mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
653a58574c
git-svn-id: https://svn.eduke32.com/eduke32@1774 1a8010ca-5511-0410-912e-c29ae57300e0
3822 lines
111 KiB
C
3822 lines
111 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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/*
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#include "duke3d.h"
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#include "gamedef.h"
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#include "osd.h"
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*/
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// this is all the crap for accessing the game's structs through the CON VM
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// I got a 3-4 fps gain by inlining these...
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#ifndef _gamevars_c_
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static void __fastcall VM_AccessUserdef(int32_t iSet, int32_t lLabelID, int32_t lVar2)
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{
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int32_t lValue=0;
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if (vm.g_p != myconnectindex)
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{
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// if (lVar2 == MAXGAMEVARS)
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// insptr++;
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insptr += (lVar2 == MAXGAMEVARS);
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return;
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}
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if (iSet)
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lValue=Gv_GetVar(lVar2, vm.g_i, vm.g_p);
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switch (lLabelID)
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{
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case USERDEFS_GOD:
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if (iSet)
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{
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ud.god = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.god, vm.g_i, vm.g_p);
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return;
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case USERDEFS_WARP_ON:
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if (iSet)
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{
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ud.warp_on = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.warp_on, vm.g_i, vm.g_p);
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return;
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case USERDEFS_CASHMAN:
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if (iSet)
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{
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ud.cashman = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.cashman, vm.g_i, vm.g_p);
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return;
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case USERDEFS_EOG:
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if (iSet)
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{
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ud.eog = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.eog, vm.g_i, vm.g_p);
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return;
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case USERDEFS_SHOWALLMAP:
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if (iSet)
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{
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ud.showallmap = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.showallmap, vm.g_i, vm.g_p);
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return;
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case USERDEFS_SHOW_HELP:
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if (iSet)
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{
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ud.show_help = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.show_help, vm.g_i, vm.g_p);
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return;
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case USERDEFS_SCROLLMODE:
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if (iSet)
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{
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ud.scrollmode = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.scrollmode, vm.g_i, vm.g_p);
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return;
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case USERDEFS_CLIPPING:
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if (iSet)
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{
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ud.clipping = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.clipping, vm.g_i, vm.g_p);
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return;
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// case USERDEFS_USER_NAME:
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// if(iSet)
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// {
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// ud.user_name[MAXPLAYERS][32] = lValue;
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// return;
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// }
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// Gv_SetVar(lVar2, ud.user_name[MAXPLAYERS][32], vm.g_i, vm.g_p);
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// return;
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// case USERDEFS_RIDECULE:
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// if(iSet)
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// {
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// ud.ridecule = lValue;
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// return;
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// }
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// Gv_SetVar(lVar2, ud.ridecule, vm.g_i, vm.g_p);
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// return;
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// case USERDEFS_SAVEGAME:
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// if(iSet)
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// {
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// ud.savegame = lValue;
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// return;
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// }
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// Gv_SetVar(lVar2, ud.savegame, vm.g_i, vm.g_p);
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// return;
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// case USERDEFS_PWLOCKOUT:
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// if(iSet)
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// {
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// ud.pwlockout = lValue;
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// return;
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// }
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// Gv_SetVar(lVar2, ud.pwlockout, vm.g_i, vm.g_p);
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// return;
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// case USERDEFS_RTSNAME:
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// if(iSet)
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// {
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// ud.rtsname = lValue;
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// return;
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// }
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// Gv_SetVar(lVar2, ud.rtsname, vm.g_i, vm.g_p);
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// return;
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case USERDEFS_OVERHEAD_ON:
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if (iSet)
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{
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ud.overhead_on = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.overhead_on, vm.g_i, vm.g_p);
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return;
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case USERDEFS_LAST_OVERHEAD:
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if (iSet)
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{
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ud.last_overhead = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.last_overhead, vm.g_i, vm.g_p);
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return;
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case USERDEFS_SHOWWEAPONS:
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if (iSet)
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{
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ud.showweapons = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.showweapons, vm.g_i, vm.g_p);
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return;
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case USERDEFS_PAUSE_ON:
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if (iSet)
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{
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ud.pause_on = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.pause_on, vm.g_i, vm.g_p);
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return;
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case USERDEFS_FROM_BONUS:
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if (iSet)
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{
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ud.from_bonus = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.from_bonus, vm.g_i, vm.g_p);
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return;
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case USERDEFS_CAMERASPRITE:
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if (iSet)
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{
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ud.camerasprite = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.camerasprite, vm.g_i, vm.g_p);
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return;
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case USERDEFS_LAST_CAMSPRITE:
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if (iSet)
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{
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ud.last_camsprite = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.last_camsprite, vm.g_i, vm.g_p);
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return;
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case USERDEFS_LAST_LEVEL:
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if (iSet)
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{
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ud.last_level = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.last_level, vm.g_i, vm.g_p);
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return;
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case USERDEFS_SECRETLEVEL:
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if (iSet)
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{
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ud.secretlevel = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.secretlevel, vm.g_i, vm.g_p);
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return;
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case USERDEFS_CONST_VISIBILITY:
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if (iSet)
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{
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ud.const_visibility = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.const_visibility, vm.g_i, vm.g_p);
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return;
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case USERDEFS_UW_FRAMERATE:
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if (iSet)
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{
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ud.uw_framerate = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.uw_framerate, vm.g_i, vm.g_p);
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return;
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case USERDEFS_CAMERA_TIME:
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if (iSet)
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{
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ud.camera_time = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.camera_time, vm.g_i, vm.g_p);
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return;
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case USERDEFS_FOLFVEL:
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if (iSet)
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{
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ud.folfvel = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.folfvel, vm.g_i, vm.g_p);
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return;
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case USERDEFS_FOLAVEL:
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if (iSet)
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{
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ud.folavel = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.folavel, vm.g_i, vm.g_p);
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return;
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case USERDEFS_FOLX:
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if (iSet)
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{
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ud.folx = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.folx, vm.g_i, vm.g_p);
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return;
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case USERDEFS_FOLY:
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if (iSet)
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{
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ud.foly = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.foly, vm.g_i, vm.g_p);
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return;
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case USERDEFS_FOLA:
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if (iSet)
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{
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ud.fola = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.fola, vm.g_i, vm.g_p);
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return;
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case USERDEFS_RECCNT:
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if (iSet)
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{
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ud.reccnt = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.reccnt, vm.g_i, vm.g_p);
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return;
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case USERDEFS_ENTERED_NAME:
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if (iSet)
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{
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ud.entered_name = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.entered_name, vm.g_i, vm.g_p);
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return;
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case USERDEFS_SCREEN_TILTING:
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if (iSet)
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{
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ud.screen_tilting = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.screen_tilting, vm.g_i, vm.g_p);
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return;
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case USERDEFS_SHADOWS:
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if (iSet)
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{
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ud.shadows = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.shadows, vm.g_i, vm.g_p);
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return;
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case USERDEFS_FTA_ON:
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if (iSet)
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{
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ud.fta_on = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.fta_on, vm.g_i, vm.g_p);
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return;
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case USERDEFS_EXECUTIONS:
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if (iSet)
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{
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ud.executions = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.executions, vm.g_i, vm.g_p);
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return;
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case USERDEFS_AUTO_RUN:
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if (iSet)
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{
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ud.auto_run = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.auto_run, vm.g_i, vm.g_p);
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return;
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case USERDEFS_COORDS:
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if (iSet)
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{
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ud.coords = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.coords, vm.g_i, vm.g_p);
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return;
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case USERDEFS_TICKRATE:
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if (iSet)
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{
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ud.tickrate = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.tickrate, vm.g_i, vm.g_p);
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return;
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case USERDEFS_M_COOP:
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if (iSet)
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{
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ud.m_coop = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.m_coop, vm.g_i, vm.g_p);
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return;
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case USERDEFS_COOP:
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if (iSet)
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{
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ud.coop = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.coop, vm.g_i, vm.g_p);
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return;
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case USERDEFS_SCREEN_SIZE:
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if (iSet)
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{
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if (ud.screen_size != lValue)
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{
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ud.screen_size = lValue;
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G_UpdateScreenArea();
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}
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return;
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}
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Gv_SetVar(lVar2, ud.screen_size, vm.g_i, vm.g_p);
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return;
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case USERDEFS_LOCKOUT:
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if (iSet)
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{
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ud.lockout = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.lockout, vm.g_i, vm.g_p);
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return;
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|
case USERDEFS_CROSSHAIR:
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if (iSet)
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{
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ud.crosshair = lValue;
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return;
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}
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Gv_SetVar(lVar2, ud.crosshair, vm.g_i, vm.g_p);
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return;
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// case USERDEFS_WCHOICE:
|
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// if(iSet)
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// {
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// ud.wchoice = lValue;
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// return;
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// }
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// Gv_SetVar(lVar2, ud.wchoice, vm.g_i, vm.g_p);
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// return;
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|
case USERDEFS_PLAYERAI:
|
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if (iSet)
|
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{
|
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ud.playerai = lValue;
|
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return;
|
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}
|
|
Gv_SetVar(lVar2, ud.playerai, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_RESPAWN_MONSTERS:
|
|
if (iSet)
|
|
{
|
|
ud.respawn_monsters = lValue;
|
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return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.respawn_monsters, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_RESPAWN_ITEMS:
|
|
if (iSet)
|
|
{
|
|
ud.respawn_items = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.respawn_items, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_RESPAWN_INVENTORY:
|
|
if (iSet)
|
|
{
|
|
ud.respawn_inventory = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.respawn_inventory, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_RECSTAT:
|
|
if (iSet)
|
|
{
|
|
ud.recstat = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.recstat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_MONSTERS_OFF:
|
|
if (iSet)
|
|
{
|
|
ud.monsters_off = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.monsters_off, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_BRIGHTNESS:
|
|
if (iSet)
|
|
{
|
|
ud.brightness = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.brightness, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_RESPAWN_ITEMS:
|
|
if (iSet)
|
|
{
|
|
ud.m_respawn_items = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_respawn_items, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_RESPAWN_MONSTERS:
|
|
if (iSet)
|
|
{
|
|
ud.m_respawn_monsters = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_respawn_monsters, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_RESPAWN_INVENTORY:
|
|
if (iSet)
|
|
{
|
|
ud.m_respawn_inventory = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_respawn_inventory, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_RECSTAT:
|
|
if (iSet)
|
|
{
|
|
ud.m_recstat = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_recstat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_MONSTERS_OFF:
|
|
if (iSet)
|
|
{
|
|
ud.m_monsters_off = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_monsters_off, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_DETAIL:
|
|
if (iSet)
|
|
{
|
|
ud.detail = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.detail, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_FFIRE:
|
|
if (iSet)
|
|
{
|
|
ud.m_ffire = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_ffire, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_FFIRE:
|
|
if (iSet)
|
|
{
|
|
ud.ffire = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.ffire, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_PLAYER_SKILL:
|
|
if (iSet)
|
|
{
|
|
ud.m_player_skill = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_player_skill, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_LEVEL_NUMBER:
|
|
if (iSet)
|
|
{
|
|
ud.m_level_number = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_level_number, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_VOLUME_NUMBER:
|
|
if (iSet)
|
|
{
|
|
ud.m_volume_number = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_volume_number, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_MULTIMODE:
|
|
if (iSet)
|
|
{
|
|
ud.multimode = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.multimode, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_PLAYER_SKILL:
|
|
if (iSet)
|
|
{
|
|
ud.player_skill = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.player_skill, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_LEVEL_NUMBER:
|
|
if (iSet)
|
|
{
|
|
ud.level_number = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.level_number, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_VOLUME_NUMBER:
|
|
if (iSet)
|
|
{
|
|
ud.volume_number = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.volume_number, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_MARKER:
|
|
if (iSet)
|
|
{
|
|
ud.m_marker = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_marker, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_MARKER:
|
|
if (iSet)
|
|
{
|
|
ud.marker = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.marker, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_MOUSEFLIP:
|
|
if (iSet)
|
|
{
|
|
ud.mouseflip = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.mouseflip, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_STATUSBARSCALE:
|
|
if (iSet)
|
|
{
|
|
ud.statusbarscale = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.statusbarscale, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_DRAWWEAPON:
|
|
if (iSet)
|
|
{
|
|
ud.drawweapon = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.drawweapon, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_MOUSEAIMING:
|
|
if (iSet)
|
|
{
|
|
ud.mouseaiming = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.mouseaiming, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_WEAPONSWITCH:
|
|
if (iSet)
|
|
{
|
|
ud.weaponswitch = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.weaponswitch, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_DEMOCAMS:
|
|
if (iSet)
|
|
{
|
|
ud.democams = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.democams, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_COLOR:
|
|
if (iSet)
|
|
{
|
|
ud.color = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.color, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_MSGDISPTIME:
|
|
if (iSet)
|
|
{
|
|
ud.msgdisptime = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.msgdisptime, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_STATUSBARMODE:
|
|
if (iSet)
|
|
{
|
|
ud.statusbarmode = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.statusbarmode, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_M_NOEXITS:
|
|
if (iSet)
|
|
{
|
|
ud.m_noexits = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.m_noexits, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_NOEXITS:
|
|
if (iSet)
|
|
{
|
|
ud.noexits = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.noexits, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_AUTOVOTE:
|
|
if (iSet)
|
|
{
|
|
ud.autovote = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.autovote, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_AUTOMSG:
|
|
if (iSet)
|
|
{
|
|
ud.automsg = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.automsg, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_IDPLAYERS:
|
|
if (iSet)
|
|
{
|
|
ud.idplayers = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.idplayers, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_TEAM:
|
|
if (iSet)
|
|
{
|
|
ud.team = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.team, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_VIEWBOB:
|
|
if (iSet)
|
|
{
|
|
ud.viewbob = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.viewbob, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_WEAPONSWAY:
|
|
if (iSet)
|
|
{
|
|
ud.weaponsway = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.weaponsway, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_ANGLEINTERPOLATION:
|
|
if (iSet)
|
|
{
|
|
ud.angleinterpolation = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.angleinterpolation, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_OBITUARIES:
|
|
if (iSet)
|
|
{
|
|
ud.obituaries = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.obituaries, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_LEVELSTATS:
|
|
if (iSet)
|
|
{
|
|
ud.levelstats = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.levelstats, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_CROSSHAIRSCALE:
|
|
if (iSet)
|
|
{
|
|
ud.crosshairscale = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.crosshairscale, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_ALTHUD:
|
|
if (iSet)
|
|
{
|
|
ud.althud = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.althud, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_DISPLAY_BONUS_SCREEN:
|
|
if (iSet)
|
|
{
|
|
ud.display_bonus_screen = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.display_bonus_screen, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_SHOW_LEVEL_TEXT:
|
|
if (iSet)
|
|
{
|
|
ud.show_level_text = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.show_level_text, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_WEAPONSCALE:
|
|
if (iSet)
|
|
{
|
|
ud.weaponscale = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.weaponscale, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case USERDEFS_TEXTSCALE:
|
|
if (iSet)
|
|
{
|
|
ud.textscale = lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ud.textscale, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void __fastcall VM_AccessActiveProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
|
|
{
|
|
int32_t lValue=0,proj=vm.g_i;
|
|
|
|
if (lVar1 != g_iThisActorID)
|
|
proj=Gv_GetVar(lVar1, vm.g_i, vm.g_p);
|
|
|
|
if ((proj < 0 || proj >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
// OSD_Printf("VM_AccessActiveProjectile(): invalid projectile (%d)\n",proj);
|
|
OSD_Printf(CON_ERROR "tried to %s %s on invalid target projectile (%d) %d %d from %s\n",g_errorLineNum,keyw[g_tw],
|
|
iSet?"set":"get",ProjectileLabels[lLabelID].name,proj,vm.g_i,vm.g_sp->picnum,
|
|
(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
return;
|
|
}
|
|
|
|
if (iSet)
|
|
lValue=Gv_GetVar(lVar2, vm.g_i, vm.g_p);
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case PROJ_WORKSLIKE:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].workslike=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].workslike, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_SPAWNS:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].spawns=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].spawns, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_SXREPEAT:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].sxrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].sxrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_SYREPEAT:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].syrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].syrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_SOUND:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].sound=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].sound, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_ISOUND:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].isound=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].isound, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_VEL:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].vel=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].vel, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_EXTRA:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].extra=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].extra, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_DECAL:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].decal=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].decal, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_TRAIL:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].trail=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].trail, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_TXREPEAT:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].txrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].txrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_TYREPEAT:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].tyrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].tyrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_TOFFSET:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].toffset=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].toffset, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_TNUM:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].tnum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].tnum, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_DROP:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].drop=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].drop, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_CSTAT:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].cstat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].cstat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_CLIPDIST:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].clipdist=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].clipdist, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_SHADE:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].shade=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].shade, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_XREPEAT:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].xrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].xrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_YREPEAT:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].yrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].yrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_PAL:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].pal=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].pal, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_EXTRA_RAND:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].extra_rand=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].extra_rand, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_HITRADIUS:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].hitradius=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].hitradius, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_VEL_MULT:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].velmult=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].velmult, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_OFFSET:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].offset=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].offset, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_BOUNCES:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].bounces=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].bounces, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_BSOUND:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].bsound=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].bsound, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_RANGE:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].range=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].range, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_FLASH_COLOR:
|
|
if (iSet)
|
|
{
|
|
SpriteProjectile[proj].flashcolor=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, SpriteProjectile[proj].flashcolor, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void __fastcall VM_GetPlayer(register int32_t lVar1, register int32_t lLabelID, register int32_t lVar2, int32_t lParm2)
|
|
{
|
|
register int32_t iPlayer=vm.g_p;
|
|
|
|
if (lVar1 != g_iThisActorID)
|
|
iPlayer=Gv_GetVar(lVar1, vm.g_i, vm.g_p);
|
|
|
|
if ((iPlayer<0 || iPlayer >= playerswhenstarted) /* && g_scriptSanityChecks */)
|
|
goto badplayer;
|
|
|
|
if ((PlayerLabels[lLabelID].flags &LABEL_HASPARM2 && (lParm2 < 0 || lParm2 >= PlayerLabels[lLabelID].maxParm2)) /* && g_scriptSanityChecks */)
|
|
goto badpos;
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case PLAYER_ZOOM:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->zoom, vm.g_i, vm.g_p); return;
|
|
case PLAYER_EXITX:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->exitx, vm.g_i, vm.g_p); return;
|
|
case PLAYER_EXITY:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->exity, vm.g_i, vm.g_p); return;
|
|
case PLAYER_LOOGIEX:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->loogiex[lParm2], vm.g_i, vm.g_p); return;
|
|
case PLAYER_LOOGIEY:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->loogiey[lParm2], vm.g_i, vm.g_p); return;
|
|
case PLAYER_NUMLOOGS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->numloogs, vm.g_i, vm.g_p); return;
|
|
case PLAYER_LOOGCNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->loogcnt, vm.g_i, vm.g_p); return;
|
|
case PLAYER_POSX:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->pos.x, vm.g_i, vm.g_p); return;
|
|
case PLAYER_POSY:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->pos.y, vm.g_i, vm.g_p); return;
|
|
case PLAYER_POSZ:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->pos.z, vm.g_i, vm.g_p); return;
|
|
case PLAYER_HORIZ:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->horiz, vm.g_i, vm.g_p); return;
|
|
case PLAYER_OHORIZ:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->ohoriz, vm.g_i, vm.g_p); return;
|
|
case PLAYER_OHORIZOFF:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->ohorizoff, vm.g_i, vm.g_p); return;
|
|
case PLAYER_INVDISPTIME:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->invdisptime, vm.g_i, vm.g_p); return;
|
|
case PLAYER_BOBPOSX:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->bobposx, vm.g_i, vm.g_p); return;
|
|
case PLAYER_BOBPOSY:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->bobposy, vm.g_i, vm.g_p); return;
|
|
case PLAYER_OPOSX:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->opos.x, vm.g_i, vm.g_p); return;
|
|
case PLAYER_OPOSY:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->opos.y, vm.g_i, vm.g_p); return;
|
|
case PLAYER_OPOSZ:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->opos.z, vm.g_i, vm.g_p); return;
|
|
case PLAYER_PYOFF:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->pyoff, vm.g_i, vm.g_p); return;
|
|
case PLAYER_OPYOFF:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->opyoff, vm.g_i, vm.g_p); return;
|
|
case PLAYER_POSXV:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->posvel.x, vm.g_i, vm.g_p); return;
|
|
case PLAYER_POSYV:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->posvel.y, vm.g_i, vm.g_p); return;
|
|
case PLAYER_POSZV:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->posvel.z, vm.g_i, vm.g_p); return;
|
|
case PLAYER_LAST_PISSED_TIME:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->last_pissed_time, vm.g_i, vm.g_p); return;
|
|
case PLAYER_TRUEFZ:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->truefz, vm.g_i, vm.g_p); return;
|
|
case PLAYER_TRUECZ:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->truecz, vm.g_i, vm.g_p); return;
|
|
case PLAYER_PLAYER_PAR:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->player_par, vm.g_i, vm.g_p); return;
|
|
case PLAYER_VISIBILITY:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->visibility, vm.g_i, vm.g_p); return;
|
|
case PLAYER_BOBCOUNTER:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->bobcounter, vm.g_i, vm.g_p); return;
|
|
case PLAYER_WEAPON_SWAY:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->weapon_sway, vm.g_i, vm.g_p); return;
|
|
case PLAYER_PALS_TIME:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->pals.f, vm.g_i, vm.g_p); return;
|
|
case PLAYER_RANDOMFLAMEX:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->randomflamex, vm.g_i, vm.g_p); return;
|
|
case PLAYER_CRACK_TIME:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->crack_time, vm.g_i, vm.g_p); return;
|
|
case PLAYER_AIM_MODE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->aim_mode, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ANG:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->ang, vm.g_i, vm.g_p); return;
|
|
case PLAYER_OANG:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->oang, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ANGVEL:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->angvel, vm.g_i, vm.g_p); return;
|
|
case PLAYER_CURSECTNUM:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->cursectnum, vm.g_i, vm.g_p); return;
|
|
case PLAYER_LOOK_ANG:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->look_ang, vm.g_i, vm.g_p); return;
|
|
case PLAYER_LAST_EXTRA:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->last_extra, vm.g_i, vm.g_p); return;
|
|
case PLAYER_SUBWEAPON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->subweapon, vm.g_i, vm.g_p); return;
|
|
case PLAYER_AMMO_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->ammo_amount[lParm2], vm.g_i, vm.g_p); return;
|
|
case PLAYER_WACKEDBYACTOR:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->wackedbyactor, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FRAG:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->frag, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FRAGGEDSELF:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->fraggedself, vm.g_i, vm.g_p); return;
|
|
case PLAYER_CURR_WEAPON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->curr_weapon, vm.g_i, vm.g_p); return;
|
|
case PLAYER_LAST_WEAPON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->last_weapon, vm.g_i, vm.g_p); return;
|
|
case PLAYER_TIPINCS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->tipincs, vm.g_i, vm.g_p); return;
|
|
case PLAYER_HORIZOFF:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->horizoff, vm.g_i, vm.g_p); return;
|
|
case PLAYER_WANTWEAPONFIRE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->wantweaponfire, vm.g_i, vm.g_p); return;
|
|
case PLAYER_HOLODUKE_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->inv_amount[GET_HOLODUKE], vm.g_i, vm.g_p); return;
|
|
case PLAYER_NEWOWNER:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->newowner, vm.g_i, vm.g_p); return;
|
|
case PLAYER_HURT_DELAY:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->hurt_delay, vm.g_i, vm.g_p); return;
|
|
case PLAYER_HBOMB_HOLD_DELAY:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->hbomb_hold_delay, vm.g_i, vm.g_p); return;
|
|
case PLAYER_JUMPING_COUNTER:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->jumping_counter, vm.g_i, vm.g_p); return;
|
|
case PLAYER_AIRLEFT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->airleft, vm.g_i, vm.g_p); return;
|
|
case PLAYER_KNEE_INCS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->knee_incs, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ACCESS_INCS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->access_incs, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FTA:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->fta, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FTQ:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->ftq, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ACCESS_WALLNUM:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->access_wallnum, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ACCESS_SPRITENUM:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->access_spritenum, vm.g_i, vm.g_p); return;
|
|
case PLAYER_KICKBACK_PIC:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->kickback_pic, vm.g_i, vm.g_p); return;
|
|
case PLAYER_GOT_ACCESS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->got_access, vm.g_i, vm.g_p); return;
|
|
case PLAYER_WEAPON_ANG:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->weapon_ang, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FIRSTAID_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->inv_amount[GET_FIRSTAID], vm.g_i, vm.g_p); return;
|
|
case PLAYER_SOMETHINGONPLAYER:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->somethingonplayer, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ON_CRANE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->on_crane, vm.g_i, vm.g_p); return;
|
|
case PLAYER_I:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->i, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ONE_PARALLAX_SECTNUM:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->one_parallax_sectnum, vm.g_i, vm.g_p); return;
|
|
case PLAYER_OVER_SHOULDER_ON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->over_shoulder_on, vm.g_i, vm.g_p); return;
|
|
case PLAYER_RANDOM_CLUB_FRAME:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->random_club_frame, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FIST_INCS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->fist_incs, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ONE_EIGHTY_COUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->one_eighty_count, vm.g_i, vm.g_p); return;
|
|
case PLAYER_CHEAT_PHASE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->cheat_phase, vm.g_i, vm.g_p); return;
|
|
case PLAYER_DUMMYPLAYERSPRITE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->dummyplayersprite, vm.g_i, vm.g_p); return;
|
|
case PLAYER_EXTRA_EXTRA8:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->extra_extra8, vm.g_i, vm.g_p); return;
|
|
case PLAYER_QUICK_KICK:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->quick_kick, vm.g_i, vm.g_p); return;
|
|
case PLAYER_HEAT_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->inv_amount[GET_HEATS], vm.g_i, vm.g_p); return;
|
|
case PLAYER_ACTORSQU:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->actorsqu, vm.g_i, vm.g_p); return;
|
|
case PLAYER_TIMEBEFOREEXIT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->timebeforeexit, vm.g_i, vm.g_p); return;
|
|
case PLAYER_CUSTOMEXITSOUND:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->customexitsound, vm.g_i, vm.g_p); return;
|
|
case PLAYER_WEAPRECS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->weaprecs[lParm2], vm.g_i, vm.g_p); return;
|
|
case PLAYER_WEAPRECCNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->weapreccnt, vm.g_i, vm.g_p); return;
|
|
case PLAYER_INTERFACE_TOGGLE_FLAG:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->interface_toggle_flag, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ROTSCRNANG:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->rotscrnang, vm.g_i, vm.g_p); return;
|
|
case PLAYER_DEAD_FLAG:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->dead_flag, vm.g_i, vm.g_p); return;
|
|
case PLAYER_SHOW_EMPTY_WEAPON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->show_empty_weapon, vm.g_i, vm.g_p); return;
|
|
case PLAYER_SCUBA_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->inv_amount[GET_SCUBA], vm.g_i, vm.g_p); return;
|
|
case PLAYER_JETPACK_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->inv_amount[GET_JETPACK], vm.g_i, vm.g_p); return;
|
|
case PLAYER_STEROIDS_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->inv_amount[GET_STEROIDS], vm.g_i, vm.g_p); return;
|
|
case PLAYER_SHIELD_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->inv_amount[GET_SHIELD], vm.g_i, vm.g_p); return;
|
|
case PLAYER_HOLODUKE_ON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->holoduke_on, vm.g_i, vm.g_p); return;
|
|
case PLAYER_PYCOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->pycount, vm.g_i, vm.g_p); return;
|
|
case PLAYER_WEAPON_POS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->weapon_pos, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FRAG_PS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->frag_ps, vm.g_i, vm.g_p); return;
|
|
case PLAYER_TRANSPORTER_HOLD:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->transporter_hold, vm.g_i, vm.g_p); return;
|
|
case PLAYER_LAST_FULL_WEAPON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->last_full_weapon, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FOOTPRINTSHADE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->footprintshade, vm.g_i, vm.g_p); return;
|
|
case PLAYER_BOOT_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->inv_amount[GET_BOOTS], vm.g_i, vm.g_p); return;
|
|
case PLAYER_SCREAM_VOICE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->scream_voice, vm.g_i, vm.g_p); return;
|
|
case PLAYER_GM:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->gm, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ON_WARPING_SECTOR:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->on_warping_sector, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FOOTPRINTCOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->footprintcount, vm.g_i, vm.g_p); return;
|
|
case PLAYER_HBOMB_ON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->hbomb_on, vm.g_i, vm.g_p); return;
|
|
case PLAYER_JUMPING_TOGGLE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->jumping_toggle, vm.g_i, vm.g_p); return;
|
|
case PLAYER_RAPID_FIRE_HOLD:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->rapid_fire_hold, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ON_GROUND:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->on_ground, vm.g_i, vm.g_p); return;
|
|
case PLAYER_INVEN_ICON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->inven_icon, vm.g_i, vm.g_p); return;
|
|
case PLAYER_BUTTONPALETTE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->buttonpalette, vm.g_i, vm.g_p); return;
|
|
case PLAYER_JETPACK_ON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->jetpack_on, vm.g_i, vm.g_p); return;
|
|
case PLAYER_SPRITEBRIDGE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->spritebridge, vm.g_i, vm.g_p); return;
|
|
case PLAYER_LASTRANDOMSPOT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->lastrandomspot, vm.g_i, vm.g_p); return;
|
|
case PLAYER_SCUBA_ON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->scuba_on, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FOOTPRINTPAL:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->footprintpal, vm.g_i, vm.g_p); return;
|
|
case PLAYER_HEAT_ON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->heat_on, vm.g_i, vm.g_p); return;
|
|
case PLAYER_HOLSTER_WEAPON:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->holster_weapon, vm.g_i, vm.g_p); return;
|
|
case PLAYER_FALLING_COUNTER:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->falling_counter, vm.g_i, vm.g_p); return;
|
|
case PLAYER_GOTWEAPON:
|
|
Gv_SetVar(lVar2, (g_player[iPlayer].ps->gotweapon & (1<<lParm2)) != 0, vm.g_i, vm.g_p); return;
|
|
case PLAYER_REFRESH_INVENTORY:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->refresh_inventory, vm.g_i, vm.g_p); return;
|
|
case PLAYER_TOGGLE_KEY_FLAG:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->toggle_key_flag, vm.g_i, vm.g_p); return;
|
|
case PLAYER_KNUCKLE_INCS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->knuckle_incs, vm.g_i, vm.g_p); return;
|
|
case PLAYER_WALKING_SND_TOGGLE:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->walking_snd_toggle, vm.g_i, vm.g_p); return;
|
|
case PLAYER_PALOOKUP:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->palookup, vm.g_i, vm.g_p); return;
|
|
case PLAYER_HARD_LANDING:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->hard_landing, vm.g_i, vm.g_p); return;
|
|
case PLAYER_MAX_SECRET_ROOMS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->max_secret_rooms, vm.g_i, vm.g_p); return;
|
|
case PLAYER_SECRET_ROOMS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->secret_rooms, vm.g_i, vm.g_p); return;
|
|
case PLAYER_PALS:
|
|
switch (lParm2)
|
|
{
|
|
case 0:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->pals.r, vm.g_i, vm.g_p); return;
|
|
case 1:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->pals.g, vm.g_i, vm.g_p); return;
|
|
case 2:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->pals.b, vm.g_i, vm.g_p); return;
|
|
}
|
|
return;
|
|
case PLAYER_MAX_ACTORS_KILLED:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->max_actors_killed, vm.g_i, vm.g_p); return;
|
|
case PLAYER_ACTORS_KILLED:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->actors_killed, vm.g_i, vm.g_p); return;
|
|
case PLAYER_RETURN_TO_CENTER:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->return_to_center, vm.g_i, vm.g_p); return;
|
|
case PLAYER_RUNSPEED:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->runspeed, vm.g_i, vm.g_p); return;
|
|
case PLAYER_SBS:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->sbs, vm.g_i, vm.g_p); return;
|
|
case PLAYER_RELOADING:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->reloading, vm.g_i, vm.g_p); return;
|
|
case PLAYER_AUTO_AIM:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->auto_aim, vm.g_i, vm.g_p); return;
|
|
case PLAYER_MOVEMENT_LOCK:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->movement_lock, vm.g_i, vm.g_p); return;
|
|
case PLAYER_SOUND_PITCH:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->sound_pitch, vm.g_i, vm.g_p); return;
|
|
case PLAYER_WEAPONSWITCH:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->weaponswitch, vm.g_i, vm.g_p); return;
|
|
case PLAYER_TEAM:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->team, vm.g_i, vm.g_p); return;
|
|
case PLAYER_MAX_PLAYER_HEALTH:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->max_player_health, vm.g_i, vm.g_p); return;
|
|
case PLAYER_MAX_SHIELD_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->max_shield_amount, vm.g_i, vm.g_p); return;
|
|
case PLAYER_MAX_AMMO_AMOUNT:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->max_ammo_amount[lParm2], vm.g_i, vm.g_p); return;
|
|
case PLAYER_LAST_QUICK_KICK:
|
|
Gv_SetVar(lVar2, g_player[iPlayer].ps->last_quick_kick, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
badplayer:
|
|
// OSD_Printf("VM_AccessPlayer(): invalid target player (%d) %d\n",iPlayer,vm.g_i);
|
|
OSD_Printf(CON_ERROR "tried to get %s on invalid target player (%d) from spr %d gv %s\n",g_errorLineNum,keyw[g_tw],
|
|
PlayerLabels[lLabelID].name,iPlayer,vm.g_i,
|
|
(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
|
|
return;
|
|
|
|
badpos:
|
|
OSD_Printf(CON_ERROR "tried to get invalid %s position %d on player (%d) from spr %d\n",g_errorLineNum,keyw[g_tw],
|
|
PlayerLabels[lLabelID].name,lParm2,iPlayer,vm.g_i);
|
|
return;
|
|
}
|
|
|
|
static void __fastcall VM_SetPlayer(int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2)
|
|
{
|
|
register int32_t iPlayer=vm.g_p;
|
|
|
|
if (lVar1 != g_iThisActorID)
|
|
iPlayer=Gv_GetVar(lVar1, vm.g_i, vm.g_p);
|
|
|
|
if ((iPlayer<0 || iPlayer >= playerswhenstarted) /* && g_scriptSanityChecks */)
|
|
goto badplayer;
|
|
|
|
if ((PlayerLabels[lLabelID].flags &LABEL_HASPARM2 && (lParm2 < 0 || lParm2 >= PlayerLabels[lLabelID].maxParm2)) /* && g_scriptSanityChecks */)
|
|
goto badpos;
|
|
|
|
lVar1=Gv_GetVar(lVar2, vm.g_i, vm.g_p);
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case PLAYER_ZOOM:
|
|
g_player[iPlayer].ps->zoom=lVar1; return;
|
|
case PLAYER_EXITX:
|
|
g_player[iPlayer].ps->exitx=lVar1; return;
|
|
case PLAYER_EXITY:
|
|
g_player[iPlayer].ps->exity=lVar1; return;
|
|
case PLAYER_LOOGIEX:
|
|
g_player[iPlayer].ps->loogiex[lParm2]=lVar1; return;
|
|
case PLAYER_LOOGIEY:
|
|
g_player[iPlayer].ps->loogiey[lParm2]=lVar1; return;
|
|
case PLAYER_NUMLOOGS:
|
|
g_player[iPlayer].ps->numloogs=lVar1; return;
|
|
case PLAYER_LOOGCNT:
|
|
g_player[iPlayer].ps->loogcnt=lVar1; return;
|
|
case PLAYER_POSX:
|
|
g_player[iPlayer].ps->pos.x=lVar1; return;
|
|
case PLAYER_POSY:
|
|
g_player[iPlayer].ps->pos.y=lVar1; return;
|
|
case PLAYER_POSZ:
|
|
g_player[iPlayer].ps->pos.z=lVar1; return;
|
|
case PLAYER_HORIZ:
|
|
g_player[iPlayer].ps->horiz=lVar1; return;
|
|
case PLAYER_OHORIZ:
|
|
g_player[iPlayer].ps->ohoriz=lVar1; return;
|
|
case PLAYER_OHORIZOFF:
|
|
g_player[iPlayer].ps->ohorizoff=lVar1; return;
|
|
case PLAYER_INVDISPTIME:
|
|
g_player[iPlayer].ps->invdisptime=lVar1; return;
|
|
case PLAYER_BOBPOSX:
|
|
g_player[iPlayer].ps->bobposx=lVar1; return;
|
|
case PLAYER_BOBPOSY:
|
|
g_player[iPlayer].ps->bobposy=lVar1; return;
|
|
case PLAYER_OPOSX:
|
|
g_player[iPlayer].ps->opos.x=lVar1; return;
|
|
case PLAYER_OPOSY:
|
|
g_player[iPlayer].ps->opos.y=lVar1; return;
|
|
case PLAYER_OPOSZ:
|
|
g_player[iPlayer].ps->opos.z=lVar1; return;
|
|
case PLAYER_PYOFF:
|
|
g_player[iPlayer].ps->pyoff=lVar1; return;
|
|
case PLAYER_OPYOFF:
|
|
g_player[iPlayer].ps->opyoff=lVar1; return;
|
|
case PLAYER_POSXV:
|
|
g_player[iPlayer].ps->posvel.x=lVar1; return;
|
|
case PLAYER_POSYV:
|
|
g_player[iPlayer].ps->posvel.y=lVar1; return;
|
|
case PLAYER_POSZV:
|
|
g_player[iPlayer].ps->posvel.z=lVar1; return;
|
|
case PLAYER_LAST_PISSED_TIME:
|
|
g_player[iPlayer].ps->last_pissed_time=lVar1; return;
|
|
case PLAYER_TRUEFZ:
|
|
g_player[iPlayer].ps->truefz=lVar1; return;
|
|
case PLAYER_TRUECZ:
|
|
g_player[iPlayer].ps->truecz=lVar1; return;
|
|
case PLAYER_PLAYER_PAR:
|
|
g_player[iPlayer].ps->player_par=lVar1; return;
|
|
case PLAYER_VISIBILITY:
|
|
g_player[iPlayer].ps->visibility=lVar1; return;
|
|
case PLAYER_BOBCOUNTER:
|
|
g_player[iPlayer].ps->bobcounter=lVar1; return;
|
|
case PLAYER_WEAPON_SWAY:
|
|
g_player[iPlayer].ps->weapon_sway=lVar1; return;
|
|
case PLAYER_PALS_TIME:
|
|
g_player[iPlayer].ps->pals.f=lVar1; return;
|
|
case PLAYER_RANDOMFLAMEX:
|
|
g_player[iPlayer].ps->randomflamex=lVar1; return;
|
|
case PLAYER_CRACK_TIME:
|
|
g_player[iPlayer].ps->crack_time=lVar1; return;
|
|
case PLAYER_AIM_MODE:
|
|
g_player[iPlayer].ps->aim_mode=lVar1; return;
|
|
case PLAYER_ANG:
|
|
g_player[iPlayer].ps->ang=lVar1; return;
|
|
case PLAYER_OANG:
|
|
g_player[iPlayer].ps->oang=lVar1; return;
|
|
case PLAYER_ANGVEL:
|
|
g_player[iPlayer].ps->angvel=lVar1; return;
|
|
case PLAYER_CURSECTNUM:
|
|
g_player[iPlayer].ps->cursectnum=lVar1; return;
|
|
case PLAYER_LOOK_ANG:
|
|
g_player[iPlayer].ps->look_ang=lVar1; return;
|
|
case PLAYER_LAST_EXTRA:
|
|
g_player[iPlayer].ps->last_extra=lVar1; return;
|
|
case PLAYER_SUBWEAPON:
|
|
g_player[iPlayer].ps->subweapon=lVar1; return;
|
|
case PLAYER_AMMO_AMOUNT:
|
|
g_player[iPlayer].ps->ammo_amount[lParm2]=lVar1; return;
|
|
case PLAYER_WACKEDBYACTOR:
|
|
g_player[iPlayer].ps->wackedbyactor=lVar1; return;
|
|
case PLAYER_FRAG:
|
|
g_player[iPlayer].ps->frag=lVar1; return;
|
|
case PLAYER_FRAGGEDSELF:
|
|
g_player[iPlayer].ps->fraggedself=lVar1; return;
|
|
case PLAYER_CURR_WEAPON:
|
|
g_player[iPlayer].ps->curr_weapon=lVar1; return;
|
|
case PLAYER_LAST_WEAPON:
|
|
g_player[iPlayer].ps->last_weapon=lVar1; return;
|
|
case PLAYER_TIPINCS:
|
|
g_player[iPlayer].ps->tipincs=lVar1; return;
|
|
case PLAYER_HORIZOFF:
|
|
g_player[iPlayer].ps->horizoff=lVar1; return;
|
|
case PLAYER_WANTWEAPONFIRE:
|
|
g_player[iPlayer].ps->wantweaponfire=lVar1; return;
|
|
case PLAYER_HOLODUKE_AMOUNT:
|
|
g_player[iPlayer].ps->inv_amount[GET_HOLODUKE]=lVar1; return;
|
|
case PLAYER_NEWOWNER:
|
|
g_player[iPlayer].ps->newowner=lVar1; return;
|
|
case PLAYER_HURT_DELAY:
|
|
g_player[iPlayer].ps->hurt_delay=lVar1; return;
|
|
case PLAYER_HBOMB_HOLD_DELAY:
|
|
g_player[iPlayer].ps->hbomb_hold_delay=lVar1; return;
|
|
case PLAYER_JUMPING_COUNTER:
|
|
g_player[iPlayer].ps->jumping_counter=lVar1; return;
|
|
case PLAYER_AIRLEFT:
|
|
g_player[iPlayer].ps->airleft=lVar1; return;
|
|
case PLAYER_KNEE_INCS:
|
|
g_player[iPlayer].ps->knee_incs=lVar1; return;
|
|
case PLAYER_ACCESS_INCS:
|
|
g_player[iPlayer].ps->access_incs=lVar1; return;
|
|
case PLAYER_FTA:
|
|
g_player[iPlayer].ps->fta=lVar1; return;
|
|
case PLAYER_FTQ:
|
|
g_player[iPlayer].ps->ftq=lVar1; return;
|
|
case PLAYER_ACCESS_WALLNUM:
|
|
g_player[iPlayer].ps->access_wallnum=lVar1; return;
|
|
case PLAYER_ACCESS_SPRITENUM:
|
|
g_player[iPlayer].ps->access_spritenum=lVar1; return;
|
|
case PLAYER_KICKBACK_PIC:
|
|
g_player[iPlayer].ps->kickback_pic=lVar1; return;
|
|
case PLAYER_GOT_ACCESS:
|
|
g_player[iPlayer].ps->got_access=lVar1; return;
|
|
case PLAYER_WEAPON_ANG:
|
|
g_player[iPlayer].ps->weapon_ang=lVar1; return;
|
|
case PLAYER_FIRSTAID_AMOUNT:
|
|
g_player[iPlayer].ps->inv_amount[GET_FIRSTAID]=lVar1; return;
|
|
case PLAYER_SOMETHINGONPLAYER:
|
|
g_player[iPlayer].ps->somethingonplayer=lVar1; return;
|
|
case PLAYER_ON_CRANE:
|
|
g_player[iPlayer].ps->on_crane=lVar1; return;
|
|
case PLAYER_I:
|
|
g_player[iPlayer].ps->i=lVar1; return;
|
|
case PLAYER_ONE_PARALLAX_SECTNUM:
|
|
g_player[iPlayer].ps->one_parallax_sectnum=lVar1; return;
|
|
case PLAYER_OVER_SHOULDER_ON:
|
|
g_player[iPlayer].ps->over_shoulder_on=lVar1; return;
|
|
case PLAYER_RANDOM_CLUB_FRAME:
|
|
g_player[iPlayer].ps->random_club_frame=lVar1; return;
|
|
case PLAYER_FIST_INCS:
|
|
g_player[iPlayer].ps->fist_incs=lVar1; return;
|
|
case PLAYER_ONE_EIGHTY_COUNT:
|
|
g_player[iPlayer].ps->one_eighty_count=lVar1; return;
|
|
case PLAYER_CHEAT_PHASE:
|
|
g_player[iPlayer].ps->cheat_phase=lVar1; return;
|
|
case PLAYER_DUMMYPLAYERSPRITE:
|
|
g_player[iPlayer].ps->dummyplayersprite=lVar1; return;
|
|
case PLAYER_EXTRA_EXTRA8:
|
|
g_player[iPlayer].ps->extra_extra8=lVar1; return;
|
|
case PLAYER_QUICK_KICK:
|
|
g_player[iPlayer].ps->quick_kick=lVar1; return;
|
|
case PLAYER_HEAT_AMOUNT:
|
|
g_player[iPlayer].ps->inv_amount[GET_HEATS]=lVar1; return;
|
|
case PLAYER_ACTORSQU:
|
|
g_player[iPlayer].ps->actorsqu=lVar1; return;
|
|
case PLAYER_TIMEBEFOREEXIT:
|
|
g_player[iPlayer].ps->timebeforeexit=lVar1; return;
|
|
case PLAYER_CUSTOMEXITSOUND:
|
|
g_player[iPlayer].ps->customexitsound=lVar1; return;
|
|
case PLAYER_WEAPRECS:
|
|
g_player[iPlayer].ps->weaprecs[lParm2]=lVar1; return;
|
|
case PLAYER_WEAPRECCNT:
|
|
g_player[iPlayer].ps->weapreccnt=lVar1; return;
|
|
case PLAYER_INTERFACE_TOGGLE_FLAG:
|
|
g_player[iPlayer].ps->interface_toggle_flag=lVar1; return;
|
|
case PLAYER_ROTSCRNANG:
|
|
g_player[iPlayer].ps->rotscrnang=lVar1; return;
|
|
case PLAYER_DEAD_FLAG:
|
|
g_player[iPlayer].ps->dead_flag=lVar1; return;
|
|
case PLAYER_SHOW_EMPTY_WEAPON:
|
|
g_player[iPlayer].ps->show_empty_weapon=lVar1; return;
|
|
case PLAYER_SCUBA_AMOUNT:
|
|
g_player[iPlayer].ps->inv_amount[GET_SCUBA]=lVar1; return;
|
|
case PLAYER_JETPACK_AMOUNT:
|
|
g_player[iPlayer].ps->inv_amount[GET_JETPACK]=lVar1; return;
|
|
case PLAYER_STEROIDS_AMOUNT:
|
|
g_player[iPlayer].ps->inv_amount[GET_STEROIDS]=lVar1; return;
|
|
case PLAYER_SHIELD_AMOUNT:
|
|
g_player[iPlayer].ps->inv_amount[GET_SHIELD]=lVar1; return;
|
|
case PLAYER_HOLODUKE_ON:
|
|
g_player[iPlayer].ps->holoduke_on=lVar1; return;
|
|
case PLAYER_PYCOUNT:
|
|
g_player[iPlayer].ps->pycount=lVar1; return;
|
|
case PLAYER_WEAPON_POS:
|
|
g_player[iPlayer].ps->weapon_pos=lVar1; return;
|
|
case PLAYER_FRAG_PS:
|
|
g_player[iPlayer].ps->frag_ps=lVar1; return;
|
|
case PLAYER_TRANSPORTER_HOLD:
|
|
g_player[iPlayer].ps->transporter_hold=lVar1; return;
|
|
case PLAYER_LAST_FULL_WEAPON:
|
|
g_player[iPlayer].ps->last_full_weapon=lVar1; return;
|
|
case PLAYER_FOOTPRINTSHADE:
|
|
g_player[iPlayer].ps->footprintshade=lVar1; return;
|
|
case PLAYER_BOOT_AMOUNT:
|
|
g_player[iPlayer].ps->inv_amount[GET_BOOTS]=lVar1; return;
|
|
case PLAYER_SCREAM_VOICE:
|
|
g_player[iPlayer].ps->scream_voice=lVar1; return;
|
|
case PLAYER_GM:
|
|
g_player[iPlayer].ps->gm=lVar1; return;
|
|
case PLAYER_ON_WARPING_SECTOR:
|
|
g_player[iPlayer].ps->on_warping_sector=lVar1; return;
|
|
case PLAYER_FOOTPRINTCOUNT:
|
|
g_player[iPlayer].ps->footprintcount=lVar1; return;
|
|
case PLAYER_HBOMB_ON:
|
|
g_player[iPlayer].ps->hbomb_on=lVar1; return;
|
|
case PLAYER_JUMPING_TOGGLE:
|
|
g_player[iPlayer].ps->jumping_toggle=lVar1; return;
|
|
case PLAYER_RAPID_FIRE_HOLD:
|
|
g_player[iPlayer].ps->rapid_fire_hold=lVar1; return;
|
|
case PLAYER_ON_GROUND:
|
|
g_player[iPlayer].ps->on_ground=lVar1; return;
|
|
case PLAYER_INVEN_ICON:
|
|
g_player[iPlayer].ps->inven_icon=lVar1; return;
|
|
case PLAYER_BUTTONPALETTE:
|
|
g_player[iPlayer].ps->buttonpalette=lVar1; return;
|
|
case PLAYER_JETPACK_ON:
|
|
g_player[iPlayer].ps->jetpack_on=lVar1; return;
|
|
case PLAYER_SPRITEBRIDGE:
|
|
g_player[iPlayer].ps->spritebridge=lVar1; return;
|
|
case PLAYER_LASTRANDOMSPOT:
|
|
g_player[iPlayer].ps->lastrandomspot=lVar1; return;
|
|
case PLAYER_SCUBA_ON:
|
|
g_player[iPlayer].ps->scuba_on=lVar1; return;
|
|
case PLAYER_FOOTPRINTPAL:
|
|
g_player[iPlayer].ps->footprintpal=lVar1; return;
|
|
case PLAYER_HEAT_ON:
|
|
if (g_player[iPlayer].ps->heat_on != lVar1)
|
|
{
|
|
g_player[iPlayer].ps->heat_on=lVar1;
|
|
P_UpdateScreenPal(g_player[iPlayer].ps);
|
|
} return;
|
|
case PLAYER_HOLSTER_WEAPON:
|
|
g_player[iPlayer].ps->holster_weapon=lVar1; return;
|
|
case PLAYER_FALLING_COUNTER:
|
|
g_player[iPlayer].ps->falling_counter=lVar1; return;
|
|
case PLAYER_GOTWEAPON:
|
|
if (lVar1)
|
|
{
|
|
g_player[iPlayer].ps->gotweapon |= (1<<lParm2);
|
|
return;
|
|
}
|
|
|
|
g_player[iPlayer].ps->gotweapon &= ~(1<<lParm2);
|
|
return;
|
|
case PLAYER_REFRESH_INVENTORY:
|
|
g_player[iPlayer].ps->refresh_inventory=lVar1; return;
|
|
case PLAYER_TOGGLE_KEY_FLAG:
|
|
g_player[iPlayer].ps->toggle_key_flag=lVar1; return;
|
|
case PLAYER_KNUCKLE_INCS:
|
|
g_player[iPlayer].ps->knuckle_incs=lVar1; return;
|
|
case PLAYER_WALKING_SND_TOGGLE:
|
|
g_player[iPlayer].ps->walking_snd_toggle=lVar1; return;
|
|
case PLAYER_PALOOKUP:
|
|
g_player[iPlayer].ps->palookup=lVar1; return;
|
|
case PLAYER_HARD_LANDING:
|
|
g_player[iPlayer].ps->hard_landing=lVar1; return;
|
|
case PLAYER_MAX_SECRET_ROOMS:
|
|
g_player[iPlayer].ps->max_secret_rooms=lVar1; return;
|
|
case PLAYER_SECRET_ROOMS:
|
|
g_player[iPlayer].ps->secret_rooms=lVar1; return;
|
|
case PLAYER_PALS:
|
|
switch (lParm2)
|
|
{
|
|
case 0:
|
|
g_player[iPlayer].ps->pals.r = lVar1; return;
|
|
case 1:
|
|
g_player[iPlayer].ps->pals.g = lVar1; return;
|
|
case 2:
|
|
g_player[iPlayer].ps->pals.b = lVar1; return;
|
|
}
|
|
return;
|
|
case PLAYER_MAX_ACTORS_KILLED:
|
|
g_player[iPlayer].ps->max_actors_killed=lVar1; return;
|
|
case PLAYER_ACTORS_KILLED:
|
|
g_player[iPlayer].ps->actors_killed=lVar1; return;
|
|
case PLAYER_RETURN_TO_CENTER:
|
|
g_player[iPlayer].ps->return_to_center=lVar1; return;
|
|
case PLAYER_RUNSPEED:
|
|
g_player[iPlayer].ps->runspeed=lVar1; return;
|
|
case PLAYER_SBS:
|
|
g_player[iPlayer].ps->sbs=lVar1; return;
|
|
case PLAYER_RELOADING:
|
|
g_player[iPlayer].ps->reloading=lVar1; return;
|
|
case PLAYER_AUTO_AIM:
|
|
g_player[iPlayer].ps->auto_aim=lVar1; return;
|
|
case PLAYER_MOVEMENT_LOCK:
|
|
g_player[iPlayer].ps->movement_lock=lVar1; return;
|
|
case PLAYER_SOUND_PITCH:
|
|
g_player[iPlayer].ps->sound_pitch=lVar1; return;
|
|
case PLAYER_WEAPONSWITCH:
|
|
g_player[iPlayer].ps->weaponswitch=lVar1; return;
|
|
case PLAYER_TEAM:
|
|
g_player[iPlayer].ps->team=lVar1; return;
|
|
case PLAYER_MAX_PLAYER_HEALTH:
|
|
g_player[iPlayer].ps->max_player_health = lVar1; return;
|
|
case PLAYER_MAX_SHIELD_AMOUNT:
|
|
g_player[iPlayer].ps->max_shield_amount = lVar1; return;
|
|
case PLAYER_MAX_AMMO_AMOUNT:
|
|
g_player[iPlayer].ps->max_ammo_amount[lParm2]=lVar1; return;
|
|
case PLAYER_LAST_QUICK_KICK:
|
|
g_player[iPlayer].ps->last_quick_kick=lVar1;
|
|
return;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
badplayer:
|
|
// OSD_Printf("VM_AccessPlayer(): invalid target player (%d) %d\n",iPlayer,vm.g_i);
|
|
OSD_Printf(CON_ERROR "tried to set %s on invalid target player (%d) from spr %d gv %s\n",g_errorLineNum,keyw[g_tw],
|
|
PlayerLabels[lLabelID].name,iPlayer,vm.g_i,
|
|
(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
return;
|
|
|
|
badpos:
|
|
OSD_Printf(CON_ERROR "tried to set invalid %s position %d on player (%d) from spr %d\n",g_errorLineNum,keyw[g_tw],
|
|
PlayerLabels[lLabelID].name,lParm2,iPlayer,vm.g_i);
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
return;
|
|
}
|
|
|
|
static void __fastcall VM_AccessPlayerInput(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
|
|
{
|
|
int32_t lValue=0;
|
|
int32_t iPlayer=vm.g_p;
|
|
|
|
if (lVar1 != g_iThisActorID)
|
|
iPlayer=Gv_GetVar(lVar1, vm.g_i, vm.g_p);
|
|
|
|
if ((iPlayer<0 || iPlayer >= playerswhenstarted) /* && g_scriptSanityChecks */)
|
|
goto badplayer;
|
|
|
|
if (iSet)
|
|
lValue=Gv_GetVar(lVar2, vm.g_i, vm.g_p);
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case INPUT_AVEL:
|
|
if (iSet)
|
|
{
|
|
g_player[iPlayer].sync->avel=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, g_player[iPlayer].sync->avel, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case INPUT_HORZ:
|
|
if (iSet)
|
|
{
|
|
g_player[iPlayer].sync->horz=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, g_player[iPlayer].sync->horz, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case INPUT_FVEL:
|
|
if (iSet)
|
|
{
|
|
g_player[iPlayer].sync->fvel=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, g_player[iPlayer].sync->fvel, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case INPUT_SVEL:
|
|
if (iSet)
|
|
{
|
|
g_player[iPlayer].sync->svel=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, g_player[iPlayer].sync->svel, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case INPUT_BITS:
|
|
if (iSet)
|
|
{
|
|
g_player[iPlayer].sync->bits=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, g_player[iPlayer].sync->bits, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case INPUT_EXTBITS:
|
|
if (iSet)
|
|
{
|
|
g_player[iPlayer].sync->extbits=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, g_player[iPlayer].sync->extbits, vm.g_i, vm.g_p);
|
|
return;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
badplayer:
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
OSD_Printf(CON_ERROR "invalid target player (%d) %d\n",g_errorLineNum,keyw[g_tw],iPlayer,vm.g_i);
|
|
return;
|
|
}
|
|
|
|
static void __fastcall VM_AccessWall(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
|
|
{
|
|
int32_t lValue=0;
|
|
int32_t iWall = Gv_GetVar(lVar1, vm.g_i, vm.g_p);
|
|
|
|
if ((iWall<0 || iWall >= numwalls) /* && g_scriptSanityChecks */)
|
|
goto badwall;
|
|
|
|
if (iSet)
|
|
lValue=Gv_GetVar(lVar2, vm.g_i, vm.g_p);
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case WALL_X:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].x=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].x, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_Y:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].y=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].y, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_POINT2:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].point2=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].point2, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_NEXTWALL:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].nextwall=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].nextwall, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_NEXTSECTOR:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].nextsector=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].nextsector, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_CSTAT:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].cstat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].cstat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_PICNUM:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].picnum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].picnum, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_OVERPICNUM:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].overpicnum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].overpicnum, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_SHADE:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].shade=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].shade, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_PAL:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].pal=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].pal, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_XREPEAT:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].xrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].xrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_YREPEAT:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].yrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].yrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_XPANNING:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].xpanning=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].xpanning, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_YPANNING:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].ypanning=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].ypanning, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_LOTAG:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].lotag=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].lotag, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_HITAG:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].hitag=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].hitag, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case WALL_EXTRA:
|
|
if (iSet)
|
|
{
|
|
wall[iWall].extra=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, wall[iWall].extra, vm.g_i, vm.g_p);
|
|
return;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
badwall:
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
OSD_Printf(CON_ERROR "Invalid wall %d\n",g_errorLineNum,keyw[g_tw],iWall);
|
|
return;
|
|
}
|
|
|
|
static void __fastcall VM_AccessSector(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
|
|
{
|
|
int32_t lValue=0;
|
|
int32_t iSector=sprite[vm.g_i].sectnum;
|
|
|
|
if (lVar1 != g_iThisActorID)
|
|
iSector=Gv_GetVar(lVar1, vm.g_i, vm.g_p);
|
|
|
|
if ((iSector<0 || iSector >= numsectors) /* && g_scriptSanityChecks */)
|
|
goto badsector;
|
|
|
|
if (iSet)
|
|
lValue=Gv_GetVar(lVar2, vm.g_i, vm.g_p);
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case SECTOR_WALLPTR:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].wallptr=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].wallptr,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_WALLNUM:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].wallnum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].wallnum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_CEILINGZ:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].ceilingz=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].ceilingz,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_FLOORZ:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].floorz=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].floorz,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_CEILINGSTAT:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].ceilingstat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].ceilingstat,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_FLOORSTAT:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].floorstat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].floorstat,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_CEILINGPICNUM:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].ceilingpicnum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].ceilingpicnum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_CEILINGSLOPE:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].ceilingheinum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].ceilingheinum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_CEILINGSHADE:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].ceilingshade=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].ceilingshade,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_CEILINGPAL:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].ceilingpal=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].ceilingpal,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_CEILINGXPANNING:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].ceilingxpanning=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].ceilingxpanning,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_CEILINGYPANNING:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].ceilingypanning=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].ceilingypanning,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_FLOORPICNUM:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].floorpicnum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].floorpicnum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_FLOORSLOPE:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].floorheinum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].floorheinum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_FLOORSHADE:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].floorshade=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].floorshade,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_FLOORPAL:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].floorpal=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].floorpal,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_FLOORXPANNING:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].floorxpanning=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].floorxpanning,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_FLOORYPANNING:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].floorypanning=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].floorypanning,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_VISIBILITY:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].visibility=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].visibility,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_ALIGNTO:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].filler=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].filler,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_LOTAG:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].lotag=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].lotag,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_HITAG:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].hitag=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].hitag,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case SECTOR_EXTRA:
|
|
if (iSet)
|
|
{
|
|
sector[iSector].extra=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, sector[iSector].extra,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
badsector:
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],iSector);
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
return;
|
|
}
|
|
|
|
static void __fastcall VM_SetSprite(int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2)
|
|
{
|
|
register int32_t iActor=vm.g_i;
|
|
|
|
if (lVar1 != g_iThisActorID)
|
|
iActor=Gv_GetVar(lVar1, vm.g_i, vm.g_p);
|
|
|
|
if ((iActor < 0 || iActor >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
goto badactor;
|
|
|
|
if ((ActorLabels[lLabelID].flags &LABEL_HASPARM2 && (lParm2 < 0 || lParm2 >= ActorLabels[lLabelID].maxParm2)) /* && g_scriptSanityChecks */)
|
|
goto badpos;
|
|
|
|
lVar1=Gv_GetVar(lVar2, vm.g_i, vm.g_p);
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case ACTOR_X:
|
|
sprite[iActor].x=lVar1;
|
|
return;
|
|
|
|
case ACTOR_Y:
|
|
sprite[iActor].y=lVar1;
|
|
return;
|
|
|
|
case ACTOR_Z:
|
|
sprite[iActor].z=lVar1;
|
|
return;
|
|
|
|
case ACTOR_CSTAT:
|
|
sprite[iActor].cstat=lVar1;
|
|
return;
|
|
|
|
case ACTOR_PICNUM:
|
|
sprite[iActor].picnum=lVar1;
|
|
return;
|
|
|
|
case ACTOR_SHADE:
|
|
sprite[iActor].shade=lVar1;
|
|
return;
|
|
|
|
case ACTOR_PAL:
|
|
sprite[iActor].pal=lVar1;
|
|
return;
|
|
|
|
case ACTOR_CLIPDIST:
|
|
sprite[iActor].clipdist=lVar1;
|
|
return;
|
|
|
|
case ACTOR_DETAIL:
|
|
sprite[iActor].filler=lVar1;
|
|
return;
|
|
|
|
case ACTOR_XREPEAT:
|
|
sprite[iActor].xrepeat=lVar1;
|
|
return;
|
|
|
|
case ACTOR_YREPEAT:
|
|
sprite[iActor].yrepeat=lVar1;
|
|
return;
|
|
|
|
case ACTOR_XOFFSET:
|
|
sprite[iActor].xoffset=lVar1;
|
|
return;
|
|
|
|
case ACTOR_YOFFSET:
|
|
sprite[iActor].yoffset=lVar1;
|
|
return;
|
|
|
|
case ACTOR_SECTNUM:
|
|
changespritesect(iActor,lVar1);
|
|
return;
|
|
|
|
case ACTOR_STATNUM:
|
|
changespritestat(iActor,lVar1);
|
|
return;
|
|
|
|
case ACTOR_ANG:
|
|
sprite[iActor].ang=lVar1;
|
|
return;
|
|
|
|
case ACTOR_OWNER:
|
|
sprite[iActor].owner=lVar1;
|
|
return;
|
|
|
|
case ACTOR_XVEL:
|
|
sprite[iActor].xvel=lVar1;
|
|
return;
|
|
|
|
case ACTOR_YVEL:
|
|
sprite[iActor].yvel=lVar1;
|
|
return;
|
|
|
|
case ACTOR_ZVEL:
|
|
sprite[iActor].zvel=lVar1;
|
|
return;
|
|
|
|
case ACTOR_LOTAG:
|
|
sprite[iActor].lotag=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HITAG:
|
|
sprite[iActor].hitag=lVar1;
|
|
return;
|
|
|
|
case ACTOR_EXTRA:
|
|
sprite[iActor].extra=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTCGG:
|
|
actor[iActor].cgg=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTPICNUM :
|
|
actor[iActor].picnum=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTANG:
|
|
actor[iActor].ang=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTEXTRA:
|
|
actor[iActor].extra=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTOWNER:
|
|
actor[iActor].owner=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTMOVFLAG:
|
|
actor[iActor].movflag=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTTEMPANG:
|
|
actor[iActor].tempang=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTACTORSTAYPUT:
|
|
actor[iActor].actorstayput=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTDISPICNUM:
|
|
actor[iActor].dispicnum=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTTIMETOSLEEP:
|
|
actor[iActor].timetosleep=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTFLOORZ:
|
|
actor[iActor].floorz=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTCEILINGZ:
|
|
actor[iActor].ceilingz=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTLASTVX:
|
|
actor[iActor].lastvx=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTLASTVY:
|
|
actor[iActor].lastvy=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTBPOSX:
|
|
actor[iActor].bposx=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTBPOSY:
|
|
actor[iActor].bposy=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTBPOSZ:
|
|
actor[iActor].bposz=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTG_T:
|
|
actor[iActor].t_data[lParm2]=lVar1;
|
|
return;
|
|
|
|
case ACTOR_ANGOFF:
|
|
spriteext[iActor].angoff=lVar1;
|
|
return;
|
|
|
|
case ACTOR_PITCH:
|
|
spriteext[iActor].pitch=lVar1;
|
|
return;
|
|
|
|
case ACTOR_ROLL:
|
|
spriteext[iActor].roll=lVar1;
|
|
return;
|
|
|
|
case ACTOR_MDXOFF:
|
|
spriteext[iActor].xoff=lVar1;
|
|
return;
|
|
|
|
case ACTOR_MDYOFF:
|
|
spriteext[iActor].yoff=lVar1;
|
|
return;
|
|
|
|
case ACTOR_MDZOFF:
|
|
spriteext[iActor].zoff=lVar1;
|
|
return;
|
|
|
|
case ACTOR_MDFLAGS:
|
|
spriteext[iActor].flags=lVar1;
|
|
return;
|
|
|
|
case ACTOR_XPANNING:
|
|
spriteext[iActor].xpanning=lVar1;
|
|
return;
|
|
|
|
case ACTOR_YPANNING:
|
|
spriteext[iActor].ypanning=lVar1;
|
|
return;
|
|
|
|
case ACTOR_HTFLAGS:
|
|
actor[iActor].flags=lVar1;
|
|
return;
|
|
|
|
case ACTOR_ALPHA:
|
|
spriteext[iActor].alpha=(float)(lVar1/255.0f);
|
|
return;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
badactor:
|
|
OSD_Printf(CON_ERROR "tried to set %s on invalid target sprite (%d) from spr %d pic %d gv %s\n",g_errorLineNum,keyw[g_tw],
|
|
ActorLabels[lLabelID].name,iActor,vm.g_i,vm.g_sp->picnum,
|
|
(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
return;
|
|
|
|
badpos:
|
|
OSD_Printf(CON_ERROR "tried to set invalid %s position %d on sprite (%d) from spr %d\n",g_errorLineNum,keyw[g_tw],
|
|
ActorLabels[lLabelID].name,lParm2,iActor,vm.g_i);
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
return;
|
|
}
|
|
|
|
|
|
static void __fastcall VM_GetSprite(int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2)
|
|
{
|
|
register int32_t iActor=vm.g_i;
|
|
|
|
if (lVar1 != g_iThisActorID)
|
|
iActor=Gv_GetVar(lVar1, vm.g_i, vm.g_p);
|
|
|
|
if ((iActor < 0 || iActor >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
goto badactor;
|
|
|
|
if ((ActorLabels[lLabelID].flags &LABEL_HASPARM2 && (lParm2 < 0 || lParm2 >= ActorLabels[lLabelID].maxParm2)) /* && g_scriptSanityChecks */)
|
|
goto badpos;
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case ACTOR_X:
|
|
Gv_SetVar(lVar2, sprite[iActor].x,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_Y:
|
|
Gv_SetVar(lVar2, sprite[iActor].y,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_Z:
|
|
Gv_SetVar(lVar2, sprite[iActor].z,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_CSTAT:
|
|
Gv_SetVar(lVar2, sprite[iActor].cstat,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_PICNUM:
|
|
Gv_SetVar(lVar2, sprite[iActor].picnum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_SHADE:
|
|
Gv_SetVar(lVar2, sprite[iActor].shade,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_PAL:
|
|
Gv_SetVar(lVar2, sprite[iActor].pal,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_CLIPDIST:
|
|
Gv_SetVar(lVar2, sprite[iActor].clipdist,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_DETAIL:
|
|
Gv_SetVar(lVar2, sprite[iActor].filler,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_XREPEAT:
|
|
Gv_SetVar(lVar2, sprite[iActor].xrepeat,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_YREPEAT:
|
|
Gv_SetVar(lVar2, sprite[iActor].yrepeat,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_XOFFSET:
|
|
Gv_SetVar(lVar2, sprite[iActor].xoffset,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_YOFFSET:
|
|
Gv_SetVar(lVar2, sprite[iActor].yoffset,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_SECTNUM:
|
|
Gv_SetVar(lVar2, sprite[iActor].sectnum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_STATNUM:
|
|
Gv_SetVar(lVar2, sprite[iActor].statnum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_ANG:
|
|
Gv_SetVar(lVar2, sprite[iActor].ang,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_OWNER:
|
|
Gv_SetVar(lVar2, sprite[iActor].owner,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_XVEL:
|
|
Gv_SetVar(lVar2, sprite[iActor].xvel,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_YVEL:
|
|
Gv_SetVar(lVar2, sprite[iActor].yvel,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_ZVEL:
|
|
Gv_SetVar(lVar2, sprite[iActor].zvel,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_LOTAG:
|
|
Gv_SetVar(lVar2, sprite[iActor].lotag,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HITAG:
|
|
Gv_SetVar(lVar2, sprite[iActor].hitag,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_EXTRA:
|
|
Gv_SetVar(lVar2, sprite[iActor].extra,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTCGG:
|
|
Gv_SetVar(lVar2, actor[iActor].cgg, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTPICNUM :
|
|
Gv_SetVar(lVar2, actor[iActor].picnum, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTANG:
|
|
Gv_SetVar(lVar2, actor[iActor].ang, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTEXTRA:
|
|
Gv_SetVar(lVar2,actor[iActor].extra, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTOWNER:
|
|
Gv_SetVar(lVar2,actor[iActor].owner, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTMOVFLAG:
|
|
Gv_SetVar(lVar2,actor[iActor].movflag, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTTEMPANG:
|
|
Gv_SetVar(lVar2,actor[iActor].tempang, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTACTORSTAYPUT:
|
|
Gv_SetVar(lVar2,actor[iActor].actorstayput, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTDISPICNUM:
|
|
Gv_SetVar(lVar2,actor[iActor].dispicnum, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTTIMETOSLEEP:
|
|
Gv_SetVar(lVar2,actor[iActor].timetosleep, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTFLOORZ:
|
|
Gv_SetVar(lVar2,actor[iActor].floorz, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTCEILINGZ:
|
|
Gv_SetVar(lVar2,actor[iActor].ceilingz, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTLASTVX:
|
|
Gv_SetVar(lVar2,actor[iActor].lastvx, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTLASTVY:
|
|
Gv_SetVar(lVar2,actor[iActor].lastvy, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTBPOSX:
|
|
Gv_SetVar(lVar2,actor[iActor].bposx, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTBPOSY:
|
|
Gv_SetVar(lVar2,actor[iActor].bposy, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTBPOSZ:
|
|
Gv_SetVar(lVar2,actor[iActor].bposz, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTG_T:
|
|
Gv_SetVar(lVar2, actor[iActor].t_data[lParm2], vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_ANGOFF:
|
|
Gv_SetVar(lVar2,spriteext[iActor].angoff, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_PITCH:
|
|
Gv_SetVar(lVar2,spriteext[iActor].pitch, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_ROLL:
|
|
Gv_SetVar(lVar2,spriteext[iActor].roll, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_MDXOFF:
|
|
Gv_SetVar(lVar2,spriteext[iActor].xoff, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_MDYOFF:
|
|
Gv_SetVar(lVar2,spriteext[iActor].yoff, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_MDZOFF:
|
|
Gv_SetVar(lVar2,spriteext[iActor].zoff, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_MDFLAGS:
|
|
Gv_SetVar(lVar2,spriteext[iActor].flags, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_XPANNING:
|
|
Gv_SetVar(lVar2, spriteext[iActor].xpanning,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_YPANNING:
|
|
Gv_SetVar(lVar2, spriteext[iActor].ypanning,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HTFLAGS:
|
|
Gv_SetVar(lVar2,actor[iActor].flags, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_ALPHA:
|
|
Gv_SetVar(lVar2, (uint8_t)(spriteext[iActor].alpha * 255.0f), vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
badactor:
|
|
OSD_Printf(CON_ERROR "tried to get %s on invalid target sprite (%d) from spr %d pic %d gv %s\n",g_errorLineNum,keyw[g_tw],
|
|
ActorLabels[lLabelID].name,iActor,vm.g_i,vm.g_sp->picnum,
|
|
(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
return;
|
|
|
|
badpos:
|
|
OSD_Printf(CON_ERROR "tried to get invalid %s position %d on sprite (%d) from spr %d\n",g_errorLineNum,keyw[g_tw],
|
|
ActorLabels[lLabelID].name,lParm2,iActor,vm.g_i);
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
return;
|
|
}
|
|
|
|
|
|
static void __fastcall VM_AccessTsprite(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
|
|
{
|
|
int32_t lValue=0;
|
|
int32_t iActor=vm.g_i;
|
|
|
|
if (lVar1 != g_iThisActorID)
|
|
iActor=Gv_GetVar(lVar1, vm.g_i, vm.g_p);
|
|
|
|
if ((iActor < 0 || iActor >= MAXSPRITES) && g_scriptSanityChecks)
|
|
goto badsprite;
|
|
|
|
if (iSet)
|
|
lValue=Gv_GetVar(lVar2, vm.g_i, vm.g_p);
|
|
|
|
if ((!spriteext[iActor].tspr) && g_scriptSanityChecks)
|
|
goto badtspr;
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case ACTOR_X:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->x=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->x,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_Y:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->y=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->y,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_Z:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->z=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->z,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_CSTAT:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->cstat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->cstat,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_PICNUM:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->picnum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->picnum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_SHADE:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->shade=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->shade,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_PAL:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->pal=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->pal,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_CLIPDIST:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->clipdist=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->clipdist,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_DETAIL:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->filler=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->filler,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_XREPEAT:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->xrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->xrepeat,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_YREPEAT:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->yrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->yrepeat,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_XOFFSET:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->xoffset=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->xoffset,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_YOFFSET:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->yoffset=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->yoffset,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_SECTNUM:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->sectnum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->sectnum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_STATNUM:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->statnum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->statnum,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_ANG:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->ang=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->ang,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_OWNER:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->owner=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->owner,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
#if 1
|
|
case ACTOR_XVEL:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->xvel=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->xvel,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_YVEL:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->yvel=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->yvel,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_ZVEL:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->zvel=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->zvel,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_LOTAG:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->lotag=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->lotag,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_HITAG:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->hitag=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->hitag,vm.g_i,vm.g_p);
|
|
return;
|
|
|
|
case ACTOR_EXTRA:
|
|
if (iSet)
|
|
{
|
|
spriteext[iActor].tspr->extra=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, spriteext[iActor].tspr->extra,vm.g_i,vm.g_p);
|
|
return;
|
|
#endif
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
badsprite:
|
|
OSD_Printf(CON_ERROR "invalid target sprite (%d) %d %d\n",g_errorLineNum,keyw[g_tw],iActor,vm.g_i,vm.g_sp->picnum);
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
return;
|
|
|
|
badtspr:
|
|
OSD_Printf(CON_ERROR "Internal bug, tsprite is unavailable\n",g_errorLineNum,keyw[g_tw]);
|
|
return;
|
|
}
|
|
|
|
static void __fastcall VM_AccessProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
|
|
{
|
|
int32_t lValue=0;
|
|
|
|
if ((lVar1 < 0 || lVar1 >= MAXTILES) /* && g_scriptSanityChecks */)
|
|
goto badtile;
|
|
|
|
if (iSet)
|
|
lValue=Gv_GetVar(lVar2, vm.g_i, vm.g_p);
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case PROJ_WORKSLIKE:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].workslike=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].workslike, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_SPAWNS:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].spawns=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].spawns, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_SXREPEAT:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].sxrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].sxrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_SYREPEAT:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].syrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].syrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_SOUND:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].sound=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].sound, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_ISOUND:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].isound=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].isound, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_VEL:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].vel=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].vel, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_EXTRA:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].extra=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].extra, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_DECAL:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].decal=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].decal, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_TRAIL:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].trail=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].trail, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_TXREPEAT:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].txrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].txrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_TYREPEAT:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].tyrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].tyrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_TOFFSET:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].toffset=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].toffset, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_TNUM:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].tnum=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].tnum, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_DROP:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].drop=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].drop, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_CSTAT:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].cstat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].cstat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_CLIPDIST:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].clipdist=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].clipdist, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_SHADE:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].shade=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].shade, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_XREPEAT:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].xrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].xrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_YREPEAT:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].yrepeat=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].yrepeat, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_PAL:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].pal=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].pal, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_EXTRA_RAND:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].extra_rand=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].extra_rand, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_HITRADIUS:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].hitradius=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].hitradius, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_VEL_MULT:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].velmult=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].velmult, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_OFFSET:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].offset=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].offset, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_BOUNCES:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].bounces=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].bounces, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_BSOUND:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].bsound=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].bsound, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
case PROJ_RANGE:
|
|
if (iSet)
|
|
{
|
|
ProjectileData[lVar1].range=lValue;
|
|
return;
|
|
}
|
|
Gv_SetVar(lVar2, ProjectileData[lVar1].range, vm.g_i, vm.g_p);
|
|
return;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
badtile:
|
|
OSD_Printf(CON_ERROR "invalid tile (%d)\n",g_errorLineNum,keyw[g_tw],lVar1);
|
|
insptr += (lVar2 == MAXGAMEVARS);
|
|
return;
|
|
}
|
|
#else
|
|
static int32_t __fastcall VM_AccessSpriteX(int32_t iActor, int32_t lLabelID, int32_t lParm2)
|
|
{
|
|
if ((ActorLabels[lLabelID].flags &LABEL_HASPARM2 && (lParm2 < 0 || lParm2 >= ActorLabels[lLabelID].maxParm2)) /* && g_scriptSanityChecks */)
|
|
goto badpos;
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case ACTOR_X: return sprite[iActor].x;
|
|
case ACTOR_Y: return sprite[iActor].y;
|
|
case ACTOR_Z: return sprite[iActor].z;
|
|
case ACTOR_CSTAT: return sprite[iActor].cstat;
|
|
case ACTOR_PICNUM: return sprite[iActor].picnum;
|
|
case ACTOR_SHADE: return sprite[iActor].shade;
|
|
case ACTOR_PAL: return sprite[iActor].pal;
|
|
case ACTOR_CLIPDIST: return sprite[iActor].clipdist;
|
|
case ACTOR_DETAIL: return sprite[iActor].filler;
|
|
case ACTOR_XREPEAT: return sprite[iActor].xrepeat;
|
|
case ACTOR_YREPEAT: return sprite[iActor].yrepeat;
|
|
case ACTOR_XOFFSET: return sprite[iActor].xoffset;
|
|
case ACTOR_YOFFSET: return sprite[iActor].yoffset;
|
|
case ACTOR_SECTNUM: return sprite[iActor].sectnum;
|
|
case ACTOR_STATNUM: return sprite[iActor].statnum;
|
|
case ACTOR_ANG: return sprite[iActor].ang;
|
|
case ACTOR_OWNER: return sprite[iActor].owner;
|
|
case ACTOR_XVEL: return sprite[iActor].xvel;
|
|
case ACTOR_YVEL: return sprite[iActor].yvel;
|
|
case ACTOR_ZVEL: return sprite[iActor].zvel;
|
|
case ACTOR_LOTAG: return sprite[iActor].lotag;
|
|
case ACTOR_HITAG: return sprite[iActor].hitag;
|
|
case ACTOR_EXTRA: return sprite[iActor].extra;
|
|
case ACTOR_HTCGG: return actor[iActor].cgg;
|
|
case ACTOR_HTPICNUM : return actor[iActor].picnum;
|
|
case ACTOR_HTANG: return actor[iActor].ang;
|
|
case ACTOR_HTEXTRA: return actor[iActor].extra;
|
|
case ACTOR_HTOWNER: return actor[iActor].owner;
|
|
case ACTOR_HTMOVFLAG: return actor[iActor].movflag;
|
|
case ACTOR_HTTEMPANG: return actor[iActor].tempang;
|
|
case ACTOR_HTACTORSTAYPUT: return actor[iActor].actorstayput;
|
|
case ACTOR_HTDISPICNUM: return actor[iActor].dispicnum;
|
|
case ACTOR_HTTIMETOSLEEP: return actor[iActor].timetosleep;
|
|
case ACTOR_HTFLOORZ: return actor[iActor].floorz;
|
|
case ACTOR_HTCEILINGZ: return actor[iActor].ceilingz;
|
|
case ACTOR_HTLASTVX: return actor[iActor].lastvx;
|
|
case ACTOR_HTLASTVY: return actor[iActor].lastvy;
|
|
case ACTOR_HTBPOSX: return actor[iActor].bposx;
|
|
case ACTOR_HTBPOSY: return actor[iActor].bposy;
|
|
case ACTOR_HTBPOSZ: return actor[iActor].bposz;
|
|
case ACTOR_HTG_T: return actor[iActor].t_data[lParm2];
|
|
case ACTOR_ANGOFF: return spriteext[iActor].angoff;
|
|
case ACTOR_PITCH: return spriteext[iActor].pitch;
|
|
case ACTOR_ROLL: return spriteext[iActor].roll;
|
|
case ACTOR_MDXOFF: return spriteext[iActor].xoff;
|
|
case ACTOR_MDYOFF: return spriteext[iActor].yoff;
|
|
case ACTOR_MDZOFF: return spriteext[iActor].zoff;
|
|
case ACTOR_MDFLAGS: return spriteext[iActor].flags;
|
|
case ACTOR_XPANNING: return spriteext[iActor].xpanning;
|
|
case ACTOR_YPANNING: return spriteext[iActor].ypanning;
|
|
case ACTOR_HTFLAGS: return actor[iActor].flags;
|
|
case ACTOR_ALPHA: return (uint8_t)(spriteext[iActor].alpha*255.0f);
|
|
default: return -1;
|
|
}
|
|
|
|
badpos:
|
|
OSD_Printf(CON_ERROR "tried to get invalid %s position %d on sprite (%d) from spr %d\n",
|
|
g_errorLineNum,keyw[g_tw],ActorLabels[lLabelID].name,lParm2,iActor,vm.g_i);
|
|
return -1;
|
|
}
|
|
|
|
static int32_t __fastcall VM_AccessSectorX(int32_t iSector, int32_t lLabelID)
|
|
{
|
|
switch (lLabelID)
|
|
{
|
|
case SECTOR_WALLPTR: return sector[iSector].wallptr;
|
|
case SECTOR_WALLNUM: return sector[iSector].wallnum;
|
|
case SECTOR_CEILINGZ: return sector[iSector].ceilingz;
|
|
case SECTOR_FLOORZ: return sector[iSector].floorz;
|
|
case SECTOR_CEILINGSTAT: return sector[iSector].ceilingstat;
|
|
case SECTOR_FLOORSTAT: return sector[iSector].floorstat;
|
|
case SECTOR_CEILINGPICNUM: return sector[iSector].ceilingpicnum;
|
|
case SECTOR_CEILINGSLOPE: return sector[iSector].ceilingheinum;
|
|
case SECTOR_CEILINGSHADE: return sector[iSector].ceilingshade;
|
|
case SECTOR_CEILINGPAL: return sector[iSector].ceilingpal;
|
|
case SECTOR_CEILINGXPANNING: return sector[iSector].ceilingxpanning;
|
|
case SECTOR_CEILINGYPANNING: return sector[iSector].ceilingypanning;
|
|
case SECTOR_FLOORPICNUM: return sector[iSector].floorpicnum;
|
|
case SECTOR_FLOORSLOPE: return sector[iSector].floorheinum;
|
|
case SECTOR_FLOORSHADE: return sector[iSector].floorshade;
|
|
case SECTOR_FLOORPAL: return sector[iSector].floorpal;
|
|
case SECTOR_FLOORXPANNING: return sector[iSector].floorxpanning;
|
|
case SECTOR_FLOORYPANNING: return sector[iSector].floorypanning;
|
|
case SECTOR_VISIBILITY: return sector[iSector].visibility;
|
|
case SECTOR_ALIGNTO: return sector[iSector].filler;
|
|
case SECTOR_LOTAG: return sector[iSector].lotag;
|
|
case SECTOR_HITAG: return sector[iSector].hitag;
|
|
case SECTOR_EXTRA: return sector[iSector].extra;
|
|
default: return -1;
|
|
}
|
|
}
|
|
|
|
static int32_t __fastcall VM_AccessPlayerX(int32_t iPlayer, int32_t lLabelID, int32_t lParm2)
|
|
{
|
|
if ((PlayerLabels[lLabelID].flags &LABEL_HASPARM2 && (lParm2 < 0 || lParm2 >= PlayerLabels[lLabelID].maxParm2)) /* && g_scriptSanityChecks */)
|
|
goto badpos;
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case PLAYER_ZOOM:
|
|
return g_player[iPlayer].ps->zoom;
|
|
case PLAYER_EXITX:
|
|
return g_player[iPlayer].ps->exitx;
|
|
case PLAYER_EXITY:
|
|
return g_player[iPlayer].ps->exity;
|
|
case PLAYER_LOOGIEX:
|
|
return g_player[iPlayer].ps->loogiex[lParm2];
|
|
case PLAYER_LOOGIEY:
|
|
return g_player[iPlayer].ps->loogiey[lParm2];
|
|
case PLAYER_NUMLOOGS:
|
|
return g_player[iPlayer].ps->numloogs;
|
|
case PLAYER_LOOGCNT:
|
|
return g_player[iPlayer].ps->loogcnt;
|
|
case PLAYER_POSX:
|
|
return g_player[iPlayer].ps->pos.x;
|
|
case PLAYER_POSY:
|
|
return g_player[iPlayer].ps->pos.y;
|
|
case PLAYER_POSZ:
|
|
return g_player[iPlayer].ps->pos.z;
|
|
case PLAYER_HORIZ:
|
|
return g_player[iPlayer].ps->horiz;
|
|
case PLAYER_OHORIZ:
|
|
return g_player[iPlayer].ps->ohoriz;
|
|
case PLAYER_OHORIZOFF:
|
|
return g_player[iPlayer].ps->ohorizoff;
|
|
case PLAYER_INVDISPTIME:
|
|
return g_player[iPlayer].ps->invdisptime;
|
|
case PLAYER_BOBPOSX:
|
|
return g_player[iPlayer].ps->bobposx;
|
|
case PLAYER_BOBPOSY:
|
|
return g_player[iPlayer].ps->bobposy;
|
|
case PLAYER_OPOSX:
|
|
return g_player[iPlayer].ps->opos.x;
|
|
case PLAYER_OPOSY:
|
|
return g_player[iPlayer].ps->opos.y;
|
|
case PLAYER_OPOSZ:
|
|
return g_player[iPlayer].ps->opos.z;
|
|
case PLAYER_PYOFF:
|
|
return g_player[iPlayer].ps->pyoff;
|
|
case PLAYER_OPYOFF:
|
|
return g_player[iPlayer].ps->opyoff;
|
|
case PLAYER_POSXV:
|
|
return g_player[iPlayer].ps->posvel.x;
|
|
case PLAYER_POSYV:
|
|
return g_player[iPlayer].ps->posvel.y;
|
|
case PLAYER_POSZV:
|
|
return g_player[iPlayer].ps->posvel.z;
|
|
case PLAYER_LAST_PISSED_TIME:
|
|
return g_player[iPlayer].ps->last_pissed_time;
|
|
case PLAYER_TRUEFZ:
|
|
return g_player[iPlayer].ps->truefz;
|
|
case PLAYER_TRUECZ:
|
|
return g_player[iPlayer].ps->truecz;
|
|
case PLAYER_PLAYER_PAR:
|
|
return g_player[iPlayer].ps->player_par;
|
|
case PLAYER_VISIBILITY:
|
|
return g_player[iPlayer].ps->visibility;
|
|
case PLAYER_BOBCOUNTER:
|
|
return g_player[iPlayer].ps->bobcounter;
|
|
case PLAYER_WEAPON_SWAY:
|
|
return g_player[iPlayer].ps->weapon_sway;
|
|
case PLAYER_PALS_TIME:
|
|
return g_player[iPlayer].ps->pals.f;
|
|
case PLAYER_RANDOMFLAMEX:
|
|
return g_player[iPlayer].ps->randomflamex;
|
|
case PLAYER_CRACK_TIME:
|
|
return g_player[iPlayer].ps->crack_time;
|
|
case PLAYER_AIM_MODE:
|
|
return g_player[iPlayer].ps->aim_mode;
|
|
case PLAYER_ANG:
|
|
return g_player[iPlayer].ps->ang;
|
|
case PLAYER_OANG:
|
|
return g_player[iPlayer].ps->oang;
|
|
case PLAYER_ANGVEL:
|
|
return g_player[iPlayer].ps->angvel;
|
|
case PLAYER_CURSECTNUM:
|
|
return g_player[iPlayer].ps->cursectnum;
|
|
case PLAYER_LOOK_ANG:
|
|
return g_player[iPlayer].ps->look_ang;
|
|
case PLAYER_LAST_EXTRA:
|
|
return g_player[iPlayer].ps->last_extra;
|
|
case PLAYER_SUBWEAPON:
|
|
return g_player[iPlayer].ps->subweapon;
|
|
case PLAYER_AMMO_AMOUNT:
|
|
return g_player[iPlayer].ps->ammo_amount[lParm2];
|
|
case PLAYER_WACKEDBYACTOR:
|
|
return g_player[iPlayer].ps->wackedbyactor;
|
|
case PLAYER_FRAG:
|
|
return g_player[iPlayer].ps->frag;
|
|
case PLAYER_FRAGGEDSELF:
|
|
return g_player[iPlayer].ps->fraggedself;
|
|
case PLAYER_CURR_WEAPON:
|
|
return g_player[iPlayer].ps->curr_weapon;
|
|
case PLAYER_LAST_WEAPON:
|
|
return g_player[iPlayer].ps->last_weapon;
|
|
case PLAYER_TIPINCS:
|
|
return g_player[iPlayer].ps->tipincs;
|
|
case PLAYER_HORIZOFF:
|
|
return g_player[iPlayer].ps->horizoff;
|
|
case PLAYER_WANTWEAPONFIRE:
|
|
return g_player[iPlayer].ps->wantweaponfire;
|
|
case PLAYER_HOLODUKE_AMOUNT:
|
|
return g_player[iPlayer].ps->inv_amount[GET_HOLODUKE];
|
|
case PLAYER_NEWOWNER:
|
|
return g_player[iPlayer].ps->newowner;
|
|
case PLAYER_HURT_DELAY:
|
|
return g_player[iPlayer].ps->hurt_delay;
|
|
case PLAYER_HBOMB_HOLD_DELAY:
|
|
return g_player[iPlayer].ps->hbomb_hold_delay;
|
|
case PLAYER_JUMPING_COUNTER:
|
|
return g_player[iPlayer].ps->jumping_counter;
|
|
case PLAYER_AIRLEFT:
|
|
return g_player[iPlayer].ps->airleft;
|
|
case PLAYER_KNEE_INCS:
|
|
return g_player[iPlayer].ps->knee_incs;
|
|
case PLAYER_ACCESS_INCS:
|
|
return g_player[iPlayer].ps->access_incs;
|
|
case PLAYER_FTA:
|
|
return g_player[iPlayer].ps->fta;
|
|
case PLAYER_FTQ:
|
|
return g_player[iPlayer].ps->ftq;
|
|
case PLAYER_ACCESS_WALLNUM:
|
|
return g_player[iPlayer].ps->access_wallnum;
|
|
case PLAYER_ACCESS_SPRITENUM:
|
|
return g_player[iPlayer].ps->access_spritenum;
|
|
case PLAYER_KICKBACK_PIC:
|
|
return g_player[iPlayer].ps->kickback_pic;
|
|
case PLAYER_GOT_ACCESS:
|
|
return g_player[iPlayer].ps->got_access;
|
|
case PLAYER_WEAPON_ANG:
|
|
return g_player[iPlayer].ps->weapon_ang;
|
|
case PLAYER_FIRSTAID_AMOUNT:
|
|
return g_player[iPlayer].ps->inv_amount[GET_FIRSTAID];
|
|
case PLAYER_SOMETHINGONPLAYER:
|
|
return g_player[iPlayer].ps->somethingonplayer;
|
|
case PLAYER_ON_CRANE:
|
|
return g_player[iPlayer].ps->on_crane;
|
|
case PLAYER_I:
|
|
return g_player[iPlayer].ps->i;
|
|
case PLAYER_ONE_PARALLAX_SECTNUM:
|
|
return g_player[iPlayer].ps->one_parallax_sectnum;
|
|
case PLAYER_OVER_SHOULDER_ON:
|
|
return g_player[iPlayer].ps->over_shoulder_on;
|
|
case PLAYER_RANDOM_CLUB_FRAME:
|
|
return g_player[iPlayer].ps->random_club_frame;
|
|
case PLAYER_FIST_INCS:
|
|
return g_player[iPlayer].ps->fist_incs;
|
|
case PLAYER_ONE_EIGHTY_COUNT:
|
|
return g_player[iPlayer].ps->one_eighty_count;
|
|
case PLAYER_CHEAT_PHASE:
|
|
return g_player[iPlayer].ps->cheat_phase;
|
|
case PLAYER_DUMMYPLAYERSPRITE:
|
|
return g_player[iPlayer].ps->dummyplayersprite;
|
|
case PLAYER_EXTRA_EXTRA8:
|
|
return g_player[iPlayer].ps->extra_extra8;
|
|
case PLAYER_QUICK_KICK:
|
|
return g_player[iPlayer].ps->quick_kick;
|
|
case PLAYER_HEAT_AMOUNT:
|
|
return g_player[iPlayer].ps->inv_amount[GET_HEATS];
|
|
case PLAYER_ACTORSQU:
|
|
return g_player[iPlayer].ps->actorsqu;
|
|
case PLAYER_TIMEBEFOREEXIT:
|
|
return g_player[iPlayer].ps->timebeforeexit;
|
|
case PLAYER_CUSTOMEXITSOUND:
|
|
return g_player[iPlayer].ps->customexitsound;
|
|
case PLAYER_WEAPRECS:
|
|
return g_player[iPlayer].ps->weaprecs[lParm2];
|
|
case PLAYER_WEAPRECCNT:
|
|
return g_player[iPlayer].ps->weapreccnt;
|
|
case PLAYER_INTERFACE_TOGGLE_FLAG:
|
|
return g_player[iPlayer].ps->interface_toggle_flag;
|
|
case PLAYER_ROTSCRNANG:
|
|
return g_player[iPlayer].ps->rotscrnang;
|
|
case PLAYER_DEAD_FLAG:
|
|
return g_player[iPlayer].ps->dead_flag;
|
|
case PLAYER_SHOW_EMPTY_WEAPON:
|
|
return g_player[iPlayer].ps->show_empty_weapon;
|
|
case PLAYER_SCUBA_AMOUNT:
|
|
return g_player[iPlayer].ps->inv_amount[GET_SCUBA];
|
|
case PLAYER_JETPACK_AMOUNT:
|
|
return g_player[iPlayer].ps->inv_amount[GET_JETPACK];
|
|
case PLAYER_STEROIDS_AMOUNT:
|
|
return g_player[iPlayer].ps->inv_amount[GET_STEROIDS];
|
|
case PLAYER_SHIELD_AMOUNT:
|
|
return g_player[iPlayer].ps->inv_amount[GET_SHIELD];
|
|
case PLAYER_HOLODUKE_ON:
|
|
return g_player[iPlayer].ps->holoduke_on;
|
|
case PLAYER_PYCOUNT:
|
|
return g_player[iPlayer].ps->pycount;
|
|
case PLAYER_WEAPON_POS:
|
|
return g_player[iPlayer].ps->weapon_pos;
|
|
case PLAYER_FRAG_PS:
|
|
return g_player[iPlayer].ps->frag_ps;
|
|
case PLAYER_TRANSPORTER_HOLD:
|
|
return g_player[iPlayer].ps->transporter_hold;
|
|
case PLAYER_LAST_FULL_WEAPON:
|
|
return g_player[iPlayer].ps->last_full_weapon;
|
|
case PLAYER_FOOTPRINTSHADE:
|
|
return g_player[iPlayer].ps->footprintshade;
|
|
case PLAYER_BOOT_AMOUNT:
|
|
return g_player[iPlayer].ps->inv_amount[GET_BOOTS];
|
|
case PLAYER_SCREAM_VOICE:
|
|
return g_player[iPlayer].ps->scream_voice;
|
|
case PLAYER_GM:
|
|
return g_player[iPlayer].ps->gm;
|
|
case PLAYER_ON_WARPING_SECTOR:
|
|
return g_player[iPlayer].ps->on_warping_sector;
|
|
case PLAYER_FOOTPRINTCOUNT:
|
|
return g_player[iPlayer].ps->footprintcount;
|
|
case PLAYER_HBOMB_ON:
|
|
return g_player[iPlayer].ps->hbomb_on;
|
|
case PLAYER_JUMPING_TOGGLE:
|
|
return g_player[iPlayer].ps->jumping_toggle;
|
|
case PLAYER_RAPID_FIRE_HOLD:
|
|
return g_player[iPlayer].ps->rapid_fire_hold;
|
|
case PLAYER_ON_GROUND:
|
|
return g_player[iPlayer].ps->on_ground;
|
|
case PLAYER_INVEN_ICON:
|
|
return g_player[iPlayer].ps->inven_icon;
|
|
case PLAYER_BUTTONPALETTE:
|
|
return g_player[iPlayer].ps->buttonpalette;
|
|
case PLAYER_JETPACK_ON:
|
|
return g_player[iPlayer].ps->jetpack_on;
|
|
case PLAYER_SPRITEBRIDGE:
|
|
return g_player[iPlayer].ps->spritebridge;
|
|
case PLAYER_LASTRANDOMSPOT:
|
|
return g_player[iPlayer].ps->lastrandomspot;
|
|
case PLAYER_SCUBA_ON:
|
|
return g_player[iPlayer].ps->scuba_on;
|
|
case PLAYER_FOOTPRINTPAL:
|
|
return g_player[iPlayer].ps->footprintpal;
|
|
case PLAYER_HEAT_ON:
|
|
return g_player[iPlayer].ps->heat_on;
|
|
case PLAYER_HOLSTER_WEAPON:
|
|
return g_player[iPlayer].ps->holster_weapon;
|
|
case PLAYER_FALLING_COUNTER:
|
|
return g_player[iPlayer].ps->falling_counter;
|
|
case PLAYER_GOTWEAPON:
|
|
return (g_player[iPlayer].ps->gotweapon & (1<<lParm2)) != 0;
|
|
case PLAYER_REFRESH_INVENTORY:
|
|
return g_player[iPlayer].ps->refresh_inventory;
|
|
case PLAYER_TOGGLE_KEY_FLAG:
|
|
return g_player[iPlayer].ps->toggle_key_flag;
|
|
case PLAYER_KNUCKLE_INCS:
|
|
return g_player[iPlayer].ps->knuckle_incs;
|
|
case PLAYER_WALKING_SND_TOGGLE:
|
|
return g_player[iPlayer].ps->walking_snd_toggle;
|
|
case PLAYER_PALOOKUP:
|
|
return g_player[iPlayer].ps->palookup;
|
|
case PLAYER_HARD_LANDING:
|
|
return g_player[iPlayer].ps->hard_landing;
|
|
case PLAYER_MAX_SECRET_ROOMS:
|
|
return g_player[iPlayer].ps->max_secret_rooms;
|
|
case PLAYER_SECRET_ROOMS:
|
|
return g_player[iPlayer].ps->secret_rooms;
|
|
case PLAYER_PALS:
|
|
switch (lParm2)
|
|
{
|
|
case 0:
|
|
return g_player[iPlayer].ps->pals.r;
|
|
case 1:
|
|
return g_player[iPlayer].ps->pals.g;
|
|
case 2:
|
|
return g_player[iPlayer].ps->pals.b;
|
|
}
|
|
return -1;
|
|
case PLAYER_MAX_ACTORS_KILLED:
|
|
return g_player[iPlayer].ps->max_actors_killed;
|
|
case PLAYER_ACTORS_KILLED:
|
|
return g_player[iPlayer].ps->actors_killed;
|
|
case PLAYER_RETURN_TO_CENTER:
|
|
return g_player[iPlayer].ps->return_to_center;
|
|
case PLAYER_RUNSPEED:
|
|
return g_player[iPlayer].ps->runspeed;
|
|
case PLAYER_SBS:
|
|
return g_player[iPlayer].ps->sbs;
|
|
case PLAYER_RELOADING:
|
|
return g_player[iPlayer].ps->reloading;
|
|
case PLAYER_AUTO_AIM:
|
|
return g_player[iPlayer].ps->auto_aim;
|
|
case PLAYER_MOVEMENT_LOCK:
|
|
return g_player[iPlayer].ps->movement_lock;
|
|
case PLAYER_SOUND_PITCH:
|
|
return g_player[iPlayer].ps->sound_pitch;
|
|
case PLAYER_WEAPONSWITCH:
|
|
return g_player[iPlayer].ps->weaponswitch;
|
|
case PLAYER_TEAM:
|
|
return g_player[iPlayer].ps->team;
|
|
case PLAYER_MAX_PLAYER_HEALTH:
|
|
return g_player[iPlayer].ps->max_player_health;
|
|
case PLAYER_MAX_SHIELD_AMOUNT:
|
|
return g_player[iPlayer].ps->max_shield_amount;
|
|
case PLAYER_MAX_AMMO_AMOUNT:
|
|
return g_player[iPlayer].ps->max_ammo_amount[lParm2];
|
|
case PLAYER_LAST_QUICK_KICK:
|
|
return g_player[iPlayer].ps->last_quick_kick;
|
|
default:
|
|
return -1;
|
|
}
|
|
|
|
badpos:
|
|
OSD_Printf(CON_ERROR "tried to get invalid %s position %d on player (%d) from spr %d\n",
|
|
g_errorLineNum,keyw[g_tw],PlayerLabels[lLabelID].name,lParm2,iPlayer,vm.g_i);
|
|
return -1;
|
|
}
|
|
|
|
static int32_t __fastcall VM_AccessWallX(int32_t iWall, int32_t lLabelID)
|
|
{
|
|
switch (lLabelID)
|
|
{
|
|
case WALL_X:
|
|
return wall[iWall].x;
|
|
case WALL_Y:
|
|
return wall[iWall].y;
|
|
case WALL_POINT2:
|
|
return wall[iWall].point2;
|
|
case WALL_NEXTWALL:
|
|
return wall[iWall].nextwall;
|
|
case WALL_NEXTSECTOR:
|
|
return wall[iWall].nextsector;
|
|
case WALL_CSTAT:
|
|
return wall[iWall].cstat;
|
|
case WALL_PICNUM:
|
|
return wall[iWall].picnum;
|
|
case WALL_OVERPICNUM:
|
|
return wall[iWall].overpicnum;
|
|
case WALL_SHADE:
|
|
return wall[iWall].shade;
|
|
case WALL_PAL:
|
|
return wall[iWall].pal;
|
|
case WALL_XREPEAT:
|
|
return wall[iWall].xrepeat;
|
|
case WALL_YREPEAT:
|
|
return wall[iWall].yrepeat;
|
|
case WALL_XPANNING:
|
|
return wall[iWall].xpanning;
|
|
case WALL_YPANNING:
|
|
return wall[iWall].ypanning;
|
|
case WALL_LOTAG:
|
|
return wall[iWall].lotag;
|
|
case WALL_HITAG:
|
|
return wall[iWall].hitag;
|
|
case WALL_EXTRA:
|
|
return wall[iWall].extra;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
#endif // _gamevars_c_
|