SRCS)
|
|
COMMON_EDITOR_OBJS_TARGET=$(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP)
|
|
|
|
MIDI_SRCS:=$(addprefix $(DUKE3D_SRC)/,$(MIDI_OBJS))
|
|
MIDI_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(MIDI_OBJS))
|
|
|
|
DUKE3D_GAME_SRCS:=$(addprefix $(DUKE3D_SRC)/,$(DUKE3D_GAME_OBJS))
|
|
DUKE3D_EDITOR_SRCS:=$(addprefix $(DUKE3D_SRC)/,$(DUKE3D_EDITOR_OBJS))
|
|
DUKE3D_GAME_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(DUKE3D_GAME_OBJS) $(DUKE3D_GAME_RSRC_OBJS))
|
|
DUKE3D_EDITOR_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(DUKE3D_EDITOR_OBJS) $(DUKE3D_EDITOR_RSRC_OBJS))
|
|
|
|
ifneq (0,$(LUNATIC))
|
|
DUKE3D_GAME_SRCS+= $(addprefix $(LUNATIC_SRC)/,$(LUNATIC_GAME_OBJS) $(LUNATIC_LUA_OBJS) $(LUNATIC_GAME_LUA_OBJS))
|
|
DUKE3D_EDITOR_SRCS+= $(addprefix $(LUNATIC_SRC)/,$(LUNATIC_EDITOR_OBJS) $(LUNATIC_LUA_OBJS) $(LUNATIC_EDITOR_LUA_OBJS))
|
|
DUKE3D_GAME_OBJS_EXP+= $(call expandobjs,$(DUKE3D_OBJ)/,$(LUNATIC_GAME_OBJS) $(addprefix $(LUNATIC_LUA_PREFIX),$(LUNATIC_LUA_OBJS) $(LUNATIC_GAME_LUA_OBJS)))
|
|
DUKE3D_EDITOR_OBJS_EXP+= $(call expandobjs,$(DUKE3D_OBJ)/,$(LUNATIC_EDITOR_OBJS) $(addprefix $(LUNATIC_LUA_PREFIX),$(LUNATIC_LUA_OBJS) $(LUNATIC_EDITOR_LUA_OBJS)))
|
|
endif
|
|
|
|
DUKE3D_GAME_SRCS_TARGET=$(DUKE3D_GAME_SRCS) $(MIDI_SRCS) $(AUDIOLIB_SRCS) $(MACT_SRCS) $(ENET_SRCS)
|
|
DUKE3D_EDITOR_SRCS_TARGET=$(DUKE3D_EDITOR_SRCS) $(AUDIOLIB_SRCS)
|
|
DUKE3D_GAME_OBJS_TARGET=$(DUKE3D_GAME_OBJS_EXP) $(MIDI_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(MACT_OBJS_EXP) $(ENET_OBJS_EXP)
|
|
DUKE3D_EDITOR_OBJS_TARGET=$(DUKE3D_EDITOR_OBJS_EXP) $(AUDIOLIB_OBJS_EXP)
|
|
|
|
|
|
#### Shadow Warrior
|
|
|
|
SW=sw
|
|
sw=SW
|
|
|
|
SW_ROOT=$(source)/$(SW)
|
|
SW_SRC=$(SW_ROOT)/src
|
|
SW_RSRC=$(SW_ROOT)/rsrc
|
|
SW_OBJ=$(obj)/$(SW)
|
|
|
|
SW_CFLAGS=-I$(SW_SRC)
|
|
|
|
SW_GAME ?= voidsw
|
|
SW_EDITOR ?= voidsw-editor
|
|
|
|
SW_GAME_PROPER ?= VoidSW
|
|
SW_EDITOR_PROPER ?= VoidSW Editor
|
|
|
|
SW_GAME_OBJS = \
|
|
actor.cpp \
|
|
ai.cpp \
|
|
anim.cpp \
|
|
border.cpp \
|
|
break.cpp \
|
|
bunny.cpp \
|
|
cache.cpp \
|
|
cheats.cpp \
|
|
colormap.cpp \
|
|
common.cpp \
|
|
config.cpp \
|
|
console.cpp \
|
|
coolg.cpp \
|
|
coolie.cpp \
|
|
copysect.cpp \
|
|
demo.cpp \
|
|
draw.cpp \
|
|
eel.cpp \
|
|
game.cpp \
|
|
girlninj.cpp \
|
|
goro.cpp \
|
|
grpscan.cpp \
|
|
hornet.cpp \
|
|
interp.cpp \
|
|
interpsh.cpp \
|
|
inv.cpp \
|
|
jplayer.cpp \
|
|
jsector.cpp \
|
|
jweapon.cpp \
|
|
lava.cpp \
|
|
light.cpp \
|
|
mclip.cpp \
|
|
mdastr.cpp \
|
|
menus.cpp \
|
|
miscactr.cpp \
|
|
morph.cpp \
|
|
net.cpp \
|
|
ninja.cpp \
|
|
panel.cpp \
|
|
player.cpp \
|
|
predict.cpp \
|
|
quake.cpp \
|
|
ripper.cpp \
|
|
ripper2.cpp \
|
|
rooms.cpp \
|
|
rotator.cpp \
|
|
rts.cpp \
|
|
save.cpp \
|
|
scrip2.cpp \
|
|
sector.cpp \
|
|
serp.cpp \
|
|
setup.cpp \
|
|
skel.cpp \
|
|
skull.cpp \
|
|
slidor.cpp \
|
|
sounds.cpp \
|
|
spike.cpp \
|
|
sprite.cpp \
|
|
sumo.cpp \
|
|
swconfig.cpp \
|
|
sync.cpp \
|
|
text.cpp \
|
|
track.cpp \
|
|
vator.cpp \
|
|
vis.cpp \
|
|
wallmove.cpp \
|
|
warp.cpp \
|
|
weapon.cpp \
|
|
zilla.cpp \
|
|
zombie.cpp \
|
|
saveable.cpp \
|
|
|
|
SW_EDITOR_OBJS = \
|
|
jnstub.cpp \
|
|
brooms.cpp \
|
|
bldscript.cpp \
|
|
jbhlp.cpp \
|
|
colormap.cpp \
|
|
grpscan.cpp \
|
|
common.cpp \
|
|
|
|
SW_GAME_RSRC_OBJS =
|
|
SW_EDITOR_RSRC_OBJS =
|
|
|
|
ifeq (1,$(HAVE_GTK2))
|
|
SW_GAME_OBJS+= startgtk.game.cpp
|
|
SW_GAME_RSRC_OBJS+= game_banner.c
|
|
SW_EDITOR_RSRC_OBJS+= build_banner.c
|
|
endif
|
|
ifeq ($(RENDERTYPE),SDL)
|
|
SW_GAME_RSRC_OBJS+= game_icon.c
|
|
SW_EDITOR_RSRC_OBJS+= game_icon.c
|
|
endif
|
|
ifeq ($(PLATFORM),WINDOWS)
|
|
SW_GAME_OBJS+= startwin.game.cpp
|
|
SW_GAME_RSRC_OBJS+= gameres.rc
|
|
SW_EDITOR_RSRC_OBJS+= buildres.rc
|
|
endif
|
|
|
|
SW_GAME_SRCS:=$(addprefix $(SW_SRC)/,$(SW_GAME_OBJS))
|
|
SW_EDITOR_SRCS:=$(addprefix $(SW_SRC)/,$(SW_EDITOR_OBJS))
|
|
SW_GAME_OBJS_EXP:=$(call expandobjs,$(SW_OBJ)/,$(SW_GAME_OBJS) $(SW_GAME_RSRC_OBJS))
|
|
SW_EDITOR_OBJS_EXP:=$(call expandobjs,$(SW_OBJ)/,$(SW_EDITOR_OBJS) $(SW_EDITOR_RSRC_OBJS))
|
|
|
|
SW_GAME_SRCS_TARGET=$(SW_GAME_SRCS) $(MIDI_SRCS) $(AUDIOLIB_SRCS) $(MACT_SRCS)
|
|
SW_EDITOR_SRCS_TARGET=$(SW_EDITOR_SRCS) $(AUDIOLIB_SRCS)
|
|
SW_GAME_OBJS_TARGET=$(SW_GAME_OBJS_EXP) $(MIDI_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(MACT_OBJS_EXP)
|
|
SW_EDITOR_OBJS_TARGET=$(SW_EDITOR_OBJS_EXP) $(AUDIOLIB_OBJS_EXP)
|
|
|
|
|
|
##### Recipes
|
|
|
|
GAMES := \
|
|
KENBUILD \
|
|
DUKE3D \
|
|
SW \
|
|
|
|
LIBRARIES := \
|
|
ENGINE \
|
|
AUDIOLIB \
|
|
MACT \
|
|
ENET \
|
|
|
|
COMPONENTS = \
|
|
$(GAMES) \
|
|
$(LIBRARIES) \
|
|
TOOLS \
|
|
|
|
ROLES = \
|
|
GAME \
|
|
EDITOR \
|
|
|
|
|
|
ifeq ($(PRETTY_OUTPUT),1)
|
|
.SILENT:
|
|
endif
|
|
.PHONY: \
|
|
all \
|
|
start \
|
|
$(foreach j,$(foreach i,$(GAMES),$($i)) test utils tools,$j clean$j) \
|
|
veryclean \
|
|
clean \
|
|
printutils \
|
|
printtools \
|
|
rev \
|
|
$(ENGINE_OBJ)/rev.$o \
|
|
clang-tools \
|
|
|
|
.SUFFIXES:
|
|
.SECONDEXPANSION:
|
|
|
|
|
|
#### Targets
|
|
|
|
all: duke3d
|
|
|
|
start:
|
|
$(BUILD_STARTED)
|
|
|
|
tools: $(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS)) | start
|
|
@ls -l $^
|
|
|
|
$(foreach i,$(GAMES),$($i)): $$(foreach i,$(ROLES),$$($$($$@)_$$i)$(EXESUFFIX)) | start
|
|
@ls -l $^
|
|
|
|
ebacktrace: $(EBACKTRACEDLL) | start
|
|
@ls -l $^
|
|
|
|
ifeq ($(PLATFORM),WII)
|
|
ifneq ($(ELF2DOL),)
|
|
%$(DOLSUFFIX): %$(EXESUFFIX)
|
|
endif
|
|
endif
|
|
|
|
define BUILDRULE
|
|
|
|
$$($1_$2)$$(EXESUFFIX): $$($1_$2_OBJS_TARGET) $$(COMMON_$2_OBJS_TARGET) $$(ENGINE_OBJS_EXP) $$($1_$2_MISCDEPS) | $$($1_$2_ORDERONLYDEPS)
|
|
$$(LINK_STATUS)
|
|
$$(RECIPE_IF) $$(LINKER) -o $$@ $$^ $$(GUI_LIBS) $$($1_$2_LDFLAGS) $$(LIBDIRS) $$(LIBS) $$(RECIPE_RESULT_LINK)
|
|
ifeq ($$(PLATFORM),WII)
|
|
ifneq ($$(ELF2DOL),)
|
|
$$(ELF2DOL) $$@ $$($1_$2)$$(DOLSUFFIX)
|
|
endif
|
|
endif
|
|
ifneq ($$(STRIP),)
|
|
$$(STRIP) $$@ $$($1_$2_STRIPFLAGS)
|
|
endif
|
|
ifeq ($$(PLATFORM),DARWIN)
|
|
cp -RPf "platform/Apple/bundles/$$($1_$2_PROPER).app" "./"
|
|
mkdir -p "$$($1_$2_PROPER).app/Contents/MacOS"
|
|
cp -f "$$($1_$2)$$(EXESUFFIX)" "$$($1_$2_PROPER).app/Contents/MacOS/"
|
|
endif
|
|
|
|
endef
|
|
|
|
$(foreach i,$(GAMES),$(foreach j,$(ROLES),$(eval $(call BUILDRULE,$i,$j))))
|
|
|
|
|
|
include $(ENGINE_ROOT)/Dependencies.mak
|
|
include $(DUKE3D_ROOT)/Dependencies.mak
|
|
include $(SW_ROOT)/Dependencies.mak
|
|
|
|
|
|
#### Rules
|
|
|
|
$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)
|
|
|
|
libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.cpp
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_C) -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
%$(EXESUFFIX): $(TOOLS_OBJ)/%.$o $(TOOLS_OBJS_EXP)
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
|
|
|
|
enumdisplay$(EXESUFFIX): $(TOOLS_OBJ)/enumdisplay.$o
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_LINK)
|
|
getdxdidf$(EXESUFFIX): $(TOOLS_OBJ)/getdxdidf.$o
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_LINK)
|
|
|
|
|
|
### Lunatic
|
|
|
|
# Create object files directly with luajit
|
|
$(DUKE3D_OBJ)/$(LUNATIC_LUA_PREFIX)%.$o: $(LUNATIC_SRC)/%.lua | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(LUNATIC_SRC)/%.cpp | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_CXX) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
# List of exported symbols, OS X
|
|
$(DUKE3D_OBJ)/lunatic_%_osx: $(LUNATIC_SRC)/%.lds | $(DUKE3D_OBJ)
|
|
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
|
|
|
|
# List of exported symbols, Windows
|
|
$(DUKE3D_OBJ)/lunatic_%.def: $(LUNATIC_SRC)/%.lds | $(DUKE3D_OBJ)
|
|
echo EXPORTS > $@
|
|
sed 's/[{};]//g' $< >> $@
|
|
|
|
|
|
### Main Rules
|
|
|
|
define OBJECTRULES
|
|
|
|
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.nasm | $$($1_OBJ)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.yasm | $$($1_OBJ)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.c | $$($1_OBJ)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.cpp | $$($1_OBJ)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_CXX) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.m | $$($1_OBJ)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_OBJC) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.mm | $$($1_OBJ)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_OBJCXX) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
## Cosmetic stuff
|
|
|
|
$$($1_OBJ)/%.$$o: $$($1_RSRC)/%.rc | $$($1_OBJ)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(RC) -i $$< -o $$@ --include-dir=$$(ENGINE_INC) --include-dir=$$($1_SRC) --include-dir=$$($1_RSRC) -DPOLYMER=$$(POLYMER) $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_OBJ)/%.$$o: $$($1_RSRC)/%.c | $$($1_OBJ)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_OBJ)/%.$$o: $$($1_OBJ)/%.c
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_OBJ)/%_banner.c: $$($1_RSRC)/%.bmp | $$($1_OBJ)
|
|
echo "#include \"gtkpixdata_shim.h\"" > $$@
|
|
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $$^ | sed 's/load_inc//' >> $$@
|
|
|
|
endef
|
|
|
|
$(foreach i,$(COMPONENTS),$(eval $(call OBJECTRULES,$i)))
|
|
|
|
|
|
### Other special cases
|
|
|
|
# Comment out the following rule to debug a-c.o
|
|
$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.cpp | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMPILER_CXX))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/rev.$o: $(ENGINE_SRC)/rev.cpp | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_CXX) $(ENGINE_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
|
|
### Directories
|
|
|
|
$(obj):
|
|
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
|
|
|
|
$(foreach i,$(COMPONENTS),$($i_OBJ)): | $(obj)
|
|
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
|
|
|
|
|
|
### Phonies
|
|
|
|
clang-tools: $(filter %.c %.cpp %.m %.mm,$(DUKE3D_GAME_SRCS_TARGET) $(DUKE3D_EDITOR_SRCS_TARGET) $(COMMON_EDITOR_SRCS_TARGET) $(ENGINE_SRCS))
|
|
echo $^ -- $(COMPILERFLAGS) $(foreach i,$(COMPONENTS),$($i_CFLAGS)) $(CWARNS)
|
|
|
|
$(foreach i,$(GAMES),clean$($i)):
|
|
-rm -f $(foreach i,$(ROLES),$($($(subst clean,,$@))_$i)$(EXESUFFIX))
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
-rm -rf $(foreach i,$(ROLES),"$($($(subst clean,,$@))_$i_PROPER).app")
|
|
endif
|
|
|
|
cleantools:
|
|
-rm -f $(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS))
|
|
|
|
clean: cleanduke3d cleantools
|
|
-rm -rf $(obj)/
|
|
-rm -f $(EBACKTRACEDLL)
|
|
|
|
printtools:
|
|
echo "$(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS))"
|
|
|
|
rev: $(ENGINE_OBJ)/rev.$o
|
|
|
|
|
|
### Compatibility
|
|
|
|
test: kenbuild
|
|
utils: tools
|
|
printutils: printtools
|
|
veryclean: clean
|
|
cleanutils: cleantools
|
|
cleantest: cleankenbuild
|