mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
653a58574c
git-svn-id: https://svn.eduke32.com/eduke32@1774 1a8010ca-5511-0410-912e-c29ae57300e0
1981 lines
62 KiB
C
1981 lines
62 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "game.h"
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#include "gamedef.h"
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#include "net.h"
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#include "premap.h"
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#include "enet/enet.h"
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#include "quicklz.h"
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#include "crc32.h"
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/*
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this should be lower than the MTU size by at least the size of the UDP and ENet headers
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or else fragmentation will occur
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*/
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#define SYNCPACKETSIZE 1366
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ENetHost *g_netServer = NULL;
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ENetHost *g_netClient = NULL;
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ENetPeer *g_netClientPeer = NULL;
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int32_t g_netPort = 23513;
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int32_t g_netDisconnect = 0;
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char g_netPassword[32];
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int32_t g_netSync = 0;
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int32_t g_netPlayersWaiting = 0;
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int32_t g_netServerMode = 0;
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static char recbuf[180];
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static int32_t g_chatPlayer = -1;
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// sprites of these statnums are synced to clients by the server
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int8_t g_netStatnums[8] = { STAT_PROJECTILE, STAT_STANDABLE, STAT_ACTIVATOR, STAT_TRANSPORT,
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STAT_EFFECTOR, STAT_ACTOR, STAT_ZOMBIEACTOR, STAT_MISC
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};
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int32_t lastupdate[MAXSPRITES];
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int32_t lastsectupdate[MAXSECTORS];
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int32_t lastwallupdate[MAXWALLS];
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mapstate_t *g_multiMapState = NULL;
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static int32_t spritecrc[MAXSPRITES];
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static int32_t sectcrc[MAXSECTORS];
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static int32_t wallcrc[MAXWALLS];
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void Net_Connect(const char *srvaddr)
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{
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ENetAddress address;
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ENetEvent event;
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char *addrstr = NULL;
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int32_t i;
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Net_Disconnect();
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g_netClient = enet_host_create(NULL, 1, CHAN_MAX, 0, 0);
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if (g_netClient == NULL)
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{
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initprintf("An error occurred while trying to create an ENet client host.\n");
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return;
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}
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addrstr = strtok((char *)srvaddr, ":");
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enet_address_set_host(&address, addrstr);
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address.port = atoi((addrstr = strtok(NULL, ":")) == NULL ? "23513" : addrstr);
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g_netClientPeer = enet_host_connect(g_netClient, &address, CHAN_MAX, 0);
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if (g_netClientPeer == NULL)
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{
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initprintf("No available peers for initiating an ENet connection.\n");
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return;
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}
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for (i=4; i>0; i--)
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{
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/* Wait up to 5 seconds for the connection attempt to succeed. */
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if (enet_host_service(g_netClient, & event, 5000) > 0 &&
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event.type == ENET_EVENT_TYPE_CONNECT)
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{
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initprintf("Connection to %s:%d succeeded.\n", (char *)srvaddr, address.port);
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return;
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}
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else
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{
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/* Either the 5 seconds are up or a disconnect event was */
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/* received. Reset the peer in the event the 5 seconds */
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/* had run out without any significant event. */
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enet_peer_reset(g_netClientPeer);
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initprintf("Connection to %s:%d failed.\n",(char *)srvaddr,address.port);
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}
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initprintf(i ? "Retrying...\n" : "Giving up connection attempt.\n");
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}
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Net_Disconnect();
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}
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void Net_Disconnect(void)
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{
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if (g_netClient)
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{
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ENetEvent event;
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if (g_netClientPeer)
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enet_peer_disconnect_later(g_netClientPeer, 0);
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while (enet_host_service(g_netClient, & event, 3000) > 0)
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{
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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case ENET_EVENT_TYPE_NONE:
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case ENET_EVENT_TYPE_RECEIVE:
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if (event.packet)
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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numplayers = playerswhenstarted = ud.multimode = 1;
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myconnectindex = screenpeek = 0;
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G_BackToMenu();
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break;
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}
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}
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enet_peer_reset(g_netClientPeer);
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g_netClientPeer = NULL;
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enet_host_destroy(g_netClient);
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g_netClient = NULL;
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return;
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}
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if (g_netServer)
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{
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ENetPeer *currentPeer;
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ENetEvent event;
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for (currentPeer = g_netServer -> peers;
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currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
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++ currentPeer)
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{
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enet_peer_disconnect_later(currentPeer, 0);
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}
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while (enet_host_service(g_netServer, & event, 3000) > 0)
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{
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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case ENET_EVENT_TYPE_NONE:
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case ENET_EVENT_TYPE_RECEIVE:
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case ENET_EVENT_TYPE_DISCONNECT:
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if (event.packet)
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enet_packet_destroy(event.packet);
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break;
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}
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}
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enet_host_destroy(g_netServer);
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g_netServer = NULL;
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}
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}
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static void Net_SendVersion(ENetPeer *client)
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{
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if (!g_netServer) return;
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buf[0] = PACKET_VERSION;
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buf[1] = BYTEVERSION;
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buf[2] = (uint8_t)atoi(s_buildDate);
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buf[3] = myconnectindex;
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enet_peer_send(client, CHAN_GAMESTATE, enet_packet_create(&buf[0], 4, ENET_PACKET_FLAG_RELIABLE));
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}
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void Net_SendClientInfo(void)
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{
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int32_t i,l;
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for (l=0; (unsigned)l<sizeof(szPlayerName)-1; l++)
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g_player[myconnectindex].user_name[l] = Btoupper(szPlayerName[l]);
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if (numplayers < 2) return;
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buf[0] = PACKET_CLIENT_INFO;
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l = 1;
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//null terminated player name to send
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for (i=0; szPlayerName[i]; i++) buf[l++] = Btoupper(szPlayerName[i]);
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buf[l++] = 0;
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buf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
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buf[l++] = g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
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buf[l++] = g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
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buf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
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buf[l++] = g_player[myconnectindex].pteam = ud.team;
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for (i=0; i<10; i++)
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{
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g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i];
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buf[l++] = (uint8_t)g_player[0].wchoice[i];
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}
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buf[l++] = myconnectindex;
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if (g_netClient)
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enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
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else if (g_netServer)
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
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}
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void Net_SendUserMapName(void)
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{
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int32_t j;
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if (numplayers < 2)
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return;
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packbuf[0] = PACKET_USER_MAP;
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packbuf[1] = 0;
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Bcorrectfilename(boardfilename,0);
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j = Bstrlen(boardfilename);
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boardfilename[j++] = 0;
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Bstrcat(packbuf+1,boardfilename);
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packbuf[j++] = myconnectindex;
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if (g_netClient)
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enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
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else if (g_netServer)
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
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}
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// FIXME: change all of the game starting support code to be fully server controlled
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void Net_NewGame(int32_t volume, int32_t level)
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{
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packbuf[0] = PACKET_NEW_GAME;
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packbuf[1] = ud.m_level_number = level;
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packbuf[2] = ud.m_volume_number = volume;
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packbuf[3] = ud.m_player_skill+1;
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packbuf[4] = ud.m_monsters_off;
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packbuf[5] = ud.m_respawn_monsters;
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packbuf[6] = ud.m_respawn_items;
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packbuf[7] = ud.m_respawn_inventory;
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packbuf[8] = ud.m_coop;
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packbuf[9] = ud.m_marker;
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packbuf[10] = ud.m_ffire;
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packbuf[11] = ud.m_noexits;
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packbuf[12] = myconnectindex;
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if (g_netClient)
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enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 13, ENET_PACKET_FLAG_RELIABLE));
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else if (g_netServer)
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 13, ENET_PACKET_FLAG_RELIABLE));
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}
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// sends a simple crc32 of the current password, verified by the server before the connection can continue
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static void Net_SendChallenge(void)
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{
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int32_t l = 1;
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uint32_t crc = crc32once((uint8_t *)g_netPassword, Bstrlen(g_netPassword));
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if (!g_netClientPeer) return;
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buf[0] = PACKET_AUTH;
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*(uint32_t *)&buf[1] = crc;
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l += sizeof(int32_t);
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buf[l++] = myconnectindex;
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enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
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}
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static void P_RemovePlayer(int32_t i)
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{
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// server obviously can't leave the game, and index 0 shows up for disconnect events from
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// players that haven't gotten far enough into the connection process to get a player ID
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if (i == 0) return;
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g_player[i].playerquitflag = 0;
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Bsprintf(buf,"%s^00 is history!",g_player[i].user_name);
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G_AddUserQuote(buf);
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if (numplayers == 1)
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S_PlaySound(GENERIC_AMBIENCE17);
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if (g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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if (screenpeek == i)
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screenpeek = myconnectindex;
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pub = NUMPAGES;
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pus = NUMPAGES;
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G_UpdateScreenArea();
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P_QuickKill(g_player[i].ps);
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if (voting == i)
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{
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for (i=0; i<MAXPLAYERS; i++)
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{
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g_player[i].vote = 0;
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g_player[i].gotvote = 0;
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}
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voting = -1;
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}
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Bstrcpy(ScriptQuotes[116],buf);
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g_player[myconnectindex].ps->ftq = 116;
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g_player[myconnectindex].ps->fta = 180;
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}
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}
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// sync a connecting player up with the current game state
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void Net_SyncPlayer(ENetEvent *event)
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{
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int32_t i, j;
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g_netPlayersWaiting++;
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S_PlaySound(DUKE_GETWEAPON2);
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TRAVERSE_CONNECT(i)
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if (g_player[i].playerquitflag == 0)
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break;
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// open a new slot if necessary
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event->peer->data = (void *)((intptr_t)(i = (i == -1 ? playerswhenstarted++ : i)));
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g_player[i].netsynctime = totalclock;
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g_player[i].playerquitflag = 1;
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for (j=0; j<playerswhenstarted-1; j++) connectpoint2[j] = j+1;
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connectpoint2[playerswhenstarted-1] = -1;
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TRAVERSE_CONNECT(j)
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{
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if (!g_player[j].ps) g_player[j].ps = (DukePlayer_t *) Bcalloc(1, sizeof(DukePlayer_t));
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if (!g_player[j].sync) g_player[j].sync = (input_t *) Bcalloc(1, sizeof(input_t));
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}
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packbuf[0] = PACKET_NUM_PLAYERS;
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packbuf[1] = ++numplayers;
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packbuf[2] = playerswhenstarted;
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packbuf[3] = ++ud.multimode;
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packbuf[4] = i;
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packbuf[5] = myconnectindex;
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE));
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packbuf[0] = PACKET_PLAYER_INDEX;
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packbuf[1] = i;
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packbuf[2] = myconnectindex;
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enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 3, ENET_PACKET_FLAG_RELIABLE));
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Net_SendClientInfo();
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Net_SendUserMapName();
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if (g_player[0].ps->gm & MODE_GAME)
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{
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if (g_multiMapState == NULL) g_multiMapState = (mapstate_t *)Bcalloc(1, sizeof(mapstate_t));
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if (g_multiMapState)
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{
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char *buf = (char *)Bmalloc(sizeof(mapstate_t)<<1);
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sprite[g_player[i].ps->i].cstat = 32768;
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g_player[i].ps->runspeed = g_playerFriction;
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g_player[i].ps->last_extra = sprite[g_player[i].ps->i].extra = g_player[i].ps->max_player_health = g_maxPlayerHealth;
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G_SaveMapState(g_multiMapState);
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if ((j = qlz_compress((char *)g_multiMapState, buf, sizeof(mapstate_t), state_compress)))
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{
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// all of these packets are SYNCPACKETSIZE
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do
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{
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enet_peer_send(event->peer, CHAN_SYNC,
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enet_packet_create((char *)(buf)+qlz_size_compressed(buf)-j, SYNCPACKETSIZE, ENET_PACKET_FLAG_RELIABLE));
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j -= SYNCPACKETSIZE;
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}
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while (j >= SYNCPACKETSIZE);
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// ...except for this one. A non-SYNCPACKETSIZE packet on CHAN_SYNC doubles as the signal that the transfer is done.
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enet_peer_send(event->peer, CHAN_SYNC,
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enet_packet_create((char *)(buf)+qlz_size_compressed(buf)-j, j, ENET_PACKET_FLAG_RELIABLE));
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}
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else
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initprintf("Error compressing map state for transfer!\n");
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Bfree(buf);
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Bfree(g_multiMapState);
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g_multiMapState = NULL;
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}
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}
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}
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int32_t Net_UnpackSprite(int32_t i, uint8_t *pbuf)
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{
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int16_t sect, statnum, osect, ostatnum, jj, opicnum, j = 0;
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#ifdef POLYMER
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int16_t lightid = -1;
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_prlight *mylight = NULL;
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#endif
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osect = sprite[i].sectnum;
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ostatnum = sprite[i].statnum;
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opicnum = sprite[i].picnum;
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Bmemcpy(&sprite[i], &pbuf[j], sizeof(spritetype));
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j += sizeof(spritetype);
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sect = sprite[i].sectnum;
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statnum = sprite[i].statnum;
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if (sect == MAXSECTORS || statnum == MAXSTATUS)
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{
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j += sizeof(netactor_t);
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deletesprite(i);
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return j;
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}
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sprite[i].sectnum = osect;
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sprite[i].statnum = ostatnum;
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// doesn't exist on the client yet
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if (ostatnum == MAXSTATUS || osect == MAXSECTORS)
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{
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int16_t sprs[MAXSPRITES], z = 0;
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while ((sprs[z++] = insertsprite(sect, statnum)) != i);
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z--;
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while (z--) deletesprite(sprs[z]);
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}
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else
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{
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if (sect != osect) changespritesect(i, sect);
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if (statnum != ostatnum) changespritestat(i, statnum);
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}
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#ifdef POLYMER
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if (sprite[i].picnum == opicnum)
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{
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mylight = actor[i].lightptr;
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lightid = actor[i].lightId;
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}
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else if (getrendermode() == 4 && actor[i].lightptr != NULL)
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{
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polymer_deletelight(actor[i].lightId);
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actor[i].lightId = -1;
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actor[i].lightptr = NULL;
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}
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#endif
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/*initprintf("updating sprite %d (%d)\n",i,sprite[i].picnum);*/
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jj = j++;
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Bmemcpy(&actor[i], &pbuf[j], sizeof(netactor_t));
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j += sizeof(netactor_t);
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actor[i].projectile = &SpriteProjectile[i];
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#ifdef POLYMER
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actor[i].lightptr = mylight;
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actor[i].lightId = lightid;
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#endif
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|
|
actor[i].flags &= ~SPRITE_NULL;
|
|
|
|
if (pbuf[jj] & 1) T2 += (intptr_t)&script[0];
|
|
if (pbuf[jj] & 2) T5 += (intptr_t)&script[0];
|
|
if (pbuf[jj] & 4) T6 += (intptr_t)&script[0];
|
|
|
|
do
|
|
{
|
|
int16_t var_id = *(int16_t *)&pbuf[j];
|
|
|
|
j += sizeof(int16_t);
|
|
|
|
if (var_id == MAXGAMEVARS) break;
|
|
|
|
if (aGameVars[var_id].val.plValues)
|
|
aGameVars[var_id].val.plValues[i] = *(int32_t *)&pbuf[j];
|
|
j += sizeof(int32_t);
|
|
}
|
|
while (1);
|
|
|
|
return j;
|
|
}
|
|
|
|
int32_t Net_PackSprite(int32_t i, uint8_t *pbuf)
|
|
{
|
|
int32_t j = 0, jj;
|
|
|
|
*(int16_t *)&pbuf[j] = i;
|
|
j += sizeof(int16_t);
|
|
Bmemcpy(&pbuf[j], &sprite[i], sizeof(spritetype));
|
|
j += sizeof(spritetype);
|
|
|
|
pbuf[(jj = j++)] = 0;
|
|
|
|
if (T2 >= (intptr_t)&script[0] && T2 < (intptr_t)(&script[g_scriptSize]))
|
|
{
|
|
pbuf[jj] |= 1;
|
|
T2 -= (intptr_t)&script[0];
|
|
}
|
|
|
|
if (T5 >= (intptr_t)&script[0] && T5 < (intptr_t)(&script[g_scriptSize]))
|
|
{
|
|
pbuf[jj] |= 2;
|
|
T5 -= (intptr_t)&script[0];
|
|
}
|
|
|
|
if (T6 >= (intptr_t)&script[0] && T6 < (intptr_t)(&script[g_scriptSize]))
|
|
{
|
|
pbuf[jj] |= 4;
|
|
T6 -= (intptr_t)&script[0];
|
|
}
|
|
|
|
Bmemcpy(&pbuf[j], &actor[i], sizeof(netactor_t));
|
|
j += sizeof(netactor_t);
|
|
|
|
if (pbuf[jj] & 1) T2 += (intptr_t)&script[0];
|
|
if (pbuf[jj] & 2) T5 += (intptr_t)&script[0];
|
|
if (pbuf[jj] & 4) T6 += (intptr_t)&script[0];
|
|
|
|
{
|
|
int16_t ii=g_gameVarCount-1, kk = 0;
|
|
|
|
for (; ii>=0 && kk <= 64; ii--)
|
|
{
|
|
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERACTOR|GAMEVAR_NOMULTI)) == GAMEVAR_PERACTOR && aGameVars[ii].val.plValues)
|
|
{
|
|
if (aGameVars[ii].val.plValues[i] != aGameVars[ii].lDefault)
|
|
{
|
|
*(int16_t *)&pbuf[j] = ii;
|
|
j += sizeof(int16_t);
|
|
*(int32_t *)&pbuf[j] = aGameVars[ii].val.plValues[i];
|
|
j += sizeof(int32_t);
|
|
kk++;
|
|
}
|
|
}
|
|
}
|
|
*(int16_t *)&pbuf[j] = MAXGAMEVARS;
|
|
j += sizeof(int16_t);
|
|
}
|
|
|
|
return j;
|
|
}
|
|
|
|
void Net_ParseServerPacket(ENetEvent *event)
|
|
{
|
|
uint8_t *pbuf = event->packet->data;
|
|
int32_t packbufleng = event->packet->dataLength;
|
|
int16_t i, j, l;
|
|
int32_t other = pbuf[--packbufleng];
|
|
input_t *nsyn;
|
|
|
|
#if 0
|
|
initprintf("RECEIVED PACKET: type: %d : len %d\n", pbuf[0], packbufleng);
|
|
#endif
|
|
switch (pbuf[0])
|
|
{
|
|
case PACKET_MASTER_TO_SLAVE: //[0] (receive master sync buffer)
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync) return;
|
|
|
|
j = 0;
|
|
|
|
packbufleng = qlz_size_decompressed((char *)&pbuf[1]);
|
|
pbuf = (uint8_t *)Bcalloc(1, packbufleng+1);
|
|
packbufleng = qlz_decompress((char *)&event->packet->data[1], (char *)(pbuf), state_decompress);
|
|
|
|
ticrandomseed = *(int32_t *)&pbuf[j];
|
|
j += sizeof(int32_t);
|
|
ud.pause_on = pbuf[j++];
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
g_player[i].ps->dead_flag = *(int16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
g_player[i].playerquitflag = pbuf[j++];
|
|
|
|
if (g_player[i].playerquitflag == 0) continue;
|
|
|
|
if (i == myconnectindex && !g_player[i].ps->dead_flag)
|
|
{
|
|
j += offsetof(input_t, filler) +
|
|
(sizeof(vec3_t) * 3) + // position and velocity
|
|
(sizeof(int16_t) * 3); // ang and horiz
|
|
goto process;
|
|
}
|
|
|
|
nsyn = (input_t *)&inputfifo[0][0];
|
|
|
|
Bmemcpy(&nsyn[i], &pbuf[j], offsetof(input_t, filler));
|
|
j += offsetof(input_t, filler);
|
|
|
|
// Bmemcpy(&g_player[i].ps->opos.x, &g_player[i].ps->pos.x, sizeof(vec3_t));
|
|
|
|
Bmemcpy(&g_player[i].ps->pos.x, &pbuf[j], sizeof(vec3_t) * 2);
|
|
if (g_player[i].ps->cursectnum >= 0 && g_player[i].ps->cursectnum < numsectors)
|
|
{
|
|
updatesectorz(g_player[i].ps->pos.x, g_player[i].ps->pos.y, g_player[i].ps->pos.z,
|
|
&g_player[i].ps->cursectnum);
|
|
changespritesect(g_player[i].ps->i, g_player[i].ps->cursectnum);
|
|
}
|
|
Bmemcpy(&sprite[g_player[i].ps->i], &pbuf[j], sizeof(vec3_t));
|
|
sprite[g_player[i].ps->i].z += PHEIGHT;
|
|
j += sizeof(vec3_t) * 2;
|
|
|
|
Bmemcpy(&g_player[i].ps->posvel.x, &pbuf[j], sizeof(vec3_t));
|
|
j += sizeof(vec3_t);
|
|
|
|
g_player[i].ps->oang = g_player[i].ps->ang;
|
|
g_player[i].ps->ang = sprite[g_player[i].ps->i].ang = *(int16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
Bmemcpy(&g_player[i].ps->ohoriz, &g_player[i].ps->horiz, sizeof(int16_t) * 2);
|
|
Bmemcpy(&g_player[i].ps->horiz, &pbuf[j], sizeof(int16_t) * 2);
|
|
j += sizeof(int16_t) * 2;
|
|
|
|
process:
|
|
g_player[i].ps->gotweapon = *(uint16_t *)&pbuf[j];
|
|
j += sizeof(uint16_t);
|
|
|
|
Bmemcpy(&g_player[i].ps->ammo_amount[0], &pbuf[j], sizeof(g_player[i].ps->ammo_amount));
|
|
j += sizeof(g_player[i].ps->ammo_amount);
|
|
|
|
Bmemcpy(&g_player[i].ps->inv_amount[0], &pbuf[j], sizeof(g_player[i].ps->inv_amount));
|
|
j += sizeof(g_player[i].ps->inv_amount);
|
|
|
|
Bmemcpy(g_player[i].frags, &pbuf[j], sizeof(g_player[i].frags));
|
|
j += sizeof(g_player[i].frags);
|
|
|
|
sprite[g_player[i].ps->i].extra = (uint8_t)pbuf[j++];
|
|
|
|
sprite[g_player[i].ps->i].cstat = *(int16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
g_player[i].ps->kickback_pic = (uint8_t)pbuf[j++];
|
|
|
|
actor[g_player[i].ps->i].owner = *(int16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
actor[g_player[i].ps->i].picnum = *(int16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
g_player[i].ps->curr_weapon = (uint8_t)pbuf[j++];
|
|
g_player[i].ps->last_weapon = (int8_t)pbuf[j++];
|
|
g_player[i].ps->wantweaponfire = (int8_t)pbuf[j++];
|
|
g_player[i].ps->weapon_pos = (int8_t)pbuf[j++];
|
|
g_player[i].ps->frag_ps = (uint8_t)pbuf[j++];
|
|
|
|
g_player[i].ps->frag = (uint8_t)pbuf[j++];
|
|
|
|
g_player[i].ps->fraggedself = (uint8_t)pbuf[j++];
|
|
|
|
g_player[i].ps->last_extra = (uint8_t)pbuf[j++];
|
|
|
|
g_player[i].ping = *(int16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
sprite[g_player[i].ps->i].pal = (uint8_t)pbuf[j++];
|
|
|
|
l = i;
|
|
|
|
i = g_player[l].ps->i;
|
|
|
|
{
|
|
int16_t jj = j++;
|
|
int32_t oa = (T5 >= (intptr_t)&script[0] && T5 < (intptr_t)&script[g_scriptSize]) ? T5-(intptr_t)&script[0] : T5;
|
|
|
|
Bmemcpy(&T5, &pbuf[j], sizeof(T5));
|
|
j += sizeof(T5);
|
|
|
|
if (oa != T5) T3 = T4 = 0;
|
|
if (pbuf[jj] & 2) T5 += (intptr_t)&script[0];
|
|
}
|
|
|
|
do
|
|
{
|
|
int16_t var_id = *(int16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
if (var_id == MAXGAMEVARS) break;
|
|
|
|
aGameVars[var_id].val.plValues[i] = *(int32_t *)&pbuf[j];
|
|
j += sizeof(int32_t);
|
|
}
|
|
while (1);
|
|
|
|
i = l;
|
|
|
|
do
|
|
{
|
|
int16_t var_id = *(int16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
if (var_id == MAXGAMEVARS) break;
|
|
|
|
aGameVars[var_id].val.plValues[i] = *(int32_t *)&pbuf[j];
|
|
j += sizeof(int32_t);
|
|
}
|
|
while (1);
|
|
}
|
|
|
|
{
|
|
// sprite/sector/wall updates tacked on to the end of the packet
|
|
|
|
l = pbuf[j++];
|
|
while (l--)
|
|
{
|
|
int32_t i = *(int16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
j += Net_UnpackSprite(i, &pbuf[j]);
|
|
}
|
|
}
|
|
|
|
Bfree(pbuf);
|
|
|
|
break;
|
|
|
|
case PACKET_MAP_STREAM:
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync) return;
|
|
|
|
j = 0;
|
|
|
|
packbufleng = qlz_size_decompressed((char *)&pbuf[1]);
|
|
pbuf = (uint8_t *)Bcalloc(1, packbufleng+1);
|
|
packbufleng = qlz_decompress((char *)&event->packet->data[1], (char *)(pbuf), state_decompress);
|
|
|
|
l = pbuf[j++];
|
|
while (l--)
|
|
{
|
|
int32_t i = *(int16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
j += Net_UnpackSprite(i, &pbuf[j]);
|
|
}
|
|
|
|
l = pbuf[j++];
|
|
while (l--)
|
|
{
|
|
int16_t secid = *(int16_t *)&pbuf[j];
|
|
|
|
Bmemcpy(§or[secid], &pbuf[j + sizeof(int16_t)], sizeof(sectortype));
|
|
j += sizeof(int16_t) + sizeof(sectortype);
|
|
}
|
|
|
|
l = pbuf[j++];
|
|
while (l--)
|
|
{
|
|
int16_t wallid = *(int16_t *)&pbuf[j];
|
|
|
|
Bmemcpy(&wall[wallid], &pbuf[j + sizeof(int16_t)], sizeof(walltype));
|
|
j += sizeof(int16_t) + sizeof(walltype);
|
|
// we call dragpoint() to make sure the nextwall position gets updated too
|
|
dragpoint(wallid, wall[wallid].x, wall[wallid].y);
|
|
}
|
|
|
|
Bfree(pbuf);
|
|
|
|
break;
|
|
|
|
|
|
case PACKET_MESSAGE:
|
|
Bstrncpy(recbuf, (char *)pbuf+2, packbufleng-2);
|
|
recbuf[packbufleng-2] = 0;
|
|
|
|
G_AddUserQuote(recbuf);
|
|
S_PlaySound(EXITMENUSOUND);
|
|
|
|
pus = pub = NUMPAGES;
|
|
|
|
break;
|
|
|
|
case PACKET_NEW_GAME:
|
|
if ((vote_map + vote_episode + voting) != -3)
|
|
G_AddUserQuote("VOTE SUCCEEDED");
|
|
|
|
ud.m_level_number = ud.level_number = pbuf[1];
|
|
ud.m_volume_number = ud.volume_number = pbuf[2];
|
|
ud.m_player_skill = ud.player_skill = pbuf[3];
|
|
ud.m_monsters_off = ud.monsters_off = pbuf[4];
|
|
ud.m_respawn_monsters = ud.respawn_monsters = pbuf[5];
|
|
ud.m_respawn_items = ud.respawn_items = pbuf[6];
|
|
ud.m_respawn_inventory = ud.respawn_inventory = pbuf[7];
|
|
ud.m_coop = pbuf[8];
|
|
ud.m_marker = ud.marker = pbuf[9];
|
|
ud.m_ffire = ud.ffire = pbuf[10];
|
|
ud.m_noexits = ud.noexits = pbuf[11];
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
P_ResetWeapons(i);
|
|
P_ResetInventory(i);
|
|
}
|
|
|
|
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
|
|
ud.coop = ud.m_coop;
|
|
|
|
if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
|
|
break;
|
|
|
|
case PACKET_VERSION:
|
|
if (pbuf[1] != BYTEVERSION || pbuf[2] != (uint8_t)atoi(s_buildDate))
|
|
{
|
|
initprintf("Server protocol is version %d.%d, expecting %d.%d\n",
|
|
pbuf[1], pbuf[2], BYTEVERSION, (uint8_t)atoi(s_buildDate));
|
|
initprintf("Server version mismatch! You cannot play Duke with different versions!\n");
|
|
g_netDisconnect = 1;
|
|
return;
|
|
}
|
|
Net_SendChallenge();
|
|
break;
|
|
|
|
case PACKET_NUM_PLAYERS:
|
|
numplayers = pbuf[1];
|
|
playerswhenstarted = pbuf[2];
|
|
ud.multimode = pbuf[3];
|
|
if (pbuf[4]) // ID of new player
|
|
{
|
|
g_player[pbuf[4]].playerquitflag = 1;
|
|
|
|
if (!g_player[pbuf[4]].ps) g_player[pbuf[4]].ps = (DukePlayer_t *) Bcalloc(1,sizeof(DukePlayer_t));
|
|
if (!g_player[pbuf[4]].sync) g_player[pbuf[4]].sync = (input_t *) Bcalloc(1,sizeof(input_t));
|
|
}
|
|
|
|
for (i=0; i<playerswhenstarted-1; i++) connectpoint2[i] = i+1;
|
|
connectpoint2[playerswhenstarted-1] = -1;
|
|
|
|
S_PlaySound(DUKE_GETWEAPON2);
|
|
|
|
// myconnectindex is 0 until we get PACKET_PLAYER_INDEX
|
|
if (myconnectindex != 0)
|
|
Net_SendClientInfo();
|
|
break;
|
|
|
|
// receive client player index from server
|
|
case PACKET_PLAYER_INDEX:
|
|
myconnectindex = pbuf[1];
|
|
g_player[myconnectindex].playerquitflag = 1;
|
|
Net_SendClientInfo();
|
|
break;
|
|
|
|
case PACKET_PLAYER_DISCONNECTED:
|
|
if ((g_player[myconnectindex].ps->gm & MODE_GAME) && !g_netSync)
|
|
P_RemovePlayer(pbuf[1]);
|
|
numplayers = pbuf[2];
|
|
ud.multimode = pbuf[3];
|
|
playerswhenstarted = pbuf[4];
|
|
break;
|
|
|
|
case PACKET_PLAYER_SPAWN:
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync) break;
|
|
P_ResetPlayer(pbuf[1]);
|
|
break;
|
|
|
|
case PACKET_PLAYER_READY:
|
|
g_player[0].playerreadyflag++;
|
|
return;
|
|
|
|
case PACKET_FRAG:
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync) break;
|
|
g_player[pbuf[1]].ps->frag_ps = pbuf[2];
|
|
actor[g_player[pbuf[1]].ps->i].picnum = pbuf[3];
|
|
ticrandomseed = *(int32_t *)&pbuf[4];
|
|
P_FragPlayer(pbuf[1]);
|
|
break;
|
|
|
|
case PACKET_CLIENT_INFO:
|
|
for (i=1; pbuf[i]; i++)
|
|
g_player[other].user_name[i-1] = pbuf[i];
|
|
g_player[other].user_name[i-1] = 0;
|
|
i++;
|
|
|
|
g_player[other].ps->aim_mode = pbuf[i++];
|
|
g_player[other].ps->auto_aim = pbuf[i++];
|
|
g_player[other].ps->weaponswitch = pbuf[i++];
|
|
g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++];
|
|
g_player[other].pteam = pbuf[i++];
|
|
|
|
j = i;
|
|
for (; i-j<10; i++) g_player[other].wchoice[i-j] = pbuf[i];
|
|
|
|
g_player[other].playerquitflag = 1;
|
|
|
|
break;
|
|
|
|
|
|
case PACKET_RTS:
|
|
if (rts_numlumps == 0) break;
|
|
|
|
if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0 || !(ud.config.VoiceToggle & 4))
|
|
break;
|
|
FX_PlayAuto3D((char *)RTS_GetSound(pbuf[1]-1),RTS_SoundLength(pbuf[1]-1),0,0,0,255,-pbuf[1]);
|
|
g_RTSPlaying = 7;
|
|
|
|
break;
|
|
|
|
case PACKET_USER_MAP:
|
|
Bstrcpy(boardfilename,(char *)pbuf+1);
|
|
boardfilename[packbufleng-1] = 0;
|
|
Bcorrectfilename(boardfilename,0);
|
|
if (boardfilename[0] != 0)
|
|
{
|
|
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
|
|
{
|
|
Bmemset(boardfilename,0,sizeof(boardfilename));
|
|
Net_SendUserMapName();
|
|
}
|
|
else kclose(i);
|
|
}
|
|
|
|
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
|
|
ud.m_level_number = 0;
|
|
|
|
break;
|
|
|
|
case PACKET_MAP_VOTE:
|
|
if (voting == myconnectindex && g_player[(uint8_t)pbuf[1]].gotvote == 0)
|
|
{
|
|
g_player[(uint8_t)pbuf[1]].gotvote = 1;
|
|
g_player[(uint8_t)pbuf[1]].vote = pbuf[2];
|
|
Bsprintf(tempbuf,"CONFIRMED VOTE FROM %s",g_player[(uint8_t)pbuf[1]].user_name);
|
|
G_AddUserQuote(tempbuf);
|
|
}
|
|
break;
|
|
|
|
case PACKET_MAP_VOTE_INITIATE: // call map vote
|
|
voting = pbuf[1];
|
|
vote_episode = pbuf[2];
|
|
vote_map = pbuf[3];
|
|
|
|
Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",
|
|
g_player[(uint8_t)pbuf[1]].user_name,
|
|
MapInfo[(uint8_t)(pbuf[2]*MAXLEVELS + pbuf[3])].name,
|
|
pbuf[2]+1,pbuf[3]+1);
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE");
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
for (i=MAXPLAYERS-1; i>=0; i--)
|
|
{
|
|
g_player[i].vote = 0;
|
|
g_player[i].gotvote = 0;
|
|
}
|
|
g_player[voting].gotvote = g_player[voting].vote = 1;
|
|
break;
|
|
|
|
case PACKET_MAP_VOTE_CANCEL: // cancel map vote
|
|
if (voting == pbuf[1])
|
|
{
|
|
voting = -1;
|
|
i = 0;
|
|
for (j=MAXPLAYERS-1; j>=0; j--)
|
|
i += g_player[j].gotvote;
|
|
|
|
if (i != numplayers)
|
|
Bsprintf(tempbuf,"%s^00 HAS CANCELED THE VOTE",g_player[(uint8_t)pbuf[1]].user_name);
|
|
else Bsprintf(tempbuf,"VOTE FAILED");
|
|
for (i=MAXPLAYERS-1; i>=0; i--)
|
|
{
|
|
g_player[i].vote = 0;
|
|
g_player[i].gotvote = 0;
|
|
}
|
|
G_AddUserQuote(tempbuf);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Net_ParseClientPacket(ENetEvent *event)
|
|
{
|
|
uint8_t *pbuf = event->packet->data;
|
|
int32_t packbufleng = event->packet->dataLength;
|
|
int16_t i, j;
|
|
int32_t other = pbuf[--packbufleng];
|
|
input_t *nsyn;
|
|
|
|
#if 0
|
|
initprintf("RECEIVED PACKET: type: %d : len %d\n", pbuf[0], packbufleng);
|
|
#endif
|
|
switch (pbuf[0])
|
|
{
|
|
case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer)
|
|
j = 0;
|
|
|
|
packbufleng = qlz_size_decompressed((char *)&pbuf[1]);
|
|
pbuf = (uint8_t *)Bcalloc(1, packbufleng+1);
|
|
packbufleng = qlz_decompress((char *)&event->packet->data[1], (char *)(pbuf), state_decompress);
|
|
|
|
nsyn = (input_t *)&inputfifo[0][0];
|
|
|
|
Bmemcpy(&nsyn[other], &pbuf[j], sizeof(input_t));
|
|
|
|
j += offsetof(input_t, filler);
|
|
|
|
// anyone the server thinks is dead can go fuck themselves
|
|
if (g_player[other].ps->dead_flag)
|
|
{
|
|
Bfree(pbuf);
|
|
break;
|
|
}
|
|
else
|
|
g_player[other].playerquitflag = 1;
|
|
|
|
// Bmemcpy(&g_player[other].ps->opos.x, &g_player[other].ps->pos.x, sizeof(vec3_t));
|
|
Bmemcpy(&g_player[other].ps->pos.x, &pbuf[j], sizeof(vec3_t) * 2);
|
|
updatesectorz(g_player[other].ps->pos.x, g_player[other].ps->pos.y, g_player[other].ps->pos.z,
|
|
&g_player[other].ps->cursectnum);
|
|
Bmemcpy(&sprite[g_player[other].ps->i], &pbuf[j], sizeof(vec3_t));
|
|
sprite[g_player[other].ps->i].z += PHEIGHT;
|
|
changespritesect(g_player[other].ps->i, g_player[other].ps->cursectnum);
|
|
j += sizeof(vec3_t) * 2;
|
|
|
|
Bmemcpy(&g_player[other].ps->posvel.x, &pbuf[j], sizeof(vec3_t));
|
|
j += sizeof(vec3_t);
|
|
|
|
g_player[other].ps->oang = g_player[other].ps->ang;
|
|
Bmemcpy(&g_player[other].ps->ang, &pbuf[j], sizeof(int16_t));
|
|
Bmemcpy(&sprite[g_player[other].ps->i].ang, &pbuf[j], sizeof(int16_t));
|
|
j += sizeof(int16_t);
|
|
|
|
Bmemcpy(&g_player[other].ps->ohoriz, &g_player[other].ps->horiz, sizeof(int16_t) * 2);
|
|
Bmemcpy(&g_player[other].ps->horiz, &pbuf[j], sizeof(int16_t) * 2);
|
|
j += sizeof(int16_t) * 2;
|
|
|
|
Bfree(pbuf);
|
|
break;
|
|
|
|
case PACKET_PLAYER_READY:
|
|
if (g_player[myconnectindex].ps->gm & MODE_GAME)
|
|
{
|
|
packbuf[0] = PACKET_PLAYER_READY;
|
|
packbuf[1] = myconnectindex;
|
|
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
g_player[other].playerreadyflag++;
|
|
return;
|
|
|
|
case PACKET_MESSAGE:
|
|
Bstrncpy(recbuf, (char *)pbuf+2, packbufleng-2);
|
|
recbuf[packbufleng-2] = 0;
|
|
|
|
G_AddUserQuote(recbuf);
|
|
S_PlaySound(EXITMENUSOUND);
|
|
|
|
pus = pub = NUMPAGES;
|
|
break;
|
|
|
|
case PACKET_NEW_GAME:
|
|
if ((vote_map + vote_episode + voting) != -3)
|
|
G_AddUserQuote("VOTE SUCCEEDED");
|
|
|
|
ud.m_level_number = ud.level_number = pbuf[1];
|
|
ud.m_volume_number = ud.volume_number = pbuf[2];
|
|
ud.m_player_skill = ud.player_skill = pbuf[3];
|
|
ud.m_monsters_off = ud.monsters_off = pbuf[4];
|
|
ud.m_respawn_monsters = ud.respawn_monsters = pbuf[5];
|
|
ud.m_respawn_items = ud.respawn_items = pbuf[6];
|
|
ud.m_respawn_inventory = ud.respawn_inventory = pbuf[7];
|
|
ud.m_coop = pbuf[8];
|
|
ud.m_marker = ud.marker = pbuf[9];
|
|
ud.m_ffire = ud.ffire = pbuf[10];
|
|
ud.m_noexits = ud.noexits = pbuf[11];
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
P_ResetWeapons(i);
|
|
P_ResetInventory(i);
|
|
}
|
|
|
|
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
|
|
ud.coop = ud.m_coop;
|
|
|
|
if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
|
|
break;
|
|
|
|
case PACKET_AUTH:
|
|
{
|
|
uint32_t crc = *(uint32_t *)&pbuf[1];
|
|
|
|
if (crc == crc32once((uint8_t *)g_netPassword, Bstrlen(g_netPassword)))
|
|
Net_SyncPlayer(event);
|
|
else
|
|
{
|
|
enet_peer_disconnect_later(event->peer, DISC_BAD_PASSWORD);
|
|
initprintf("Bad password from client.\n");
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PACKET_CLIENT_INFO:
|
|
for (i=1; pbuf[i]; i++)
|
|
g_player[other].user_name[i-1] = pbuf[i];
|
|
g_player[other].user_name[i-1] = 0;
|
|
i++;
|
|
|
|
g_player[other].ps->aim_mode = pbuf[i++];
|
|
g_player[other].ps->auto_aim = pbuf[i++];
|
|
g_player[other].ps->weaponswitch = pbuf[i++];
|
|
g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++];
|
|
g_player[other].pteam = pbuf[i++];
|
|
|
|
for (j=i; i-j<10; i++) g_player[other].wchoice[i-j] = pbuf[i];
|
|
break;
|
|
|
|
case PACKET_RTS:
|
|
if (rts_numlumps == 0) break;
|
|
|
|
if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0 || !(ud.config.VoiceToggle & 4))
|
|
break;
|
|
|
|
FX_PlayAuto3D((char *)RTS_GetSound(pbuf[1]-1),RTS_SoundLength(pbuf[1]-1),0,0,0,255,-pbuf[1]);
|
|
g_RTSPlaying = 7;
|
|
break;
|
|
|
|
case PACKET_USER_MAP:
|
|
Bstrcpy(boardfilename,(char *)pbuf+1);
|
|
boardfilename[packbufleng-1] = 0;
|
|
Bcorrectfilename(boardfilename,0);
|
|
if (boardfilename[0] != 0)
|
|
{
|
|
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
|
|
{
|
|
Bmemset(boardfilename,0,sizeof(boardfilename));
|
|
Net_SendUserMapName();
|
|
}
|
|
else kclose(i);
|
|
}
|
|
|
|
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
|
|
ud.m_level_number = 0;
|
|
break;
|
|
|
|
case PACKET_MAP_VOTE:
|
|
if (voting == myconnectindex && g_player[(uint8_t)pbuf[1]].gotvote == 0)
|
|
{
|
|
g_player[(uint8_t)pbuf[1]].gotvote = 1;
|
|
g_player[(uint8_t)pbuf[1]].vote = pbuf[2];
|
|
Bsprintf(tempbuf,"CONFIRMED VOTE FROM %s",g_player[(uint8_t)pbuf[1]].user_name);
|
|
G_AddUserQuote(tempbuf);
|
|
}
|
|
break;
|
|
|
|
case PACKET_MAP_VOTE_INITIATE:
|
|
voting = pbuf[1];
|
|
vote_episode = pbuf[2];
|
|
vote_map = pbuf[3];
|
|
|
|
Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",
|
|
g_player[(uint8_t)pbuf[1]].user_name,
|
|
MapInfo[(uint8_t)(pbuf[2]*MAXLEVELS + pbuf[3])].name,
|
|
pbuf[2]+1,pbuf[3]+1);
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE");
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
for (i=MAXPLAYERS-1; i>=0; i--)
|
|
{
|
|
g_player[i].vote = 0;
|
|
g_player[i].gotvote = 0;
|
|
}
|
|
g_player[voting].gotvote = g_player[voting].vote = 1;
|
|
break;
|
|
|
|
case PACKET_MAP_VOTE_CANCEL:
|
|
if (voting == pbuf[1])
|
|
{
|
|
voting = -1;
|
|
i = 0;
|
|
for (j=MAXPLAYERS-1; j>=0; j--)
|
|
i += g_player[j].gotvote;
|
|
|
|
if (i != numplayers)
|
|
Bsprintf(tempbuf,"%s^00 HAS CANCELED THE VOTE",g_player[(uint8_t)pbuf[1]].user_name);
|
|
else Bsprintf(tempbuf,"VOTE FAILED");
|
|
for (i=MAXPLAYERS-1; i>=0; i--)
|
|
{
|
|
g_player[i].vote = 0;
|
|
g_player[i].gotvote = 0;
|
|
}
|
|
G_AddUserQuote(tempbuf);
|
|
}
|
|
break;
|
|
|
|
case PACKET_REQUEST_GAMESTATE:
|
|
if (g_netServer && g_player[0].ps->gm & MODE_GAME)
|
|
{
|
|
packbuf[0] = PACKET_NEW_GAME;
|
|
packbuf[1] = ud.level_number;
|
|
packbuf[2] = ud.volume_number;
|
|
packbuf[3] = ud.player_skill+1;
|
|
packbuf[4] = ud.monsters_off;
|
|
packbuf[5] = ud.respawn_monsters;
|
|
packbuf[6] = ud.respawn_items;
|
|
packbuf[7] = ud.respawn_inventory;
|
|
packbuf[8] = ud.coop;
|
|
packbuf[9] = ud.marker;
|
|
packbuf[10] = ud.ffire;
|
|
packbuf[11] = ud.noexits;
|
|
packbuf[12] = myconnectindex;
|
|
|
|
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 13, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
j = g_player[other].ps->i;
|
|
Bmemcpy(g_player[other].ps, g_player[0].ps, sizeof(DukePlayer_t));
|
|
|
|
g_player[other].ps->i = j;
|
|
changespritestat(j, STAT_PLAYER);
|
|
|
|
P_ResetStatus(other);
|
|
P_ResetWeapons(other);
|
|
P_ResetInventory(other);
|
|
|
|
g_player[other].ps->last_extra = sprite[g_player[other].ps->i].extra = g_player[other].ps->max_player_health;
|
|
sprite[g_player[other].ps->i].cstat = 1+256;
|
|
actor[g_player[other].ps->i].t_data[2] = actor[g_player[other].ps->i].t_data[3] = actor[g_player[other].ps->i].t_data[4] = 0;
|
|
|
|
g_netPlayersWaiting--;
|
|
|
|
// a player connecting is a good time to mark things as needing to be updated
|
|
// we invalidate everything that has changed since we started sending the snapshot of the map to the new player
|
|
|
|
{
|
|
int32_t zz, i, nexti;
|
|
|
|
for (zz = 0; (unsigned)zz < (sizeof(g_netStatnums)/sizeof(g_netStatnums[0])); zz++)
|
|
TRAVERSE_SPRITE_STAT(headspritestat[g_netStatnums[zz]], i, nexti)
|
|
{
|
|
if (lastupdate[i] >= g_player[other].netsynctime)
|
|
spritecrc[i] = 0xdeadbeef;
|
|
}
|
|
}
|
|
|
|
for (i=numwalls-1; i>=0; i--)
|
|
if (lastwallupdate[i] >= g_player[other].netsynctime)
|
|
wallcrc[i] = 0xdeadbeef;
|
|
|
|
for (i=numsectors-1; i>=0; i--)
|
|
if (lastsectupdate[i] >= g_player[other].netsynctime)
|
|
sectcrc[i] = 0xdeadbeef;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void Net_GetPackets(void)
|
|
{
|
|
sampletimer();
|
|
MUSIC_Update();
|
|
S_Update();
|
|
|
|
G_HandleSpecialKeys();
|
|
|
|
if (g_netDisconnect)
|
|
{
|
|
Net_Disconnect();
|
|
g_netDisconnect = 0;
|
|
|
|
if (g_gameQuit)
|
|
G_GameExit(" ");
|
|
|
|
return;
|
|
}
|
|
|
|
if (g_netServer)
|
|
{
|
|
ENetEvent event;
|
|
|
|
// pull events from the wire into the packet queue without dispatching them, once per Net_GetPackets() call
|
|
enet_host_service(g_netServer, NULL, 0);
|
|
|
|
// dispatch any pending events from the local packet queue
|
|
while (enet_host_check_events(g_netServer, &event) > 0)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
{
|
|
char ipaddr[32];
|
|
|
|
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
|
|
|
|
initprintf("A new client connected from %s:%u.\n",
|
|
ipaddr, event.peer -> address.port);
|
|
}
|
|
Net_SendVersion(event.peer);
|
|
break;
|
|
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
/*
|
|
initprintf ("A packet of length %u containing %s was received from player %d on channel %u.\n",
|
|
event.packet -> dataLength,
|
|
event.packet -> data,
|
|
event.peer -> data,
|
|
event.channelID);
|
|
*/
|
|
Net_ParseClientPacket(&event);
|
|
// broadcast takes care of enet_packet_destroy itself
|
|
// we set the state to disconnected so enet_host_broadcast doesn't send the player back his own packets
|
|
if ((event.channelID == CHAN_GAMESTATE && event.packet->data[0] > PACKET_BROADCAST) || event.channelID == CHAN_CHAT)
|
|
{
|
|
event.peer->state = ENET_PEER_STATE_DISCONNECTED;
|
|
enet_host_broadcast(g_netServer, event.channelID,
|
|
enet_packet_create(event.packet->data, event.packet->dataLength, event.packet->flags & ENET_PACKET_FLAG_RELIABLE));
|
|
event.peer->state = ENET_PEER_STATE_CONNECTED;
|
|
}
|
|
|
|
enet_packet_destroy(event.packet);
|
|
g_player[(intptr_t)event.peer->data].ping = (event.peer->lastRoundTripTime + event.peer->roundTripTime)/2;
|
|
break;
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
numplayers--;
|
|
ud.multimode--;
|
|
|
|
P_RemovePlayer((intptr_t)event.peer->data);
|
|
|
|
packbuf[0] = PACKET_PLAYER_DISCONNECTED;
|
|
packbuf[1] = (intptr_t)event.peer->data;
|
|
packbuf[2] = numplayers;
|
|
packbuf[3] = ud.multimode;
|
|
packbuf[4] = playerswhenstarted;
|
|
packbuf[5] = myconnectindex;
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
initprintf("%s disconnected.\n", g_player[(intptr_t)event.peer->data].user_name);
|
|
event.peer->data = NULL;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (g_netClient)
|
|
{
|
|
ENetEvent event;
|
|
|
|
enet_host_service(g_netClient, NULL, 0);
|
|
|
|
while (enet_host_check_events(g_netClient, &event) > 0)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
|
|
/*
|
|
initprintf("A packet of length %u was received from player %d on channel %u.\n",
|
|
event.packet -> dataLength,
|
|
event.peer -> data,
|
|
event.channelID);
|
|
*/
|
|
|
|
// mapstate transfer from the server... all packets but the last are SYNCPACKETSIZE
|
|
if (event.channelID == CHAN_SYNC)
|
|
{
|
|
static int32_t datasiz = 0;
|
|
static uint8_t *buf = NULL;
|
|
|
|
if (buf == NULL)
|
|
{
|
|
datasiz = 0;
|
|
g_netSync = 1;
|
|
buf = (uint8_t *)Bcalloc(1, sizeof(mapstate_t)<<1);
|
|
}
|
|
|
|
g_multiMapState = (mapstate_t *)Brealloc(g_multiMapState, sizeof(mapstate_t));
|
|
|
|
if (buf && event.packet->dataLength == SYNCPACKETSIZE)
|
|
{
|
|
Bmemcpy((uint8_t *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
|
|
datasiz += SYNCPACKETSIZE;
|
|
}
|
|
// last packet of mapstate sequence
|
|
else if (buf)
|
|
{
|
|
Bmemcpy((uint8_t *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
|
|
datasiz = 0;
|
|
g_netSync = 0;
|
|
|
|
if (qlz_size_decompressed((const char *)buf) == sizeof(mapstate_t))
|
|
{
|
|
qlz_decompress((const char *)buf, g_multiMapState, state_decompress);
|
|
Bfree(buf);
|
|
buf = NULL;
|
|
|
|
packbuf[0] = PACKET_REQUEST_GAMESTATE;
|
|
packbuf[1] = myconnectindex;
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&packbuf[0], 2, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
else
|
|
{
|
|
initprintf("Invalid map state from server!\n");
|
|
Bfree(buf);
|
|
buf = NULL;
|
|
g_netDisconnect = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
initprintf("Error allocating buffer for map state!\n");
|
|
g_netDisconnect = 1;
|
|
}
|
|
}
|
|
else Net_ParseServerPacket(&event);
|
|
|
|
enet_packet_destroy(event.packet);
|
|
break;
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
g_netDisconnect = 1;
|
|
numplayers = playerswhenstarted = ud.multimode = 1;
|
|
myconnectindex = screenpeek = 0;
|
|
G_BackToMenu();
|
|
switch (event.data)
|
|
{
|
|
case DISC_BAD_PASSWORD:
|
|
initprintf("Bad password.\n");
|
|
return;
|
|
case DISC_KICKED:
|
|
initprintf("You have been kicked from the server.\n");
|
|
return;
|
|
case DISC_BANNED:
|
|
initprintf("You have been banned from this server.\n");
|
|
return;
|
|
default:
|
|
initprintf("Disconnected.\n");
|
|
return;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Net_UpdateClients(void)
|
|
{
|
|
input_t *osyn = (input_t *)&inputfifo[1][0];
|
|
input_t *nsyn = (input_t *)&inputfifo[0][0];
|
|
int16_t i, nexti, k = 0, l;
|
|
int32_t j;
|
|
|
|
if (!g_netServer || numplayers < 2)
|
|
{
|
|
ticrandomseed = randomseed;
|
|
if (g_netServer)
|
|
Bmemcpy(&osyn[0], &nsyn[0], sizeof(input_t));
|
|
return;
|
|
}
|
|
|
|
packbuf[0] = PACKET_MASTER_TO_SLAVE;
|
|
j = 1;
|
|
|
|
*(int32_t *)&packbuf[j] = ticrandomseed = randomseed;
|
|
j += sizeof(int32_t);
|
|
packbuf[j++] = ud.pause_on;
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
Bmemcpy(&osyn[i], &nsyn[i], offsetof(input_t, filler));
|
|
|
|
*(int16_t *)&packbuf[j] = g_player[i].ps->dead_flag;
|
|
j += sizeof(int16_t);
|
|
|
|
packbuf[j++] = g_player[i].playerquitflag;
|
|
|
|
if (g_player[i].playerquitflag == 0) continue;
|
|
|
|
Bmemcpy(&packbuf[j], &nsyn[i], offsetof(input_t, filler));
|
|
j += offsetof(input_t, filler);
|
|
|
|
Bmemcpy(&packbuf[j], &g_player[i].ps->pos.x, sizeof(vec3_t) * 2);
|
|
j += sizeof(vec3_t) * 2;
|
|
|
|
Bmemcpy(&packbuf[j], &g_player[i].ps->posvel.x, sizeof(vec3_t));
|
|
j += sizeof(vec3_t);
|
|
|
|
*(int16_t *)&packbuf[j] = g_player[i].ps->ang;
|
|
j += sizeof(int16_t);
|
|
|
|
Bmemcpy(&packbuf[j], &g_player[i].ps->horiz, sizeof(int16_t) * 2);
|
|
j += sizeof(int16_t) * 2;
|
|
|
|
*(uint16_t *)&packbuf[j] = g_player[i].ps->gotweapon;
|
|
j += sizeof(uint16_t);
|
|
|
|
Bmemcpy(&packbuf[j], &g_player[i].ps->ammo_amount[0], sizeof(g_player[i].ps->ammo_amount));
|
|
j += sizeof(g_player[i].ps->ammo_amount);
|
|
|
|
Bmemcpy(&packbuf[j], &g_player[i].ps->inv_amount[0], sizeof(g_player[i].ps->inv_amount));
|
|
j += sizeof(g_player[i].ps->inv_amount);
|
|
|
|
Bmemcpy(&packbuf[j], g_player[i].frags, sizeof(g_player[i].frags));
|
|
j += sizeof(g_player[i].frags);
|
|
|
|
packbuf[j++] = (uint8_t) sprite[g_player[i].ps->i].extra;
|
|
|
|
*(int16_t *)&packbuf[j] = sprite[g_player[i].ps->i].cstat;
|
|
j += sizeof(int16_t);
|
|
|
|
packbuf[j++] = (uint8_t) g_player[i].ps->kickback_pic;
|
|
|
|
*(int16_t *)&packbuf[j] = actor[g_player[i].ps->i].owner;
|
|
j += sizeof(int16_t);
|
|
|
|
*(int16_t *)&packbuf[j] = actor[g_player[i].ps->i].picnum;
|
|
j += sizeof(int16_t);
|
|
|
|
packbuf[j++] = (uint8_t) g_player[i].ps->curr_weapon;
|
|
packbuf[j++] = (int8_t) g_player[i].ps->last_weapon;
|
|
packbuf[j++] = (int8_t) g_player[i].ps->wantweaponfire;
|
|
packbuf[j++] = (int8_t) g_player[i].ps->weapon_pos;
|
|
packbuf[j++] = (uint8_t) g_player[i].ps->frag_ps;
|
|
|
|
packbuf[j++] = g_player[i].ps->frag;
|
|
packbuf[j++] = g_player[i].ps->fraggedself;
|
|
packbuf[j++] = g_player[i].ps->last_extra;
|
|
|
|
*(int16_t *)&packbuf[j] = g_player[i].ping;
|
|
j += sizeof(int16_t);
|
|
|
|
packbuf[j++] = sprite[g_player[i].ps->i].pal;
|
|
|
|
l = i;
|
|
i = g_player[l].ps->i;
|
|
|
|
{
|
|
int32_t jj, oa;
|
|
|
|
packbuf[(jj = j++)] = 0;
|
|
|
|
if (T5 >= (intptr_t)&script[0] && T5 < (intptr_t)(&script[g_scriptSize]))
|
|
{
|
|
packbuf[jj] |= 2;
|
|
T5 -= (intptr_t)&script[0];
|
|
}
|
|
|
|
oa = T5;
|
|
|
|
Bmemcpy(&packbuf[j], &T5, sizeof(T5));
|
|
j += sizeof(T5);
|
|
|
|
if (oa != T5) T3 = T4 = 0;
|
|
|
|
if (packbuf[jj] & 2) T5 += (intptr_t)&script[0];
|
|
}
|
|
|
|
{
|
|
int16_t ii=g_gameVarCount-1, kk = 0;
|
|
|
|
for (; ii>=0 && kk <= 64; ii--)
|
|
{
|
|
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERACTOR|GAMEVAR_NOMULTI)) == GAMEVAR_PERACTOR && aGameVars[ii].val.plValues)
|
|
{
|
|
if (aGameVars[ii].val.plValues[i] != aGameVars[ii].lDefault)
|
|
{
|
|
*(int16_t *)&packbuf[j] = ii;
|
|
j += sizeof(int16_t);
|
|
*(int32_t *)&packbuf[j] = aGameVars[ii].val.plValues[i];
|
|
j += sizeof(int32_t);
|
|
kk++;
|
|
}
|
|
}
|
|
}
|
|
*(int16_t *)&packbuf[j] = MAXGAMEVARS;
|
|
j += sizeof(int16_t);
|
|
}
|
|
|
|
i = l;
|
|
|
|
{
|
|
int16_t ii=g_gameVarCount-1, kk = 0;
|
|
|
|
for (; ii>=0 && kk <= 64; ii--)
|
|
{
|
|
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERPLAYER|GAMEVAR_NOMULTI)) == GAMEVAR_PERPLAYER && aGameVars[ii].val.plValues)
|
|
{
|
|
if (aGameVars[ii].val.plValues[i] != aGameVars[ii].lDefault)
|
|
{
|
|
*(int16_t *)&packbuf[j] = ii;
|
|
j += sizeof(int16_t);
|
|
*(int32_t *)&packbuf[j] = aGameVars[ii].val.plValues[i];
|
|
j += sizeof(int32_t);
|
|
kk++;
|
|
}
|
|
}
|
|
}
|
|
*(int16_t *)&packbuf[j] = MAXGAMEVARS;
|
|
j += sizeof(int16_t);
|
|
}
|
|
}
|
|
|
|
k = 0;
|
|
|
|
{
|
|
int32_t zz, zj;
|
|
|
|
packbuf[(zj = j++)] = 0;
|
|
|
|
for (zz = 0; (unsigned)zz < (sizeof(g_netStatnums)/sizeof(g_netStatnums[0])) /*&& k <= 3*/; zz++)
|
|
TRAVERSE_SPRITE_STAT(headspritestat[g_netStatnums[zz]], i, nexti)
|
|
{
|
|
// only send newly spawned sprites
|
|
if (!lastupdate[i])
|
|
{
|
|
lastupdate[i] = totalclock;
|
|
|
|
j += Net_PackSprite(i, (uint8_t *)&packbuf[j]);
|
|
k++;
|
|
}
|
|
}
|
|
|
|
packbuf[zj] = k;
|
|
j++;
|
|
}
|
|
|
|
{
|
|
char buf[PACKBUF_SIZE];
|
|
|
|
if (j >= PACKBUF_SIZE)
|
|
{
|
|
initprintf("Global packet buffer overflow! Size of packet: %i\n", j);
|
|
}
|
|
|
|
j = qlz_compress((char *)(packbuf)+1, (char *)buf, j, state_compress);
|
|
Bmemcpy((char *)(packbuf)+1, (char *)buf, j);
|
|
j++;
|
|
}
|
|
|
|
packbuf[j++] = myconnectindex;
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_MOVE, enet_packet_create(packbuf, j, 0));
|
|
}
|
|
|
|
void Net_StreamLevel(void)
|
|
{
|
|
int16_t i, nexti, k = 0, l;
|
|
int32_t j;
|
|
int32_t zz, zj;
|
|
|
|
if (!g_netServer || numplayers < 2)
|
|
return;
|
|
|
|
packbuf[0] = PACKET_MAP_STREAM;
|
|
j = 1;
|
|
|
|
packbuf[(zj = j++)] = 0;
|
|
|
|
for (zz = 0; (unsigned)zz < (sizeof(g_netStatnums)/sizeof(g_netStatnums[0])) /*&& k <= 3*/; zz++)
|
|
TRAVERSE_SPRITE_STAT(headspritestat[g_netStatnums[zz]], i, nexti)
|
|
{
|
|
// only send STAT_MISC sprites at spawn time and let the client handle it from there
|
|
if (totalclock > (lastupdate[i] + TICRATE) && sprite[i].statnum != STAT_MISC)
|
|
{
|
|
l = crc32once((uint8_t *)&sprite[i], sizeof(spritetype));
|
|
|
|
if (!lastupdate[i] || spritecrc[i] != l)
|
|
{
|
|
/*initprintf("updating sprite %d (%d)\n",i,sprite[i].picnum);*/
|
|
spritecrc[i] = l;
|
|
lastupdate[i] = totalclock;
|
|
|
|
j += Net_PackSprite(i, (uint8_t *)&packbuf[j]);
|
|
k++;
|
|
}
|
|
}
|
|
}
|
|
|
|
packbuf[zj] = k;
|
|
k = 0;
|
|
|
|
packbuf[(zj = j++)] = 0;
|
|
for (i = numsectors-1; i >= 0 && k <= 6; i--)
|
|
{
|
|
if (totalclock > (lastsectupdate[i] + TICRATE))
|
|
{
|
|
l = crc32once((uint8_t *)§or[i], sizeof(sectortype));
|
|
|
|
if (sectcrc[i] != l)
|
|
{
|
|
sectcrc[i] = l;
|
|
lastsectupdate[i] = totalclock;
|
|
*(int16_t *)&packbuf[j] = i;
|
|
j += sizeof(int16_t);
|
|
Bmemcpy(&packbuf[j], §or[i], sizeof(sectortype));
|
|
j += sizeof(sectortype);
|
|
k++;
|
|
}
|
|
}
|
|
}
|
|
packbuf[zj] = k;
|
|
k = 0;
|
|
|
|
packbuf[(zj = j++)] = 0;
|
|
for (i = numwalls-1; i >= 0 && k <= 6; i--)
|
|
{
|
|
if (totalclock > (lastwallupdate[i] + TICRATE))
|
|
{
|
|
l = crc32once((uint8_t *)&wall[i], sizeof(walltype));
|
|
|
|
if (wallcrc[i] != l)
|
|
{
|
|
wallcrc[i] = l;
|
|
lastwallupdate[i] = totalclock;
|
|
*(int16_t *)&packbuf[j] = i;
|
|
j += sizeof(int16_t);
|
|
Bmemcpy(&packbuf[j], &wall[i], sizeof(walltype));
|
|
j += sizeof(walltype);
|
|
k++;
|
|
}
|
|
}
|
|
}
|
|
packbuf[zj] = k;
|
|
|
|
j++;
|
|
|
|
{
|
|
char buf[PACKBUF_SIZE];
|
|
|
|
if (j >= PACKBUF_SIZE)
|
|
{
|
|
initprintf("Global packet buffer overflow! Size of packet: %i\n", j);
|
|
}
|
|
|
|
j = qlz_compress((char *)(packbuf)+1, (char *)buf, j, state_compress);
|
|
Bmemcpy((char *)(packbuf)+1, (char *)buf, j);
|
|
j++;
|
|
}
|
|
|
|
packbuf[j++] = myconnectindex;
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
|
|
void faketimerhandler(void)
|
|
{
|
|
if (g_netServer)
|
|
enet_host_service(g_netServer, NULL, 0);
|
|
else if (g_netClient)
|
|
enet_host_service(g_netClient, NULL, 0);
|
|
}
|
|
|
|
void Net_EnterMessage(void)
|
|
{
|
|
int16_t hitstate, i, j, l;
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM)
|
|
{
|
|
if (g_chatPlayer != -1 || ud.multimode < 3)
|
|
{
|
|
tempbuf[0] = PACKET_MESSAGE;
|
|
tempbuf[2] = 0;
|
|
recbuf[0] = 0;
|
|
|
|
if (ud.multimode < 3)
|
|
g_chatPlayer = 2;
|
|
|
|
if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E')
|
|
{
|
|
Bstrcat(recbuf,"* ");
|
|
i = 3, j = Bstrlen(typebuf);
|
|
Bstrcpy(tempbuf,typebuf);
|
|
while (i < j)
|
|
{
|
|
typebuf[i-3] = tempbuf[i];
|
|
i++;
|
|
}
|
|
typebuf[i-3] = '\0';
|
|
Bstrcat(recbuf,g_player[myconnectindex].user_name);
|
|
}
|
|
else
|
|
{
|
|
Bstrcat(recbuf,g_player[myconnectindex].user_name);
|
|
Bstrcat(recbuf,": ");
|
|
}
|
|
|
|
Bstrcat(recbuf,"^00");
|
|
Bstrcat(recbuf,typebuf);
|
|
j = Bstrlen(recbuf);
|
|
recbuf[j] = 0;
|
|
Bstrcat(tempbuf+2,recbuf);
|
|
|
|
if (g_chatPlayer >= ud.multimode)
|
|
{
|
|
tempbuf[1] = 255;
|
|
tempbuf[j+2] = myconnectindex;
|
|
j++;
|
|
if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
|
|
else if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
|
|
G_AddUserQuote(recbuf);
|
|
quotebot += 8;
|
|
l = G_GameTextLen(USERQUOTE_LEFTOFFSET,OSD_StripColors(tempbuf,recbuf));
|
|
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
|
{
|
|
l -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
|
|
quotebot += 8;
|
|
}
|
|
quotebotgoal = quotebot;
|
|
}
|
|
g_chatPlayer = -1;
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
}
|
|
else if (g_chatPlayer == -1)
|
|
{
|
|
j = 50;
|
|
gametext(320>>1,j,"SEND MESSAGE TO...",0,2+8+16);
|
|
j += 8;
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
if (i == myconnectindex)
|
|
{
|
|
minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
|
|
minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16);
|
|
j += 7;
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(buf," %d - %s",i+1,g_player[i].user_name);
|
|
minitextshade((320>>1)-40-6+1,j+1,buf,26,0,2+8+16);
|
|
minitext((320>>1)-40-6,j,buf,0,2+8+16);
|
|
j += 7;
|
|
}
|
|
}
|
|
minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16);
|
|
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16);
|
|
j += 7;
|
|
|
|
if (ud.screen_size > 0) j = 200-45;
|
|
else j = 200-8;
|
|
mpgametext(j,typebuf,0,2+8+16);
|
|
|
|
if (KB_KeyWaiting())
|
|
{
|
|
i = KB_GetCh();
|
|
|
|
if (i == 'A' || i == 'a' || i == 13)
|
|
g_chatPlayer = ud.multimode;
|
|
else if (i >= '1' || i <= (ud.multimode + '1'))
|
|
g_chatPlayer = i - '1';
|
|
else
|
|
{
|
|
g_chatPlayer = ud.multimode;
|
|
if (i == 27)
|
|
{
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
g_chatPlayer = -1;
|
|
}
|
|
else
|
|
typebuf[0] = 0;
|
|
}
|
|
|
|
KB_ClearKeyDown(sc_1);
|
|
KB_ClearKeyDown(sc_2);
|
|
KB_ClearKeyDown(sc_3);
|
|
KB_ClearKeyDown(sc_4);
|
|
KB_ClearKeyDown(sc_5);
|
|
KB_ClearKeyDown(sc_6);
|
|
KB_ClearKeyDown(sc_7);
|
|
KB_ClearKeyDown(sc_8);
|
|
KB_ClearKeyDown(sc_A);
|
|
KB_ClearKeyDown(sc_Escape);
|
|
KB_ClearKeyDown(sc_Enter);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ud.screen_size > 1) j = 200-45;
|
|
else j = 200-8;
|
|
if (xdim >= 640 && ydim >= 480)
|
|
j = scale(j,ydim,200);
|
|
hitstate = Net_EnterText(320>>1,j,typebuf,120,1);
|
|
|
|
if (hitstate == 1)
|
|
{
|
|
KB_ClearKeyDown(sc_Enter);
|
|
if (Bstrlen(typebuf) == 0)
|
|
{
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
return;
|
|
}
|
|
if (ud.automsg)
|
|
{
|
|
if (SHIFTS_IS_PRESSED) g_chatPlayer = -1;
|
|
else g_chatPlayer = ud.multimode;
|
|
}
|
|
g_player[myconnectindex].ps->gm |= MODE_SENDTOWHOM;
|
|
}
|
|
else if (hitstate == -1)
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
else pub = NUMPAGES;
|
|
}
|
|
}
|
|
|
|
void Net_WaitForServer(void)
|
|
{
|
|
int32_t server_ready = g_player[0].playerreadyflag;
|
|
|
|
if (numplayers < 2 || g_netServer) return;
|
|
|
|
if ((g_netServer || ud.multimode > 1))
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 11);
|
|
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
|
|
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
if (PLUTOPAK) // JBF 20030804
|
|
rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
|
|
gametext(160,190,"WAITING FOR SERVER",14,2);
|
|
nextpage();
|
|
}
|
|
|
|
do
|
|
{
|
|
if (quitevent || keystatus[1]) G_GameExit("");
|
|
|
|
packbuf[0] = PACKET_PLAYER_READY;
|
|
packbuf[1] = myconnectindex;
|
|
|
|
if (g_netClientPeer)
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
handleevents();
|
|
Net_GetPackets();
|
|
|
|
if (g_player[0].playerreadyflag > server_ready)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11);
|
|
return;
|
|
}
|
|
}
|
|
while (1);
|
|
}
|
|
|
|
void Net_ResetPrediction(void)
|
|
{
|
|
Bmemcpy(&my, &g_player[myconnectindex].ps, sizeof(vec3_t));
|
|
Bmemcpy(&omy, &g_player[myconnectindex].ps, sizeof(vec3_t));
|
|
Bmemset(&myvel, 0, sizeof(vec3_t));
|
|
|
|
myang = omyang = g_player[myconnectindex].ps->ang;
|
|
myhoriz = omyhoriz = g_player[myconnectindex].ps->horiz;
|
|
myhorizoff = omyhorizoff = g_player[myconnectindex].ps->horizoff;
|
|
mycursectnum = g_player[myconnectindex].ps->cursectnum;
|
|
myjumpingcounter = g_player[myconnectindex].ps->jumping_counter;
|
|
myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle;
|
|
myonground = g_player[myconnectindex].ps->on_ground;
|
|
myhardlanding = g_player[myconnectindex].ps->hard_landing;
|
|
myreturntocenter = g_player[myconnectindex].ps->return_to_center;
|
|
}
|
|
|