raze-gles/source/blood/src/callback.h
Grind Core 0dbf3bbb1e - Custom Dude updates and refactor
- Player Control updates
- Minor modern types updates
- There was removed GDX prefix for all modern stuff

# Conflicts:
#	source/blood/src/aiunicult.cpp
#	source/blood/src/aiunicult.h
#	source/blood/src/mapedit.cpp
#	source/blood/src/player.h
#	source/blood/src/sfx.h
2019-11-24 22:38:21 +01:00

60 lines
1.9 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
BEGIN_BLD_NS
void sleeveStopBouncing(spritetype* pSprite);
enum CALLBACK_ID {
kCallbackNone = -1,
kCallbackFXFlameLick = 0,
kCallbackRemove = 1,
kCallbackFXFlareBurst = 2,
kCallbackFXFlareSpark = 3,
kCallbackFXFlareSparkLite = 4,
kCallbackFXZombieSpurt = 5,
kCallbackFXBloodSpurt = 6,
kCallbackFXArcSpark = 7,
kCallbackFXDynPuff = 8,
kCallbackRespawn = 9,
kCallbackPlayerBubble = 10,
kCallbackEnemeyBubble = 11,
kCallbackCounterCheck = 12,
kCallbackFinishHim = 13,
kCallbackFXBloodBits = 14,
kCallbackFXTeslaAlt = 15,
kCallbackFXBouncingSleeve = 16,
kCallbackReturnFlag = 17,
kCallbackFXPodBloodSpray = 18,
kCallbackFXPodBloodSplat = 19,
kCallbackLeechStateTimer = 20,
kCallbackDropVoodoo = 21, // unused
kCallbackMissileBurst = 22, // by NoOne
kCallbackMissileSpriteBlock = 23, // by NoOne
kCallbackGenDudeUpdate = 24, // by NoOne
kCallbackMax,
};
extern void (*gCallback[kCallbackMax])(int);
END_BLD_NS