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c588cd499a
This can be trivially decided based on the texture type, so there's really no need to let the higher level code deal with this. |
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.. | ||
gl_hwtexture.cpp | ||
gl_hwtexture.h | ||
gl_palmanager.cpp | ||
gl_renderstate.h | ||
gl_samplers.cpp | ||
gl_samplers.h | ||
gl_shader.cpp | ||
gl_shader.h | ||
gl_uniform.h | ||
glbackend.cpp | ||
glbackend.h |