mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 04:20:45 +00:00
fad3606c44
git-svn-id: https://svn.eduke32.com/eduke32@5198 1a8010ca-5511-0410-912e-c29ae57300e0
54 lines
2.1 KiB
C
54 lines
2.1 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
|
|
|
This file is part of Shadow Warrior version 1.2
|
|
|
|
Shadow Warrior is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
void SectorLightShade(SPRITEp sp, short intensity);
|
|
void DiffuseLighting(SPRITEp sp);
|
|
void DoLightingMatch(short match, short state);
|
|
void InitLighting(void);
|
|
void DoLighting(void);
|
|
|
|
// Descriptive Light variables mapped from other variables
|
|
|
|
#define LIGHT_Match(sp) (SP_TAG2((sp)))
|
|
#define LIGHT_Type(sp) (SP_TAG3((sp)))
|
|
#define LIGHT_MaxTics(sp) (SP_TAG4((sp)))
|
|
#define LIGHT_MaxBright(sp) (SP_TAG5((sp)))
|
|
#define LIGHT_MaxDark(sp) (SP_TAG6((sp)))
|
|
#define LIGHT_ShadeInc(sp) (SP_TAG7((sp)))
|
|
|
|
#define LIGHT_Dir(sp) (!!(TEST((sp)->extra, SPRX_BOOL10)))
|
|
#define LIGHT_DirChange(sp) (FLIP((sp)->extra, SPRX_BOOL10))
|
|
|
|
#define LIGHT_Shade(sp) ((sp)->shade)
|
|
#define LIGHT_FloorShade(sp) ((sp)->xoffset)
|
|
#define LIGHT_CeilingShade(sp) ((sp)->yoffset)
|
|
#define LIGHT_Tics(sp) ((sp)->z)
|
|
|
|
#define LIGHT_DiffuseNum(sp) (SP_TAG3((sp)))
|
|
#define LIGHT_DiffuseMult(sp) (SP_TAG4((sp)))
|
|
|
|
enum LightTypes {LIGHT_CONSTANT, LIGHT_FLICKER, LIGHT_FADE, LIGHT_FLICKER_ON, LIGHT_FADE_TO_ON_OFF};
|