raze-gles/polymer/eduke32/source/mapster32.h

164 lines
4.6 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2005 - Richard Gobeille
This file is part of Mapster32
Mapster32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#define TICSPERFRAME 3
// #define VULGARITY
char *defsfilename = "duke3d.def";
extern char keystatus[];
extern short defaultspritecstat;
extern long posx, posy, posz, horiz, qsetmode;
extern short ang, cursectnum;
extern short ceilingheinum, floorheinum;
extern char names[MAXTILES][25];
extern long ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d;
extern long zmode, kensplayerheight, zlock;
extern short editstatus, searchit;
extern long searchx, searchy, osearchx, osearchy; //search input
extern short searchsector, searchwall, searchstat; //search output
extern short temppicnum, tempcstat, templotag, temphitag, tempextra;
extern char tempshade, temppal, tempvis, tempxrepeat, tempyrepeat, somethingintab;
static long ototalclock = 0, clockval[16], clockcnt = 0;
#define NUMOPTIONS 9
#define NUMKEYS 19
char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
char keys[NUMBUILDKEYS] =
{
0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
0x1e,0x2c,0xd1,0xc9,0x47,0x49,
0x9c,0x1c,0xd,0xc,0xf,0x45
};
int nextvoxid = 0;
extern long whitecol;
extern char vgapal16[4*256];
extern void AutoAlignWalls(long nWall0, long ply);
extern char changechar(char dachar, long dadir, char smooshyalign, char boundcheck);
extern void _printmessage16(char name[82]);
extern void updatenumsprites(void);
extern long lastpm16time, synctics;
extern long halfxdim16, midydim16, zoom;
extern void fixrepeats(short i);
char autospritehelp=0,autosecthelp=0;
static char pskysearch[MAXSECTORS];
short MinRate=24, MinD=3;
long xoldtimerhandler, lastmessagetime;
static char tempbuf[1024]; //1024
static int numsprite[MAXSPRITES];
static int multisprite[MAXSPRITES];
static char lo[32];
char levelname[255];
static short curwall=0,curwallnum=0;
static short cursearchsprite=0,cursearchspritenum=0,cursector_lotag=0,cursectornum=0;
static short search_lotag=0,search_hitag=0;
static char wallsprite=0;
static char helpon=0;
//static char onwater=0;
static char onnames=4;
static char usedcount=1;
static short cursprite;
long mousxplc,mousyplc;
long ppointhighlight;
static int counter=0;
char nosprites=0,purpleon=0,skill=4;
char framerateon=1,tabgraphic=2,shadepreview=0,autosave=1;
static char sidemode=0;
extern long vel, svel, hvel, angvel;
long xvel, yvel, timoff;
void SearchSectorsForward();
void SearchSectorsBackward();
void SpriteName(short spritenum, char *lo2);
int ActorMem(long i);
void PrintStatus(char *string,int num,char x,char y,char color);
void SetBOSS1Palette();
void SetSLIMEPalette();
void SetWATERPalette();
void SetGAMEPalette();
void kensetpalette(char *vgapal);
extern short grid;
extern void EditSpriteData(short spritenum);
extern void EditWallData(short wallnum);
extern void EditSectorData(short sectnum);
char GAMEpalette[768];
char WATERpalette[768];
char SLIMEpalette[768];
char TITLEpalette[768];
char REALMSpalette[768];
char BOSS1palette[768];
char num_tables;
int updownunits=1024;
extern short highlightsector[MAXSECTORS], highlightsectorcnt;
extern short highlight[MAXWALLS];
extern short pointhighlight, linehighlight, highlightcnt;
extern short asksave;
char getmessage[162], getmessageleng;
long getmessagetimeoff, charsperline;
extern long startposx, startposy, startposz;
extern short startang, startsectnum;
long autosavetimer;
extern long numsprites;
extern char spritecol2d[MAXTILES][2];
extern char custom2dcolors;
extern char mlook;
int intro=0;
extern long frameplace, ydim16, halfxdim16, midydim16, zoom;
extern char pow2char[8];
static int acurpalette=0;
extern void showsectordata(short sectnum);
extern void showwalldata(short wallnum);
extern void showspritedata(short spritenum);
extern long checksectorpointer(short i, short sectnum);
extern double msens;
void ContextHelp(short spritenum);
void ResetKeys();
extern void clearfilenames(void), fixspritesectors(void);
#define KEY_PRESSED(sc) KB_KeyPressed((sc))